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FEELit Technology to Revolutionize Graphics & Design; Immersion and Logitech Collaborate on Computer Mice That Allow Users to FEEL Their Software.


SANTA CLARA Santa Clara, city, Cuba
Santa Clara (sän`tä klä`rä), city (1994 est. pop. 217,000), capital of Villa Clara prov., central Cuba.
, Calif.--(BUSINESS WIRE)--May 12, 1999--

Immersion Corporation Immersion Corporation of San Jose, California, is a developer of haptic technology.

The company was founded in 1993.[1] Immersion's technology is employed in automotive, entertainment, medical training, mobility, personal computing, and three-dimensional
 and Logitech have been working together to develop force feedback mice that allow users to "feel" their onscreen on·screen or on-screen  
adj. & adv.
1. As shown on a movie, television, or display screen.

2. Within public view; in public.
 actions. Based on Immersion's "FEELit" technology and Logitech's world-class pointing device An input device used to move the pointer (cursor) on screen. The major pointing device is the mouse for the desktop computer and the touchpad for the laptop, although many road warriors bring along a mouse.  expertise and industrial design, these innovative products will allow users to physically interact with anything the cursor touches, revolutionizing mainstream computing by adding the sense of touch to all aspects of user interaction. The first of these products, the Wingman wing·man  
n.
A pilot whose plane is positioned behind and outside the leader in a formation of flying aircraft.

Noun 1. wingman
(TM) Force Feedback Mouse from Logitech, is scheduled to start shipping this fall for under $150.

From surfing the web, to computer gaming, to graphic design, to engineering -- the implications of adding feel to software environments are vast. Imagine drawing a 2D image and feeling the cursor interact with points, lines, and curves. Imagine exploring a 3D image and feeling contours, surfaces, textures, and edges. Imagine dragging an icon in a Window's environment and feeling its weight as it slides across the screen, big files feeling heavier than small files. Imagine sliding over a web page and feeling shapes, textures, liquids, hills, valleys, and other physical sensations. Imagine playing an adventure gaming and feeling clues hidden in the darkness. Imagine designing a new product and being able to feel the contours of the form. Imagine using educational software to learn about gravity, friction, inertia, and magnetism and feeling each sensation with stunning realism. The power of feel is diverse, from making e-commerce a "hands-on" experience that rivals real shopping, to making educational software more physically intuitive, to making design more realistic and enjoyable.

"We are bringing a new mode of human-computer interaction Human-computer interaction

An interdisciplinary field focused on the interactions between human users and computer systems, including the user interface and the underlying processes which produce the interactions.
 to mass markets," says Louis Rosenberg, Immersion's president. "We expect it to fundamentally change the way people think about computing, making the digital world of software tangible and accessible. A good user interface will no longer just look good, it will feel good - intuitive and satisfying, just like the real world."

Immersion Corporation is a world leader in the development of feel technologies. Immersion enabled the world's first consumer products for adding feel to mainstream computing in 1995 when it unveiled I-FORCE, a technology for adding feel to joysticks, steering wheels and other gaming products. Immersion currently licenses I-FORCE technology to most major manufacturers of PC gaming products. Immersion also develops feel technologies for industrial markets, medical simulation, and automotive applications.

Logitech (NASDAQ NASDAQ
 in full National Association of Securities Dealers Automated Quotations

U.S. market for over-the-counter securities. Established in 1971 by the National Association of Securities Dealers (NASD), NASDAQ is an automated quotation system that reports on
:LOGIY, Switzerland:LOGZ) is a market leader in the design, manufacture, and marketing, of human interface devices that connect people and computers in an intuitive and natural way. Retail and OEM (Original Equipment Manufacturer) The rebranding of equipment and selling it. The term initially referred to the company that made the products (the "original" manufacturer), but eventually became widely used to refer to the organization that buys the products and  product offerings include mice and trackballs, control devices for entertainment and professional use, keyboards and digital video cameras. The company is headquartered in Fremont, California For the unincorporated community in Yolo County, California, see .
Fremont (IPA: /ˈfriːmɒnt/) is a city in California that was incorporated on January 23, 1956, from the merger of five smaller communities:
, and maintains regional headquarters in Romanel, Switzerland, and Hsinchu, Taiwan, R.O.C.

Software developers who want to add support FEELit enabled mice in their upcoming applications can download the free development tools and request free developer hardware from www.force-feedback.com.
COPYRIGHT 1999 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1999, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:1USA
Date:May 12, 1999
Words:492
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