Futuremark Releases Revolutionary OpenGL ES 2.0 Benchmark.SimulationMark ES2.0 Enables Pre-Silicon Performance Testing Performance Testing covers a broad range of engineering or functional evaluations where a material, product, or system is not specified by detailed material or component specifications: Rather, emphasis is on the final measurable performance characteristics. of 3D Hardware Designs SARATOGA, Calif. -- Futuremark Corporation today announced SimulationMark ES2.0, an innovative new approach to benchmarking. The benchmark allows mobile device chipmakers and manufacturers to test and compare simulated 3D graphics performance in OpenGL[R] ES 2.0 chip designs prior to the fabrication fabrication (fab´rikā´sh n the construction or making of a restoration. of silicon based hardware implementations. SimulationMark ES2.0 will enable users to calculate reliable estimated performance data during the chip design phase comparing various graphics hardware architectures and application processor designs, while minimizing misuse and misinterpretation of those results. SimulationMark ES2.0 is the only benchmark product currently available that will allow for the evaluation of OpenGL ES OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones, PDAs, and video game consoles. 2.0 performance of pre-silicon chip designs. The product is a combination of theoretical and practical shader test workloads based on high level shader and parameter descriptions published by Futuremark. Practical game test performance measurement is based on a Direct3D trace derived from Futuremark's successful 3DMark desktop benchmark product. Futuremark brings eight years experience to the project, developing independent, industry standard 2D, 3D and system benchmarking applications, in addition to performance measurement of mobile graphics hardware. With the release of SimulationMark ES2.0, the mobile device industry will have access to the first benchmark intended to simulate accurate, consistent 3D performance prior to the investment in silicon hardware. Early access to simulated benchmark data will assist in setting performance requirements of future 3D hardware, and the selection of optimally performing designs. "SimulationMark ES2.0 is a revolutionary new approach in benchmarking for the whole industry," said Petri Talala, Futuremark's Vice President of Mobile Business. "SimulationMark provides real-world workloads that generate 3D graphics performance data without having to run code on actual silicon. Before the release of SimulationMark, the mobile industry has had to rely solely on theoretical polygon polygon, closed plane figure bounded by straight line segments as sides. A polygon is convex if any two points inside the polygon can be connected by a line segment that does not intersect any side. If a side is intersected, the polygon is called concave. and pixel processing data that didn't correlate well to real world performance, when making design choices for their upcoming 3D accelerated hardware." OpenGL ES 2.0, 3D API (Application Programming Interface) A language and message format used by an application program to communicate with the operating system or some other control program such as a database management system (DBMS) or communications protocol. for mobile hardware Created by the Khronos[TM] Group and its consortium of industry members, the OpenGL[R] ES API enables the authoring and playback of dynamic media on a wide variety of platforms and devices. OpenGL ES is a royalty-free, cross-platform API for embedded Inserted into. See embedded system. 3D graphics hardware on handheld devices. Derived from subsets of desktop OpenGL, it provides a powerful and flexible low-level interface A programming interface (API) that is the most detailed and enables the programmer to manipulate the functions within the software module or hardware at their most granular level. Contrast with high-level interface. between software and graphics acceleration with profiles for floating-point and fixed-point systems. OpenGL ES 2.0 enables full programmable 3D graphics. Futuremark, a contributing partner in the Khronos Group This article or section needs sources or references that appear in reliable, third-party publications. Alone, primary sources and sources affiliated with the subject of this article are not sufficient for an accurate encyclopedia article. , has previously developed benchmarks targeted to measure the performance of devices with software implementation of OpenGL ES. "SimulationMark ES 2.0 is an innovative new tool in the expanding ecosystem around Khronos APIs which will significantly accelerate the real-world performance of OpenGL ES 2.0-based handsets and embedded systems Embedded systems Computer systems that cannot be programmed by the user because they are preprogrammed for a specific task and are buried within the equipment they serve. ," said Neil Trevett Neil Trevett is currently Vice President of Embedded Content at NVIDIA. He is responsible for enabling and encouraging compelling applications on non-PC platforms, including cell phones and automobiles. Prior to joining NVIDIA, Mr. , President of the Khronos Group. "Futuremark is one of the world's most respected benchmarking companies and a strong innovator of embedded graphics tools. Khronos strongly welcomes their increasing involvement and investment in this fast growing segment of the graphics market." Availability SimulationMark ES2.0 documentation, descriptions and all relevant information required to create the test suite will be available in October, 2006 via license to any interested mobile industry manufacturer, chipmaker chip·mak·er n. A manufacturer of electronic and integrated circuit chips. or developer. About Futuremark([R]) Corporation Futuremark[R] Corporation is the leading provider of performance analysis software and services for PCs and smartphones. Futuremark[R] is known around the world for its benchmark products, including the 3DMark[R] and PCMark[R] Series and SPMark[TM] (with more than 30 million copies distributed worldwide) and value-added services powered by a database of over 13 million real life benchmarking results. Futuremark[R] maintains offices in Saratoga, California Saratoga (IPA: /ˌsærəˈtoʊgə/[1]) is a city in Santa Clara County, California, USA. It is located on the west side of the Santa Clara Valley, in the San Francisco Bay Area. and Helsinki, Finland. For more information, please visit http://www.futuremark.com. [c] 2006 Futuremark[R] Corporation. 3DMark[R], PCMark[R] and SPMark[TM] trademarks and logos, Futuremark[R] character names and distinctive likenesses, are the exclusive property of Futuremark Corporation. OpenGL[R] and the oval logo are trademarks or registered trademarks of Silicon Graphics, Inc. in the Untied States and/or other countries worldwide. All other trademarks are property of their respective companies. |
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