Formative evaluation of a CSCLIP lesson.Abstract Laboratory instruction at a distance using synchronous Refers to events that are synchronized, or coordinated, in time. For example, the interval between transmitting A and B is the same as between B and C, and completing the current operation before the next one is started are considered synchronous operations. Contrast with asynchronous. , remote group settings is the next generation of online learning. Computer-supported, collaborative learning Collaborative learning is an umbrella term for a variety of approaches in education that involve joint intellectual effort by students or students and teachers. Collaborative learning refers to methodologies and environments in which learners engage in a common task in which each requiring immersive presence (CSCLIP) relies on synchronous web-based instruction and computer-controlled or simulated activities to teach the psychomotor psychomotor /psy·cho·mo·tor/ (si?ko-mo´ter) pertaining to motor effects of cerebral or psychic activity. psy·cho·mo·tor adj. 1. , cognitive, and affective affective /af·fec·tive/ (ah-fek´tiv) pertaining to affect. af·fec·tive adj. 1. Concerned with or arousing feelings or emotions; emotional. 2. skills that are required in hands-on laboratory instruction. This case study describes the formative evaluation Formative evaluation is a type of evaluation which has the purpose of improving programmes. It goes under other names such as developmental evaluation and implementation evaluation. of one CSCLIP lesson. The evaluation identified eight variables that impact such learning. The evaluation resulted in the team sharing ideas on all aspects of the course, brainstorming improvements, and planning activities for their implementation. Introduction The noteworthy growth of online learning in higher education higher education Study beyond the level of secondary education. Institutions of higher education include not only colleges and universities but also professional schools in such fields as law, theology, medicine, business, music, and art. will likely continue (Singh & Pan, 2004). Most distance instruction has concentrated on asynchronous learning Asynchronous learning is a teaching method using the asynchronous delivery of training materials or content using computer network technology. It is an approach to providing technology-based training that incorporates learner-centric models of instruction. and computer-based training See CBT. (application) Computer-Based Training - (CBT) Training (of humans) done by interaction with a computer. The programs and data used in CBT are known as "courseware." . The next generation of online learning involves learning at a distance using synchronous, remote group settings. Indeed, telepresence Meaning "long distance presence," it refers to videoconferencing applications that feel like a live meeting. Notable features are larger screens that may approach a virtual reality environment and sensors that keep at least one window focused on whomever is speaking at the moment. systems can now immerse im·merse tr.v. im·mersed, im·mers·ing, im·mers·es 1. To cover completely in a liquid; submerge. 2. To baptize by submerging in water. 3. remote learners in an environment captured by video cameras and permit them to operate and control devices and processes while working at a distance (Ausburn & Ausburn, in press). This manuscript focuses on a specific instructional approach that includes content delivered via telepresence, CSCLIP (computer-supported, collaborative learning requiring immersive presence). CSCLIP integrates synchronous, collaborative e-learning and computer-controlled or simulated activities to teach the psychomotor, cognitive, and affective skills that are required in hands-on laboratory instruction. Immersive presence is characterized char·ac·ter·ize tr.v. character·ized, character·iz·ing, character·iz·es 1. To describe the qualities or peculiarities of: characterized the warden as ruthless. 2. by same time, different place interactions among students and instructors, and by the students' physical control over elements that are typical in laboratory and other situated environments. For example, Juanita participates in a university web-based CSCLIP course while seated at her office desk. She interacts virtually during pre-specified times with equipment, local students, other remote students, and the instructors. She engages in group work, completes laboratory exercises, manipulates equipment and materials, and receives feedback on her learning. Juanita engages in the active, real-time learning of laboratory skills without physically entering the laboratory. She visits all the lab corridors, rooms, etc. virtually, and, she operates and configures many real devices as if she were physically in the lab. She also interacts with other students and instructors in a live mode. Thus the CSCLIP lab experience is a hybrid of real and virtual interaction. CSCLIP offers increased instructor capabilities. The instructor controls the instructional content, the technology that delivers the content, and CSCLIP's increased interaction capabilities that allow all students to interact with remote students, students in the physical laboratory, the instructor, and the laboratory equipment and materials. The instructor limits interaction as appropriate for the lesson. Consequently, the instructor simultaneously manages more phenomena-of-interest than are required by traditional instructional methods. The increased capabilities afforded by CSCLIP instruction call for evaluation research that informs educators about how they can shape it to maximize learning. In this manuscript, we