Experimental studies with the "multilateral bargaining model": a strategic analysis.ABSTRACT This paper examines the Multilateral mul·ti·lat·er·al adj. 1. Having many sides. 2. Involving more than two nations or parties: multilateral trade agreements. Bargaining mode/of Rausser and Simon (1991), using the Uruguay Round
The World Trade Organization conducts negotiations through what are called rounds. Uruguay Uruguay, country, South America Uruguay (y `rəgwā, gwī, Span. r provides but one data
point, limiting the possibilities for field testing, pilot experiments
are conducted whereby the mode/can be behaviorally tested in a
laboratory setting. In the lab a controlled negotiation environment is
created and repeated a significant number of times, employing payoff
parameters that are empirically estimated with a genera/equilibrium
model The game is played in strategic form, assigning as·sign tr.v. as·signed, as·sign·ing, as·signs 1. To set apart for a particular purpose; designate: assigned a day for the inspection. 2. five players to each negotiating group. The players are asked to negotiate by making three strategy choices. (1) a policy proposal, (2) a feasible coalition and (3) a minimum payoff threshold at which he or she will join another's coalition. Findings from the experiments are compared to the actual negotiations, and to results that were generated in a companion set of simulation exercises. We find similar results as were found in the simulations, and find that the alternate approach from Redmond Redmond, city (1990 pop. 35,800), King co., W Wash., a suburb of Seattle, on Lake Sammamish; inc. 1912. Its economy centers around computer software (Microsoft Corp. (2003), using a sector-specific scenario would more closely mimic the dynamics of the Uruguay Round. However the primary contribution of this study is to demonstrate how economic models of the impacts of policies can be integrated with bargaining models of negotiations over those policies, and then replicated in the experimental laboratory. 1. INTRODUCTION The objective of this study is to behaviorally test the Multilateral Bargaining (MB) model, due to Rausser and Simon (1991), in an experimental laboratory setting. Previous studies have used the Rausser and Simon MB model to simulate simulate - simulation a number of negotiation environments. Two studies, Adams Adams, town (1990 pop. 9,445), Berkshire co., NW Mass., in the Berkshires, on the Hoosic River; inc. 1778. Its manufactures include chemicals, textiles, and paper products. The Berkshire region attracts tourists year-round. , Rausser and Simon (1996) and Thoyer, Morardet, Rio See RapidIO and MP3. , Simon, Goodhue Goodhue may refer to: Place
People
Spotted horse, also called paint, piebald, skewbald, and other terms to describe variations in colour and markings. The American Indian ponies of the western U.S. were often pintos. Most pure-breed associations refuse to register horses with pinto colouring. and Harrison (2003) used the model to study coalition formation in the recent environmental negotiations to reduce carbon emissions. Redmond (2003) employed the MultiRegional Trade (MRT MRT, n manual resistance technique, a treatment method used during the acute and recovery phases to relieve pain and rehabilitate the body's tissues and muscles. ) computable general equilibrium Computable general equilibrium (CGE) models are a class of economic model that use actual economic data to estimate how an economy might react to changes in policy, technology or other external factors. model, due to Harrison, Rutherford Rutherford (rŭth`ərfərd), borough (1990 pop. 17,790), Bergen co., NE N.J., a residential suburb of the New York City–N New Jersey metropolitan area; inc. 1881. Several pre-Revolutionary houses remain there. and Tarr (1997), to empirically generate the welfare changes that would accrue To increase; to augment; to come to by way of increase; to be added as an increase, profit, or damage. Acquired; falling due; made or executed; matured; occurred; received; vested; was created; was incurred. to the primary players in the Uruguay Round Negotiations on Agriculture, as they reduced the levels of the targeted policy instruments. These policy instruments are export subsidies Export subsidy is a government policy to encourage export of goods and discourage sale of goods on the domestic market through low-cost loans or tax relief for exporters, or government financed international advertising or R&D. , production subsidies, and import tariffs An import tariff or import duty is a schedule of duties imposed by a country on imported goods. It is paid at a border or port of entry to the relevant government to allow a good to pass into that government's territory. . With this information, empirical estimates of the primary negotiators' preferred policies were calculated. Subsequently Redmond (2004) uses those preferred policies to calibrate To adjust or bring into balance. Scanners, CRTs and similar peripherals may require periodic adjustment. Unlike digital devices, the electronic components within these analog devices may change from their original specification. See color calibration and tweak. the MB model, thus tying the impact of the economic policies with the negotiation process in which the final policies were determined. Of special interest were the coalition formation and the policy results. Our goal in this study is to take these empirical results, and use the experimental laboratory to create a controlled negotiation environment that can be recreated and repeated a significant number of times. There is a general lack of long time-series data on negotiation outcomes under stationary Stationary can mean:
We will proceed in the following manner. In Section Two we give a description of the MB model. Section Three presents modifications on our previous research. In Section Four we summarize sum·ma·rize intr. & tr.v. sum·ma·rized, sum·ma·riz·ing, sum·ma·riz·es To make a summary or make a summary of. sum previous experimental work in the area. Section Five addresses the design and significance of our experiments, explaining our primary concerns and the relevance to actual negotiation environments. Finally in Section Six we discuss some preliminary findings from our study. 2. THE RAUSSER AND SIMON MULTILATERAL BARGAINING MODEL The Multilateral Bargaining model is a sequential, non-cooperative game In game theory, a non-cooperative game is a one in which players can cooperate, but any cooperation must be self-enforcing. A game in which players can enforce contracts through third parties is a cooperative game. in extensive form, with a finite finite - compact number of players, n+1, and a finite but arbitrarily large In mathematics, the phrase arbitrarily large is used in statements such as:
v. dic·tat·ed, dic·tat·ing, dic·tates v.tr. 1. To say or read aloud to be recorded or written by another: dictate a letter. 2. a. that a central (essential) player must belong to every admissible (algorithm) admissible - A description of a search algorithm that is guaranteed to find a minimal solution path before any other solution paths, if a solution exists. An example of an admissible search algorithm is A* search. coalition. The central player is the '0 th" player, and the 1 though n players operate peripherally. The provision for the essential player is a critical restriction on the applicability of the model. The model is of the class of spatial games, where instead of proposing the division of a predetermined pre·de·ter·mine v. pre·de·ter·mined, pre·de·ter·min·ing, pre·de·ter·mines v.tr. 1. To determine, decide, or establish in advance: pie, as in the Stahl (1972) and the Rubinstein (1982) games, it is assumed that the size of the pie is determined by the policy outcome. This is an important note in our present application, as the total net returns to the governmental agents in the Negotiations on Agriculture, differ according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. the degree of liberalization lib·er·al·ize v. lib·er·al·ized, lib·er·al·iz·ing, lib·er·al·iz·es v.tr. To make liberal or more liberal: "Our standards of private conduct have been greatly liberalized . . . . The proposals in the model take the form of admissible policies, whose attributes are summarized by points on a horizontal plane horizontal plane n. A plane crossing the body at right angles to the coronal and sagittal planes. Also called transverse plane. horizontal plane , over which the negotiators' preferences are ordered. For example, in a very simple two issue setting, we may model issue A on the x-axis and issue B on the y-axis. A player's ideal preference can be represented by a coordinate, such as (6,5), and his payoff is decreasing as the Euclidean distance In mathematics, the Euclidean distance or Euclidean metric is the "ordinary" distance between two points that one would measure with a ruler, which can be proven by repeated application of the Pythagorean theorem. from that point increases. This approach, utilized in Harrison and Simon (1991), is extended in this study in order to "three dimensionally" model the three issue proposals that were debated in the Negotiations on Agriculture as admissible policies. The MB game is set up with the following assumptions. The players in the game convene CONVENE, civil law. This is a technical term, signifying to bring an action. to choose a policy from a set, X, of admissible policies. Each representative player i will receive the payoff [u.sub.i](x)if the policy vector x is chosen. There is also a vector, [empty set] , representing the disagreement outcome that will be the default policy in the event that an agreement is unable to be reached. This disagreement payoff is exogenous Exogenous Describes facts outside the control of the firm. Converse of endogenous. . The vector, u, defined on [X.sup.