Fans Square Off on EA SPORTS Supercross 2000 in Front of 45,000 Fans in Anaheim; Gamers Competed for an EA SPORTS Video Game Library and a Chance to be 'In The Game' Next Year.
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Jan. 11, 2000
Ear-splitting, bone-jarring, pancake-whipping, big air Supercross action brought a capacity crowd to its feet in Anaheim on Saturday night -- and that was before the race even started.
The 45,000 fans who came to Edison Field International for the AMA EA SPORTS(TM) Supercross Series debut on Saturday January 8, also thrilled to an interactive contest that featured contestants going head-to-head on EA SPORTS Supercross 2000 -- on the stadium's big screen.
The top four contestants selected to play on the stadium big screen qualified at the EA SPORTS Supercross Series pit area. Contestants chose to race as their favorite riders. The video game supercross racers compete at the track before the 125cc qualifier and the 250cc qualifier with the final race for the championship held just before the 250cc main event. The winner walked away with a complete EA SPORTS video game library and a chance for bragging rights on the coolest prize of the year -- being depicted as a fantasy character in next year's version of the game.
Tony Fernandez from Torrance, California raced as Mike Metzger, Paul Chammoss also from Torrance raced as Jeff Emig and Jason Hoch from Riverside, California raced as Brian Deegan. All were joined on stage by their rider of choice who offered advice and cheered them on, as well as cheering on Bryan Hoch who raced as Jimmy Button (Jimmy Button was unable to cheer on Bryan Hoch as he was busy racing on the track). The final showdown pitted brother against brother, when Jason and Bryan Hoch faced off for the championship. In a close race Bryan edged out his brother for the title in the EA SPORTS Supercross Challenge.
"EA SPORTS is proud to be the title sponsor of the EA SPORTS Supercross Series," said David Lee, motor sports product manager, Electronic Arts. "The EA SPORTS Supercross Series is an excellent venue for us to broaden the reach of the EA SPORTS brand, promote EA SPORTS Supercross 2000 and get feedback from riders and fans."
EA SPORTS Supercross 2000 is an extreme motorcycle racing simulation for the PlayStation(R) and Nintendo(R) 64. This new EA SPORTS franchise features 24 of the top supercross and Freestyle riders of all-time. Riders can race in a full season of supercross, enjoy head-to-head racing action or put on a big air show in the freestyle jump-off mode. EA SPORTS Supercross 2000 features a sophisticated physics model that puts unparalleled control into the hands of the user.
EA SPORTS is the leading interactive sports software brand in the world. Its top-selling franchises and titles include FIFA Soccer, John Madden Football(TM), NHL(R) Hockey, Knockout Kings(TM), NBA Live Basketball, Tiger Woods PGA TOUR(R) Golf, Triple Play Baseball(TM) and NASCAR(R).
Electronic Arts, (Nasdaq:ERTS), the world's largest interactive entertainment software company, is headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.2 billion for fiscal 1999. The company develops, publishes and distributes software worldwide for personal computers and video game systems. Electronic Arts markets its products under eight brand names: Electronic Arts, EA SPORTS(TM), Maxis(TM), ORIGIN(TM), Bullfrog(TM) Productions, Westwood Studios(TM), Gonzo Games(TM) and Jane's(R) Combat Simulations. More information about EA's products and full text of press releases can be found on the Internet at http://www.ea.com.
Note to Editors: Electronic Arts, EA SPORTS, Origin, Bullfrog, Westwood Studios, Maxis, Knockout Kings, John Madden Football and Triple Play Baseball are trademarks or registered trademarks of Electronic Arts in the U.S. and/or other countries. Jane's is a registered trademark of Jane's Information Group Ltd. NBA, NHL, FIFA, Tiger Woods, PGA TOUR and NASCAR are trademarks or registered trademarks of their respective owners and are used under license. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Nintendo(R) 64 is a trademarks of Nintendo of America Inc. All other trademarks are the property of their respective owners.
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|Date:||Jan 11, 2000|
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