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Great Escapism: J.R.R. Tolkien's preindustrial fantasy feeds postindustrial entertainment.


Each morning, I fire up my laptop and gaze into Hobbiton, a digital landscape inspired by J.R.R. Tolkien's The Lord of the Rings. Trees cast speckled shadows on the grass, and green hills sprout chimneys and little round door holes. In the foreground, a footbridge spans a river whose waters are churned by the wheel of old Mr. Sandyman's mill.

This idyllic computer image, a fantasy of rural living uncontaminated by modernity and advanced technology, comes courtesy of Vivendi Universal Games, a subdivision of the international megacorporation Vivendi. This winter, Vivendi is bringing out the first in a line of Lord of the Rings video games. Competitor Electronic Arts is likewise bringing out a Tolkien game. The release of both is timed to coincide with the premiere of The Two Towers, director Peter Jackson's much-anticipated sequel to his massively popular film The Lord of the Rings: The Fellowship of the Ring.

Such activity underscores how intensely entertainment companies are mining Tolkien's mythic Middle-earth. And why not? Millions of fans around the globe have welcomed almost every new product associated with The Lord of the Rings.

Nearly 50 years old, Tolkien's multivolume novel remains a vibrant inspiration for all sorts of popular culture. Beyond the two video games and the new movie, there are spinoff books, CDs, DVDs, and board and card games. In a broader sense, The Lord of the Rings informs the entire contemporary fantasy genre, which would scarcely exist without it.

What's driving the demand for so many "Tolclones"? One well-rehearsed answer is that such escapism es·cap·ism
n.
The tendency to escape from daily reality or routine by indulging in daydreaming, fantasy, or entertainment.
 appeals to the economically oppressed op·press  
tr.v. op·pressed, op·press·ing, op·press·es
1. To keep down by severe and unjust use of force or authority: a people who were oppressed by tyranny.

2.
, to those working long hours, to victims of "the machine." This take finds superficial support in Tolkien's own writings, which are shot through with nostalgia for simpler, preindustrial pre·in·dus·tri·al  
adj.
Of, relating to, or being a society or an economic system that is not or has not yet become industrialized.


preindustrial
Adjective

of a time before the mechanization of industry
 ways of life.

Yet the vital center of today's Tolkien fandom is, of all things; a Web site: TheOneRing.net, which draws over 1 million unique users per month. Far from seeking an escape from this modern world of machines and technology, Tolkien buffs luxuriate lux·u·ri·ate  
intr.v. lux·u·ri·at·ed, lux·u·ri·at·ing, lux·u·ri·ates
1. To take luxurious pleasure; indulge oneself.

2. To proliferate.

3. To grow profusely; thrive.
 in its offerings. As important, the relentless commercialization of Tolkiendom has provided its fans with unprecedented opportunities to create strong, vibrant, and lively communities. Fans get together to play Reiner Knizzia's popular Lord of the Rings board games; they travel through cyberspace--and real space--to meet with their fellow chat room members. They dissect dissect /dis·sect/ (di-sekt´) (di-sekt´)
1. to cut apart, or separate.

2. to expose structures of a cadaver for anatomical study.


dis·sect
v.
 all things Tolkien and, rather than accepting them uncritically, argue endlessly about legitimacy and authenticity.

Throwing two new, graphically gorgeous video games into this mix multiplies further the possibilities for immersion in Tolkien's imaginative subcontinent. The world pictured in these games may be premodern pre·mod·ern  
adj.
Existing or coming before a modern period or time: the feudal system of premodern Japan. 
, but high-resolution graphics and breathtaking computerized cinematography cinematography: see motion picture photography.
cinematography

Art and technology of motion-picture photography. It involves the composition of a scene, lighting of the set and actors, choice of cameras, camera angle, and integration of special
 are central to the experience of the current Tolkien obsessive. (To be sure, Tolkien's devotees yearn to encounter nature too. Red Carpet Tours promises to take them to "the very heart of the magic realm," with tours of the actual New Zealand New Zealand (zē`lənd), island country (2005 est. pop. 4,035,000), 104,454 sq mi (270,534 sq km), in the S Pacific Ocean, over 1,000 mi (1,600 km) SE of Australia. The capital is Wellington; the largest city and leading port is Auckland.  landscapes where Peter Jackson filmed his movies.)

The new Vivendi game has more going for it than just great looks. In 1974, Tolkien's influence on role playing games became apparent with the release of the pathbreaking path·break·ing  
adj.
Characterized by originality and innovation; pioneering.
 Dungeons & Dragons. Soon after, Tolkien-obsessed hackers at Stanford's Artificial Intelligence Laboratory created a D&D-style computer rote playing game called Adventure, which spread across the Net and deeply influenced the seminal game Zork, the precursor of Final Fantasy, The Legend of Zelda, and everything in between. Each subsequent role-playing game--whether Myst or the multiplayer EverQuest, in which thousands of online individuals interact at any given moment--has its ultimate origins in Tolkien's Middle-earth.

Given such a history, Vivendi's role playing game arguably more fully embodies the Tolkien spirit than Electronic Arts' level-by-level arcade-style game (which doesn't even let you play as a hobbit A microprocessor from AT&T that was used in a variety of portable devices. It is no longer made.

1. Hobbit - A Scheme to C compiler by Tanel Tammet <tammet@cs.chalmers.se>.
 or a wizard!).

But the game most suited to the modern Tolkien experience--one that combines technology, community, and commerce--doesn't exist yet. It would be a huge multiplayer online game like EverQuest, capable of blending the wired communalism com·mu·nal·ism  
n.
1. Belief in or practice of communal ownership, as of goods and property.

2. Strong devotion to the interests of one's own minority or ethnic group rather than those of society as a whole.
 of Tolkien fandom with fully interactive role playing role playing,
n in behavioral medicine, learning exercise in which individuals assume characters different from their own. The individual may also be asked to simulate a particularly difficult situation and apply the characteristics that are common to his
. In the late 1990s, gamemaker Sierra Online launched a failed experiment to do just this. They've since been gobbled up by Vivendi, which has revived the project.

Whenever it comes out, the sales pitch for this one should be obvious: One game to rule them all... One game to bind them....

Chris Mooney (moonecc@yahoo.com) is a writer living in Washington, D.C.

CHRIS MOONEY, who discusses high-tech Lord of the Rings paraphernalia ("Great Escapism," page 51), doesn't rank himself as a "serious" J.R.R. Tolkien buff. He does admit to dressing as a Ring Wraith once for Halloween, but insists it was only a half-hearted attempt. Besides, he says, "I've been told by serious fans that my views on Tolkien just aren't hardcore enough." Mooney is a contributing writer for The Amen can Prospect. In a former incarnation as the magazine's Web editor, he created the popular weblog See blog and Web log.

(World-Wide Web) weblog - (Commonly "blog") Any kind of diary published on the World-Wide Web, usually written by an individual (a "blogger") but also by corporate bodies.
 Tapped.
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Author:Mooney, Chris
Publication:Reason
Article Type:Column
Date:Dec 1, 2002
Words:819
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