*] (X U [empty set]) is designated the payoff function for the game. Each player has an ideal preference. (a bliss point) in X, and the vector of the players' bliss points is given as. If we allow d(x,y)to represent the Euclidean distance between xand y, the utility that/derives from a policy x is a decreasing function of d(x,i). The model is then used to analyze games that are produced by varying either, the payoff function, LI, or the number of bargaining rounds, T, holding all other parameters constant. In a formal bargaining process there inevitably has to be some procedure by which a policy can be chosen from the set of admissible policies. This model solves this issue by allowing nature to make this determination. Although this is a random choice, the model recognizes that there may be some asymmetry Asymmetry A lack of equivalence between two things, such as the unequal tax treatment of interest expense and dividend payments. in the relative bargaining powers of the players. Therefore, nature's choice is ruled by a vector of access probabilities. As it is plausible to assume that each player's policy is more likely to be singled out as his relative negotiating power increases within the group, these access probabilities will be weighted accordingly. The game itself consists of a finite number of negotiating rounds, with each round consisting of three stages: * Each player chooses a policy and an admissible coalition. (Assuming that all of the players have the same voting power, a coalition is admissible if it contains a majority of the voters. If there is asymmetric A difference between two opposing modes. It typically refers to a speed disparity. For example, in asymmetric operations, it takes longer to compress and encrypt data than to decompress and decrypt it. Contrast with symmetric. See asymmetric compression and public key cryptography. voting power among the players, whereby some have more votes than others, an admissible coalition consists of a set of players who have the most votes.) * Nature chooses one of the proposals at random, with probabilities differing according to the access probabilities * Each member of the proposer's coalition decides whether to accept or reject the proposer's policy. If all accept, it is implemented and the game ends. If one member rejects, the procedure is repeated. If the last round of the game is reached and there is no agreement the game ends and the players earn a disagreement payoff In an intuitive interpretation, the model is characterized char·ac·ter·ize tr.v. character·ized, character·iz·ing, character·iz·es 1. To describe the qualities or peculiarities of: characterized the warden as ruthless. 2. as "the backroom back·room n. or back room 1. A room located at the rear. 2. The meeting place used by an inconspicuous controlling group. adj. 1. negotiations which emerge from the influential, inner circle of a complex organization." (Rausser and Simon, 1991) Prior to the full meeting of the organization, coalitions will be formed, deals will be struck and compromises will be made in meetings between the members of this inner circle. The policy which is ultimately accepted is called the solution to the multilateral bargaining game. In a game where there is a finite set In mathematics, a set is called finite if there is a bijection between the set and some set of the form where n is a natural number. (The value n = 0 is allowed; that is, the empty set is finite.) An infinite set is a set which is not finite. of negotiating rounds, an equilibrium equilibrium, state of balance. When a body or a system is in equilibrium, there is no net tendency to change. In mechanics, equilibrium has to do with the forces acting on a body. outcome is a probability distribution Probability distribution A function that describes all the values a random variable can take and the probability associated with each. Also called a probability function. probability distribution over the policies that are implemented when equilibrium strategies are played. In contrast to the usual sub-game perfection Perfection Giotto’s O perfect circle drawn effortlessly by Giotto. [Ital. Hist.: Brewer Dictionary, 463] golden mean or section solution concept, Rausser and Simon (1991) use a SEDS SEDS Students for the Exploration and Development of Space SEDS State Energy Data System SEDS Small Expendable Deployer System SEDS System Engineering Detailed Schedule SEDS Standard Enhancement and Discrepancy System SEDS System Effectiveness Data System (Sequential Elimination of Dominated Strategies) criterion, through which strategies that involve inadmissible That which, according to established legal principles, cannot be received into evidence at a trial for consideration by the jury or judge in reaching a determination of the action. play are eliminated round by round beginning with the concluding round. Given a payoff function u, a bargaining model is a sequence of T-round bargaining games which are different only in the actual number of bargaining rounds. If the sequence of equilibrium outcomes for the model converges to some limit measure, [??], then [??] is called the solution to the model. Therefore if [??] exists, it will be a proxy for the outcome of any T-round bargaining game. Also a necessary condition for this policy to be a solution is that it resides in the core of the bargaining game, in that there is no admissible coalition whose members unanimously favor some other policy. Specifically, a vector is said to be in the core if it is feasible for some coalition and there is no other vector that is weakly weak·ly adj. weak·li·er, weak·li·est Delicate in constitution; frail or sickly. adv. 1. With little physical strength or force. 2. With little strength of character. preferred by each member of the coalition, and strictly preferred by one member. Finally, if a solution cannot be reached, the payoffs will not be the status quo [Latin, The existing state of things at any given date.] Status quo ante bellum means the state of things before the war. The status quo to be preserved by a preliminary injunction is the last actual, peaceable, uncontested status which preceded the pending controversy. , as there will be some credible default reform. 3. THE MULTILATERAL BARGAINING GAME WITH A FIXED NUMBER OF ROUNDS Redmond (2004) conducted numerical numerical expressed in numbers, i.e. Arabic numerals of 0 to 9 inclusive. numerical nomenclature a numerical code is used to indicate the words, or other alphabetical signals, intended. simulations with the MB model and set no upper bound on the number of rounds in the game. This approach was taken because the goal in that study was not only to assess the depths of the reductions, but also the speed in which the players reached a solution. However in the laboratory experiments, as we wish to create a controlled environment, we impose a finite horizon on the games. In this section we report the findings from a simulation where the number of rounds is restricted to five, so that there is a direct comparison to the experimental sessions. This simulation, reported in Table 1, is analogous analogous /anal·o·gous/ (ah-nal´ah-gus) resembling or similar in some respects, as in function or appearance, but not in origin or development. a·nal·o·gous adj. to the simulations in Redmond (2004) where the power of the players is equal. This power is manifested as the access probability (the probability that a player gets to make a proposal) and the voting power (the percentage of votes that one player has in relation to the other players). The only difference in this simulation is that the game is restricted to five rounds. The total expected payoff of "2.401" is less than the "2.404" of the unbounded game where convergence was reached in ten rounds. This is consistent with the pattern that we found in the earlier study where the expected payoffs to the group tended to increase, as the rounds increase (i.e., we allow them to reach their point of convergence). The above analysis suggests that operating with an infinite (or arbitrarily large) horizon would be advantageous, in terms of expected payoffs, as opposed to one that is bounded. However, in the experimental laboratory it is not always feasible to operate under such conditions due to time constraints In law, time constraints are placed on certain actions and filings in the interest of speedy justice, and additionally to prevent the evasion of the ends of justice by waiting until a matter is moot. , monetary constraints CONSTRAINTS - A language for solving constraints using value inference. ["CONSTRAINTS: A Language for Expressing Almost-Hierarchical Descriptions", G.J. Sussman et al, Artif Intell 14(1):1-39 (Aug 1980)]. , etc., so a controlled environment is necessary. It is for this reason that in this introductory work, we constrained con·strain tr.v. con·strained, con·strain·ing, con·strains 1. To compel by physical, moral, or circumstantial force; oblige: felt constrained to object. See Synonyms at force. 2. our experimental sessions to a fixed number of (five) rounds. As we noted, we will refer to these findings when we discuss the results of the experiments. See Redmond (2004) for the "real world" interpretation of these payoffs, as well as a more robust description of the model. 4. EXPERIMENTAL LITERATURE Previous experimental research with the MB model has been documented in Harrison and McCabe (1991). This study proposes a basic design that contains three primary features. The first of these features is to furnish fur·nish tr.v. fur·nished, fur·nish·ing, fur·nish·es 1. To equip with what is needed, especially to provide furniture for. 2. players with unpaid training against simulated opponents. This is a common feature of many experiments, by which players are given a rehearsal re·hears·al n. The process of repeating information, such as a name or a list of words, in order to remember it. re·hearse v. period to familiarize themselves with the operation of the
particular institution with which they will be performing, without
