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Formalization to Improve Lifelong Learning.


SYLVIE RANWEZ [1]

TORSTEN LEIDIG [2]

MICHEL CRAMPES [1]

Utilizing the World Wide Web (Web) for delivering lifelong training services to individuals or communities raises great interest in intelligent methods for adaptive course curriculum building. People notice that it is insufficient to make training materials accessible by way of the browser. To satisfy learner requirements, the learning service has to give a highly customized and up-to-date view. Moreover, training is an interactive and collaborative process. The flow of the curriculum has to follow some didactic di·dac·tic
adj.
Of or relating to medical teaching by lectures or textbooks as distinguished from clinical demonstration with patients.
 principles. Learners need to be guided through the training material according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 these principles and their own preferences. A conventional hypertext system Noun 1. hypertext system - a database management system that allows strings of text (`objects') to be processed as a complex network of nodes that are linked together in an arbitrary way  cannot provide this, mainly because the pedagogic ped·a·gog·ic   also ped·a·gog·i·cal
adj.
1. Of, relating to, or characteristic of pedagogy.

2. Characterized by pedantic formality: a haughty, pedagogic manner.
 semantics semantics [Gr.,=significant] in general, the study of the relationship between words and meanings. The empirical study of word meanings and sentence meanings in existing languages is a branch of linguistics; the abstract study of meaning in relation to language or  of the material are not "known" by the system.

This article presents a new approach for adaptive, computer-supported learning services within our Lifelong Learning Lifelong learning is the concept that "It's never too soon or too late for learning", a philosophy that has taken root in a whole host of different organisations. Lifelong learning is attitudinal; that one can and should be open to new ideas, decisions, skills or behaviors.  project. This approach is based on a formalization for·mal·ize  
tr.v. for·mal·ized, for·mal·iz·ing, for·mal·iz·es
1. To give a definite form or shape to.

2.
a. To make formal.

b.
 of pedagogical ped·a·gog·ic   also ped·a·gog·i·cal
adj.
1. Of, relating to, or characteristic of pedagogy.

2. Characterized by pedantic formality: a haughty, pedagogic manner.
 knowledge, about learning material and learning processes, as well as the domain knowledge and a learner model. The goal of our research is to integrate efficient and reusable re·use  
tr.v. re·used, re·us·ing, re·us·es
To use again, especially after salvaging or special treatment or processing.



re·us
 pedagogical knowledge representations into an adaptive learning (algorithm) adaptive learning - (Or "Hebbian learning") Learning where a system programs itself by adjusting weights or strengths until it produces the desired output.  system (and authoring tools). The article concentrates on the Didactic Planning obtained by various Pedagogical Strategies. Therefore, we focus on the strategy formalization using an expressive knowledge representation based on a dedicated learning ontology ontology: see metaphysics.
ontology

Theory of being as such. It was originally called “first philosophy” by Aristotle. In the 18th century Christian Wolff contrasted ontology, or general metaphysics, with special metaphysical theories
 using conceptual graphs A conceptual graph (CG) is a notation for logic based on the existential graphs of Charles Sanders Peirce and the semantic networks of artificial intelligence. In the first published paper on CGs, John F. Sowa used them to represent the conceptual schemas used in database systems. . The power of our approach for designing a new kind of adaptive learning system is demonstrated through examples of pedagogical strategies applied to course material.

The Internet creates a great interest in education. It brings out many exciting features to support trainees and trainers such as distant learning, course delivery, learner-teacher communication, and communication between learners in distributed rooms. Learning as a lifelong and expansive process reinforces this interest, particularly in industries where large amounts of money are invested in employee training.

Hypermedia systems Noun 1. hypermedia system - a multimedia system in which related items of information are connected and can be presented together
hypermedia, interactive multimedia, interactive multimedia system
 have been widely used to store and explore large amounts of related information. Hypermedia systems are also often used for learning. However, the hypermedia hypermedia: see hypertext.


The use of hyperlinks, regular text, graphics, audio and video to provide an interactive, multimedia presentation. All the various elements are linked, enabling the user to move from one to another.
 model is very focused on linking of information and has little support to express the semantics of an application domain. Therefore hypermedia systems are not very well suited for semantic-driven applications and adaptive learning style modelling.

