Printer Friendly
The Free Library
19,607,050 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Fun with cyber Geometry.


GAME SET AND MATCH II: ON COMPUTER GAMES, ADVANCED GEOMETRIES AND DIGITAL TECHNOLOGIES

Edited by Kas Oosterhuis, Lukas Feireiss. Rotterdam: Episode Publishers. 2007. [euro]45

This book is an amalgam of papers presented at a conference in Delft Delft (dĕlft), city (1994 pop. 91,941), South Holland prov., W Netherlands. It has varied industries and is noted for its ceramics (china, tiles, and pottery) known as delftware. Founded in the 11th cent.  from 29 March to 1 April 2006. The much smaller first GSM conference was held nearly five years before in 2001. Both conferences were the brainchild of Kas Oosterhuis and his Hyperbody Research Group at the Delft University of Technology Delft University of Technology, (Technische Universiteit Delft in Dutch) in Delft, the Netherlands, is the largest and most comprehensive technical university in the Netherlands, with over 13,000 students and 2,100 scientists (including 200 professors). . The first problem for any convenor, editor or cyber evangelist is to create a way of ordering all the disparate approaches that are now evolving in digital architecture. GSM II is divided into three main parts: Game, Play, Architecture and Gaming; Set Geometry, Architecture and Advanced Geometries; Match, Open Source, Architecture and Digital Technologies. Each category has a small number of keynote speakers gathered from the cyber spatial old guard: Marcos Novak, Bernard Cache, Peter Weibel, John Frazer and Oosterhuis himself combined with some of the new bucks, Usman Haque, Phil Ayres and Tobi Schneider. While I cannot subscribe to the book's epistemology, there is much to interest the reader if the book is considered a snapshot in time. There is insight, miasma miasma

noxious exhalations from putrescent organic matter; the basis for an early concept of the origin of epidemics.
 and plain old sophism soph·ism  
n.
1. A plausible but fallacious argument.

2. Deceptive or fallacious argumentation.



[Middle English sophime, sophisme, from Old French sophime
, and a microcosm of what's happening in digital culture generally. One thing that is also refreshing is that the illustrations for the book shy away from Verb 1. shy away from - avoid having to deal with some unpleasant task; "I shy away from this task"
avoid - stay clear from; keep away from; keep out of the way of someone or something; "Her former friends now avoid her"
 the full cyber glitz and therefore the book maintains an air of dignity. High points include Usman Haque and Paul Pangaro's Paskian Environments, Marcos Novak's head spinning Allosphere and sixteen* (makers) Kielder Architecture/Installation.

Many of the protagonists, like Oosterhuis, subscribe to the notion that all matter, in common with the cyber sphere and its various transactions (eating food, playing cards and designing), covers all scales of information exchange, which can be made visible by computation. While this can often be a useful notion, I find myself in the wake of this digital reductivism re·duc·tiv·ism  
n.
See minimalism.



re·ductiv·ist n.

Noun 1.
 looking toward ideas of particularity and exceptions to express difference, chance and personalised cybernetic cy·ber·net·ics  
n. (used with a sing. verb)
The theoretical study of communication and control processes in biological, mechanical, and electronic systems, especially the comparison of these processes in biological and artificial systems.
 world making. And when is somebody going to bring symbolism, decoration and enigma back into the twenty-first century semiotic semiotic /se·mi·ot·ic/ (se?me-ot´ik)
1. pertaining to signs or symptoms.

2. pathognomonic.
 vacuum? This book won't win prizes for graphic design but it will be useful when the architectural history of our era is written.
COPYRIGHT 2007 EMAP Architecture
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2007, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Author:Spiller, Neil
Publication:The Architectural Review
Date:May 1, 2007
Words:381
Previous Article:Craft skills.
Next Article:This is not a drill.



Related Articles
Program sponsors.
Program sponsors.
Delacorte/Knopf Press.
"Beyond Geometry: Experiments in Form, 1940s-70s"; Los Angeles County Museum of Art.
Program sponsors.

Terms of use | Copyright © 2012 Farlex, Inc. | Feedback | For webmasters | Submit articles