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Emerging learning environments: enhancing the online community.


Abstract

Interactive activities are imperative aspects within distributed learning Distributed Learning means a method of instruction that relies primarily on indirect communication between students and teachers, including internet or other electronic-based delivery, teleconferencing or correspondence; (British Columbia, School Act, 2006).  environments. Electronic learning communities evolve and thrive through the appropriate and successful integration of interactive activities, wherein where·in  
adv.
In what way; how: Wherein have we sinned?

conj.
1. In which location; where: the country wherein those people live.

2.
 the learner's conceptual framework For the concept in aesthetics and art criticism, see .

A conceptual framework is used in research to outline possible courses of action or to present a preferred approach to a system analysis project.
 of understanding is enhanced through the online community. Topics addressed are: emerging learning environments; control, self-regulation and success; motivation; learner anxiety levels; and interactive activities.

Introduction

Distributed learning environments are enhanced through the appropriate and successful integration of interactive activities, through which the online learner's motivational levels mature and prosper. Vygotsky underscored the importance of social interaction as an important component in the progression of the learner's understanding of social interaction (Vygotsky, 1935; Vygotsky, 1962; Vygotsky, 1978; Vygotsky, 1981; Wells, 1995; Wells, 1996; Wells & Chang-Wells, 1992; Wertsch, 1985). The zone of proximal development Lev Vygotsky's notion of zone of proximal development (зона ближайшего развития), often abbreviated ZPD , the realm during which learners are most apt to be ready and willing to learn about a topic, and an understanding of cognitive development emphasize the influences of the content, interface, instructor, community, collegial col·le·gi·al  
adj.
1.
a. Characterized by or having power and authority vested equally among colleagues: "He . . .
 learners and the learner as self. As such, the atmosphere is an integral aspect within the learning environment; specifically, interactive activities are integral aspects within distributed learning environments.

Emerging Learning Environments

Education is in a constant state of fluctuation Fluctuation

A price or interest rate change.
, with emerging learning environments establishing original conceptions and innovations. From Vygotsky's seminal work A seminal work is a work from which other works grow. The term usually refers to an intellectual or artistic achievement whose ideas and techniques have been adopted or responded to in later works by other people, either in the same field or in the general culture.  in social interaction and the zone of proximal development (Vygotsky, 1935; Vygotsky, 1962; Vygotsky, 1978; Vygotsky, 1981) through out the twentieth century to the focus upon distributed learning environments of today, education is in a constant state of renewal. Distributed learning environments, also referred to as distance education, have been a part of the educational landscape for well over a century. As stated by Saba (2003), "The practice of distance education in the United States Education in the United States is provided mainly by government, with control and funding coming from three levels: federal, state, and local. School attendance is mandatory and nearly universal at the elementary and high school levels (often known outside the United States as the  traces back to the late 1800s, but the first scholarly journal on the subject did not appear until 1987" (p. 3). Literature related to distributed learning environments has increased with the advent of electronic learning environments (eLearning) gaining the focus of considerable attention. Gibson (2003) stated, "Parallel to adult education, distance education serves three potential clients: individuals, groups, and communities" (p. 148). Each of these imperative and significant clients must be fully addressed. As such, focusing the learners' attention upon aspects of importance within the course, may be considered a complex, yet delicate instructional design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of  challenge. Enhancing the learners' opportunity for control, self-regulation and probability for success may be an expectation within the eLearning environment.

Control, Self-Regulation and Success

As the learner desires opportunities to define and control his/her learning environments, the opportunity for the learner to maintain the central role, meaning the focus within a learner-centered environment, within the distributed learning environment is preferred. The learner must be supported so as to enhance opportunities towards self-regulatory activities and these self-regulatory opportunities offer the learner a sense of control and subsequent success. As such, the learner creates a structured, controlled learning environment with clearly articulated expectations through self-regulated forms of activities. Learner-focused teaching is supported by Holmberg when he stated, "A basic general assumption is that real learning is primarily an individual activity and is attained only through an internalizing process" (1995, p. 47). The instructor's as a component within this learning environment further elicited possibilities of learner's anxieties through expectations and acting within the role of evaluator within the novel learning environment; however, the introduction of the instructor into the learning environment also offers opportunities to enhance the appropriate mental modeling of the learner's conceptual framework. Further, the instructor can assist the learner through the integration of self-regulation activities so as to support the learner towards success within the distributed learning environment. Although the learner may already have integrated aspects of self-regulatory activity into the learning process, the instructor can further assist the learner through integrated self regulatory activities.