One of the fundamental problems is how to traverse traverse - traversal  the structures with a good strategy to find the right information. Pure, navigational-based systems have been severely criticized in the domain of education because the learner is often left free to choose whatever link they feel is attractive (Lindard & Zeilinger, 1995). Scalability is not well supported, thus authoring, navigation, and maintenance in the hypermedia net is too complicated if the number of nodes and links grow too large.

The Web has become a very popular Hypermedia system. For several reasons, the Web has become a de-facto standard, and it is often used as an infrastructure for Intranet and Internet applications. However, we observed that little research has been done in making web-based learning more interactive in the sense of applying pedagogical or didactic guidance to the learner and allowing those systems to reuse reuse - Using code developed for one application program in another application. Traditionally achieved using program libraries. Object-oriented programming offers reusability of code via its techniques of inheritance and genericity.  pedagogical materials. Several required characteristics in the context of hypermedia and learning need a closer look:

Adaptation. An adaptive authoring tool allows teachers to apply several pedagogical strategies and to design their courses.

Navigational support. A support for learner navigation through the course material is necessary. The learner has to be supported by an adaptive interface that takes individual performance into account (what that learner already has done, preferences, results of some tests, etc.).

Multimedia. Each course is composed of course segments (CS) that have to be delivered by way of several media types (e.g., videos, picture, sounds, and text). A CS is an indivisible INDIVISIBLE. That which cannot be separated.
     2. It is important to ascertain when a consideration or a contract, is or is not indivisible. When a consideration is entire and indivisible, and it is against law, the contract is void in toto. 11 Verm. 592; 2 W.
 unit of information that is going to become a part of a course and should be used as a presentation for one or more knowledge entities. Each CS must be annotated to allow the system to retrieve the most relevant CSs that are going to be formed in the course.

Our previous approach to telelearning was based on an extended hyper-text model with typed nodes and links in a fixed network. In addition, we used predicate logic (logic) predicate logic - (Or "predicate calculus") An extension of propositional logic with separate symbols for predicates, subjects, and quantifiers.

For example, where propositional logic might assign a single symbol P to the proposition "All men are mortal", predicate
 to control whether or not certain links are navigable NAVIGABLE. Capable of being navigated.
     2. In law, the term navigable is applied to the sea, to arms of the sea, and to rivers in which the tide flows and reflows. 5 Taunt. R. 705; S. C. Eng. Com. Law Rep. 240; 5 Pick. R. 199; Ang. Tide Wat. 62; 1 Bouv. Inst. n.
 in a certain situation. Although we could provide the learner with a lot of navigational help, the courses were still very fixed and inflexible. We tried to overcome this limitation by a generation of dedicated hypertext hypertext, technique for organizing computer databases or documents to facilitate the nonsequential retrieval of information. Related pieces of information are connected by preestablished or user-created links that allow a user to follow associative trails across the  courses for a certain audience. We always felt that the hypertext approach may not be a good solution to tackle the learning problem and searched for a more flexible approach than hypertexts.

THE SIBYL sibyl (sĭb`ĭl), in classical mythology and religion, prophetess. There were said to be as many as 10 sibyls, variously located and represented. The most famous was the Cumaean sibyl, described by Vergil in the Aeneid.  APPROACH

The mythical myth·i·cal   also myth·ic
adj.
1. Of or existing in myth: the mythical unicorn.

2. Imaginary; fictitious.

3.
 Sibyls were wise women, prophetesses with great influence in times long past. Often named by location and title rather than birth name, they are the Persian, Erythrean, Delphic, Cumaean, and Libyan Sibyls The Libyan Sibyl, named Phemonoe, was the prophetic priestess presiding over the Zeus Ammon Oracle (Zeus represented with the horns of Ammon) at Siwa Oasis in the Libyan Desert.

The word Sibyl comes (via Latin) from the ancient Greek word sibylla, meaning prophetess.
. Usually, the Sibyls are displayed as partners to the prophets, both sources of inspiration and wells of knowledge.

Analogous to that mythical picture, our didactical di·dac·tic   also di·dac·ti·cal
adj.
1. Intended to instruct.