learning anything about the behavior of the other players.The second common feature in the design involves the manner of compensating the players. The authors use a duplicate DUPLICATE. The double of anything. 2. It is usually applied to agreements, letters, receipts, and the like, when two originals are made of either of them. Each copy has the same effect. cardinal tournament method that grants the players a share of a fixed pie based on their performance relative to others in comparable positions. This method of payment motivates the player to sustain rational behavior all the way to the end of the exercise, thus limiting the payoff dominance problem that is chronicled in Harrison (1989). Also, instead of the direct payment method where the total payment is endogenous endogenous /en·dog·e·nous/ (en-doj´e-nus) produced within or caused by factors within the organism. en·dog·e·nous adj. 1. Originating or produced within an organism, tissue, or cell. to the experiment, this method serves to predetermine pre·de·ter·mine v. pre·de·ter·mined, pre·de·ter·min·ing, pre·de·ter·mines v.tr. 1. To determine, decide, or establish in advance: the total amount of money that is paid out per session. Therefore the experimenter can plan a series of experiments that satisfy budget restrictions and guarantee that incentives are comparable for all players. The third common feature is the number of agents per game. The authors proposed a preliminary benchmark of five agents, though their ultimate goal was to assess institutions that have many more participants. 5. OUR MULTILATERAL BARGAINING EXPERIMENTS As we stated earlier, the purpose of these experiments is to test the predictive powers The predictive power of a scientific theory refers to its ability to generate testable predictions. Theories with strong predictive power are highly valued, because the predictions can often encourage the falsification of the theory. of the MB model in the laboratory. We incorporate the basic design framework of the MB experiments to date. However, we introduce several key extensions. First, we propose to test the MB model in the laboratory by calibrating it to actual negotiation circumstances CIRCUMSTANCES, evidence. The particulars which accompany a fact. 2. The facts proved are either possible or impossible, ordinary and probable, or extraordinary and improbable, recent or ancient; they may have happened near us, or afar off; they are public or . We do this ex-post Ex-Post Another term for actual returns. Notes: Ex-post translated from Latin means "after the fact." Companies may try to obtain ex-post data to forecast future earnings. See also: Actual Return, Ex-Ante with the Uruguay Round Negotiations on Agriculture by evaluating proxies for the actual policy options introduced in the Round, and using the utility parameters calculated in Redmond (2004) with the MultiRegional Trade CGE CGE Computable General Equilibrium CGE Conference des Grandes Ecoles (French) CGE Carrier Grade Edition (COTS Linux platform) CGE Classic Gaming Expo (game) model. Second, as three primary issues were under discussion in the Agricultural Negotiations, we expand the scope of the literature to include three-dimensional choices, instead of the two dimensions of the previous work. The integration of these characteristics into our design aids us in addressing our research questions: * How closely do the strategies as proposed by the laboratory players approximate the strategies as prescribed pre·scribe v. pre·scribed, pre·scrib·ing, pre·scribes v.tr. 1. To set down as a rule or guide; enjoin. See Synonyms at dictate. 2. To order the use of (a medicine or other treatment). by the model? * Which strategy choices have greater impacts on the final payoffs in the game? We are primarily interested in how self-interested players, who are provided with a suitable incentive structure, will perform in our negotiation environments. In our treatment we examine a scenario where the players are assigned as·sign tr.v. as·signed, as·sign·ing, as·signs 1. To set apart for a particular purpose; designate: assigned a day for the inspection. 2. the roles of the four principal agents of the Uruguay Round Negotiations on Agriculture. Each player is assigned a point in the (0,0,0) to (100, 100, 100) vector space vector space In mathematics, a collection of objects called vectors, together with a field of objects (see field theory), known as scalars, that satisfy certain properties. of admissible policies, that represents her idea/point, or most highly ranked alternative. We instruct in·struct v. in·struct·ed, in·struct·ing, in·structs v.tr. 1. To provide with knowledge, especially in a methodical way. See Synonyms at teach. 2. To give orders to; direct. v. them that as this is their ideal point, this is the policy that yields the highest payoff. It also follows that they prefer points that are closer to this ideal point, as their payoff decreases as the distance away from this point increases. Closer is defined as having a lower absolute, Euclidean distance from the ideal point, relative to alternate points. It is therefore a simple task to rank the alternative policies cardinally. One person is randomly chosen to be the proposer at the beginning of the first day. (In this context a day could be construed as a round of the game. We discuss the design using day as this is the context that was presented to the players). The likelihood that a player will be chosen as the proposer is contingent on Adj. 1. contingent on - determined by conditions or circumstances that follow; "arms sales contingent on the approval of congress" contingent upon, dependant on, dependant upon, dependent on, dependent upon, depending on, contingent the access probability that she is assigned in that session. In all of our sessions, this likelihood is the same for each player. This proposer is then assigned two tasks. First this individual invites members to join him to form an admissible coalition. Next the proposer submits a policy alternative to the coalition. The coalition members now have the option of accepting or rejecting the proposed policy. If all members of the coalition accept the policy, the game ends. However if any member rejects, the game goes to the next day. Each player in the game is rewarded by receiving points relative to the proximity of the accepted policy to their ideal points. 5.1 Experimental Design The sequence of the game is analogous to the Harrison et al. games. The design is patterned to mimic a multiparty mul·ti·par·ty adj. Of, relating to, or involving more than two political parties. negotiating scenario, by having players propose policies and propose coalitions that could pass the proposals. We impose an upper bound of five days to the game, assuming that an agreement has not been reached within this time. The 12 human players in each session are randomly assigned a player type (B-E B-E, BE below-elbow; see under amputation . ). These types are set to correspond to the chief negotiating parties from the Redmond (2004) analysis where: B = the Cairns Group This article or section needs sources or references that appear in reliable, third-party publications. Alone, primary sources and sources affiliated with the subject of this article are not sufficient for an accurate encyclopedia article. , C = the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. , D = Japan, and E = the European Union European Union (EU), name given since the ratification (Nov., 1993) of the Treaty of European Union, or Maastricht Treaty, to the European Community . Additionally, the computer, in three incarnations, simulates the play of (A) the "essential" GATT See General Agreement on Tariffs and Trade. GATT See General Agreement on Tariffs and Trade (GATT). agent. Therefore as we have 15 players (12 human and 3 simulated) and 5 player types, we can simultaneously produce three replications of the game. Each player is assigned a preferred alternative (idea/point) that is unique to his particular player type. For example each player "B" will be assigned an identical ideal point and be matched in a game against randomly selected, players of the other types, "A, C, D, and E" However as we later explain in more detail, the earnings of the player will be compared with those of the same player type, and not against those with whom he is negotiating. The players are also assigned a maximum payoff (intercept intercept in mathematical terms the points at which a curve cuts the two axes of a graph. ), which is the payoff that a player receives if her ideal point is the chosen alternative. The rate at which this payoff decreases, as chosen alternatives move away from the ideal point (coefficient coefficient /co·ef·fi·cient/ (ko?ah-fish´int) 1. an expression of the change or effect produced by variation in certain factors, or of the ratio between two different quantities. 2. ), is also reported. This relationship is illustrated in the following equation, although our computer program very conveniently does this calculation for the players: U(i) = [alpha](i) - [beta][(i).sup.*] [square root of [3.summation summation n. the final argument of an attorney at the close of a trial in which he/she attempts to convince the judge and/or jury of the virtues of the client's case. (See: closing argument) over j=1] [(X(j) - A(i,j)).sup.2] Where: * U(1) is the payoff for each player/following a policy change from the status quo. * .(i) is the payoff that player/receives if her ideal policy is chosen (INTERCEPT). * .(i) is the rate that player is utility decreases as the chosen policy vector moves away from her ideal policy (COEFFICIENT). * A(i,j) denote de·note tr.v. de·not·ed, de·not·ing, de·notes 1. To mark; indicate: a frown that denoted increasing impatience. 2. the coordinates of player/s ideal point (most preferred policy). In this study, these ideal points are depicted de·pict tr.v. de·pict·ed, de·pict·ing, de·picts 1. To represent in a picture or sculpture. 2. To represent in words; describe. See Synonyms at represent. as three-dimensional vectors. * A(j) represent the coordinates of any proposed policy. In the game, each player has full information on the preferences and payoffs of each of the other players. The basic design features of this game are noted in Table 2. Again, note that these are empirical estimates derived from the Redmond (2004) simulations. The intercepts and coefficients have been scaled up by a multiple of 1000 for these experimental sessions. This does not change the relative positions of the players. However it does aid in making the numbers more operative OPERATIVE. A workman; one employed to perform labor for another. 2. This word is used in the bankrupt law of 19th August, 1841, s. 5, which directs that any person who shall have performed any labor as an operative in the service of any bankrupt shall be for the players in the laboratory to manipulate manipulate To cause a security to sell at an artificial price. Although investment bankers are permitted to manipulate temporarily the stock they underwrite, most other forms of manipulation are illegal. , as it eliminates the use of fractions that are carried out to three decimal places decimal place n. The position of a digit to the right of a decimal point, usually identified by successive ascending ordinal numbers with the digit immediately to the right of the decimal point being first: . 5.2 The Sessions For each of the three pilot sessions, 12 players were recruited from the student population. Recruitment was performed with e-mail announcements to persons who had previously participated in unrelated experiments, and mass e-mail announcements that were sent to all business students on campus. We conducted the experiments after the end of the spring semester se·mes·ter n. One of two divisions of 15 to 18 weeks each of an academic year. [German, from Latin (cursus) s , a time of year when more graduate students are on campus. This is reflected in the mean age of 26.5 and the fact that the median player was a graduate student. We hope that the use of graduate business students adds strength to the results, as the game is relatively complex. Each of the three sessions lasted approximately two hours. As the players entered the room they were asked to choose a card that randomly assigned a Player ID number. That number directed them to a computer terminal that contained an instruction packet with the same number. This process further administered the random assignment of Player Type, as the packet (and the pre-programmed computer) contained instructions that were specific to that player. After signing the "Information Sheet and Consent Form," the players were given the rules of the game. They were provided written instructions that the session monitor read as they followed along. They were also provided a Parameter (1) Any value passed to a program by the user or by another program in order to customize the program for a particular purpose. A parameter may be anything; for example, a file name, a coordinate, a range of values, a money amount or a code of some kind. Sheet that detailed their own preferences (the ideal point and utility parameters), and the preferences of the other four players in the game. At this time the players were instructed on the method of payment, explicitly being informed that although they were bargaining against others who had asymmetric payoffs, their final payment was determined by comparing them with players of their own type. A simple numerical example was presented on the chalkboard to aid in their understanding. The instructions were read, and initial questions were answered, and next the players were given a practice period in which they received training on the computer by playing against simulated opponents. The monitor of the session first went through this process while showing it on a screen at the front of the room, and then the players were allowed to practice on their own. In this way, at their own paces, the players can familiarize themselves with the sequence of the game, the role of the proposer, the role of the coalition invitees, and the calculation of payoffs for each player. Following this training session the players were instructed that they would play five, 5-day periods and be randomly shuffled to play against different opponents (though of course against the same opposing Player Types) in each period. Then the actual game then began. The first real task that the players were given was to give the computer guidelines guidelines, n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks. on how to play the game on their behalf, starting with Day One. This was facilitated by using the preference and payoff information (of all of the players) that was readily accessible from the computer. First, the player must specify the coalition that he would favor in each day of the game, should he randomly be selected as the proposer. As in the earlier study, we restricted minimal winning coalitions to include 4 of the 5 players, in the instances where voting power is equal. In this game, Player A is designated as the essential player, and must be a member of each coalition. Therefore, this requirement is satisfied in this five-player game by the selection of two of the other players to join him and the essential player. Table 3 lists the possible coalitions in the game. Next, the player must specify the policy alternative that he would propose to this coalition, again contingent on him being selected as the proposer. In these experiments the choice set is from a 3-space and is restricted to the range (0,0,0) to (100,100,100), inclusive. An appealing feature of the computer program is that on the screen it prints the payoff that each player will receive from any alternative that is entered, and allows for modifications if the payoff is not to the player's liking. Players can therefore experiment with different proposals and judge them based on their payoff consequences before submitting them. These payoffs are calculated by assessing the proximity of the proposed policies (eventually the accepted policy) to the ideal points of the players. Finally, the player must specify the lowest payoff (point value) that he would be willing to accept to give an affirmative AFFIRMATIVE. Averring a fact to be true; that which is opposed to negative. (q.v.) 2. It is a general rule of evidence that the affirmative of the issue must be proved. Bull. N. P. 298 ; Peake, Ev. 2. 3. vote to another player's policy alternative. This value will determine whether a policy is accepted or rejected, conditional on the player being invited to join another player's coalition. If the point value of any coalition member does not reach this threshold, the policy is rejected and the game moves to the next day. The players then go on and make these three decisions for Day 2, with the understanding that if someone from the proposed coalition rejects the proposal in the first day, the game goes on to the second day, with the decision variables from day two. This continues for the subsequent days, and if no agreement is reached in the 5th day, each player receives a zero payoff. Between the selection process for each day, the players are offered the opportunity to reevaluate the payoffs for any proposal, further aiding this process. When all players have entered their strategies for Period One, the program performs simulations using these strategies. First 1000 simulations are run, starting with the strategies of Day 1. Then assuming that the Day 1 meeting was not held, 1000 simulations are run starting with the strategies of Day,?. This scenario is repeated three additional times with 1000 simulations starting with the Day3, the Day4, and the Day S strategies. This entire process takes about 5 seconds, so the players are immediately able to get feedback on the average payoff that they earned in each of these 5 days. From this a total payoff for the period is calculated, which is simply the sum of the daily averages. Next at the press of a key, the players are provided other key information on their performance. For each scenario they are told "you were selected as the proposer--times" and "your proposal was accepted--times." Additionally they are told "you were asked to join a coalition--times" and "you rejected this offer--times." The above information is useful to the players because they can change their strategies for the next period. However, they are explicitly informed in the instructions that, since their bargaining partners change from one period to the next, they are not strictly playing a repeated game. This process is repeated for each of the five periods, so that at the end of the session we can total the payoffs from all of the periods, and record each player's total payoff for the experiment. As the players are filling out their socio-demographic questionnaire, we compute To perform mathematical operations or general computer processing. For an explanation of "The 3 C's," or how the computer processes data, see computer. the earning in the following manner. Each player begins with an initial endowment A transfer, generally as a gift, of money or property to an institution for a particular purpose. The bestowal of money as a permanent fund, the income of which is to be used for the benefit of a charity, college, or other institution. of $15, $5 for showing up to the experiment and $10 for completing the experiment. Additionally, a variable allotment A portion, share, or division. The proportionate distribution of shares of stock in a corporation. The partition and distribution of land. ALLOTMENT. Distribution by lot; partition. Merl. Rep. h.t. of 12 additional dollars per person is allocated to be divided among the participants according to their performance, giving an average earning of $27 per player. Using a duplicate cardinal tournament method consistent with Harrison et al. (1991), players are rewarded according to their performance relative to others of the same player type. After the experiments have been completed, we total the points that each player has accumulated ac·cu·mu·late v. ac·cu·mu·lat·ed, ac·cu·mu·lat·ing, ac·cu·mu·lates v.tr. To gather or pile up; amass. See Synonyms at gather. v.intr. To mount up; increase. in the session. This is designated as the player score. We compare player scores only in relation to the same player type. Therefore the score of [B.sub.1] will only be compared with the scores of [B.sub.2] and [B.sub.3], and likewise for the Cs, Ds, and Es. We subtract A relational DBMS operation that generates a third file from all the records in one file that are not in a second file. the lowest score from each of the other two scores, to reach the adjusted score. The fraction of the total pie of $36 ($12 per person variable allotment) that player [B.sub.i] receives is the ratio of his adjusted score to the sum of the adjusted scores of the other Type B players. As a simple example, assume that the Type [B.sub.1,2,3] players have player scores of 210, 215, and 220, respectively. We subtract the lowest score (210) from each of the player scores to obtain the adjusted scores of 0, 5, and 10. As the adjusted scores sum to 15, their performance endowments are 0/15 x $36, 5/15 x $36, and 10/15 x $36, or $0, $12, and $24 respectively. When we add the initial endowment of $15 to the performance endowments, [B.sub.1] earns $15, [B.sub.2] earns $27, and [B.sub.3] earns $39. Each experimental session consists of 5 periods. In each period we first identify the players by their ID numbers and their corresponding player type, and then index their preferred policy alternatives along with their maximum feasible point values. Then we compile To translate a program written in a high-level programming language into machine language. See compiler. data related to the decisions that are made during the period, including the player's proposed alternative, their proposed coalition, their minimum acceptable point value, and the actual points that were earned during the period. 6. RESULTS In Section 6 we use the data compiled on proposed alternatives, the proposed coalitions, the mimmum acceptable points, and earnings to report preliminary results from the experiments. We will take two approaches in our analysis of the results. First we will report the strategies that were tallied by the players in the interactive part of the experiment, namely the choices of policy and coalition. The vast decision space of these experiments creates a sizable siz·a·ble also size·a·ble adj. Of considerable size; fairly large. siz a·ble·ness n. set of possible
strategies, and these strategies are subsequently applied in a
non-repeated, interactive setting. This obviously makes it a challenge
to form a prescribed set of equilibrium strategies for one to follow.
Additionally, previous bargaining experiments have shown that an obvious
focal strategy centers on a decision that will generate an equal
division of monetary payoffs, and that this equal split is more probable
when the earning opportunities are symmetric No difference in opposing modes. It typically refers to speed. For example, in symmetric operations, it takes the same time to compress and encrypt data as it does to decompress and decrypt it. Contrast with asymmetric. (mathematics) symmetric - 1. (Davis and Holt holt n. Archaic A wood or grove; a copse. [Middle English, from Old English.] holt Noun the lair of an otter [from 1993). The payment procedure (the duplicate cardinal method) of these experiments and the asymmetry of the players' payoffs within a game, both make it difficult to form any such focal strategy in our experiments. We present descriptive statistics descriptive statistics see statistics. for the final round proposals to provide an initial summary of the policy decisions and then we summarize our findings on the coalition choices. The results from this evaluation are provided in Section 6.1. Additionally, in Section 6.2 we evaluate the strategies on the basis of the payoffs that the players accumulated in the game. In this approach, following Harrison et al. (1991), we define fully rational and minimally rational strategies, and compare the players' actual performances to these standards in order to ascertain the relative importance of the individual strategy choices. 6.1 An Analysis of "Strategies" In this section we report descriptive statistics from the experimental sessions. One objective of this experimental study is to compare the strategies of the experimental players with the derived strategies from the simulation exercise. The results from this analysis are presented in Table 4. In this table, the proposals from the final round of each game are presented. As there were three sessions of five rounds, and 3 of each "player type" in each session, we have 45 observances for each policy. For example, examining the "policy" decisions for the type "B" player, the mean policy proposal was 76.56 (Policy 1), 73.69 (Policy 2) and 80.82 (Policy 3). One of our goals in this study was to compare the policies that the experimental players proposed with the policies from the simulation exercise. Our preliminary results show these to be relatively close. Looking at the average final round policy proposal of the players in the "Mean" column with the prediction of the model in the "Model Prediction" column (both in the "All" row), we find Policy 1 to be 67.03 vs. 74.47 respectively, Policy 2 to However just as we found in the simulation exercise, these predicted reductions are greater than the actual reductions that were adopted in the Uruguay Round negotiations (36% export subsidies, 24% production subsidies, 36% import tariffs). As Redmond (2003) maintains, it is due to the disproportional dis·pro·por·tion·al adj. Disproportionate. dis pro·por political power of the agricultural
lobbying groups (relative to the non-agricultural groups) that this
method of measuring utility with Equivalent Variation appears to not
fully represent the true dynamic of the negotiations. In that study, a
Political Preference function was used to model this interaction.
Therefore in subsequent work, as an extension to the present analysis,
focus will be given to the sub-game at the domestic level by dividing
each region into competing (but cooperative) sectors. The payoff to the
region would be influenced by the payoffs to each sector, and
consequently this sub-game would be played before the parties meet to
negotiate. Again however, these particular policies from the
experimental laboratory do approximate the simulated policies from the
same incentive structure.The last strategy choice on which we wish to comment is the selection of coalitions. The Redmond (2004) simulations showed a consistent pattern of coalition selection and we will now determine if it carries over to the experimental session. Table 5 summarizes the coalition selection from the experimental sessions. In each of the 3 sessions we have pooled the selections of the corresponding player types, the three Bs, the three Cs, etc. The first column indicates the player type of the player in question. The 2nd, 3rd, and 4th columns indicate the session from which we are getting the players' decision. These values that are in these columns show the frequency that the other players (from column #5, Player) are included in that column 1 player's coalition choice. A "1.0" indicates that a player type was unanimously chosen by another player type, and a "0.75" would indicate 75% inclusion, etc. Column #6, Predicted, indicates the model predictions that were derived from the simulations. As an example, the B players in Session 1 included "A" (the essential player) and "B" (themselves) in all of the coalitions. They selected C to be in 0.65 (65%), D in 0.47, and E in 0.88 of the coalitions. Therefore a majority of the chosen coalitions, by the B players, included A, B, C, and E, which according to the check marks, follows the prediction of the simulations. Promising results are contained in the data from Table 5. First we find that for each of the players, in each of the sessions, the predicted coalitions, were the most frequently selected by the experimental players. The model predicted that the "B" and "C" players would exclude "D" from their proposed coalition and that the "D" and "E" players would likewise exclude "B". This is consistent with the proximity of the players' ideal points and consistent with the original empirical results from Redmond (2004) where the C and E players, the U.S. and the EU respectively, were included in most of the coalitions and even later went on to negotiate solely amongst themselves. 6.2 The Strategies Evaluated by their "Contributions to the Payoffs" An alternate approach to this evaluation is to evaluate the strategies of the players in terms of the impact on their payoffs, following Harrison et al. (1991). We conduct this analysis by constructing a numerical model of behavior in which the players' choices are simulated, following prescribed strategies. We first define minimally rational or zero intelligence (ZI) strategies to form a lower boundary on the rational behavior of the players. Next we define fully rational or full intelligence (Fl) strategies to form an upper bound on rational behavior. These full intelligence strategies are the strategies that are prescribed by the MB model and thus are the strategies that were followed in the numerical simulations of Redmond (2004). The actual results from the experiments can then be compared to the payoffs from the zero intelligence and the full intelligence simulations (and of rational, strategy combinations in between) to measure the impact of each strategy. This practice of taking an efficiency measurement to evaluate the performance of an institution is common to the experimental literature. Davis and Holt (1993) in their discussion of double-auction market experiments, define efficiency as the percentage of the maximum possible surplus that is extracted. In this study, the same approach is taken, and this maximum possible surplus is defined as the payoff from the full intelligence scenario. build this numerical model by first defining the message space over which each player formulates a decision. Table 6 lists the profiles for each of the strategies, in increasing order of rationality. The strategies [C.sup.0], [P.sup.0], and [M.sup.0] comprise the baseline The horizontal line to which the bottoms of lowercase characters (without descenders) are aligned. See typeface. baseline - released version (ZI) strategy whereby the player makes the minimum rational decision on each of the parameters. It is emphasized that these are the minimum rational choices. There are obviously choices that are irrational ir·ra·tion·al adj. Not rational; marked by a lack of accord with reason or sound judgment. irrational adjective Unreasonable, illogical , and inferior INFERIOR. One who in relation to another has less power and is below him; one who is bound to obey another. He who makes the law is the superior; he who is bound to obey it, the inferior. 1 Bouv. Inst. n. 8. to these. For example, given the rules of the game, a rational player would not exclude herself from her own coalition ... or suggest a policy alternative that is greater (less) than, the highest (lowest) ideal point of any player.... or ask for a minimum threshold value that is greater than her own proposal would imply, etc. Conversely con·verse 1 intr.v. con·versed, con·vers·ing, con·vers·es 1. To engage in a spoken exchange of thoughts, ideas, or feelings; talk. See Synonyms at speak. 2. the strategies [C.sup.*], [P.sup.*] and [M.sup.*] form the full intelligence (FI) strategy. We have also defined several strategy combinations that fall between these extremes, reflecting increasing levels of rational responses to the three decision variables. However, in this study we will concentrate on the respective ZI and the FI strategies, as we examine the overall effects that the three principal decisions have on the ultimate payoffs to the players To complete the numerical analysis numerical analysis Branch of applied mathematics that studies methods for solving complicated equations using arithmetic operations, often so complex that they require a computer, to approximate the processes of analysis (i.e., calculus). the actual performances of the players are pooled. In order to isolate isolate /iso·late/ (i´sah-lat) 1. to separate from others. 2. a group of individuals prevented by geographic, genetic, ecologic, social, or artificial barriers from interbreeding with others of their kind. the effects of the individual, coalition (C), policy (P), and minimum threshold (M) strategy choices, Table 7 presents a set of strategies that deviates one decision at a time from these extreme ZI and FI strategies. For example, those strategies labeled "W" are the same as the ZI strategy except in WI the actual (from the experimental sessions) minimum threshold is implemented, in [W.sub.2] the actual policy is implemented, and in [W.sub.3] the actual coalition choice is implemented. Likewise the strategies labeled "X", are the same as the FI (fully rational) strategy, except that in [X.sub.1], the ZI minimum threshold is implemented, in [X.sub.2] the ZI policy is implemented, and in [X.sub.3] the ZI coalition choice is implemented. Finally the strategies labeled "Y", are the same as the FI, fully rational strategy, except that in [Y.sub.1], the actual minimum threshold is implemented, in [Y.sub.2] the actual policy is implemented, and in [Y.sub.3] the actual coalition choice is implemented. In order to quantify the effects of these individual choices we introduce an efficiency index, which expresses the actual payoff as a percentage of the payoff that is derived from a particular strategy choice. This index is calculated by dividing the actual average payoff that the players received from the game, by the expected payoff that would be earned by some other strategy chosen from our list of strategies (and then multiplying mul·ti·ply 1 v. mul·ti·plied, mul·ti·ply·ing, mul·ti·plies v.tr. 1. To increase the amount, number, or degree of. 2. Mathematics To perform multiplication on. by 100 to index it). For example, assume that the players received 75 actual points from a particular round in the game, and the payoff from the FI strategy would have been 100. The FI Efficiency Index would then be 75 [(75/100)*100]. Alternately assume that this actual payoff of 75 is compared to the payoff from another strategy in Table 7, for example, [W.sub.1], that has an expected payoff of 50. This [W.sub.1] Efficiency Index would then be 150 [(75/50)*100] Note: As we are working with the same actual payoff throughout the analysis, a higher index would imply a "less rational" strategy choice. These efficiency indices can help us to assess the relative importance that a particular decision (C, P, or M) may have on the ultimate payoffs. Again, we have isolated several of these indices, each time manipulating one key variable, in an attempt to illustrate this point. In Table 8 we form a comparison that highlights the difference between the FI and the ZI decisions. Column 2 (FI) presents the efficiency index that is derived from comparing the payoffs from the actual choices that were made in the experimental sessions, with the payoffs as prescribed by the FI strategies. The indices in the next three columns are the same as this column except that in the [X.sub.1] column we use the ZI (instead of FI) minimum threshold strategy, in the [X.sub.2] column we use the ZI (instead of FI) policy choice, and in the [X.sub.3] column we use the ZI (instead of FI) coalition choice. Using the notation notation: see arithmetic and musical notation. How a system of numbers, phrases, words or quantities is written or expressed. Positional notation is the location and value of digits in a numbering system, such as the decimal or binary system. from Table 7 and allowing the strategies ([C.sup.i], [P.sup.i], [M.sup.i]) to represent the payoffs that are earned from particular strategies, the computations for these columns are: FI [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.*], [P.sup.*], [M.sup.*] * 100 [X.sub.1] [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.*], [P.sup.*], [M.sup.0] * 100 [X.sub.2] [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.*], [P.sup.0], [M.sup.0] * 100 [X.sub.3] [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.0], [P.sup.*], [M.sup.0] * 100 The substantially higher index for [X.sub.1] indicates that there is a significant reduction in the payoff when a minimally rational choice is made for the minimal threshold. There is obviously some reduction in the payoff when the other parameters are changed, but these are not nearly as great. To further examine this relationship, we conducted a similar analysis in Table 9, where again the second column, FI, represents the optimal efficiency. Now however, in the third, fourth, and fifth columns ([Y.sub.1], [Y.sub.2], and [Y.sub.3]), we change the minimal threshold, policy and coalition choice, respectively, to reflect the actual choices that were observed in the sessions. Again the figures that are in these columns are interpreted as follows. FI [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.*], [P.sup.*], [M.sup.*] * 100 [Y.sub.1] [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.*], [P.sup.*], [M.sup.a] * 100 [Y.sub.2] [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.*], [P.sup.a], [M.sup.*] * 100 [Y.sub.3] [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.a], [P.sup.*], [M.sup.*] * 100 We find comparable results as before. The [Y.sub.1] column, where the sub-optimal choice is the minimum threshold, produces the largest increases in the index, reflecting larger decreases in the payoff. This point is further illustrated in column two of Table 10, where we now list the ZI indices in column 2, and indicated by the representations below. As these indices represent the payoffs from the minimally rational choices across all of the parameters, these indices naturally should be higher than the indices from any other combination of rational strategy choices. However the high value (382) in the first period of the column [Y.sub.1] indicates that there was in fact "sub-zero" rational decision making in this round. A closer look at the data from the experiments reveals that two of the players, in this period only, entered minimum thresholds that were greater that the payoffs that they would have received from their own proposed policies. Obviously these were not rational decisions. ZI [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.0], [P.sup.0], [M.sup.0] * 100 [W.sub.1] [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.0], [P.sup.0], [M.sup.a] * 100 [W.sub.2] [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.0], [P.sup.a], [M.sup.0] * 100 [W.sub.3] [right arrow] [C.sup.a], [P.sup.a], [M.sup.a]/[C.sup.a], [P.sup.0], [M.sup.0] * 100 Otherwise, the earlier pattern still holds. In this case as we move from the minimum rational strategies to the actual strategies, we would expect the decreases in the efficiency indices (indicating increases in the payoff, in this instance) to be greater when the minimum threshold is changed. This is true, if we allow for the "less than rational" decision in period one. A look at the mean FI index (70) of Tables 8 and 9, along with the mean ZI index (328) of Table 10 reinforces this point. It appears that the choice of the minimum threshold (M) is the most important of the three variables, as far as efficiency is concerned. When the rationality of the C or P variable is reduced, but the optimal choice of M is taken, as in strategies [X.sub.2&3] and [Y.sub.2&3], the efficiency index does not stray Stray (1) Not a member of the participating party in the trade at hand; (2) not a meaningful indication of a customer's desire to take a sizable position or be involved in a stock. far from the optimal value, increasing by 21-27%. However as the M changes from optimal to actual as in Table 9, column [Y.sub.1], or optimal to ZI as in Table 10, column [X.sub.1] the percentage change in the efficiency index increases by 74% and 205%, respectively. Intuitively, the selection of M is quite important. In the game, minimum threshold choices that are above the payoff that a chosen policy yields, send the game into later rounds (days) and can potentially result in the default, zero payoff at the end of the last period. Likewise the selection of a minimum threshold value that is low in the earlier rounds can potentially cause a player to end the game early with an arbitrarily low payoff (instead of holding out for a more favorable fa·vor·a·ble adj. 1. Advantageous; helpful: favorable winds. 2. Encouraging; propitious: a favorable diagnosis. 3. policy in the later rounds). As it was shown in Tables 4 and 5, the experimental players performed rather well in their choices of P and C, respectively. Therefore, although the Fl choices may not be immediately recognizable, this analysis indicates that the experimental players would be well served to focus on the choice of minimum threshold (M) in order to maximize their payoffs. 7. CONCLUSIONS AND EXTENSIONS The objective of this study was to behaviorally test the Multilateral Bargaining model in the experimental laboratory. These experiments were calibrated cal·i·brate tr.v. cal·i·brat·ed, cal·i·brat·ing, cal·i·brates 1. To check, adjust, or determine by comparison with a standard (the graduations of a quantitative measuring instrument): from the Uruguay Round incentive structure that was established in Redmond (2003), and compared to the MB simulations that were conducted in Redmond (2004). With this methodology we wish to demonstrate how economic models concerning the impacts of policies, can be integrated with bargaining models concerning the negotiations over those policies, and then replicated in the experimental laboratory. Our experiments follow the overall design of previous multilateral bargaining experiments, but incorporate changes to include a three-dimensional issue space. This extension broadens the policy relevance of the model to more closely mimic real world international negotiating scenarios that increasingly incorporate numerous policy issues under one negotiation heading. We find that the experimental results lead to reductions in the policy instruments that are consistent with the results from the simulations. Likewise the coalition choices that were developed in the experimental sessions closely mimicked those from the simulations. Finally we found that the choices on "minimum threshold" were quite important to the level of payoffs that a player may achieve. We then contended that our alternate approach from Redmond (2003), using the sector-specific scenario would more closely mimic the dynamics of the Uruguay Round. This is analogous to the findings of Rutstrom and Redmond (1997) in a study of EU Common Agricultural Policy Agricultural policy describes a set of laws relating to domestic agriculture and imports of foreign agricultural products. Governments usually implement agricultural policies with the goal of achieving a specific outcome in the domestic agricultural product markets. reform. As we use the same calibration calibration /cal·i·bra·tion/ (kal?i-bra´shun) determination of the accuracy of an instrument, usually by measurement of its variation from a standard, to ascertain necessary correction factors. technique for our experimental analysis as we did for the simulations, and the primary focus of this study was on testing the model, our policy reductions are skewed skewed curve of a usually unimodal distribution with one tail drawn out more than the other and the median will lie above or below the mean. skewed Epidemiology adjective Referring to an asymmetrical distribution of a population or of data to higher levels of reduction. Therefore we propose an extension to these experiments that will consider the effect of political rent-seekers with different political influence weights given to sectors within each negotiating entity. While these sub-game players strive to maximize the returns to their sector, they have the dual objective of placating pla·cate tr.v. pla·cat·ed, pla·cat·ing, pla·cates To allay the anger of, especially by making concessions; appease. See Synonyms at pacify. the other player of the same player type. We hope that this type of an approach will contribute to the political preference, as well as the bargaining literatures. We also plan to revise the computer code for another series of experiments to allow the players to interactively change their decisions from day to day, within a period. This is obviously different from our current requirement that one enters a complete strategy at the beginning of the period. It will be interesting to compare the results from the new environment with those from the current model. There is increased relevance to this study, as the WTO See World Trade Organization. at the 2001 Doha Ministerial Done under the direction of a supervisor; not involving discretion or policymaking. Ministerial describes an act or a function that conforms to an instruction or a prescribed procedure. It connotes obedience. Conference, set an agenda for a new set of negotiations on agriculture with a proposed date of completion set at January 2005. However there have again been stalemates, most notably early 2003 in Cancun. U.S. State A U.S. state is any one of the fifty subnational entities of the United States, although four states use the official title "commonwealth". The separate state governments and the federal government share sovereignty, in that an American is a citizen both of the federal entity and Department official Charles Ries (2003) commenting on these failures remarked, "The trade negotiation environment today is far more complex than in the past. There are more actors that have to be accommodated and more issues on the table." It is therefore logical to further develop a bargaining institution with which these realities could be examined. This area yields a research agenda that is topical topical /top·i·cal/ (top´i-k'l) pertaining to a particular area, as a topical antiinfective applied to a certain area of the skin and affecting only the area to which it is applied. top·i·cal adj. and relevant to numerous realistic, collective decision-making decision-making, n the process of coming to a conclusion or making a judgment. decision-making, evidence-based, n a type of informal decision-making that combines clinical expertise, patient concerns, and evidence gathered from areas.
TABLE 1: FINAL (5TH) ROUND OF THE MB GAME, PLAYERS HAVE EQUAL
"POWER"
Coa ES PS IT CG US
#5 77.294 68.581 84.037 0.919 0.158
#5 74.327 69.481 86.981 0.913 0.160
#2 73.270 70.124 85.038 0.905 0.158
#2 72.114 72.529 86.215 0.903 0.158
#3 75.348 73.167 85.331 0.916 0.158
expected payoff 0.911 0.158 0.415
Coa JPN EU GATT
#5 0.415 0.908 2.400 - CG
#5 0.415 0.912 2.400 - US
#2 0.416 0.921 2.400 - JPN
#2 0.415 0.924 2.400 - EU
#3 0.413 0.917 2.404 - GATT
expected payoff 0.916 2.401
Where:
Coa = the coalition # ... See Table 3
ES = Export subsidy % reduction (Policy 1) *
PS = Production subsidy % reduction (Policy 2)
IT = Import tariff % reduction (Policy 3)
GATT = the GATT/WTO Secretariat (Player A)
CG = the Cairns Group (Player B)
US = the United States (Player C)
JPN = Japan (Player D)
EU = the European Union (Player E)
* The designations from the experiments are in parentheses
TABLE 2: EXPERIMENTAL DESIGN--PARAMETERS IN THE EXPERIMENTAL
SESSIONS
Player Type # of Players Ideal Point Intercept Coefficient
A * 3 (100,100,100) 0 1
B 3 (94,73,94) 1018 5
C 3 (78,68,98) 172 1
D 3 (28,43,45) 483 1
E 3 (58,78,72) 1006 4
Table 3: Winning Coalitions
Coalition # A B C D E
1 1 0 1 1 1
2 1 1 0 1 1
3 1 1 1 0 1
4 1 1 1 1 0
* A "1" denotes the inclusion in the coalition
TABLE 4--FINAL ROUND PROPOSALS
Player N Mean StDev SE Min. Max Model
Type Mean Predic-
tion
B 45 76.56 18.07 2.69 22 100
Policy 1 C 45 73.40 5.59 0.83 58 80
D 45 55.33 15.07 2.25 25 90
Export E 45 62.82 17.64 2.63 29 100
Subsidies ALL 67.03 74.47
B 45 73.69 15.68 2.34 44 100
Policy 2 C 45 68.09 5.48 0.82 58 80
D 45 59.64 13.32 1.99 31 89
Production E 45 71.04 14.39 2.14 34 99
Subsidies ALL 68.11 70.78
B 45 80.82 13.10 1.95 53 100
Policy 3 C 45 87.80 6.34 0.95 75 100
D 45 69.22 15.32 2.28 45 94
Import E 45 73.31 14.31 2.13 50 100
Tariffs ALL 77.79 85.52
TABLE 5: COALITION CHOICES
Session
1 2 3 Player Predicted
1.00 1.00 1.00 A [check]
1.00 1.00 1.00 B [check]
B 0.65 0.62 0.66 C [check]
0.47 0.41 0.39 D
0.88 0.96 0.96 E [check]
1.00 1.00 1.00 A [check]
1.00 1.00 1.00 B [check]
C 0.65 0.62 0.66 C [check]
0.47 0.41 0.39 D
0.88 0.96 0.96 E [check]
1.00 1.00 1.00 A [check]
1.00 1.00 1.00 B
D 0.65 0.62 0.66 C [check]
0.47 0.41 0.39 D [check]
0.88 0.96 0.96 E [check]
1.00 1.00 1.00 A [check]
1.00 1.00 1.00 B
E 0.65 0.62 0.66 C [check]
0.47 0.41 0.39 D [check]
0.88 0.96 0.96 E [check]
TABLE 6: STRATEGY PROFILES
Coalition
* Strategy [C.sup.0]: select any coalition that includes me
* Strategy [C.sup.1]: select any of the coalitions of smallest size
that includes me, ensuring that the coalition still constitutes a
winning coalition
* Strategy [C.sup.*]: select one of the optimal coalitions
Policy Alternative
* Strategy [P.sup.0]: select any values from the message space that
just includes the ideal points of all players
* Strategy [P.sup.1]: select any values from the convex hull of the
ideal points of all of the players
* Strategy [P.sup.2]: select any values from within the convex hull
of the ideal points of the players in the proposed coalition
* Strategy [P.sup.*]: select the optimal values for the proposed
coalition.
Minimum Threshold
* Strategy [M.sup.*]: select the payoff to me that is associated with
any policies taken from the rectangle that just includes the ideal
points of all of the agents
* Strategy [M.sup.1]: select the payoff value to me of any policies
taken from the convex hull of the ideal points of the players in the
proposed coalition
* Strategy [M.sup.*] select the optimal value
TABLE 7: STRATEGIES
Definition Strategy
ZI C (O),P (O),M (O)
W1 C (O),P (O),M (A)
W2 C (O),P (A),M (O)
W3 C (A),P (O),M (O)
X1 C *,P *,M (O)
X2 C *,P (O),M *
X3 C (O),P *,M *
Y1 C *,P *,M (A)
Y2 C *,P (A),M *
Y3 C (A),P *,M *
FI C *,P *,M *
Where:
O = Minimally Rational (ZI) Choice
A = Actual Choice
* = Fully Rational (Fl) Choice
C,P,M are coalition, policy, & minimum
threshold choices, respectively.
TABLE 8: EFFICIENCY INDICES
[FULL [right arrow] ZERO]
Period FI [X.sub.1] [X.sub.2] [X.sub.3]
1 69 219 87 83
2 66 203 85 80
3 68 182 85 81
4 74 208 94 89
5 75 257 95 91
Mean 70 214 89 85
TABLE 9: EFFICIENCY INDICES
[FULL [right arrow] ACTUAL]
Period FI [Y.sub.1] [Y.sub.2] [Y.sub.3]
1 69 106 89 83
2 66 90 82 80
3 68 90 81 81
4 74 102 89 89
5 75 106 91 91
Mean 70 99 86 85
TABLE 10: EFFICIENCY INDICES
[ZERO [right arrow] ACTUAL]
Period ZI [W.sub.1] [W.sub.2] [W.sub.3]
1 325 382 205 287
2 297 157 169 251
3 266 137 150 248
4 355 189 197 300
5 400 201 211 309
Mean 328 213 * 186 279
ACKNOWLEDGEMENTS I would like to thank E. Elisabet Rutstrom and Glenn Harrison for many helpful comments. REFERENCES Adams, G., Rausser, G., and Simon, L., "Modelling Multilateral Negotiations: An Application to California Water Policy", Journal of Economic Behaviour and Orqanisation, Vol. 30, 1996, 97-111. Davis, Douglas D. and Holt, Charles A., "Chapter 5: Bargaining and Auctions," Experimental Economics, Princeton University Princeton University, at Princeton, N.J.; coeducational; chartered 1746, opened 1747, rechartered 1748, called the College of New Jersey until 1896. Schools and Research Facilities Press, Princeton, 1993, 241-316. Harrison, Glenn W., "Theory and Misbehavior of First Price Auctions," American Economic Review, Vol. 79, 1989, 749-762. Harrison, Glenn W. and, McCabe Kevin A., "Testing Non-Cooperative Bargaining Theory in Experiments," Economics Working Paper B-91-02, Department of Economics, Moore Moore, city (1990 pop. 40,761), Cleveland co., central Okla., a suburb of Oklahoma City; inc. 1887. Its manufactures include lightning- and surge-protection equipment, packaging for foods, and auto parts. School of Business, University of South Carolina
• • , 1991. Harrison, Glenn W.; Rutherford, Thomas (language) Thomas - A language compatible with the language Dylan(TM). Thomas is NOT Dylan(TM). The first public release of a translator to Scheme by Matt Birkholz, Jim Miller, and Ron Weiss, written at Digital Equipment Corporation's Cambridge Research Laboratory runs F.; and Tarr, David G., "Quantifying the Uruguay Round," The Economic Journal, Vol. 107 (444), 1997, 1405-1430. Pinto, Ligia M., and Harrison, Glenn W., "Multilateral Negotiations Over Climate Change Policy", Journal of Policy Modeling, Vol. 25 (9), 2003, 911-930. Rausser, Gordon C. and Simon, Leo Leo, in astronomy Leo [Lat.,=the lion], northern constellation lying S of Ursa Major and on the ecliptic (apparent path of the sun through the heavens) between Cancer and Virgo; it is one of the constellations of the zodiac. K., "A Non-Cooperative Model of Collective Decision Making: A Multilateral Bargaining Approach", Working Paper No. 618, Department of Agricultural and Resource Economics, University of California at Berkeley (body, education) University of California at Berkeley - (UCB) See also Berzerkley, BSD. http://berkeley.edu/. Note to British and Commonwealth readers: that's /berk'lee/, not /bark'lee/ as in British Received Pronunciation. , 1991. Redmond, Willie J., "A Quantification quan·ti·fy tr.v. quan·ti·fied, quan·ti·fy·ing, quan·ti·fies 1. To determine or express the quantity of. 2. of Policy Reform: An Application to the Uruguay Round Negotiations on Agriculture", Journal of Policy Modeling, Vol. 25 (9), 2003, 893-910. Redmond, Willie J., "Multilateral Bargaining: An Application to the Uruguay Round Negotiations on Agriculture," Under Review, 2004. Ries, Charles, "Speech at the Baltic Development Forum Summit", October 2003; U.S. Department of State, Bureau of International Information Programs The US Department of State's Bureau of International Information Programs (also called IIP) describes itself as follows: The Bureau of International Information Programs (IIP) is the principal international strategic communications service for the foreign affairs , http://www, useu.be/Cateqories/WTO/Oct0703RiesUSEUTrade.html#text Rutstrom, E. Elisabet and Redmond, Willie J., "A Quantification of Lobbying Benefits with an Application to the Common Agricultural Policy," Journal of Policy Modeling, Vol. 19 (6), 1997, 635-660. Thoyer, Sophie; Moradet, Sylvie; Rio, Patrick; Simon, Leo; Goodhue, Rachel; and Rausser, Gordon, "A Bargaining Model to Simulate Negotiations between Water Users," Journal of Artificial Societies and Social Simulation Please help Wikipedia by organising, removing or transferring them to other articles. Author Profile Dr. Willie Redmond earned his Ph.D. at the University of South Carolina in 1999. Currently he is an Assistant Professor of Economics at Southeast Missouri State University Missouri State University is a state university located in Springfield, Missouri. It is the state's second largest university in student enrollment, second only to the University of Missouri. From 1972 to 2005, Missouri State was known as Southwest Missouri State University. in Cape Girardeau, Missouri “Cape Girardeau” redirects here. For the Cape Girardeau meteorite of 1846, see Meteorite falls. Cape Girardeau (pronounced /ˈkʰeɪp dʒəˈɹɑɹdoʊ/) (French: . |
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