provide as a case study the formative evaluation of one CSCLIP lesson. We first describe the CSCLIP instruction and then we provide the research methodology, results, and discussion. The CSCLIP Instruction CSCLIP was developed by a cross-disciplinary research team with faculty members from engineering, management, and telecommunications Communicating information, including data, text, pictures, voice and video over long distance. See communications. . A theoretical foundation for CSCLIP was developed based on scholarly literature in learning and online learning. The team then selected a traditional hands-on laboratory course for transformation to the CSCLIP format (See Scheets & Weiser, 2001). The selected course provided instruction on various aspects of voice, video, and data networking. Furthermore, it grounded the students' learning from several theory-based lecture courses by providing opportunities to apply basic concepts, gain familiarity with the telecommunications equipment, and work in groups to develop hands-on skills for processes that technicians use. The laboratory course is required for the Oklahoma State University Oklahoma State University, at Stillwater; land-grant and state supported; coeducational; chartered 1890, opened 1891 as Oklahoma Agricultural and Mechanical College, renamed 1957. Master of Science degree in Telecommunications Management (MSTM MSTM Master of Science Technology Management MSTM Master of Science in Transportation Management MSTM Maximum Skew One-Tenth Maximum MSTM Multi Source Track Management MSTM Multisource Technical Management MSTM Menu Version of Stm ) and offered several times a year at two campuses. The team transformed the MSTM laboratory course to a multi-lesson CSCLIP course that can be offered simultaneously to local students who receive instruction face-to-face and remote students who receive instruction online. In this CSCLIP implementation, the team captured the relevant laboratory activities and also implemented other facets of a typical laboratory experience. For example, they developed capabilities that allow remote students to stroll down the hall virtually, walk into an adjacent room, and interact with the people therein. They also developed a wireless system that enables remote students to virtually look over the instructor's shoulder and a virtual tour that allows students to walk through the laboratory and manipulate selected equipment. The faculty members then studied individual learning in teams at three levels of virtuality (local, remote, and combination of both) (See Lucca, Romano, Sharda, Weiser, 2004). They also identified evaluation as an area of needed research. Evaluation is included in most models of online instruction (see Driscoll, 1998; Sales, 2002). However, as Kilby (2001) noted, few projects actually include formal evaluation. The team expanded to include two individuals with expertise in adult education and evaluation. The team revisited the CSCLIP's theoretical foundations (See Sharda, Romano, Lucca, Weiser, Scheets, Chung, & Sleezer, 2004). Then the new team members agreed to formatively evaluate a lesson in the CSCLIP laboratory course and work with the team to identify instructional changes and to report the learning. Formative evaluation focuses on improving an entity (Russ-Eft & Preskill, 2001) and usually occurs during the start up of a project (Patton, 1997). The evaluators' disciplinary lens for viewing the lesson was instructional systems design (ISD See IDD. ), which is the systematic process for developing instruction. New online instructional technologies There are two types of instructional technology: those with a systems approach, and those focusing on sensory technologies. The definition of instructional technology prepared by the Association for Educational Communications and Technology (AECT) Definitions and Terminology affect decisions that are made throughout the ISD process and create a unique learning environment (Kilby, 2001). Jacobs and Dempsey (2002) called for research on how to implement emerging instructional technologies. More recently, Schatz (2003) compared the design phase of ISD to a black box and stated: It is by looking within the processes that we as designers of instruction go through when making crucial design decisions that we may develop the potential for expansion and evaluation of our field's practice. If we can investigate, discuss, and reflect upon these design decisions and evaluate decisions in light of results, we have a powerful tool for guiding and improving practice. (p. 60) A tool that can facilitate studying the black box of lesson design and implementation is Swanson's (1996) Lesson Design form. It includes guiding questions for considering eight design variables that impact learning (i.e., objectives, trainee readiness, content structure, instructional sequence, rate of delivery, repetition REPETITION, construction of wills. A repetition takes place when the same testator, by the same testamentary instrument, gives to the same legatee legacies of equal amount and of the same kind; in such case the latter is considered a repetition of the former, and the legatee is entitled and practice, knowledge of results, and reinforcement reinforcement /re·in·force·ment/ (-in-fors´ment) in behavioral science, the presentation of a stimulus following a response that increases the frequency of subsequent responses, whether positive to desirable events, or and rewards). In summary, CSCLIP is an emergent emergent /emer·gent/ (e-mer´jent) 1. coming out from a cavity or other part. 2. pertaining to an emergency. emergent 1. coming out from a cavity or other part. 2. coming on suddenly. technology that provides increased capabilities for interaction and for learning. Formative evaluation research that examines the design and implementation of CSCLIP lessons can provide insight for improving instructional theory Instructional theory is a discipline that focuses on how to structure material for promoting the education of humans, particularly youth. Originating in the United States in the late 1970s, instructional theory and practice. Research Methodology A case study focuses on a bounded system (Merriam, 2001). For this study, it was defined to be the instructional aspects of the MSTM laboratory lesson titled Installing a Local Area Network. This CSCLIP lesson, which was selected through purposive pur·po·sive adj. 1. Having or serving a purpose. 