2. Morally instructive.

3. Inclined to teach or moralize excessively.
 Sibyls:

* Have knowledge about the didactical quality of learning material (wells of knowledge).

* Are "asked" by the learner to give relevant learning contents (inspirations).

Our central goal is to use a conceptual model of the didactical structure of the learning material to give an educated choice of alternatives to the learner of how to navigate, based on the learner's previous activities and knowledge. A raw illustration of the possible learner interface used by our first prototype is given in Figure 1. The central part of the screen is occupied by the learning content. Other parts are generated by the Sibyl system and give information about the didactical nature of the displayed content as well as educated hints about other relevant instructions (at the moment only the generated references to other instructions are shown). In order to accomplish this, a formalization of didactical knowledge must be the first step.

Knowledge Representation using Conceptual Graphs

We used several models to express the learning knowledge. First there is the knowledge that concerns the content of the course domain. Second there is the pedagogical and didactic structure of the learning material, which can be expressed with a vocabulary that is independent of the taught domain. Finally, we have supplemental knowledge about the learner, which is subsumed to the learner model.

The central idea of Sibyl is the use of CGs for the representation of IP, people, and learning structures as a common knowledge representation. The theory of CGs (Sowa, 1984) is often used for knowledge representation in the domain of natural language comprehension Sentence comprehension is the ability to derive from concepts linguistics input (through writing or speech acts). What is known about sentence comprehension
Local vs. Global Ambiguity
Sentence comprehension deals with lexical, structural, and semantic ambiguities.
. CGs describe the semantics of a text and its meaning. However, CGs can be applied to several domains. Additionally, because of its non-ambiguity and ease of use, this formalism Formalism
 or Russian Formalism

Russian school of literary criticism that flourished from 1914 to 1928. Making use of the linguistic theories of Ferdinand de Saussure, Formalists were concerned with what technical devices make a literary text literary, apart
 is used in several applications such as knowledge acquisition, information retrieval information retrieval

Recovery of information, especially in a database stored in a computer. Two main approaches are matching words in the query against the database index (keyword searching) and traversing the database using hypertext or hypermedia links.
, or reasoning on the conceptual knowledge.

In Sibyl, we use CGs as a uniform representation for describing domain knowledge, competencies, and learning strategies. All the learning resources are available through a large number of rather small CGs. The CGs are implicitly linked to each other through the generic and domain specific ontology. So, our learning system basically becomes a general machine that performs queries and operations submitted by humans or agents into the concept database. Also, it gives a multimedia presentation of the retrieved knowledge entities to the user. Finding the required knowledge sources is done by matching the concept structures with instructional and domain specific rules.

Our approach provides some important advantages in comparison to conventional hypertext systems. The most important advantage is scalability. The knowledge provider (author) does not have to know the overall structure of the hypertext network, which usually becomes very large and complex in real applications. Instead, the author only needs to know the basic ontology and has to describe the single knowledge entities in terms of that ontology.

Adaptation to the needs of the individual learner and instructional navigational support is possible by the design of the matching rules. Also, simulation and collaboration become quite easy because the domain-specific concepts are part of the stored information and can be the subject of queries.

Using the uniform conceptual graphs for all the models leads to a very high degree of integration and flexibility. Further, conceptual graphs are relatively easy to understand for non-technicians (at least in their graphical display form), and can serve as an ideal communication means between pedagogic experts and computer scientists.

Modeling Pedagogic Knowledge

Our model is composed of six parts.

* Information concerns the analysis of the content of a piece of knowledge. a unit of information can be a classification, a fact, a process, a principle, or a structure. One can also see this as the cognitive nature of the knowledge.

* Instruction refers to the form that a teacher (human or computerized) gives to information in order to transfer it to the learner. This form makes the information more accessible and understandable, and it helps in the structure of the course. An instruction can be an annotation 1. (programming, compiler) annotation - Extra information associated with a particular point in a document or program. Annotations may be added either by a compiler or by the programmer. , an introduction, a conclusion, a summary, a definition, an explanation, an example, an exercise, a hypothesis, etc. For example, information can concern Beethoven's birthday (fact). To make the student replace this person in historical and professional context, we can say that Beethoven is an example of a sonata composer. We applied Merrill's (1991) transactional instructions to maintain a model of the learner's state.

