Game-based e-learning: the next level of staff training; Combining the convenience of online learning with just plain fun adds a new dimension to staff training.E-learning is taking hold in popularity in many fields, including long-term care long-term care (LTC), n the provision of medical, social, and personal care services on a recurring or continuing basis to persons with chronic physical or mental disorders. . However, Fortune 500 companies, to take one prominent example, are discovering that e-learning is often simply "e-boring." "Companies in the U.S. spend about $60 billion a year on training their employees, but there's a good chance much of that is wasted. The reason: Most training sessions are just too dull. (Web-based e-learning classes were supposed to fix that, but in reality, they just allow employees to get bored at their own pace.) As a result, employees aren't coming away from the training with the knowledge or skills their employers are paying for," reports the Wall Street Journal. (1) One of the challenges with e-learning, or online learning as it's also called, is that programmers This is a list of programmers notable for their contributions to software, either as original author or architect, or for later additions. See also: Game programmer, List of computer scientists , not educators, have too often been at the controls. It's easy to take a series of PowerPoint slides and, with the click of a button, create a "course." Add a few simple multiple-choice questions, and you've got e-learning. Or maybe not. E-learning, like any other learning, is most effective when designed and executed by educators and experienced trainers who understand learner motivation, both intrinsic and extrinsic EVIDENCE, EXTRINSIC. External evidence, or that which is not contained in the body of an agreement, contract, and the like. 2. It is a general rule that extrinsic evidence cannot be admitted to contradict, explain, vary or change the terms of a contract or of a . Educators understand that outlines don't convey learning, but stories that help the learner integrate concepts into his or her life and work do. Cutting-edge e-learning is not about simply using technology to replace traditional methods, as in the online learning approach that is focused only on content. One solution? Let them play games. "Playing games reinforces learning," reports Dan Yaman, president of Learning Ware, Inc., a company that specializes in game-based learning. (2) "Just like children, adults enjoy playing games," writes Yaman. "They like to laugh, and they remember information that is tied to strong emotions. When a game is introduced into a serious classroom environment, participants relax, they get excited, they compete and, most importantly Adv. 1. most importantly - above and beyond all other consideration; "above all, you must be independent" above all, most especially , they remember the event and the information tied to it." Researchers reinforce these observations by studying influences on recall of new learning. The Learning Pyramid (figure 1) displays the results of research conducted by National Training Laboratories in Bethel, Maine Bethel is a town in Oxford County, Maine, United States. It is located on the Androscoggin River near the popular Sunday River ski resort and is home to a private preparatory school called Gould Academy. . Learning games fall into the 75% retention rate category--significantly higher than the typical e-learning approach. In fact, a study at Indiana University Indiana University, main campus at Bloomington; state supported; coeducational; chartered 1820 as a seminary, opened 1824. It became a college in 1828 and a university in 1838. The medical center (run jointly with Purdue Univ. found that game-based learning increased retention by more than 300% in immediate posttesting, and by as much as 10 times when subjects were tested six weeks later (figure 2). (3) The big difference? Repetition and competition. Imagine getting employees to sit willingly through four showings of the same training video. Now imagine those same employees addressing the same material in three different game formats following the initial presentation, including familiar formats like those of the game shows Wheel of Fortune and Who Wants to Be a Millionaire? "Never, ever underestimate the power of competition," says Wynn Johnson, sales manager sales manager n → gerente m/f de ventas sales manager n → directeur commercial sales manager sale n → for Borland Software Corporation (company) Borland Software Corporation - A company that sells a variety of PC software development and database systems. Borland was founded in 1983 and initially became famous for their low-cost software, particularly Turbo Pascal, Turbo C, and Turbo Prolog. . "People on my team not only played games again and again, aiming for the top score, but they also gravitated to those who excelled in specific areas for targeted help." The team played, for example, such classics as Choices (multiple-choice questions), Dichotomy di·chot·o·my n. pl. di·chot·o·mies 1. Division into two usually contradictory parts or opinions: "the dichotomy of the one and the many" Louis Auchincloss. (true-false questions), and Hangman HANGMAN. The name usually given to a man employed by the sheriff to put a man to death, according to law, in pursuance of a judgment of a competent court, and lawful warrant. The same as executioner. (q.v.) (the basis of the Wheel