Fonix Signs EA to Global Licensing Agreement for Voice Command Solutions.Business EditorsSALT LAKE CITY--(BUSINESS WIRE)--Feb. 17, 2004 Fonix(R) Corp. (OTC OTC See: Over-the-counter. OTC See over-the-counter market (OTC). BB: FNIX), a global provider of easy-to-use speech solutions, announces that Electronic Arts (NASDAQ NASDAQ in full National Association of Securities Dealers Automated Quotations U.S. market for over-the-counter securities. Established in 1971 by the National Association of Securities Dealers (NASD), NASDAQ is an automated quotation system that reports on : ERTS ERTS Electronic Arts, Inc. (stock symbol) ERTS Earth Resources Technology Satellite (US NASA) ERTS Embedded Real Time Systems ERTS Enhanced Remote Transit Shed ), the world's leading independent developer and publisher of interactive entertainment software for personal computers and advanced entertainment systems, has licensed Fonix speech solutions for speech recognition within EA game development. Fonix signed a multi-year license agreement with EA to deliver its award-winning voice command solutions for EA games. "After an extensive review of voice speech interface technology, EA chose Fonix for its speech recognition capabilities to implement into our game development process," said Scott Cronce, CTO (Chief Technical Officer) The executive responsible for the technical direction of an organization. See CIO and salary survey. for EA. "The Fonix voice command solutions for games will add fun and versatility through voice commands to future EA games." "We expect the inclusion of Fonix voice command solutions will accelerate current and future game development," said Tim K. Hong, vice president of Fonix Mobile Wireless & Games. "Working with EA to deliver the best voice interface to game developers is a tremendous market opportunity to expand use and exposure for our voice command solutions. "As voice command becomes more integral to the gaming experience, Fonix and EA will work together to improve game play, producing interactive games that immerse im·merse tr.v. im·mersed, im·mers·ing, im·mers·es 1. To cover completely in a liquid; submerge. 2. To baptize by submerging in water. 3. players in increasingly authentic experiences through the use of our speech interface," said Hong. About Electronic Arts Electronic Arts (EA), headquartered in Redwood City Redwood City, city (1990 pop. 66,072), seat of San Mateo co., W Calif., on San Francisco Bay; inc. 1868. Manufactures include commmunications, electrical, electronic, and medical equipment. , Calif., is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of $2.5 billion for fiscal 2003. The company develops, publishes and distributes interactive software worldwide for video game systems, personal computers and the Internet. Electronic Arts markets its products under three brand names: EA SPORTS(TM), EA GAMES(TM), and EA SPORTS BIG(TM). EA's home page and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com. About Fonix Fonix Corp. provides speech interface solutions for mobile/wireless devices, computer telephony See CTI, VoIP and IP telephony. Computer Telephony - Computer Telephone Integration systems, the assistive market, vehicle telematics Originally coined to mean the convergence of telecommunications and information processing, the term later evolved to refer to automation in automobiles. GPS navigation, integrated hands-free cellphones, wireless communications and automatic driving assistance systems all come under the and everyday consumer devices. Manufacturers and developers incorporate Fonix technology to provide their customers with an easy, convenient, reliable user experience. Visit www.fonix.com for an introduction to Fonix's complete suite of speech solutions, or contact a Fonix representative at 801-553-6600 and say "Sales." The statements released by Fonix that are not purely historical are forward looking within the meaning of the "Safe Harbor Safe Harbor 1. A legal provision to reduce or eliminate liability as long as good faith is demonstrated. 2. A form of shark repellent implemented by a target company acquiring a business that is so poorly regulated that the target itself is less attractive. " provisions of the Private Securities Litigation Reform Act The Private Securities Litigation Reform Act of 1995 (PSLRA) implemented several significant substantive changes affecting certain cases brought under the federal securities laws, including changes related to pleading, discovery, liability, class representation and awards fees and of 1995, including statements regarding the company's expectations, hopes, intentions and strategies for the future. Investors are cautioned that forward-looking statements involve risk and uncertainties that may affect the company's business prospects and performance. The company's actual results could differ materially from those in such forward-looking statements. Risk factors include general economic, competitive, governmental and technological factors as discussed in the company's filings with the SEC on Forms 10-K, 10-Q and 8-K. The company does not undertake any responsibility to update the forward-looking statements contained in this release. Electronic Arts, EA, EA SPORTS, EA SPORTS BIG and EA GAMES are trademarks or registered trademarks of Electronic Arts Inc. in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. and/or other countries. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Microsoft and Xbox are registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries. All other trademarks are the property of their respective owners. |
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