* Learner State concerns all the knowledge used to model the learner during a student's curriculum, which includes status in the curriculum (nodes visited, answers given to some tests, preferences concerning the media, the strategy, etc.) as well as personal characteristics (diplomas, professional experiences, age, etc.).

* System functionality is comprised of all characteristics and functionality of the learning system. In these parts, we can find the definitions of all actions and functions of the system, including interaction between the users and the system.

* Learning goals and objectives explains learner knowledge or ability if a certain instructional unit was successfully completed. The learning objectives have to be specified in a very formal way because they are used as an anchor for finding the appropriate instructions.

* Media concerns the different media types and usage for the instructions. Several media types can be used to represent a piece of instruction. The most useful type depends on the cognitive nature of the knowledge and the learner's preferences. For example, a table or an animated flowchart might best represent a procedure.

Instead of constructing a new ontology from scratch, we used a part of the learning ontology given by Mizoguchi, Sinitsa, and Ikeda (1996a) as a base of our model. We made some simplifications to adapt it to our needs, and added special elements according to pedagogical strategies.

Figure 2 shows the overall classification of concepts of the pedagogical ontology. Note that the individual types have more subtypes, which are omitted for simplicity reasons. In the following pages, we give some examples on how the conceptual knowledge is expressed with conceptual graphs. Some examples are given using our prototypical course about the sonata music form. Our ontology is not complete now because it reflects some ideas, which can be handled by our prototype system. We see a lot of room for extensions and improvements, and we also recognize that such a learning ontology can never be complete. The state-of-the-art of pedagogic science will change over time, and the pedagogic, multimedia distance education is still a relatively new area.

LEARNING GOALS

An important prerequisite pre·req·ui·site  
adj.
Required or necessary as a prior condition: Competence is prerequisite to promotion.

n.
 of a good course is an in-depth analysis of the coarse and fine-grained learning goals and objectives. Usually, the learning goals are defined on paper in an early design phase, which is not supported by tools (if they are defined anyway). In a later design stage, the learning goals are only present in the designers' heads and are never used by the final tutoring system. However, in an intelligent tutoring system An intelligent tutoring system (ITS), broadly defined, is any computer system that provides direct customized instruction or feedback to students, i.e. without the intervention of human beings.[1] ITS systems may employ a host of different technologies. , some explicit and detailed learning goals can provide a good foundation for reasoning about appropriate learning material. Learning goals have a general schematic A graphical representation of a system. It often refers to electronic circuits on a printed circuit board or in an integrated circuit (chip). See logic gate and HDL.  form in our model, which is outlined in Figure 3.

Note that the concepts are not simple concepts, rather they denote de·note  
tr.v. de·not·ed, de·not·ing, de·notes
1. To mark; indicate: a frown that denoted increasing impatience.

2.
 a set of possible structures defined by closures, much like rules of a grammar. Circumstances for examples could expand to a situation such as "playing a simulation game A simulation game, or sim game, (also known as a game of status or mixed game) is a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange. ," which is shown in Figure 4.

A possible action (ACT) could then be that the student is showing a desired behaviour, which can also be expressed as conceptual graph. The pedagogic ontology has to provide enough expressiveness to allow a wide spectrum of graphs. On the other hand, it should be small enough to be easy to learn and manage.

INFORMATION TYPES

Also, the information types are modeled with CGs. We only give an example of structures in Figure 5. Structures are things that are composed of several parts. Sometimes, these parts are in a specified order. A learning strategy which deals with parts can propose a top-down or bottom-up approach to teach how things are composed.

In our sonata course, a sonata is a structure, composed of several parts such as exposition, development, recapitulation recapitulation, theory, stated as the biogenetic law by E. H. Haeckel, that the embryological development of the individual repeats the stages in the evolutionary development of the species. , and coda. Each of the parts are also structures because they are composed of different subparts. Note that the exposition and the recapitulation are usually related to the same theme in a sonata.

PEDAGOGICAL STRATEGIES

Pedagogical Strategies (PS) are those heuristics heu·ris·tic  
adj.
1. Of or relating to a usually speculative formulation serving as a guide in the investigation or solution of a problem:
 that a teacher uses to direct the navigation of the learners through a set of pedagogical resources (exposure, exercises, simulations, etc.). All teachers use PS. They are often implicit, sometimes even for the teachers who make use of them. As a result of the application of the PS, the learners can only see pedagogical plans and local pedagogical interactions. Figure 6 shows a strategy rule, which says that if an explanation and an example refer to the same topic, then the presentation of the explanation precedes the presentation of the example.

In traditional education, where the teacher and the learners meet in a real classroom, the teacher permanently reconsiders the pedagogical plan according to the difficulties encountered by the learners. The teacher spots these difficulties in different ways such as observation of the learners' attention, the results of a test, learner's questions, etc. In Computer-Based Learning (CBL Cbl cobalamin. ), there is no teacher to supervise the learning process, and the learners must be guided by some pedagogical knowledge-based system (artificial intelligence) knowledge-based system - (KBS) A program for extending and/or querying a knowledge base.

The related term expert system is normally used to refer to a highly domain-specific type of KBS used for a specialised purpose such as medical diagnosis.
. Such expertise has always been an important area of investigation in the Intelligent Tutoring System (ITS) community. With the intense spreading of the usage of the Internet in schools, companies, and homes, and with the problem of optimizing the pathways of learners, the model of this expertise is becoming more acute.

Conducting the Parts

In order to provide the learner with an adaptive navigational aid A navigational aid or Navaid is any sort of marker which aids the traveler in navigation; the term is most commonly used to refer to nautical or aviation travel. Common types of such aids include lighthouses, buoys, fog signals, and daybeacons. , we have to solve four major problems:

1. Collect all information from the learner and to build the learner model.

2. Retrieve the relevant data in the KB for a special course. This retrieval Consists of selecting the CSs that will form the course, with respect to the Learner State, the Pedagogical Strategy chosen, and author's directives.

3. Order the CS retrieved above in a coherent way and to build a course. In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke"
put differently
, build a Didactic Plan (DP) constituted with the CS ordered with respect to learner's state and pedagogical strategies. An example is detailed in Figure 7.

4. Compose the didactic plan and present it in a web browser The program that serves as your front end to the Web on the Internet. In order to view a site, you type its address (URL) into the browser's Location field; for example, www.computerlanguage.com, and the home page of that site is downloaded to you. , i.e., to automatically build a page having a title, the content of the current CS and hyperlinks on following CSs (Figure 1 is a view of the learner interface).

It should be noticed that the DP is given to the learner under an understandable form for the learner: only the hyperlinks that are advised or that can be chosen are given to the learner. By this way the didactic strategy is transparent. Moreover, this DP is evolutive due to the learner's current state through the courses (node visited, answers given to some tests, etc.).

TECHNICAL VIEW

Architecture

We consider that the resources and services described above are either available on, or referenced by, a learning server that gives the users access through a dynamic, interactive web interface. According to the situation in the process, the system coordinates the flow of knowledge. As a consequence, the overall architecture of Sibyl consists of the Sibyl Server, web browsers The following is a list of web browsers. Historical
Historically important browsers
In order of release:
  • WorldWideWeb, February 26, 1991
  • Erwise, April 1992
  • ViolaWWW, May 1992, see Erwise
 (which may be enhanced by plug-ins and Applets in order to provide new media types), and additional services for multimedia collaboration and billing.

In our architecture, access to the conceptual structures is made through the CG Engine, which provides mechanisms for creating, changing, and retrieving conceptual structures. The different databases are filled according to the generic ontologies for domain-specific processes and learning.

The various operational aspects within Sibyl are implemented by groups of cooperating agents. The general structure of the technical architecture of a web-based system for adaptive course curriculum is given in Figure 8. The CG engine is a module that can answer some queries in retrieving data in the KB (using the graph manipulation function of CGs (Sowa, 1984), including the maximal max·i·mal
adj.
1. Of, relating to, or consisting of a maximum.

2. Being the greatest or highest possible.
 join and various match-and-query algorithms).

In the following, we recapitulate re·ca·pit·u·late  
v. re·ca·pit·u·lat·ed, re·ca·pit·u·lat·ing, re·ca·pit·u·lates

v.tr.
1. To repeat in concise form.

