Printer Friendly
The Free Library
14,558,467 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Flurry of wireless deals aimed at dominating market. (Media & Technology).


Wireless games developer JAMDAT Mobile Inc., betting on an unproven U.S. market, has been moving aggressively to tie up potentially valuable software licenses In computing, software that is copyrighted and licensed under a software license is done under a variety of licensing schemes. For end-users there are proprietary licenses and there are free software licenses, and there are proprietary Within these schemes are further classifications. .

In recent weeks, JAMDAT has struck deals with Electronic Arts Inc. and Infogrames Inc. to transfer PC and console games titles to the wireless platform. In a third deal, JAMDAT gave THQ THQ Toy Headquarters
THQ Territorial Headquarters
THQ Tehsil Headquarters (Pakistan)
THQ The Holy Quran
THQ Theater Headquarters
 Inc. access to JAMDAT technology so that the game developer can create wireless versions of its titles.

The moves are part of a strategy it expects will put it in a position to dominate the market should American mobile phone users embrace games.

While he refused to reveal the value of the license deals, JAMDAT Chief Executive Mitch Lasky cited the healthy Asian market for wireless games, saying that the migration of wireless gaming was imminent.

"The next 12 months are the defining moment for data services in the wireless world," Lasky said. "If we're having this conversation 12 months from now we're in pretty good shape."

According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 a research report by London market research firm Datamonitor, the international market for wireless gaming would be worth $17.5 billion by 2006 and involve 500 million gamers -- one of few growth segments in a wireless market that is reaching saturation.

Lasky said between 40 million and 50 million wireless users in Japan play games, while the wireless gamers in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  number less than 10 million.

That number is expected to grow with the rollout of next-generation technologies that allow users to download games to handsets rather than play them from a provider's server. That means less expense because it requires less airtime.

"Our thinking is the next generation handsets will look more like the games (consumers) are used to playing on GameBoy," Lasky said.

JAMDAT generates revenues by selling games to mobile phone users, either through a per-play arrangement, which Lasky said could cost around $2 per game, or through an agreement with the wireless carrier to split proceeds based on air time used by gamers.

The company also expects to make money by licensing proprietary technology to developers who want to build games for the wireless platform.

Games will make up 60 percent of its revenues, Lasky said.

The company, formed two years ago, still is operating on $14 million in venture capital raised from eCompanies Wireless (largely supported by Sprint PCS (1) (Personal Communications Services) Refers to wireless services that emerged after the U.S. government auctioned commercial licenses in 1994 and 1995. This radio spectrum in the 1. ), New York-based Apax Partners Inc. and strategic investors Intel Capital, Sun Microsystems Sun Microsystems, Inc. (NASDAQ: JAVA[3]) is an American vendor of computers, computer components, computer software, and information-technology services, founded on 24 February 1982.  Inc. and Qualcomm.

With the licensing deals already signed -- Lasky said others have been completed but not yet announced -- JAMDAT expects a sharp spike in revenues. "This year is going to be a many-times-better year than last year," Lasky said. "This is the year it starts going nonlinear."

The company will plow revenues back into licensing fees, reducing dependence on investors and further development of technology.

Despite what he sees as the promise of the market, Lasky has no illusions that mobile phones are going to replace PCs and consoles. "We've always viewed wireless entertainment as something that fills a crevice crevice /crev·ice/ (krev´is) fissure.

gingival crevice  the space between the cervical enamel of a tooth and the overlying unattached gingiva.


crev·ice
n.
 in your day where you hadn't thought to be entertained before," said Lasky, an attorney and former executive with Activision and Walt Disney Noun 1. Walt Disney - United States film maker who pioneered animated cartoons and created such characters as Mickey Mouse and Donald Duck; founded Disneyland (1901-1966)
Disney, Walter Elias Disney
 Co.

The company is not alone in the aggressive pursuit of the wireless gaming market. Sony Pictures Digital Sony Pictures Digital, first known as Columbia TriStar Interactive, then Sony Pictures Interactive Network (or SPiN), is known as the digital website interactive creator for Sony Pictures Entertainment (SPE) that was established in 1997.  has created a wireless services group to develop entertainment applications and games featuring Sony properties. Disney, through Sprint PCS, delivers wireless games based on Disney and ESPN ESPN Entertainment and Sports Programming Network  properties and this month announced a deal to create ESPN-related applications for Qualcomm's new wireless platform. There is no distribution deal for the games at this point, according to Disney spokeswoman Kim Kerscher.

The efforts appear too early for U.S. wireless consumers.

"There might be some appeal to having free games This article is about Free games. For other uses, see Free games (disambiguation).
Free games are video games which are free software and contain exclusively free content. Because of this they are freely distributable and often cross-platform compatible.
 like Tetris Tetris (Russian: Тетрис) is a , released on a large spectrum of platforms. Alexey Pajitnov originally designed and programmed the game in June 1985[1]  available," said P.J. McNealy, research director for GartnerG2, the research arm of Gartner Inc. "People aren't going to spend their air time charges playing games."

That's different from Asia, the top market for wireless and wireless gaming services. In McNealy's estimation, the difference is Asian carriers have a captive audience of commuters on public transportation. "Most people in the U.S. drive in every day," he said. "Handheld gaming and driving, ideally, don't mix."
COPYRIGHT 2002 CBJ, L.P.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Title Annotation:New Internet game software licenses deal
Comment:Flurry of wireless deals aimed at dominating market. (Media & Technology).(New Internet game software licenses deal)
Author:Keough, Christopher
Publication:Los Angeles Business Journal
Article Type:Brief Article
Geographic Code:1USA
Date:Mar 18, 2002
Words:701
Previous Article:Air travel still weak as wary tourists spend money close to home. (Up Front).(Los Angeles International Airport reports drop to 4.2 mn...
Next Article:Russian treasure trove yields catalog for new classical label. (Media & Technology).(Russian musical archive basis for new CDs)(Brief...
Topics:



Related Articles
Marvel Legend Teams Up With Rotor for Programming.(Brief Article)
Spate of Recent Deals Boost Video-Game Maker THQ.(Brief Article)
Web-Based Technology Could Breathe Life Into Toys.(United Interactive Technologies Inc.)(Brief Article)
Venice Firm Building Links That Wed TV and Gaming. (Technology).(Spiderdance)(Brief Article)
MICROSOFT OPPONENTS GET CLOSER; DEALS MADE ON JAVA.(BUSINESS)
SUN TO MEET MICROSOFT CHALLENGE FOR INTERNET.(BUSINESS)
MICROSOFT TO REORGANIZE IN LIGHT OF NEW MARKETS.(BUSINESS)
Gates' "gifts": is microsoft's offer too good to be true? (Tech Talk).(Brief Article)(Statistical Data Included)
MEMGen officials say Microfabrica name a better fit.(Media & Technology)(Burnam Management acquires Public Media Works)
AOL buys userplane to extend its hold onto chat world.(NEWS & ANALYSIS,America Online Inc.,Userplane.com )

Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles