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First Annual Virtual Worlds Conference Announced for March 28-29, 2007 in New York City.


New Event for Fortune 500 Companies Seeking to Create Virtual Worlds, Marketing, Entertainment and Business Strategies

NEW YORK New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
 -- Virtual Worlds Management today announced the first annual Virtual Worlds Conference to take place March 28 - 29, 2007 in New York City New York City: see New York, city.
New York City

City (pop., 2000: 8,008,278), southeastern New York, at the mouth of the Hudson River. The largest city in the U.S.
. Virtual Worlds 2007 - http://www.VirtualWorlds2007.com - is the leading event for Fortune 500 companies seeking to understand and maximize marketing, entertainment and business strategies within virtual worlds. Virtual Worlds 2007 provides attendees with focused, practical and valuable industry insight that can be immediately utilized in developing a virtual world strategy.

"Virtual Worlds 2007 separates the buzz from successes, allowing attendees to hear from companies who've made the journey and learn from their experiences and activities," said Christopher Sherman, Virtual Worlds Conference Executive Director. "Virtual Worlds 2007 is a social networking See social networking site.

social networking - social network
 paradise, bringing together for the first time all the knowledgeable experts in virtual worlds, giving attendees ample opportunity to learn the latest techniques and technologies and build relationships with peers and industry leaders."

Companies considering creating the following virtual worlds applications should attend Virtual Worlds 2007: marketing, branding, entertainment, interactive television, social networking, promotional, educational, ecommerce, employee collaboration, test-marketing, content generation, training, recruiting, new product development and more.

Virtual Worlds Conference takes place March 28 - 29, 2007 at the Museum of Jewish Heritage The Museum of Jewish Heritage, located at 36 Battery Park Place, Manhattan (New York City, USA), was created as a living memorial to the Holocaust. The hexagonal shape and tiered roof of the building are symbolic of the six points of the Star of David and the six million Jews who  in New York City. Online registration is open and attendees can save $400 by taking advantage of the earlybird registration - only $595 - until February 23, 2007. Registration information and conference details are available at http://www.VirtualWorlds2007.com

Virtual Worlds Conference 2007 is sponsored by Linden Lab Linden Lab is a privately held company based in San Francisco, California. Its CEO is Philip Rosedale, former CTO of Real Networks. Mitch Kapor is on the board of directors. The company was founded in 1999. The name comes from Linden Street, the street it was originally based on. , creator of 3D virtual world Second Life and Makena Technologies, the parent company of There.com.

Attendees will gain expert knowledge on these topics and more:

- What are popular virtual world activities and destinations

- Are virtual worlds the future of interactive television

- Understand consumer behavior patterns inside virtual worlds

- Learn from fellow marketers, brands and agencies

- Hear exclusive case studies from major corporations

- How to create a successful strategy

- Measure real results and campaign metrics

- Tech and design issues and how to leverage assets

- IP issues as they pertain to pertain to
verb relate to, concern, refer to, regard, be part of, belong to, apply to, bear on, befit, be relevant to, be appropriate to, appertain to
 established brands

- What are ecommerce options inside virtual worlds

- Design secrets from innovative virtual world startups

- VW Roadmap - where are virtual worlds technologies heading next

- How to go big - or go small.

- Tie your virtual presence into the real world

- Secrets on working with the right developer/agency

- Standalone immersive corporate worlds vs Second Life

About Virtual Worlds Management

Virtual Worlds 2007 is produced by Virtual Worlds Management, a division of Show Initiative, LLC (Logical Link Control) See "LANs" under data link protocol.

LLC - Logical Link Control
 (formerly The Game Initiative), a leading producer of focused tech-media conferences. In 2006 Show Initiative sold its portfolio of 10 game industry events, including the massively multiplayer online game “MMO” redirects here. For other uses, see MMO (disambiguation).

Massively multiplayer online game (also called MMOG or simply MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously.
 (MMOG (Massively Multiuser Online Game) A game on the computer played by many people. Also called "massively multiplayer online" (MMO), an MMOG differs from a regular multiplayer game because its environment is perpetual. ) focused Austin Game Conference to CMP Technology CMP Technology (formerly CMP Media) is a business-to-business multimedia company that provides information and integrated marketing services to technology professionals worldwide. . Show Initiative launched its Virtual Worlds Management division in November 2006 to focus on the emerging market of Virtual Worlds. Virtual Worlds Management, Virtual Worlds 2007 and Virtual Worlds Conference are trademarks of Show Initiative. More information about Show Initiative can be found at http://www.ShowInitiative.com.
COPYRIGHT 2007 Business Wire
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Copyright 2007, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Jan 17, 2007
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