The realm of self-regulation continues to be ill-defined even though there is a considerable wealth of information available regarding self regulation and its theoretical reality (Como & Mandinach, 1983; Zimmerman 1989 & 1994; Bandura ban`dur´a   

n. 1. A traditional Ukrainian stringed musical instrument shaped like a lute, having many strings.
, 1991; Schunk, 1994). Several researchers suggest that self-regulation is the point at which motivation and cognition cognition

Act or process of knowing. Cognition includes every mental process that may be described as an experience of knowing (including perceiving, recognizing, conceiving, and reasoning), as distinguished from an experience of feeling or of willing.
 merge (Pintrich, 1989; Schunk, 1989; Pintrich and De Groot, 1990; Zimmerman, 1990; Garcia, 1995), wherein the learner's ability to monitor her/his appropriate progress through out the units of instruction, as well as the learner's appropriate and successful development of her/his conceptual framework of understanding, takes place. McManus defines self-regulation most straightforwardly when he stated, "Given the broadest definition, self-regulated learning The term self-regulated can be used to describe learning that is guided by metacognition, strategic action (planning, monitoring, and evaluating personal progress against a standard), and motivation to learn  (SRL 1. SRL - Bharat Jayaraman.

["Towards a Broader Basis for Logic Programming", B. Jayaraman, TR CS Dept, SUNY Buffalo, 1990].
2. SRL - Schema Representation language.
3. SRL - Structured Robot Language.

C. Blume & W. Jacob, U Karlsruhe.
) is an amalgam of numerous cognitive, metacognitive, motivational, and social factors which effect how a learner approaches learning" (McManus, 1995, paragraph 3). In summary, the learner must be supported so as to enhance opportunities towards self-regulatory activities and these self-regulatory opportunities offer the learner a sense of control and subsequent success. The learner creates a structured, controlled learning environment with clearly articulated expectations through self-regulated forms of activities.

Motivation

Motivation has significant impact on the success of distributed learning environments. One definition of motivation is "the choices people make concerning experiences they will approach or avoid and the degree of effort they will exert in that respect" (Keller & Burkman, 1983, as quoted by Perdue Perdue may refer to:
  • Perdue, Saskatchewan, Canada
  • Perdue Farms, an American chicken-farming corporation
  • Perdue School of Business, in Salisbury University, Salisbury, Maryland
People with the surname Perdue
, 2003). With consideration towards the quickening quickening /quick·en·ing/ (kwik´en-ing) the first perceptible movement of the fetus in the uterus.

quick·en·ing
n.
 pace of everyday life and the desire of 21st century citizens to maintain their journey into the ever-expanding lifelong learning Lifelong learning is the concept that "It's never too soon or too late for learning", a philosophy that has taken root in a whole host of different organisations. Lifelong learning is attitudinal; that one can and should be open to new ideas, decisions, skills or behaviors.  realm of the Information Age, wherein motivation becomes an integral component towards choices, experiences and lifelong learning. Further, Becker (1995) established that "learners intending to use distance education felt they would have more interaction with their classmates Classmates can refer to either:
  • Classmates.com, a social networking website.
  • Classmates (film), a 2006 Malayalam blockbuster directed by Lal Jose, starring Prithviraj, Jayasurya, Indragith, Sunil, Jagathy, Kavya Madhavan, Balachandra Menon, ...
, need to be on campus less, receive more prompt instructor feedback, have more flexible schedules, and find media-oriented learning more engaging" (as stated by Perdue, 2003). Introducing a novel, innovative learning environment into a learner's realm, referred to as the zone of proximal development, may in fact disrupt the developing conceptual framework of understanding and must integrate motivational elements so as to support the learner. Garrison (2003) states pointedly:

