First Annual Women's Game Conference Announces Program and Speakers for September 9-10, 2004 Conference.AUSTIN, Texas -- Hardware Manufacturers, Developers, Publishers and Educators Foster Diversity of Ideas in Austin, Texas The Game Initiative announced today the conference program and speakers for the first annual Women's Game Conference (WGC WGC World Gold Council WGC World Golf Championship WGC Welwyn Garden City WGC World Gaming Center WGC Writers Guild of Canada (Union) WGC Whole Grains Council WGC Wild Goose Chase WGC Working Group Coordinator ), taking place Sept. 9-10, 2004, in Austin, Texas. Speakers include leaders in the game industry, representing game hardware manufacturers, developers, publishers and educators. The conference program discusses the top issues facing women in the game industry including, gender-inclusive game design, women as consumers of games and career paths for women. The full program can be found online at the conference Web site http://www.WomensGameConference.com. Early registration is open until Aug. 15, 2004. "The time is right and the number of women in the industry has grown large enough to support an effort like this. We will use this as an opportunity to develop positive plans to address many of the issues facing women in the industry today," said Sheri Ray, Women's Game Conference Steering Committee steerĀ·ing committee n. A committee that sets agendas and schedules of business, as for a legislative body or other assemblage. steering committee Noun chairperson. "The average age of gamers is 29, the core demographic is 18 to 35 and a third of game players are women," said Christopher V. Sherman, executive director of the Women's Game Conference and The Game Initiative. "Getting more women involved in creating games fosters a diversity of ideas, which leads to new types of games Major categories: Sports
Women's Game Conference 2004 Schedule
Thursday, Sept. 9, 2004
9:00-9:45 a.m. Welcome and Introduction of Keynote
10:00-11:00 a.m. Identifying The Top Issues Facing Women
in The Game Industry Today
11:30 a.m.-12:30 p.m. Getting to the Top: Senior Industry
Decision-Makers Discuss Their Success
2:00-3:00 p.m. Work Session on Top Issues
3:30-4:30 p.m. Work Session and Report Out
Friday, Sept. 10, 2004
9-9:45 a.m. Introduction and Keynote
10:00-11:00 a.m. A Gamer's Life (How Quality of Life Issues
Affect Women and How We Can Improve It)
11:30 a.m.-12:30 p.m. The Right Man For The Job Maybe Be A Woman ...
But How Do We Find Her?
2:00-3:00 p.m. It's What's Inside That Counts:
Content and the Female Audience
3:30-4:30 p.m. Women in Game Journalism
4:30-5:00 p.m. Closing Remarks: Where Do We Go from Here?
Attendees will hear from industry leaders and have the opportunity to network extensively at the Women's Game Conference. The casual nature of this event allows attendees an unprecedented opportunity to gain valuable contacts and explore new ways to expand the business and create a thriving work environment. The conference is open to anyone interested in the game industry, including existing professionals, industry executives and persons interested in getting into the game business. Confirmed Speakers Include: Carrie Shepherd, managing editor, GMR (Giant Magnetoresistance) See magnetoresistance. Cindy Lum n. 1. A chimney. 2. A ventilating chimney over the shaft of a mine. 3. A woody valley; also, a deep pool. , managing editor, Xbox Nation Clarinda Merripen, director of operations, Cyberlore Dana Jongewaard, managing editor, Official U.S. PlayStation Magazine Official U.S. PlayStation Magazine (often abbreviated to OPM) is a now-defunct international video game magazine, originally published by Ziff Davis Media. Ellen Guon Beeman, live team producer, The Matrix Online, Monolith Productions Gordon Walton, Sony Online Entertainment Sony Online Entertainment (SOE) is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games, including EverQuest, EverQuest II, PlanetSide, and Star Wars Galaxies , vice president & executive producer Hank Howie, president, Blue Fang Games Blue Fang Games, often shortened to simply 'BF', is a computer game developer currently working in conjunction with Microsoft Game Studios. , and are all in the Games for Windows series. Jennifer Tsao, managing editor, Electronic Gaming Monthly Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. It is published by Ziff-Davis as part of the 1UP Network and releases 12 issues a year (and an occasional extra "13th" issue for the Christmas season, also known as the Kathy Schoback, vice president, Content Strategy, Infinium Labs Kiki Wolfkill, Microsoft Kirsten Forbes, producer, Radical Entertainment Kristen Salvatore, managing editor, Computer Gaming World Computer Gaming World (CGW) was the first magazine devoted exclusively to computer games. CGW was founded in 1981 by Russell Sipe as a semi-monthly publication. Laura Fryer, director, Advanced Technology Group, Microsoft Corp. Linda Powers, HR director, NCSoft Margaret Wallace, CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. , Skunk skunk, name for several related New World mammals of the weasel family, characterized by their conspicuous black and white markings and use of a strong, highly offensive odor for defense. Studios Mia Consalvo, assistant professor, School of Telecommunications, Ohio University Raph Koster, chief creative officer, Sony Online Entertainment Sandra Powers, Turbine Entertainment Shannon Loftis, group program manager, Microsoft Sheri Graner Ray Sheri Graner Ray has been making computer games since 1990. She has worked for such companies as Electronic Arts, Origin Systems, Sony Online Entertainment, and Cartoon Network, and has worked on such licenses as Star Wars Galaxies, Ultima, and Nancy Drew. , Steering Committee chairperson, Senior Game Designer, Sony Online Entertainment Tina Cruz, director of human resources, Pandemic Studios TL Taylor; assistant professor, IT University of Copenhagen The university has henceforth only accepted students with a Bachelor's degree (often in nontechnical subjects such as literature), but plans starting an undergraduate programme in 2007. There are currently six study programmes, two of these are international and are taught in English. Early Registration for the two-day event is open and can be accessed by logging on to http://www.womensgameconference.com/register. Early registration for professionals prior to Aug. 15 is $125. After Aug. 15 the price is $145 for professionals. Onsite registration price is $175 for professionals. Early registration for students prior to Aug. 15 is $85. After Aug. 15 the price is $110 for students. Onsite registration price is $135 for students. One-day passes are also available. Conference Registration gains access to the WGC, technology pavilion and the Austin Game Developers Conference, the definitive multiplayer online game development conference, which runs concurrently. Conference sponsors include Activision and Mary-Margaret.com. Media partners include Business Wire and GameDev.net About The Game Initiative The Game Initiative is a leading producer of conferences and events for professionals in the computer and video game industry. The Initiative is chartered with the growth of the industry through events, public awareness, information and supporting programs and serves the needs of companies and people involved in producing interactive entertainment software and hardware for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers and the Internet. Game Initiative events include the Austin Game Conference, the Women's Game Conference and the How to Break Into the Game Industry national conference series. More information about the Game Initiative can be found at http://www.TheGameInitiative.com. |
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