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Hollywood talent pool luring firms eager for creative skills.


PARENTS might reconsider telling their kids to quit playing video games See video game console. .

The industry has been one of the bright spots in the local job market, with the bigger companies in the midst Adv. 1. in the midst - the middle or central part or point; "in the midst of the forest"; "could he walk out in the midst of his piece?"
midmost
 of hiring hundreds of people, mostly for creative and technical positions.

Besides tapping into the ready supply of dot-com castaways, larger game makers like Activision Inc., THQ THQ Toy Headquarters
THQ Territorial Headquarters
THQ Tehsil Headquarters (Pakistan)
THQ The Holy Quran
THQ Theater Headquarters
 Inc. and Electronic Arts Inc. are raiding the creative staffs of Hollywood's film studios.

The hiring binge has been focused almost exclusively on graphic artists, animation experts and computer programmers, as well as movie industry employees such as lighting personnel, music composers, screenwriters and actors.

"They are looking for Looking for

In the context of general equities, this describing a buy interest in which a dealer is asked to offer stock, often involving a capital commitment. Antithesis of in touch with.
 a mix of 3D art and animation and programming and engineering," said John Baldrica, a graphic design instructor at the UCLA UCLA University of California at Los Angeles
UCLA University Center for Learning Assistance (Illinois State University)
UCLA University of Carrollton, TX and Lower Addison, TX
 Extension. "The skills are very specialized and if you're experienced, you're in demand."

Salaries reflect that demand. An experienced art director at a video game company now makes well over $100,000, significantly more than a few years ago when art budgets were 25 percent of what they are now.

The average salary of a technical director with six or more years' experience jumped to $104,000 in 2002, up from $84,000 the previous year, according to Gamasutra, a game industry publication. Average salaries for programmers ran $66,000.

Redwood City-based Electronic Arts, looking to accommodate 500 employees at its local operations within the next two years, up from the current 300, will move its studio in December from Bel-Air to a larger facility in Playa playa
 or pan or flat or dry lake

Flat-bottomed depression that is periodically covered by water. Playas occur in interior desert basins and adjacent to coasts in arid and semiarid regions.
 Del Rey.

"We're looking for game designers that have game experience or those that come from non-traditional industries," said Carol Brickner, director of human resources at EA Los Angeles EA Los Angeles (formerly DreamWorks Interactive) was founded in 1995, as a subsidiary of DreamWorks SKG. Also known as EALA, it is a computer and video game developer. .

EA recently landed an art director who had worked at Sony Pictures Entertainment and Walt Disney Co., a special effects designer who operated a nuclear submarine in the Navy and artist Mark Lasoff, who won an Academy Award for the visual effects on "Titanic."

Over the past six months, Santa Monica-based Activision has added 100 employees, mostly game production staff with programming, art or animation skills, and plans to add 50 more before April.

"We've hired more people in the first six months than all of last year. We wanted people on board before our peak holiday season," said Mike Rowe, its executive vice president of human resources.

"Creative positions like art or animation, not corporate or overhead jobs, give the biggest bang for the buck," said Rowe, who estimated that 80 percent of new hires would be in those fields.

The competition for jobs has been fierce, and those without entertainment or creative experience looking to break into the video game industry are having a tough time.

Rowe estimated that each job Activision posts on its Web site generates 4,000 resumes. One was from Ron Quezon, a 30-year-old with a degree from USC's Marshall School of Business The Marshall School of Business (also known as USC Marshall School of Business) is the business school at the University of Southern California. It is the largest of USC's 17 professional schools. The current Dean is James G. Ellis.  who has vainly been looking for a spot in the local video game industry since he graduated in May. "Like the entertainment industry, there are a lot of people who want to get into this business," said Quezon.

He has applied, to no avail, for creative and operational positions at THQ, Activision and EA, each time told he lacked the entertainment, consumer goods consumer goods

Any tangible commodity purchased by households to satisfy their wants and needs. Consumer goods may be durable or nondurable. Durable goods (e.g., autos, furniture, and appliances) have a significant life span, often defined as three years or more, and
 and games experience they were looking for.

Smaller companies seeking those for programming, art and animation spots are looking for new ways to compete for talent.

Sammy Studios Inc., a Carlsbad-based video game maker, started sponsoring game design classes at the Art Center College of Design Art Center built its reputation as a vocational school, essentially, preparing returning GIs for work in the commercial arts fields. It has traditionally maintained a strong "real-world" focus, emphasizing craftsmanship, technique, and professionalism while somewhat de-emphasizing theory.  in Pasadena last month. It is looking to fill more than 70 creative positions over the next year and sees academic alliances as a key to competing for talent.
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Title Annotation:Entertainment Quarterly--Let's Make A Video Game!
Author:Thuresson, Michael
Publication:Los Angeles Business Journal
Date:Oct 6, 2003
Words:622
Previous Article:Setting up in Tinseltown, game producer finds content is King.(Entertainment Quarterly--Let's Make A Video Game!)
Next Article:Competing for share and shelf space, developers put millions into marketing.(Entertainment Quarterly--Let's Make A Video Game!)
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