2.
 the process of the server, and explain how the data are linked in order to produce a course with respect to a given pedagogical strategy. First, a general description is given in Figure 9. Because the user interface is recognized by the web browser, all operations are done on the server that maintains a current state for each learner. If a user clicks on a specific button, the document will be loaded and the didactic plan will be updated through a series of GC operations and both will finally be sent to the browser.

In a top-down strategy, the URL URL
 in full Uniform Resource Locator

Address of a resource on the Internet. The resource can be any type of file stored on a server, such as a Web page, a text file, a graphics file, or an application program.
 that refers to an explanation of a topic must precede the URL that refers to an example of the same topic. Therefore, when the system deals with the learning goal that specifies that the student must understand the concept sonata, it selects two CSs from the database: first, an explanation of what a sonata is, and second, a recorded example of a sonata. Due to the top-down strategy, the system builds a constraint that specifies that the explanation precedes the example. This means that the system will not advise the sonata-sound until the sonata.html has been visited. By applying the whole set of rules that correspond to a given strategy, the system has a set of relevant CSs that are linked with special constraints. Thus, it can propose a DP. Figure 9 gives a general example of the sonata

USER INTERFACE

According to the learner model, the system builds a didactic plan and displays it with additional navigation hints. At any time, the learner can visit any node desired, although the system indicates the best way. This leads to a visible indication that the learner is no longer on track.

The general form of this interface is given in Figure 1. The hyperlinks given in the left portion represent the nodes that can be visited. They have several colors to indicate which nodes are advised and which ones have been visited. In future versions, a friendlier mode of presentation has to be found.

To make our system accessible, even for the authors that are not specialists in computer science, we started to integrate a simple authoring tool in our system. The authors capture their course content through defined patterns. These data are translated in conceptual graphs and integrated in the knowledge base of the taught domain. However, we must admit that authoring and didactical annotation are not easy, and we think that special training is necessary to obtain good results.

RELATED WORK

Intelligent Tutoring Systems

The first quality of a system called intelligent is its facility of adaptation (Mizoguchi, Ikeda, & Sinista, 1997). This adaptivity takes the evolution of the world in which the system is and the possible events (new selection of the user(s), results of tests, change of priorities...) into account.

John Eklund (1996) insists on the cooperation between his system (based on WEST's ontology) and the users (learners or teachers). This tool allows several students and/or the teacher, to communicate. Significant attention is given to the state of the student. The learner's level is established by tests, and progression through the system is memorized (the nodes that have been visited).

We then come to the problem of retrieving data in a hypertext database. Cleary (1996) proposed four methods to do this, and a way to evaluate those methods. The system uses typed links in hyper-graphs, and imitates the general discussion with an expert (query/answer's system).

The SHOE project is interesting for us because its authors wanted to create a kind of annotation method for HTML pages (Luke, Spector, Rager, & Hendler, 1997). They say that indexing the html pages with semantic (using ontology) allows for better efficiency in solving problemss and optimizing the retrieval of data.

Goodkovsky (1997) proposes a predefined plan that must be followed in the design of ITS. This plan, which is supposed to be generic, adopts a top-down approach Top-down approach

A method of security selection that starts with asset allocation and works systematically through sector and industry allocation to individual security selection.
. In Schoening (1997) the course is divided into small parts called Domain Modules (DM). This can remind us of our CSs. He also uses Pedagogic Ontology to support his model. This approach is close to ours.

The necessity of taking into account what the student already knows is discussed by Woods and Warren (1995, 1996). The courses are stored in an electronic book and the retrieval of data is done by key words. This seems to be too fixed and not as efficient as a representation based on semantics.

Murray's (1996) approach of the problem has been very useful for us. His system called EON eon

Long span of geologic time. In formal usage, eons are the longest portions of geologic time (eras are the second-longest). Three eons are recognized: the Phanerozoic Eon (dating from the present back to the beginning of the Cambrian Period), the Proterozoic Eon, and the
 is an authoring tool that wants to remain as generic as possible for giving course content to several ITSs. In this article, the knowledge representation, the structure and complexity, and the modularity of the course content is discussed. A more general view is given (Murray, 1998) where a very good state of the art is given. The analysis given in this article is close to our ideas. The necessity of having several models, the domain model, the student model, and the learning domain, is explained. For those representations of knowledge, Tom Murray Tom Murray may refer to:
  • Tom Murray (curler), Scottish winner of the Olympic Gold medal in curling at the inaugural Winter Olympics in Chamonix, France
  • Tom Murray (politician), a local politician in Hamilton, Ontario, Canada
 uses the correspondent ontology.

In all those tools, a common drawback DRAWBACK, com. law. An allowance made by the government to merchants on the reexportation of certain imported goods liable to duties, which, in some cases, consists of the whole; in others, of a part of the duties which had been paid upon the importation.  appears. The representation of what the system knows is limited. A lot of methods have been tried (matrices, frame language, objects...), but none of them explicitly treat the semantic in the Knowledge Representation (KR). Thus, those systems are only accessible by specialists, and the understanding of the database is quite difficult.

Ontology

To build ontology is a difficult job: One must collect information about a domain, classify it, formalize it, etc. Gruninger and Fox (1995, 1996) propose a tool, Toronto Virtual Enterprise (TOVE), in which models of companies can be represented by ontologies, and then the system can answer some questions. New methodologies can help us in the conception of such tools. The idea of a Pedagogic Ontology (PO), used as a base supporting the dialog between authors and software designers, is promising. In this field, good contributions can be found in Mizoguchi, et al.(1996 and 1997).

Martin (1995) explains how his tool uses the WEST ontology to allow users to build their own systems. Having a well-defined ontology concerning a topic has several advantages. An ontology creates a standard, and thus allows a clear definition of what is really needed, and a comparison between several systems concerning the same domain, such as education. Through speaking the same language, communication is improved. An ontology also allows us to reuse modules between several applications. Reusability The ability to use all or the greater part of the same programming code or system design in another application.

reusability - reuse
 is an efficient approach for designing, particularly in LES domains, where tools are mostly built from scratch for the time being. Finally, an available ontology simplifies analysis and synthesis of a particular piece of knowledge.

Other Topics

Adaptivity principles have been proposed by Michel Crampes (1995). The GODART system can make adapted multimedia compositions related to a particular narration, in other words, present the narration with respect to the user preferences and the media chosen by the user. This project is based on conceptual graphs and a multi-agent architecture.

These techniques have been reused for adaptive narrative abstraction in the KARINA project (Crampes, Veuillez, & Ranwez, 1998). A narrative is composed of Narrative Segments (NS). The more relevant are selected to appear in the summary and then the summary is displayed. This composition is done due to users' preferences.

Besides the basic reference to Conceptual Graphs (CG) (Sowa, 1984), we adopted some simplifications proposed by Mugnier and Chein (1996) and paid a particular attention to the work of a French team in Montpellier that has build a general platform for CG: CoGITo This article is about the philosophical magazine. For the software used in the extended version of the current Linux revision system git, see Cogito (software). For the famous philosophical saying by Descartes, see cogito ergo sum.  (Haemmerle, 1995). In particular, this team has exposed and solved a lot of problems concerning how to give query to the system, how to find the correct answer. (Carbonneill & Haemmerle, 1994) give general notions about CGs and analyze the correct answer that can be given to several queries. It explains in which way CGs are useful in the retrieval of data in a knowledge base: in particular it shows that the same treatment can be applied on data's CGs (graph containing knowledge information) and on nested CGs (more general graphs containing information on structure).

A closer look at a tool called PEIRCE (Ellis & Callaghan, 1997) also helped us develop and improve our CG engine. To understand how it is possible to reason with graphs, we can refer to Sowa's explanations given in (Sowa, 1993).

SUMMARY

In this article, we have presented our proposal for a new and innovative Learning System. Guided by a pedagogical ontology, our system uses conceptual graphs to express semantics for both the domain model and pedagogic model. Therefore, the data retrieval for courses is improved. Moreover, pedagogical strategies can be applied on retrieved data by organizing the final display of courses. Our system is adaptive with respect to strategies and preferences given by the author and the learner's state.