Both control and responsibility are essential for the third component of SDL (Specification and Description Language) A modeling language used to describe real time systems. It is widely used to model state machines in the telecommunications, aviation, automotive and medical industries. : motivation. Without some sense of control, it is very difficult for students to assume responsibility for their learning and to achieve deep and meaningful outcomes. Motivation in the form of commitment to a learning goal and the tendency to persist is most essential for self-directed learning. Control and choice strengthen motivation, which in turn builds a sense of responsibility. (Garrison, 2003, p. 165) Achieving this sense of motivation, within which control and choice enhance an awareness of responsibility, may also create levels of anxiety within the learner. This anxiety may be due, in part, to a focus upon success within a novel learning environment.

Learner Anxiety Levels: Frustration, Anxiety and Isolation

Anxiety levels within learning environments are a natural occurrence. Frustration and isolation are consequential con·se·quen·tial  
adj.
1. Following as an effect, result, or conclusion; consequent.

2. Having important consequences; significant:
 occurrences of a learner's anxiety level. Introducing a new situation, such as a more focused eLearning environment, may enhance the learner's levels of anxiety. Aspects of an eLearning environment, which may cause a learner's levels of anxiety to heighten height·en  
v. height·ened, height·en·ing, height·ens

v.tr.
1. To raise or increase the quantity or degree of; intensify.

2. To make high or higher; raise.

v.intr.
, are: sense of isolation; "anywhere" and "anytime" freedom; novel, unique needs of the eLearning environment; and, self-regulation support. As such, the learner's levels of anxiety must be carefully addressed so as to weight the learner's slight discomfort with the learner's level of motivation. Interactive activities offer the opportunity to address the learner's sense of isolation and provide self-regulation opportunities.

Interactive Activities

Interactivity is difficult to define. Wagner states a somewhat simplistic sim·plism  
n.
The tendency to oversimplify an issue or a problem by ignoring complexities or complications.



[French simplisme, from simple, simple, from Old French; see simple
 view of interactivity within a distributed learning environment as "reciprocal events that require at least two objects and two actions. Interactions occur when these objects and events mutually influence one another" (Wagner, 1994, p. 8); further enhancing Wagner's definition of interactivity, it may be suggested that interactivity "is reciprocity reciprocity

In international trade, the granting of mutual concessions on tariffs, quotas, or other commercial restrictions. Reciprocity implies that these concessions are neither intended nor expected to be generalized to other countries with which the contracting parties
 in actions and responses in an infinite variety of relationships" (Simpson and Galbo, 1986, p. 38). As such, interactive activities within the distributed learning environment offer reciprocal opportunities that emphasize the complexity of the influential relational activities, actions and responses. Finally, Wedemeyer supports a conceptually different role of both the instructor and the learner within a distributed learning environment, as stated, "... learning apart (physically separated) from a teacher by means of communications through print, mechanical, or electronic devices implies quite a different concept of learning from that acquired in school" (1981, p. 111). As such, Wedemeyer started the conceptual revolution wherein learners became the central focus of the instructional environment within a distance education realm. Although Wedemeyer did not establish the model of learner-centered learning environments, eLearning as an emerging learning environment was impacted by the conceptually different role of instructor and learning.

The complexity of interactive activities within the distributed learning environment has been a focus of discussion since the late 1980s. Moore (1989) suggested that learner-content, learner-instructor and learner-learner interaction are integral to success within the learning environment, with Hillman Hillman was a famous British automobile marque, manufactured by the Rootes Group. It was based in Ryton-on-Dunsmore, near Coventry, England, from 1907 to 1976. Before 1907 the company had built bicycles. , Willis and Gunawardena (1994) adding learner-interface to the dialogue and Burnham and Walden (1997) including learner-community as another type of interaction. Most recently, Crawford (2000) integrated instructor-content, instructor-interface and instructor-self into the discussion. As such, the following integrated list of interactive activities within the distributed learning environments is appropriate to the discussion, and offers a well-rounded view of the complex interactive activities which occurs within the learning environment:

* learner-content (Moore, 1989)

* learner-interface (Hillman, Willis & Gunawardena, 1994)

* learner-instructor (Moore, 1989)

* learner-learner (Moore, 1989)

* learner-self

* learner-community (Burnham & Walden, 1997)

* instructor-community

* instructor-content (Crawford, 2000)

* instructor-interface (Crawford, 2000)

* instructor-self (Crawford, 2000)

From the learner's standpoint, the opportunity to interact with the units of instruction, learner-content and learner-interface is supported through the instructional design of a course. Instructional opportunities to support the learner's conceptual framework of understanding, as well as ease of navigability nav·i·ga·ble  
adj.
1. Sufficiently deep or wide to provide passage for vessels: navigable waters; a navigable river.

2. That can be steered. Used of boats, ships, or aircraft.
 which lessens the learner's need to focus upon the instructional environment and strengthen the learner's focus upon the content so as to lead the learner through the instructional design of the learning environment. Interacting with other persons within the learning environment, the learner-instructor and learner-learner interactive activities, offers synchronous Refers to events that are synchronized, or coordinated, in time. For example, the interval between transmitting A and B is the same as between B and C, and completing the current operation before the next one is started are considered synchronous operations. Contrast with asynchronous.  and asynchronous communications For other uses, see Asynchrony.
In telecommunications, Asynchronous communication is transmission of data without the use of an external clock signal. Any timing required to recover data from the communication symbols is encoded within the symbols.
; beyond the realm of unit content, learners can engage with the instructor and learners on numerous levels, beyond the content-focused communications so as to engage on a humanistic hu·man·ist  
n.
1. A believer in the principles of humanism.

2. One who is concerned with the interests and welfare of humans.

3.
a. A classical scholar.

b. A student of the liberal arts.
 level. This engagement supports the sense of community and belonging that is nurtured and developed within the face-to-face learning environment, by many times is not considered essential within a distributed learning environment. Learner-self is an opportunity for the learner to focus upon her/his own learning needs within the distributed learning environment, learner-self interaction provides opportunities towards self-regulation, the freedom to engage within the learning environment in an "anytime-anywhere" fashion, and the opportunity to bring prior knowledge into the units of instruction content so as to engage the learner and further support the conceptual framework of understanding. Lastly, the learner has the opportunity to engage with the community to bring community news, trends and influences into the learning environment. Each level of interaction further enhances the distributed learning environment.

From the instructor's position, interactions occur within at least four levels. Instructor-community delineates the instructor's opportunity to integrate and address news, trends and influences of community into the units of instruction so as to more fully support the learner's conceptual framework of understanding. Instructor-content and instructor-interface, relates to the instructional design and course navigation structure so as to more fully delineate and enhance the course for the learners. The instructional design of the course must allow for the ease of navigability within the learning environment, as well as allow for ease of customization and personalization Custom tailoring information to the individual. On the Web, personalization means returning a page that has been customized for the user, taking into consideration that person's habits and preferences.  within the course structure. Finally, the instructor-self component illustrates the instructor's desire to update the course content within the units of instruction, as well as ensure that the learners can easily engage with the course content so as to support the learners' conceptual frameworking.

Conclusion

Distributed learning environments are enhanced through interactive activities that motivate and support learners. The appropriate and successful integration of interactive activities develop a dynamic, enthusiastic learning environment that supports the learner. Interactive activities in the eLearning environment focus on community building in order to prevent isolation.

References

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n.
Reciprocal action and reaction; interaction.

intr.v. in·ter·played, in·ter·play·ing, in·ter·plays
To act or react on each other; interact.
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Caroline M. Crawford, University of Houston-Clear Lake, TX

Crawford is an Assistant Professor of Instructional Technology There are two types of instructional technology: those with a systems approach, and those focusing on sensory technologies.

The definition of instructional technology prepared by the Association for Educational Communications and Technology (AECT) Definitions and Terminology
. Her teaching-research agenda focuses upon emerging learning environments, advanced technologies, and instructional design.
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Author:Crawford, Caroline M.
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Date:Dec 22, 2003
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