2. Purposeful: purposive behavior. pur sampling, was chosen because it is typical of the structure and strategies used in delivering a CSCLIP course and because the evaluators could learn the lesson content without being telecommunications experts. The research question was how could formative evaluation be used in this case to improve the CSCLIP lesson and the team's interactions.'? The evaluation goal was three-fold: a) to assess the lesson's learning activities from an instructional perspective and identify what worked and what could be improved, b) to share the evaluative information with the other team members and facilitate the identification of specific solutions for improvement, and c) to disseminate dis·sem·i·nate v. dis·sem·i·nat·ed, dis·sem·i·nat·ing, dis·sem·i·nates v.tr. 1. To scatter widely, as in sowing seed. 2. the knowledge that was gained through the formative evaluation process. The evaluation plan called for the evaluators to collect data by actively participating in and, if possible, successfully completing the laboratory exercises. They would work in a combination group (one from the local laboratory and one from a remote location) to complete the exercises. Because the evaluators lacked expertise in the lesson's content, teaching assistants were available at each location to answer specific questions. The locations had computers, audio headsets, and Polycom video cameras that the students controlled via their computers. The evaluators agreed to take detailed notes of their experiences and impressions during the exercises and to use Swanson's (1996) Lesson Design Form in considering design variables. Data would be grouped by theme for reporting. At the completion of data collection and analysis, the evaluators would share their evaluation findings with the other team members and facilitate solution finding. The team also agreed to disseminate the evaluation findings at the conclusion of the process. The evaluation was implemented as designed. The evaluators overviewed the lesson handout titled Peer-to-Peer 10BaseT LAN (Local Area Network) A communications network that serves users within a confined geographical area. The "clients" are the user's workstations typically running Windows, although Mac and Linux clients are also used. with sections titled Introduction, Objectives, Rules of Engagement, and Experiments. The Introduction described the purpose of the learning and its fit with other courses. The Objectives listed the following: 1) Become familiar with some of the capabilities of an Ethernet peer-to-peer LAN, 2) Become familiar with some of the duties of a peer-to-peer LAN Network Administrator, and 3) Develop basic LAN trouble-shooting skills. The Rules of Engagement explained that team members received identical scores when the team successfully completed tasks and that the entire group had to complete the exercises on each of their computers before any group member could be signed off. Also, individuals could ask their team members, the teaching assistant or the professor for help, but were not allowed to ask other teams for help. Experiments first described the procedure for setting up a remote computer to communicate with the local computer. Then a two column format was introduced. The left hand column was titled Remote Student and the right hand column was titled Local Student. Each column contained numbered procedures for completing two exercises. The text layout in the columns was such that the numbered procedures in the columns corresponded spatially. This layout allowed the remote and the local students to know exactly the actions that each team member should implement at each step. The procedural steps built on each other with output that one team member keyed into the computer used by the other team member to move the experiment forward. Each column also provided brief explanations for certain actions and cues about checking with teammates. To complete the lesson, the evaluators actively engaged in a 2-person combination team with one evaluator participating locally and the other evaluator participating remotely. Each evaluator familiarized fa·mil·iar·ize tr.v. fa·mil·iar·ized, fa·mil·iar·iz·ing, fa·mil·iar·iz·es 1. To make known, recognized, or familiar. 