GT Interactive Strengthens Global Presence With Acquisition of U.K. Software Developer, Reflections Interactive Ltd.NEW YORK--(BUSINESS WIRE)--December 22, 1998-- GT to Publish New Driving Game This Spring by Creators of Hit `Destruction Derby' PlayStation Series Reflections Becomes Sixth Internal GT Interactive Studio GT Interactive Software Corp. (Nasdaq: GTIS GTIS Government Telecommunications and Informatics Services (Canada) GTIS Global Trade Information Services GTIS GOES Tap Imaging System GTIS Government Technical Information Services (Canada) ) further expanded its international presence and augmented its stable of quality internal software developers today by agreeing to acquire U.K.-based Reflections Interactive Ltd., executive partner in the premier software development studio, for 2.28 million shares of common stock. GT Interactive plans to release its first Reflections title, Driver, for both the PlayStation and PC in the Spring of 1999. There may be additional consideration payable based upon future results of the studio. The acquisition is expected to be non-dilutive to GT Interactive's fiscal 1999 earnings. "With nearly 15 years experience creating hit games on several platforms, Reflections is one of the most formidable developers in the industry," said Ron Chaimowitz, chairman and chief executive officer of GT Interactive. "They have an unquestionable ability to create global brands with successful sequels, as demonstrated by their multimillion-unit selling Destruction Derby This article or section may contain original research or unverified claims. Please help Wikipedia by adding references. See the for details. This article has been tagged since September 2007. franchise. Reflections joins GT Interactive's growing stable of internal software studios which includes Bootprint Entertainment, Cavedog Entertainment Cavedog Entertainment, or Cavedog, was a computer game developer based in Bothell, Washington. Cavedog released the real-time strategy games Total Annihilation; its two expansion packs ( and Battle Tactics); and , and its expansion pack , Humongous Entertainment, SingleTrac and Oddworld Inhabitants Oddworld Inhabitants is an American video game developer founded in 1994 by special effects and computer animation veterans Sherry McKenna and Lorne Lanning. Products of Oddworld Inhabitants range from released in 1997, to released in 2005. ." "As we continue to grow our international market share, developers like Reflections -- which can design products specifically for Europe as well as those with broader global appeal -- become vital to our success," said Harry Rubin, president of International for GT Interactive. "With their proprietary technology and track record of producing hits, we are pleased to have Reflections as the flagship GT Interactive studio in the U.K." With the addition of Reflections, GT Interactive builds upon its strategy to establish internal development capabilities for further control over intellectual properties, development time and margins. Based in Newcastle, England, the studio was founded in 1984 and has produced several best-selling best·sell·er also best seller n. A product, such as a book, that is among those sold in the largest numbers. best games across PC and console formats. Reflections' Destruction Derby and Destruction Derby 2 games for PlayStation each achieved more than one million units in global sales. The company's Shadow of the Beast Shadow of the Beast is a side-scrolling platform computer game produced by Reflections Interactive and published by Psygnosis in 1989. The original version was released for the Commodore Amiga, but the game has been ported to many other systems. series for the Amiga A personal computer series introduced in 1985 by Commodore. Amigas gained a reputation early on as advanced graphics and multimedia machines, and NewTek's Video Toaster application brought it to the forefront of economical, high-end video editing. computer was also an industry best seller. Its first title for GT Interactive, Driver, is a car chase game (PlayStation and PC) set in the U.S. and it features a newly designed game engine. "We are very pleased to be working with GT," said Martin Edmondson, of Reflections. "We like the company and have the greatest respect for their achievements in the industry. We are hoping to deliver some great titles and establish strong franchises for them. The backing of GT will give us the benefit of their expertise in marketing and distribution." Headquartered in New York New York, state, United States New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of , with 1997 revenues of $531 million, GT Interactive Software Corp. (www.gtinteractive.com) is a leading global cross-media entertainment company which develops, markets, merchandises and distributes game software; creates e-commerce e-commerce, commerce conducted over the Internet, most often via the World Wide Web. E-commerce can apply to purchases made through the Web or to business-to-business activities such as inventory transfers. , electronic storefront leasing, advertising and content licensing opportunities on the Internet; and produces television programs. Via its OneZero Media subsidiary, GT operates a specialized spe·cial·ize v. spe·cial·ized, spe·cial·iz·ing, spe·cial·iz·es v.intr. 1. To pursue a special activity, occupation, or field of study. 2. entertainment portal, www.getwild.com, which acts as the Entertainment Zone on AltaVista; and produces the nationally syndicated television program, The Wild Wild Web. The company's software labels include GT Interactive, Humongous Entertainment, Cavedog Entertainment, SingleTrac, WizardWorks, CompuWorks, MacSoft and Slash. -0- Certain statements contained in this press release may be deemed forward-looking statements forward-looking statement A projected financial statement based on management expectations. A forward-looking statement involves risks with regard to the accuracy of assumptions underlying the projections. that involve a number of risks and uncertainties. The company's actual results may differ materially from the expectations expressed in such forward-looking statements. Among the factors that could cause actual results to differ materially are worldwide business and industry conditions, including consumer buying and retailer ordering patterns, product delays, changes in research and development spending, company customer relations, in particular, levels of sales to Wal-Mart and other mass merchants, retail acceptance of the company's published and third-party titles, competitive conditions and other risks detailed, from time to time, in the company's SEC filings, including, but not limited to, the company's form 10-K Form 10-K A report required by the SEC from exchange-listed companies that provides for annual disclosure of certain financial information. Form 10-K See 10-K. for the period ended March 31, 1998. |
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