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Go to Summer Camp without Leaving the House; Nintendo's Camp Hyrule 2003 Offers Virtual Summer Adventures.


Entertainment Editors/Business Editors

REDMOND, Wash.--(BUSINESS WIRE)--Aug. 6, 2003

Nintendo of America Inc. issues the call of the wild and invites video gamers to Camp Hyrule Camp Hyrule is an annual online virtual camp that is sponsored and moderated by Nintendo of America. It first opened in the summer of 1995, and has since emerged as Nintendo’s biggest online event. , Aug. 11-15.

Nintendo's free online summer camp is designed to immerse campers in the world of Nintendo from the comfort of their own homes. During the three-day registration for Camp Hyrule 2003, more than 6,000 gamers searching for shared video gaming video gaming
n.
1. Gambling by means of interactive games of chance played on a video screen.

2. The playing of video games.
 experiences and the inside scoop on upcoming games for Nintendo GameCube The Nintendo GameCube (GCN) is Nintendo's fourth home video game console, belonging to the sixth generation era. The system itself is the most compact and least expensive, next to the Dreamcast, of the sixth generation era consoles. (TM) and Game Boy(R) Advance flooded www.camphyrule.com to be part of the exclusive online getaway.

Campers are assigned to one of 10 Nintendo-themed virtual cabins, including the Mario & Luigi Cabin or the Captain Falcon Cabin, where they chat with team members and real Nintendo game play counselors. Each day during camp week, campers receive instructions from a Nintendo counselor explaining the day's activities. Points are awarded to each cabin for completing the outlined activities. At week's end, members of the top three cabins, based on the highest point totals, receive virtual prizes, including Camp Hyrule badges or wallpaper, as souvenirs of their camp experience.

"Camp Hyrule is the summer camp I wish existed when I was younger," says George Harrison, senior vice president, marketing and corporate communications Corporate communications is the process of facilitating information and knowledge exchanges with internal and key external groups and individuals that have a direct relationship with an enterprise. , Nintendo of America Inc. "Where else can you make new friends throughout the country, explore the mysterious Lost Woods, compete in kart races and even go fishing in Lake Webaconda without leaving your own home?"

During their camp free time, participants can venture to different game-based regions of the Camp Hyrule map, where they take part in various activities and adventures based on Nintendo's hit franchises for Nintendo GameCube and Game Boy Advance, including:

-- F-Zero(R) GX/Mario Kart(R): Double Dash!!(TM) - Campers will

test their skills and reflexes, as they participate in

different races on the F-Zero/Mario Kart track that runs

around the entire perimeter of camp.

-- Final Fantasy Tactics Final Fantasy Tactics (ファイナルファンタジータクティクス (R) Advance Library - This Flash-based

room gives players a glimpse into the mysterious Final Fantasy This article is about the Final Fantasy franchise. For the video game, see Final Fantasy (video game). For other uses, see Final Fantasy (disambiguation).
Final Fantasy (
 

realm. By stumbling across the right book, campers might find

themselves in an alternate universe. A puzzling mini-game

grants access to a different Camp Hyrule map featuring secret

chat rooms.

-- 1080(TM): Avalanche - Campers can escape the summer heat and

travel to the 1080 Lodge atop the distant snow-capped Snow´-capped`

a. 1. Having the top capped or covered with snow; as, snow-capped mountains s>.

Adj. 1.
 

mountains to compete in downhill racing.

-- Mario Golf(TM): Toadstool toadstool: see mushroom.  Tour - The Mario Golf clubhouse

hosts various golf tournaments for campers willing to brave

the beautiful yet hazardous course.

-- Camp Hyrule Bulletin Boards - Campers may access the Camp

Hyrule Bulletin Boards 24 hours a day during the week of camp.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy(R) Advance and Nintendo GameCube(TM) systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games See video game console.  for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 1.8 billion video games globally, creating enduring industry icons such as Mario(TM) and Donkey Kong Donkey Kong may refer to:
  • Donkey Kong (video game), the original arcade game
  • Donkey Kong (character), the title character
(R) and launching popular culture franchise phenomena such as Metroid(TM), Zelda(TM) and Pokemon(R). A wholly owned subsidiary Wholly Owned Subsidiary

A subsidiary whose parent company owns 100% of its common stock.

Notes:
In other words, the parent company owns the company outright and there are no minority owners.
, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about Camp Hyrule and other Nintendo products, visit the company's Web sites, www.camphyrule.com or www.nintendo.com.
COPYRIGHT 2003 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2003, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:1USA
Date:Aug 6, 2003
Words:606
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