of Fortune TV game show). "The competitive nature of games raised the bar of expectation of quality and performance by all our team members," Johnson adds. Johnson found that using the learning games "really helped our company make optimal use of our limited human resources The fancy word for "people." The human resources department within an organization, years ago known as the "personnel department," manages the administrative aspects of the employees. by allowing me to spot quickly which team members wanted to be the best, and who simply didn't care. We found that we could quickly identify those individuals who just weren't a good fit for our company, rather than waiting the typical six to nine months from hiring. Surprisingly, we found the learning games not only great for training, but also a great management tool." The application of this approach to staff training within the senior care profession comes at a time when staff training and associated technology are at the top of the industry's radar. The American Association American Association refers to one of the following professional baseball leagues:
(2) See systems integrator. for a new vision for long-term care." AAHSA is challenging the nation with its "5 Big Ideas" initiative, which explicitly incorporates a focus on technology. (4) One of the most significant problems in the senior care profession, as identified by AAHSA, relates directly to staff needs. "With staff turnover being a $4.5 billion per year problem, emphasis needs to be placed on enabling providers to transform their cultures to help attract, retain and reinforce front-line caregivers and their supervisors. Staffing is the best proxy for quality," the AAHSA report contends. Clearly, any staff training program that is significantly more effective than traditional training approaches can be a valuable tool for transforming the culture of caregiving; technology can play a big part in achieving that effectiveness. The payoff from such a transformation can be huge. For example, if a 500-bed facility could reduce turnover by 10% and increase census by an additional 5%, the result for the facility is a net gain of $1 million. With these kinds of numbers at stake, it pays to invest in training that goes beyond the old objective of mere compliance and beyond the old models of delivering content. Whether mission-driven or profit-driven, tomorrow's successful companies must integrate effective training into their long-range strategies. But technology alone is not the answer. As AAHSA points out, "... technology for tech sake alone is not enough--it must be innovative, effective technological change that the long-term care profession embraces." (4) For long-term care staff, games that are simple in design (i.e., not requiring advanced computer skills), have visual impact, and include a fast-paced element of challenge would meet the AAHSA criteria of being innovative and effective. Corporate America echoes AAHSA's views: Technology must be innovative and effective. Game-based training scores high on both these criteria, making full use of both 21st century technology and the most current thinking regarding learning. Sharon K. Brothers, MSW (MicroSoft Word) See Microsoft Word. , is President and CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. of the Institute for Senior Living Education. The Institute has launched a new game-based staff training program, aQuire Training Solutions. For further information, visit www.aQuireTraining.com or contact Ed Hansen Ed Hansen (born in 1937 - died Dec. 16, 2005) was an American writer, director and editor. He was born in Minnesota, and started his entertainment career in advertising, winning several international awards. at Ed@aQuireTraining.com or (877) 843-8374. To send your comments to the author and editors, e-mail brothers0307@nursinghomesmagazine.com. References 1. Business solutions: Better training through gaming. Wall Street Journal, April 25, 2006:R6. 2. Why Games Work. A White Paper by Dan Yaman, president of LearningWare, Inc. Available at: www.learningware.com. 3. Indiana University. Private study commissioned by QBInternational. Details available from QBInternational, 900 Larkspur Landing Larkspur Landing is the main Golden Gate Ferries ferry terminal in Larkspur, Marin County, California. The terminal is a regional hub receiving heavy feeder service from throughout the north bay for commuter ferries to Downtown San Francisco. Circle, Suite 115, Larkspur Larkspur, city, United States Larkspur, city (1990 pop. 11,070), Marin co., W Calif., a prestigious residential suburb of San Francisco near Mt. Tamalpais; inc. 1908. The region's scenic beauty and excellent beaches attract many visitors. , CA 94939, or visit www.qube.com. 4. AAHSA's 5 Big Ideas. Available at: www.aahsa.org/advocacy/five_big_ideas.asp. BY SHARON K. BROTHERS, MSW
Figure 1. The Learning Pyramid charts the average retention rate for
various methods of teaching. These retention percentages represent the
results of research conducted by National Training Laboratories in
Bethel, Maine.
Lecture 5%
Reading 10%
Audio/Visual 20%
Demonstration 30%
Discussion Group 50%
Practice by Doing 75%
Teach Others/Immediate Use 90%
Knowledge Retention Rates Traditional vs. Game-Based
Game-Based
Immediate 27% 83%
6 Weeks 4% 45%
Figure 2. Retention rates: game-based vs. traditional training.
Note: Table made from bar graph.
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