Printer Friendly
The Free Library
14,381,205 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Game on! Sims creator Will Wright conquers the world of video games.


Tiny cyber (1) From "cybernetics," it is a prefix attached to everyday words to add a computer, electronic or online connotation. The term is similar to "virtual," but the latter is used more frequently. See virtual.  people might be living inside of your computer--eating, sleeping, and going to school just like you do. But don't be alarmed: This miniature civilization isn't real. The people are characters from The Sims, the best-selling best·sell·er also best seller  
n.
A product, such as a book, that is among those sold in the largest numbers.



best
 creation of Will Wright's.

Wright is the Willy Wonka of the video-game world. His games have a distinctive flavor, and they're more popular than any other games on the market. But Wright didn't always plan on becoming a video-game designer. As a kid, he was naturally curious. He loved to take things apart, and then put them back together. He wanted to discover how the world around him worked.

When Wright grew up and went to college, he couldn't settle on a major. First he tried architecture, and then he switched to mechanical engineering. All the while, he filled his spare time playing video games See video game console.  and building robots, which he learned to control using a computer. That gave Wright experience with writing code, or computer programs.

GAME PLAN

After graduation, Wright got a job working on a typical war-theme video game called Raid on Bungeling Bay Raid on Bungeling Bay was the first video game designed by Will Wright. It was published by Brøderbund for the Commodore 64 in 1984 and the NES and MSX computers in 1985. The Commodore 64 version was published in the UK by Ariolasoft. . In this game, the player drops bombs on a city. Wright found that his favorite part of the design process was creating the landscape, not destroying it.

Wright's dream, like that of many of his friends, was to produce his own video game. He designed SimCity, but for years couldn't find anyone willing to invest the money needed to put it on the market. Then one day, he met computer-game producer Jeff Braun Jeff Braun is an American computer game producer and co-founder of the video game developer, Maxis.

Braun had successfully published font packs for the Amiga personal computer when he met Will Wright at a pizza party hosted by Chris Doner in 1987.
, who loved the idea of a noncombative game. Together they formed a small company--and a whole new genre of video games called "simulation reality" that allow players to build virtual societies. SimCity came out in 1989, followed by The Sims in 2000.

Today, Wright employs a large team of computer programmers, designers, and graphic artists to help him bring his ideas to life. He credits his success to three things: his curiosity, his persistence, and his team.

"We spend a lot of time doing research before we start making the games--usually about a year or two," says Wright. "For my latest game, Spore spore, term applied both to a resistant or resting stage occurring among various unicellular organisms (especially bacteria) and to an asexual reproductive cell produced by many unicellular plants and animals and by all plants that undergo an alternation of , I started the [research] process about six years ago."

Next, Wright's team made a lot of models. "We generated somewhere between 200 and 300 prototypes that focused on little parts of the game. We often used our summer interns This article or section is written like an .
Please help [ rewrite this article] from a neutral point of view.
Mark blatant advertising for , using .
 to do the prototyping."

GOT GAME?

Wright is one of the few people in his field responsible for the overall design of games. Many more employees in this highly competitive industry specialize in the programming, graphic design, or writing aspect of the creative process. And many people now entering the profession have majored in one of those areas. If you're interested in joining his team, Wright recommends earning a gaming degree from universities such as Carnegie Mellon, Georgia Tech, or the University of Southern California The U.S. News & World Report ranked USC 27th among all universities in the United States in its 2008 ranking of "America's Best Colleges", also designating it as one of the "most selective universities" for admitting 8,634 of the almost 34,000 who applied for freshman admission . In the meantime Adv. 1. in the meantime - during the intervening time; "meanwhile I will not think about the problem"; "meantime he was attentive to his other interests"; "in the meantime the police were notified"
meantime, meanwhile
, he suggests that teens find an internship internship /in·tern·ship/ (in´tern-ship) the position or term of service of an intern in a hospital.
internship,
n the course work or practicum conducted in a professional dental clinic.
 in the field.

