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How to create a visual identity.


HOW TO CREATE A VISUAL IDENTITY "Visual consistency involves more than just putting your logo on everything you print," says Lynne Lynne may refer to:

In places:
  • Lynne, Wisconsin, a town in the US
In music:
  • Bjørn Lynne, sound engineer and music composer
  • Jeff Lynne, English singer-songwriter and record producer
In literature:
 Marcus Marcus, in the Bible: see Mark, Saint. , a Boston-based graphic designer who was worked for such firms as MathSoft, Gunn Associates, and ComputerVision. "The secret is to define common visual themes--colors, type styles, publication grids, even text messages--and to repeat those themes over and over."

However, creating a common look can be surprisingly difficult, Marcus concedes, especially for companies that have already hired several different artists to design their magazine ads, packaging, direct mail, documentation, trade show booths, and other graphical materials. "Still, the effort is definitely worthwhile, because a common 'look and feel' really helps establish brand awareness among customers."

Marcus offers several suggestions for creating visual consistency:

* Make a List. Even a small company is likely to produce "literally dozens" of printed pieces--business cards, boxes, letterhead, manuals, order forms, labels, spec sheets A detail listing of the components of a system. , and the like. Creating an inventory of these materials is a good starting point Noun 1. starting point - earliest limiting point
terminus a quo

commencement, get-go, offset, outset, showtime, starting time, beginning, start, kickoff, first - the time at which something is supposed to begin; "they got an early start"; "she knew from the
 for planning a design upgrade, says Marcus. "Even if you don't Even If You Don't is a single released by the band Ween in 2000 on Mushroom Records. Formats
Enhanced CD single
Includes the quicktime video of "Even If You Don't" directed by Matt Stone & Trey Parker of "South Park".
 plan to make over every piece of printed material, it helps to have a good overview of the company's current look."

* Look for production economies. Before designing new printed materials, Marcus says it's a good idea to consider such issues as the length of print runs, the availability of in-house In-house

In the context of general equities, keeping an activity within the firm. For example, rather than go to the marketplace and sell a security for a client to anyone, an attempt is made to find a buyer to complete the transaction with the firm.
 desktop publishing desktop publishing, system for producing printed materials that consists of a personal computer or computer workstation, a high-resolution printer (usually a laser printer), and a computer program that allows the user to select from a variety of type fonts and sizes,  tools, and the use of common boxes for different products. "If you only produce a few hundred disks at a time, it's probably better to come up with a generic disk label that you can modify than to stock a two-year supply of four-color labels."

* Create a master style guide. Rather than redesign re·de·sign  
tr.v. re·de·signed, re·de·sign·ing, re·de·signs
To make a revision in the appearance or function of.



re
 every piece of printed material all at once, Marcus recommends that a company should first bring in a designer to write a general-purpose style guide. "The rules don't have to be tremendously complex," she says, "but they should provide a framework that imposes some basic consistency on every appearance the company makes in print."

* Leave room for differences. "The really tough problem," says Marcus, is to find a balance between rules and the need to change messages and styles occasionally." Generally, strict consistency is less important when printed materials don't show up in the same context. "For example, a direct mail piece doesn't have to have exactly the same look as the product's package design."

* Don't get bored. Companies often get overexposed o·ver·ex·pose  
tr.v. o·ver·ex·posed, o·ver·ex·pos·ing, o·ver·ex·pos·es
1. To expose too long or too much: Don't overexpose the children to television.

2.
 to their own visual campaigns and decide that customers will also want a fresh, new look. That's a mistake, Marcus warns. "It takes at least four or five repetitions before people even begin to notice you," she says. "When I was at ComputerVision, we ran one ad for a whole year. The ad ran everywhere, and response never dropped off."
COPYRIGHT 1990 Soft-letter
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1990, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:graphic design for business use
Publication:Soft-Letter
Date:May 7, 1990
Words:461
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