Here comes the super arcade; Hollywood studios debut digital thrill park.UNIVERSAL CITY - Behind the door to Stage 35 on the Universal Studios lot is a chaotic jumble of flashing Video games See video game console. and enough computer hardware to launch the Space Shuttle space shuttle, reusable U.S. space vehicle. Developed by the National Aeronautics and Space Administration (NASA), it consists of a winged orbiter, two solid-rocket boosters, and an external tank. . It's not a movie under production - it's the design headquarters for a nascent nascent /nas·cent/ (nas´ent) (na´sent) 1. being born; just coming into existence. 2. just liberated from a chemical combination, and hence more reactive because uncombined. chain of nightclub/arcades known as Sega GameWorks. Backers say it will be the next Big Thing - a chain of super-arcades around the country operated by three of the biggest names in entertainment: DreamWorks SKG SKG Stichting Kwaliteit Gevelbouw (Dutch) SKG Spielberg, Katzenberg,and Geffen (DreamWorks Studios) SKG Thessaloniki, Greece - Thessaloniki (Airport Code) SKG Smith and Kraus Global , Universal and Tokyo-based Sega Enterprises Ltd. "The world has changed. Kids don't play sandlot baseball Sandlot baseball is senior baseball played by teams unaffiliated with major league baseball teams. The system of major league teams and the minor league teams they own is often referred to as organized baseball. as much as they used to," said Jon Snoddy, senior vice president of design at GameWorks. "But they are good at video games." But those games must be several steps ahead of the usual coin-operated fare. "The teenager-oriented arcades of the '70s and '80s have definitely faded out, but there's a huge business that has taken its place known as the family entertainment center, or the location-based entertainment site," said Marcus Webb Marcus L. Webb (born May 9 1970 in Montgomery, Alabama) is an American former professional basketball player. Webb played collegiately at the University of Alabama and was selected with the 28th overall selection in the 1992 CBA Draft. , editor of amusement industry trade magazine RePlay. This week, a Hollywood-style premiere is planned for GameWorks' Seattle site, a 30,000-square-foot, computerized environment where patrons can get hyped up hyped up Adjective Old-fashioned slang stimulated or excited by or as if by drugs on Starbucks coffee or home-brewed GameWorks beer while beating the bytes off of computer-generated bad guys. Some estimates place the cost of each GameWorks facility at $20 million. The company plans to open 100 around the country by the year 2002 - including the first local outlet, which will debut adjacent to the Ontario Mills Ontario Mills is a large enclosed outlet mall located in Ontario, California; it is one of the primary tourist attractions in the Inland Empire. Fashion Center this summer. While other studios besides DreamWorks and Universal are getting into the location-based entertainment business, they seem to be taking a more conservative, wait-and-see approach. Walt Disney Noun 1. Walt Disney - United States film maker who pioneered animated cartoons and created such characters as Mickey Mouse and Donald Duck; founded Disneyland (1901-1966) Disney, Walter Elias Disney Co., for example, opened its fast Club Disney Club Disney was a failed regional children's play center concept operated by Disney Regional Entertainment. Club Disney was billed as "imagination-powered playsite". The first Club Disney opened in Thousand Oaks, California. attraction in Thousand Oaks Thousand Oaks, residential city (1990 pop. 104,352), Ventura co., S Calif., in a farm area; inc. 1964. Avocados, citrus, vegetables, strawberries, and nursery products are grown. last month - but it will be the only Club Disney to be opened this year. Disney appears to be working out the kinks before launching the chain nationwide. By opening four outlets in 1997 alone, GameWorks is jumping in with both feet. Its strategy affirms the growing importance of "location-based entertainment," one of the hottest trends in the amusement and retail industries. Essentially, it is a way of bringing retail and entertainment together in convenient venues across the country. Themed restaurants like Planet Hollywood, mall-based megaplex cinemas, entertainment-oriented stores like The Disney Store, and mini-theme parks like Club Disney and GameWorks are all variations. "GameWorks is in a hurry because they want to be the kings of the hill in the location-based entertainment business," said Kevin Skislock, who is compiling a report on the trend for investment bank L.H. Friend, Weinress, Frankson & Presson Inc. "It's clear that this location-based opportunity has been out there for the last three to five years, but nobody has yet successfully implemented it in a national way." When plans were first announced last year, some were skeptical. The coin-operated arcade business is in decline. Done in by CD-ROMs, the mall-based video game parlor era appears to have ended in the early '90s. But industry observers say arcades aren't really dying, they're just evolving. It is the mini-theme park arena that GameWorks hopes to dominate. Although the facilities will be packed with the same video games found in many coin-operated arcades (with the difference that most will be made by Sega), they will be loaded with extras. Each outlet will have two or three special attractions more akin to amusement park amusement park, a commercially operated park offering various forms of entertainment, such as arcade games, carousels, roller coasters, and performers, as well as food, drink, and souvenirs. rides than video games. For example, the Seattle facility will contain a game called "Vertical Reality" in which patrons step into see-through capsules and, armed with electronic pistols The following is a list of pistols, firearms that are normally meant for wielding one-handed and for self-defence, and that differ from revolvers and other singled handed weapons through their semi-automatic action. , shoot it out with thugs who appear on life-sized video screens. The 25-foot-high attraction is designed to look like a four-story highrise; successful shooters are physically raised in the capsules to the next story, with the top guns making it all the way to the upper floor. All the facilities will be divided into three sections: the Loading Dock, a high-energy video parlor filled with competitive games, the Arena, where the large GameWorks-designed attractions can be found, and the Loft, a quieter den filled with overstuffed o·ver·stuff tr.v. o·ver·stuffed, o·ver·stuff·ing, over·stuffs 1. To stuff too much into: overstuff a suitcase. 2. To upholster (an armchair, for example) deeply and thickly. chairs and laptop computers where patrons can chat, send e-mail, and make personalized per·son·al·ize tr.v. per·son·al·ized, per·son·al·iz·ing, per·son·al·iz·es 1. To take (a general remark or characterization) in a personal manner. 2. To attribute human or personal qualities to; personify. World Wide Web pages. Even the Loading Dock, which borrows the most from traditional arcades, contains novel elements. A giant projection screen will hang from the ceiling along with computerized spotlights and a digital TV camera; when a player is doing particularly well at one of the games, the spotlights and TV camera will zoom on him or her, transmitting the image onto the screen. "This puts people on stage," said Snoddy, with GameWorks. "What we hope will happen is, you'll get stars. I want this class of players to develop that is so good, people will line up to see them." Older patrons - especially singles - will be more attracted to the Loft, where they can seek out and find people with similar interests via personal Web pages and chat with them without the initial discomfort of face-to-face interaction. "This place will have very much the feel of a nightclub," Snoddy said. "This is for 20-year-olds here, this is for dates. It's not about the 15-year-old smoking cigarettes and playing video games at the back of the 7-Eleven. This is a social experience." Critics of the growing location-based entertainment phenomenon contend that many existing venues are fads. Skislock acknowledged that some chains may indeed have trouble attracting repeat customers because they don't offer a wide enough variety of experiences. GameWorks is in less danger, he said, because of the variety that will be offered. "You really have to keep these sites fresh," Skislock said. |
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