Until now, we have not needed nested graphs, but we assume that they will be useful in some cases, for example during the rule treatment. Yet, we only consider very simple rules such as "IF (condition) THEN (conclusion)". It may also be useful to have rules with the following form: "IF (condition) THEN [IF (condition) THEN (conclusion)]".

We will now focus on two points: to refine our Pedagogical Ontology, especially concerning the Pedagogical Strategies with the help of specialists from the Bielfeld University, and improve the Didactic Plan building (and the navigation support that ensues). As already seen, the DP is composed of URLs that are ordered in a special way due to special strategies. For building this plan and displaying the links related to these URLs, we must find a more expressive form for the learner.

Finally, we think it may be more efficient to have multi-agent architecture for the building and the display of the course. This architecture can look like the one used in the GODART project described by Crampes (1995).

(1.) Laboratoire de Genie Informatique et Ingenierie de Production (LG12P)

EERIE-EMA

Parc Scientifique G. BESSE

30 035 NIMES Cedex 1, FRANCE France (frăns, Fr. fräNs), officially French Republic, republic (2005 est. pop. 60,656,000), 211,207 sq mi (547,026 sq km), W Europe.  

mcrampes@ensm-ales.fr, ranwezs@eerie ee·rie or ee·ry  
adj. ee·ri·er, ee·ri·est
1.
a. Inspiring inexplicable fear, dread, or uneasiness; strange and frightening.

b. Suggestive of the supernatural; mysterious. See Synonyms at weird.
.fr

http://www.eerie.fr/LGI2P/lgi2p.htm

(2.) European Applied Research Center

SAP AG (company) SAP AG - (Systeme, Anwendungen, Produkte in der Datenverarbeitung - German for "Systems, Applications and Products in Data Processing") A company from Germany that sells the leading suite of client-server business software. The US branch is called SAP America.  - CEC (Central Electronic Complex) The set of hardware that defines a mainframe, which includes the CPU(s), memory, channels, controllers and power supplies included in the box. Some CECs, such as IBM's Multiprise 2000 and 3000, include data storage devices as well.  Karlsruhe

Vincenz Prie[beta]nitz Str. 1

76131 KARLSRUHE Germany

Torsten.Leidig@sap-ag.de

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A lengthy, formal treatise, especially one written by a candidate for the doctoral degree at a university; a thesis.


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To form a concept or concepts of, and especially to interpret in a conceptual way:
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Classification of concepts

Information

Classification

Concept

Context

Fact

Principle

Procedure

Process

Structure Instruction

Annotation

Conclusion

Counter-Example

Definition

Example

Exercise

Fill-in-the-blank

Matching-exercise

Multiple-choice-test

Explanation

Hypothesis

Introduction

Overview

Problem

Reference

Lexicographic lex·i·cog·ra·phy  
n.
The process or work of writing, editing, or compiling a dictionary.



[lexico(n) + -graphy.
 

Bibliography

Annex an·nex  
tr.v. an·nexed, an·nex·ing, an·nex·es
1. To append or attach, especially to a larger or more significant thing.

2.
 

Repetition

Solution

Summary

Learning Goals

+Who

Learner

Group of students

Author

+Circumstances

+Act

+Accuracy

Domain indep. Capability Tutoring

Domain dep. Capability

Solve a problem

Modify/combine schemas Schemas
Fundamental core beliefs or assumptions that are part of the perceptual filter people use to view the world. Cognitive-behavioral therapy seeks to change maladaptive schemas.
 

Creating a new problem

Media

Image

Movie

Picture

Diagram

Animation

Simulation

Sound

Table

Text

Learners state

Phase in learning process

L_Concepts mastered

Degree of mastery

Navigational history

Node visited

Curriculum

Diplomas

Age

Professional experiences

Mental state

Preferences

System's functionality Communication

Visio-conference

One-to-one discussions Group discussion

Evaluation

Accuracy

Feasibility

Control

Action

Give Exercise

Guide

Explain

Interaction between the system and the learner

Mode of interaction

Menu

Formal test

Hyperlink

Content type Answer

Explanation

Question

Control/Sequencing/Protocol

Learner-driven

System-driven
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Author:CRAMPES, MICHEL
Publication:Journal of Interactive Learning Research
Date:Sep 22, 2000
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