Game Industry on Fire, 14 Companies Recruiting at Austin Game Conference on October 27-28.AUSTIN Austin.
1 City (1990 pop. 21,907), seat of Mower co., SE Minn., on the Cedar River, near the Iowa line; inc. 1868. The commercial and industrial center of a rich farm region, it is noted as home to the Hormel meatpacking company, whose Spam Town museum , Texas -- 2,000+ Developers; 130 Speakers; 77 Exhibitors and Sponsors Hit Austin, Texas Next Week
The video game industry is on fire as companies continue to hire at a rapid pace. A record 14 game companies are recruiting at this year's Austin Game Conference next week on October October: see month. 27-28, 2005 in Austin, Texas. For individuals interested in advancing their career in the game industry, this is the place to go to talk to companies such as: Microsoft (Microsoft Corporation, Redmond, WA, www.microsoft.com) The most successful and influential software company. Microsoft's software and Intel's hardware pioneered the PC and revolutionized the computer industry. Game Studios, Sony Computer Entertainment, Electronic Arts (EA), Midway Midway, island group (2 sq mi/5.2 sq km), central Pacific, c.1,150 mi (1,850 km) NW of Honolulu, comprising Sand and Eastern islands with the surrounding atoll. Discovered by Americans in 1859, Midway was annexed in 1867. A cable station was opened in 1903. , Ubisoft, THQ THQ Toy Headquarters
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2. coming on suddenly. Game Technologies and others. Conference details and registration information are available at http://www.GameConference.com.
The third annual Austin Game Conference is a must attend event for game industry professionals. The conference is affordably priced, with online registration for professionals just $165 until Oct. 26, 2005. Onsite registration is $195. Student registration is $115 online until Oct. 26th and $145 onsite. The conference program has been expanded to deliver even more critical information on creating and developing mobile, multiplayer and massively multiplayer games See multiplayer gaming. with a special emphasis on emerging platforms.
Highlights Include: -- 130 speakers, 9 conference tracks, 55 exhibitors in the technology pavilion. -- 2,000+ developers, speakers and exhibitors from around the world -- Special sessions on Xbox 360Live/Marketplace, XNA studio and Next-Gen Graphics on Vista -- TechPavilion and Attendee Lounge showcasing the latest tools, technologies, products and services. Attendee Lounge sponsored by Mythic Entertainment -- Official Conference Party sponsored by K2 Networks Inc. -- a not to be missed event. -- Khronos Developer University This FREE one day hands-on workshop provides up-to-the-minute training on industry standard APIs for embedded graphics and video processing. These APIs, including OpenGL ES and OpenVG, are vital for state-of-the-art game development on emerging handheld platforms including cell phones. Details and registration information are available at http://www.gameconference.com/conference/khronos.html. -- Sponsors and Exhibitors include: Xbox 360 3Dconnexion, Inc. Academy of Art University Activision Alias Anark Corporation Animation Farm Association of shareware professionals ATI Technologies Auran Games Austin Business Computers Austin Community College Austin Technology Council Autodesk Avid Computer Graphics/SoftImage Bigworld Pty Ltd. BioWare Corp. BuildForge, Inc. Business Wire Computer Graphics World Daegu Metropolitan City, Korea Develop Magazine Dolby Electronic Arts Emergent Game Technologies Enzyme Testing Labs Exclaim Recruiting Agency & Premier Search Game Instinct Game Trust GameDaily GameDev.net GamesIndustry.biz GC Networks/Game Creation Magazine Ginny's Printing GoPets Greenlightjobs Guildhall at SMU Havok High Voltage Software, Inc. Hybrid Graphics Ltd. iBeta IBM Texas Credit Union IGDA - Writer's SIG janimation Inc K2 Networks Inc. Khronos Group LivePitch Mary-Margaret.com Microsoft Casual Games Group Microsoft Game Studios Microsoft Research Midway Milller.Omni.Media, Inc. MobyGames.com Multimedia Games Mythic Entertainment NaturalMotion Limited NCSoft Nokia NVIDIA OGaming Network Omni Interactive Media Online Game Services, Inc. Perpetual Entertainment, Inc. Power VR ProgramAce Radical Entertainment Real Networks/Lifetime Scaleform Corporation Sony Computer Entertainment America St. Edwards University TechExcel THQ UAT Ubisoft Versant Corporation WITI Xbox 360
Conference details and registration information are available at http://www.GameConference.com.
About The Game Initiative
The Game Initiative is a leading producer of conferences and events for professionals in the computer and video game industry. The Initiative is chartered with the growth of the industry through events, public awareness, information and supporting programs and serves the needs of companies and people involved in producing interactive entertainment software and hardware for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers and the Internet Internet
Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the . Game Initiative events include the Austin Game Conference, the Mobile Game Conference, the Women's Game Conference, the Game Writers Conference, the Advertising In Games Forum, the Casual Games Conference, Game Technology Association Meetings and the How to Break into the Game Industry national conference series. More information about The Game Initiative can be found at http://www.GameConferences.com.