Did You Know?

* Here are some courses a student may need to take to earn a bachelor's degree in computer-game engineering: software engineering, computer programming, computer animation, and computer graphics.

* Besides creating video games, Will Wright also enjoys building robots. In fact, it was Wright's childhood interest in building models and robots that eventually led him into computer programming. Each year Wright--along with his daughter--takes part in Battlebots. This annual competition has the contestants' robots battle each other. Wright's robots have taken home top honors in the past.

RELATED ARTICLE: Ben Hayes.

FUTURE VIDEO-GAME DESIGNER

Sixteen-year-old Ben is a quality-assurance tester at a game-design company called Gamelab. He started there three years ago as an intern intern /in·tern/ (in´tern) a medical graduate serving in a hospital preparatory to being licensed to practice medicine.

in·tern or in·terne
n.
, playtesting games through the New York-based company's mentoring program Teen Gamelab.

For two or three days a week, Ben helps out with anything from changing light bulbs to sharing ideas at meetings. At first he found it challenging to talk with adults on a professional level, but relaxed when he saw that they took his input seriously. "I learned so much from talking to Noun 1. talking to - a lengthy rebuke; "a good lecture was my father's idea of discipline"; "the teacher gave him a talking to"
lecture, speech

rebuke, reprehension, reprimand, reproof, reproval - an act or expression of criticism and censure; "he had to
 people about game design and programming," says Ben. But he says the most valuable part of the experience was "doing work that was important to the success of something larger than myself."

When Ben goes to college, he plans to major in game design. He also plans to take programming courses. "Everyone I work with at Gamelab recommends learning programming because you can create your own ideas," he says.

RESOURCES

* Read an interview with Will Wright at: www.gignews.com/goddess_wright.htm

* The International Game Developers Association has an academic information Web site. Visit: www.igda.org/academia/

* For more on schools that offer gaming degrees, visit: www.gamedeveloper.com/education/

* "Gamers Learning by Degree," by Brad King Brad King (b. February 12, 1956) is an American politician from Utah. A Democrat, he is a member of the Utah State House, representing the state's 69th house district in Price. He currently serves as the Minority Whip in the Utah House. , Wired, February 12, 2002. Article available online at: www.wired.com/news/games/0,2101,50034,00.html

web extra

Read Will Wright's take on video games at: www.wired.com/wired/ archive/14.04/wright.html
COPYRIGHT 2006 Scholastic, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Title Annotation:career of video game developer
Author:Waugh, Rachel
Publication:Science World
Geographic Code:1USA
Date:Nov 13, 2006
Words:832
Previous Article:An eye for detail: an artist brings science to life with picture-perfect illustrations.(Utako Kikutani)
Next Article:Wildfire squasher: meet a scientist who fights fire with fire.(PHYSICAL: WILDFIRE-BEHAVIOR SCIENCE)
Topics:



Related Articles
Keeping up with the Simses: from Monopoly to cyberspace. (Culture Watch).
The world is my game room: video games are moving online, where the limits of competition are practically nil. (arts).
Video games: pulling out of the funk.(Entertainment Quarterly--Industry In Review)(Brief Article)
SALES UP, BUT PRICES DOWN, ON VIDEO GAMES.(Business)(Statistical Data Included)
Hobbies in cyberspace: life in an online game world proves nasty, brutish, and short.
VIDEO GAMES MAY BE HOMEWORK FOR CAREER.(News)
DeVry getting serious about videogames.(UP FRONT)
Association of Electronic Interactive Marketers(TM) (AEIM) to Honor ``Sims'' Creator Will Wright with ``Hall of Fame Award''; Wright Will Receive...
Coming out of the virtual closet: TV stars and preachers aren't the only ones who caused a sensation by coming out in 2006. Enter the increasingly...
Vivendi goes global in search of cutting-edge developers: acquisition of Chilean firm Wanako boosts its 'casual' unit Sierra online.(Vivendi Games...

Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles