First Ever Gamers Association Announces Key Partnerships.Entertainment Consumers Association (ECA) Secures Support From Leading Companies in the Interactive Entertainment Space and Beyond WILTON, Conn. -- The Entertainment Consumers Association, a newly formed non-profit consumer advocacy organization, today announced their first round of key partnerships - influential companies which have signed on as strategic supporters of the organization and have committed to working with the ECA to further the organization's mission. The ECA was formed by Hal Halpin, a well respected industry veteran, to act as an advocate for the interactive entertainment consumers and the new strategic partners have aligned themselves with the organization in support of that mission. "There's been an amazingly positive reception for the ECA from the industry - be they publishers, developers, retailers or enthusiast media - which has helped to support and strengthen our cause," said ECA president Hal Halpin. "The games industry companies for years has been saying they are committed to gamers, and with the help of the ECA, I believe that goal can be achieved as we strive to enable and empower the consumers and their voices." The ECA did not solicit any outside corporation for funding in any way, shape or form, but rather took the approach of straight-forward barter agreements so as to provide a path of least resistance Noun 1. path of least resistance - the easiest way; "In marrying him she simply took the path of least resistance" line of least resistance fashion - characteristic or habitual practice for companies looking to work with the new organization: Trade shows, conferences and events would therefore be able to provide free or discounted admission to ECA members. Media outlets could give membership discounts on subscriptions to magazines, newsletters and premium website content and retailers could offer extended free trial periods or discounts on purchases. The ECA continues to foster positive relationships with entertainment companies and outlets, and as a result, will work with many more companies in order to provide their members with even more benefits which will be announced at a later date. Currently, the list of partners that are working with the ECA include: * 1UP Network/Ziff Davis Media - publisher of Electronic Gaming Monthly Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. It is published by Ziff-Davis as part of the 1UP Network and releases 12 issues a year (and an occasional extra "13th" issue for the Christmas season, also known as the , Games for Windows For the magazine, see . Games for Windows is a gaming platform and marketing campaign by Microsoft that dates back at least to 2005, and was revised in 2006. Games for the platform must meet certification standards similar to those of modern popular videogame consoles. Magazine and the entire 1UP Network (File Front, Game Videos, MyCheats, The 1UP Show and GameTab) * America's Video Game Expo * Bawls Bawls Guarana is a soft drink containing a relatively large amount of caffeine (approximately 107 mg per 16 oz can and 66.7 mg per 10 oz bottle). It contains caffeine and natural guarana flavor among other ingredients. Bawls Guarana is produced by a company of the same name. Guarana guarana /gua·ra·na/ (gwah-rah´nah) [Tupi-Guarani] the Brazilian woody vine Paullinia cupana, or a dried paste prepared from its seeds which is used as a stimulant and tonic in folk medicine and for the treatment of headache in * Chase Manhattan Bank The Chase Manhattan Bank, now part of JPMorgan Chase, was formed by the merger of the Chase National Bank and the Bank of the Manhattan Company in 1955. The bank is headquartered in New York City. * Evergreen Events, Inc. * GameJobs * GamePolitics * Gamers - the Movie * GameFly * Gen Con * Hardcore Gamer Magazine Hardcore Gamer Magazine is an American video game magazine published monthly by Double Jump Publications. External Links
* Hyatt Hotels & Resorts * Intec * i-Tec Electronics * LFP - publisher of Tips & Tricks Magazine * NCsoft * New York Comic Con The New York Comic Con is a convention held annually in New York City. 2006 saw the first event, held at the Jacob K. Javits Convention Center. Organizers stated the attendance was far more than anticipated (with the convention floor even being shut down and exhibitor's and * Performance Designed Products - makers of Pelican, Score, Headbanger head·bang·er n. Slang A fan of heavy metal music: "an arena full of headbangers holding their lighters aloft" Christopher John Farley. Audio and VG Pocket * The Themis Group - including The Escapist and WarCry Network * Video Games Live Please help [ rewrite this article] from a neutral point of view. Mark blatant advertising for , using . * Yahoo! Games ECA members have begun to receive many of the benefits mentioned above along with a host of additional services and support, and over the course of the coming months members will enjoy even more benefits from these partners as programs and initiatives are added. For more information, including how to sign up for an ECA membership, please visit www.theeca.com. About the ECA Formed in 2006, the Entertainment Consumers Association (ECA) is a 501(c)(4) non-profit membership organization established to serve the evolving needs of individuals who play computer and video games This article is about the British magazine covering computer and video games. For the American magazine, see Computer Games Magazine. Computer And Video Games (CVG by giving their passion a voice. The ECA serves as an advocacy organization for the interactive entertainment consumers who represent nearly fifty percent of the population, have an average age of 33, and spend $10 billion a year on gaming. The ECA mission is to give gamers a voice and ensure that state and local politicians hear their concerns and appreciate their demographic power. The Connecticut-based organization focuses its advocacy efforts on consumer rights, anti-games legislation, and other public policy concerns as well as providing substantial community, educational, and affinity benefits to its members--from discounts on subscriptions and game rentals and purchases to education, employment assistance, and insider access to industry partners. |
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