2. To make acquainted with. herself with the equipment at her learning site and then began the exercises. The teaching assistants answered the evaluators' questions, which focused on interpreting jargon jargon, pejorative term applied to speech or writing that is considered meaningless, unintelligible, or ugly. In one sense the term is applied to the special language of a profession, which may be unnecessarily complicated, e.g., "medical jargon. in the handout. The course instructors, who are research team members, interacted with the evaluators during the lesson as they would with any students including checking periodically on progress. While working through the experiments, the evaluators recognized the importance of staying on track and communicating with each other because completing the experiments involved several instances of taking actions that transferred total control of the experiment to the other person and then watching her work. Results and Discussion Both evaluators found that completing the procedures was doable, but required significant thinking because a) the lesson's content was new, b) each procedure required them to demonstrate a skill, and c) the skills that were lacking had to be learned in a stimuli-rich environment. Each evaluator continually shifted attention among the computer screen, the handout, the remote camera, the instructor, the teaching assistant, and the other team member to receive visual, auditory auditory /au·di·to·ry/ (aw´di-tor?e) 1. aural or otic; pertaining to the ear. 2. pertaining to hearing. au·di·to·ry adj. , and tactile tactile /tac·tile/ (tak´til) pertaining to touch. tac·tile adj. 1. Perceptible to the sense of touch; tangible. 2. Used for feeling. 3. information. Both cheered when they successfully completed the experiments and could show the instructor the final product, their installed working LAN. Immediately after the lesson, the evaluators considered the instruction using Swanson's (1996) Lesson Design as a guide and their notes. They obtained the following results: Objectives were shared with the learners at the beginning of the lesson. The terminal objectives identified expected behavior, but could be strengthened by adding criteria and standards. Trainee readiness reflected learning from other courses that prepared students for the laboratory. The evaluators, who had little content knowledge, successfully completed the exercises with a few explanations of jargon, and the lesson handout states that such resources are available to all. However, the evaluators suggested using an ice breaker breaker: see wave, in oceanography. to assure that all students were comfortable using the CSCLIP format for learning and to provide cyber (1) From "cybernetics," it is a prefix attached to everyday words to add a computer, electronic or online connotation. The term is similar to "virtual," but the latter is used more frequently. See virtual. rules that could help manage the environment's stimuli. The content structure reflects abstract content that focuses on procedural learning procedural learning, n term used in the Feldenkrais method; refers to the preverbal stage of knowledge acquisition in which a baby relates to the surroundings in an essentially non-verbal, nonanalytical fashion. See also method, Feldenkrais. . The evaluators suggested extending learning by creating a conceptual framework For the concept in aesthetics and art criticism, see . A conceptual framework is used in research to outline possible courses of action or to present a preferred approach to a system analysis project. to share with students at the beginning of the lesson that depicts graphically how the procedural steps fit with various telecommunications theories and the team learning. Rate of delivery was controlled by the students. The experiments divided the work between the students so each had sufficient work that was spread over time, and team interaction was required for success. Sometimes, information overload A symptom of the high-tech age, which is too much information for one human being to absorb in an expanding world of people and technology. It comes from all sources including TV, newspapers, magazines as well as wanted and unwanted regular mail, e-mail and faxes. slowed the learning. The evaluators identified the lack of cyber rules as problematic. For example, which information should the learner attend first when new information comes via the computer screen, the camera picture, and the headset Headphones combined with a microphone. Used in call centers and by people in telephone-intensive jobs, headsets provide the equivalent functionality of a telephone handset with hands-free operation. Many people use headsets at the computer so they can converse and type comfortably. ? Repetition and practice were integrated throughout the lesson. However, the evaluators suggested adding practice that focused on cognitive and affective skills (e.g., student discussion of the order for specific steps, the theories that actions reflected, and the teamwork (product, software, tool) Teamwork - A SASD tool from Sterling Software, formerly CADRE Technologies, which supports the Shlaer/Mellor Object-Oriented method and the Yourdon-DeMarco, Hatley-Pirbhai, Constantine and Buhr notations. issues that they experienced). Knowledge of results was built into the experiments because each experiment worked only if certain actions were taken. Students knew immediately when steps needed to be repeated. Reinforcement and rewards were built into the experiments because successfully completing each step of the experiment provided intrinsic rewards. Also the instructors were complementary throughout the exercise. The evaluators, teaching assistants, and other research team members met to discuss the evaluation results. Discussion was characterized by a process of adaptation in which the team members learned the evaluation findings, interacted with the evaluators to understand why addressing each finding was important to learning, and discussed possible solutions and effects. For each evaluation result, specific actions were identified to improve the instruction and specific team members took responsibility for implementing the improvement. The evaluation served as a vehicle for the team to share ideas on all aspects of the course, brainstorm improvements, and take responsibility for their implementation. Focusing on the intended use of the evaluation required deliberate choices and that team members trust each other. Differences in the evaluation process, data collection instruments, the context, or the CSCLIP team could produce different results. At the conclusion of the evaluation, the team agreed that the formative evaluation stimulated their thinking and facilitated improved decision making for the course. Furthermore, the process elucidated the shared understandings of team members about what they were trying to accomplish through various activities. Finally, the evaluation served a developmental role in integrating the evaluators into the team as collaborators with specific knowledge and roles. Conclusion New developments in online instruction invite evaluation research. The formative evaluation of a CSCLIP lesson resulted in shared understanding, identification of effective techniques and technologies, and agreement on improvements for the instruction. The collaborative process facilitated development of the research team. This manuscript contributes to the literature by describing the use of formative evaluation to assess collaborative, online instruction. Future formative evaluation research should focus on CSCLIP instruction for larger teams to create initial knowledge about CSCLIP instruction that can be used to generate research propositions. Given the growth of online learning in general and virtual laboratory instruction in particular, such evaluation research is warranted. References Ausburn, L. J. & Ausburn, F. B. (in press). Desktop virtual reality in industrial teacher education: New power technology for teaching and research. Journal of Industrial Teacher Education. Driscoll, M. (1988). Web-based training: Using technology to design adult learning experiences. San Francisco San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden : Jossey-Bass. Jacobs, J. W., & Dempsey, J. V. (2002). Emerging Instructional Technologies: The Near Future. In A. 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It may be based on data collected by the analysts, there is no formal quantitative framework used to generate projections. and case study applications in education. San Francisco: Jossey-Bass. Patton, M. Q. (1997). Utilization-focused evaluation. Thousand Oaks Thousand Oaks, residential city (1990 pop. 104,352), Ventura co., S Calif., in a farm area; inc. 1964. Avocados, citrus, vegetables, strawberries, and nursery products are grown. : CA: Sage. Russ-Eft, D., & Preskill, H. (2001). Evaluation in organizations: A systematic approach to enhancing learning, performance, and change. Cambridge, MA: Perseus. Sales, G. C. (2002). A quick guide to e-learning. Andover, MN: Seward Learning Systems Inc. Schatz, S. (2003). A matter of design: The proposal to encourage the evolution of design in instructional design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of . Performance Improvement Quarterly, 16(4), 59-75. Scheets, G., & Weiser, M. (2001). Implementing a Remote and Collaborative 'Hands-On' Learning Environment. In C. M. Sleezer, T. L. Wentling & R. L. Cude (Eds.), Human Resource Development and Information Technology: Making Global Connections Global Connections is a charitable organisation acting as a UK network of mission agencies, churches, colleges and support agencies involved in evangelism around the world. Amongst the several hundred organisations and churches that are members of the Global Connections network are many (pp. 211-230). Boston: Kluwer Academic Publishers. Sharda, R., Romano, N. C., Lucca, J., Weiser, M., Scheets, G., Chung, J.M., & Sleezer, C.M. (2004). Foundation for the study of computer-supported collaboratoryorative learning requiring immersive presence. Journal of Management Information Systems The Journal of Management Information Systems (JMIS) is an academic journal that publishes original peer-reviewed research articles in the areas of Information Systems and Information Technology. 20(4) 31-63. Singh, P., & Pan, W. (2004). Factors affecting student adoption of online education [Electronic version]. Academic Exchange Quarterly, 8(1). Swanson, R. A. (1996). TPS (1) (Transactions Per Second) The number of transactions processed within one second. TPS is a better rating for the performance of hardware and software than the common MHz and GHz rating of the computer. : Training for Performance System Field Handbook. St. Paul St. Paul as a missionary he fearlessly confronts the “perils of waters, of robbers, in the city, in the wilderness.” [N.T.: II Cor. 11:26] See : Bravery , MN: Swanson & Associates. Catherine M. Sleezer, Oklahoma State University Mary Anne Gularte, Oklahoma State University George Scheets, Oklahoma State University Mark Weiser Mark Weiser (July 23, 1952 - April 27, 1999) was a chief scientist of Xerox PARC and widely considered to be the father of Ubiquitous computing (also known as Ubicomp) and calm technology. Biography Weiser was born in Harvey, a suburb of Chicago, Illinois. , Oklahoma State University Ramesh Sharda, Oklahoma State University Sleezer, Ph.D., is Professor of Human Resource/Adult Education; Gularte, M.S., is a doctoral student in Human Resource/Adult Education; Seheets, Ph.D., is Associate Professor of Electrical and Computer Engineering; Weiser, Ph.D., is Director of the Master of Science in Telecommunications Management Program and Fleming Professor of Technology Management; and Sharda is Director of the Institute for Research in Information Systems, Conoco Phillips Chair of Management of Technology and Regents Professor of Management Science and Information Systems. |
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