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Grunwell, Jeanne Marie. Mind games.


GRUNWELL, Jeanne Marie. Mind games. Houghton Mifflin Houghton Mifflin Company is a leading educational publisher in the United States. The company's headquarters is located in Boston's Back Bay. It publishes textbooks, instructional technology materials, assessments, reference works, and fiction and non-fiction for both young readers . 144p. c2003. 0-618-68947-8. $5.95. J *

To quote the review of the hardcover in KLIATT, July 2003: The six students in Mr. Ennis's 7th-grade Mad Science Club decide to do an experiment on ESP (1) (Enhanced Service Provider) An organization that adds value to basic telephone service by offering such features as call-forwarding, call-detailing and protocol conversion. , and they reveal the results through their individual science reports as well as through newspaper articles. Ben is a brilliant science geek A technically oriented person. It has typically implied a "nerdy" or "weird" personality, someone with limited social skills who likes to tinker with scientific or high-tech projects. The origin of the term dates back to the late 1800s. ; Marina is a recent Russian immigrant, with shaky English; Claire and Kathleen are identical twins identical twins
pl.n.
Twins derived from the same fertilized ovum that at an early stage of development becomes separated into independently growing cell aggregations, giving rise to two individuals of the same sex, identical genetic makeup, and
, though Claire is a honor roll honor roll
n.
A list of names of people worthy of honor, especially:
a. A list of students who have earned high grades during a specified period.

b. A list of people who have served in the armed forces.
 student and Kathleen, who suffered brain damage at birth and is prone to erratic behavior, is in special education; Ji is a popular Korean girl; while Brandon, still trying to cope with the recent death of his mother, would rather be playing basketball. When Ben suggests that they test their ESP skills by choosing lottery numbers (his father purchases the tickets, to make it legal), they all scoff at first, but eventually give it a try--and win $500, as well as first place at the school and the county science fairs for their experiment. As each student gives his or her report, we learn about their personalities, their families, and their interrelationships.

The novel's format, complete with their experiments, is lively, and the students' write-ups are humorous and revealing. At the end, they know much more about themselves and each other--they've learned something about perception, not just ESP, and the reader will enjoy getting to know them, too. A fun read, and a great choice for middle school students. Paula Rohrlick, KLIATT

J--Recommended for junior high school students. The contents are of particular interest to young adolescents and their teachers.

*--The asterisk (1) See Asterisk PBX.

(2) In programming, the asterisk or "star" symbol (*) means multiplication. For example, 10 * 7 means 10 multiplied by 7. The * is also a key on computer keypads for entering expressions using multiplication.
 highlights exceptional books.
COPYRIGHT 2006 Kliatt
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:Rohrlick, Paula
Publication:Kliatt
Article Type:Book review
Date:Jul 1, 2006
Words:279
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