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Electronic distribution: the rollout begins.


When we compiled our first ESD (1) (Electronic Software Distribution) Distributing new software and upgrades via the network rather than individual installations on each machine. See ESL.  survey a year ago (Softletter, 10/10/96), electronic distribution was a fascinating innovation--the perfect channel for digital products, a way to bypass dysfunctional dys·func·tion also dis·func·tion  
n.
Abnormal or impaired functioning, especially of a bodily system or social group.



dys·func
 retail channels and "level the playing field" for small competitors. In the very near future, developers predicted, billions of dollars of software would flow through brand new ESD channels.

A year later, the revolution has moved to a new phase: old-fashioned trench warfare trench warfare. Although trenches were used in ancient and medieval warfare, in the American Civil War, and in the Russo-Japanese War (1904–5), they did not become important until World War I. . ESD still promises a radical transformation of software distribution. But the implementation of ESD turns out to be complex and expensive. Building a good Web store is far from trivial TRIVIAL. Of small importance. It is a rule in equity that a demurrer will lie to a bill on the ground of the triviality of the matter in dispute, as being below the dignity of the court. 4 Bouv. Inst. n. 4237. See Hopk. R. 112; 4 John. Ch. 183; 4 Paige, 364. , the tools and technology still have rough edges, and--surprise--giving away millions of trial copies doesn't automatically turn a company into the next Netscape or McAfee.

Still, all these hard lessons seem to have moved the market forward in a measurable way. Increasingly, ESD is not just wishful wish·ful  
adj.
Having or expressing a wish or longing.



wishful·ly adv.

wish
 thinking--it's an emerging distribution channel that generates real sales (if not profits) for developers and publishers in virtually every segment of the software market. And a few of these pioneers have figured out how to make their virtual cash registers consistently ring up big-ticket sales.

With these trends in mind, we chose to focus our second annual Softletter ESD Survey on the practical issues of rolling out an electronic channels program. Through a combination of print and online polling (see page 2 for the demographics The attributes of people in a particular geographic area. Used for marketing purposes, population, ethnic origins, religion, spoken language, income and age range are examples of demographic data.  of our survey sample), we collected data on several key questions:

* What are the most popular configurations for ESD trial versions?

* How do ESD companies convert trials into sales?

* What's the relative contribution of a company's own Web store vs. online resellers?

* What's the prevailing solution to the online piracy piracy, robbery committed or attempted on the high seas. It is distinguished from privateering in that the pirate holds no commission from and receives the protection of no nation but usually attacks vessels of all nations.  issue?

* What's the likely impact of ESD on business and product strategies?

* And finally--when will ESD contribute at least a third of each company's total software revenues?

In talking with software developers, we've found these issues surface repeatedly in decisions about investment priorities and business models. Although many companies still seem to be collecting market research statistics to reassure re·as·sure  
tr.v. re·as·sured, re·as·sur·ing, re·as·sures
1. To restore confidence to.

2. To assure again.

3. To reinsure.
 themselves (or their investors) that ESD is more than a pet rock phenomenon, the more urgent challenge these days is to discover which approaches to electronic distribution really work, and which are the false trails. It's far too early to look for textbook textbook Informatics A treatise on a particular subject. See Bible.  answers to these questions, of course, but there are a growing number of pioneers who have found some relevant early solutions. This survey summarizes the experience of several hundred of these pioneers, and we suspect their conclusions will shed light on implementation challenges that other developers face.

TRIALWARE TACTICS: THE EMERGENCE OF TRY-BEFORE-YOU-BUY

Traditionally, software buyers have had to take a publisher's claims largely on faith: Retail boxes, direct mail promotions, and telesales telesales
Noun

the selling of a commodity or service by telephone

telesales nplteleventas fpl

telesales npl
 conversations provide no hands-on experience of a product's features or performance. Worse, buyers tend to believe software is relatively expensive compared to other consumer and business products, so there's often a greater sense of risk-taking in purchase decisions.

So it's hardly surprising that the Web has become a giant try-before-you-buy channel. In fact, 69% of our respondents In the context of marketing research, a representative sample drawn from a larger population of people from whom information is collected and used to develop or confirm marketing strategy.  already offer a downloadable trial or demo version 1. demo version - An early, barely-functional version of a program which can be used for demonstration purposes as long as the operator uses *exactly* the right commands and skirts its numerous bugs, deficiencies, and unimplemented portions.
2.
 of their best-selling best·sell·er also best seller  
n.
A product, such as a book, that is among those sold in the largest numbers.



best
 title, and another 16% have a version "under development." Only a modest 15% don't offer some kind of electronic trial experience.

But there is much less agreement about the best way to package a trial version. Currently, the most popular approach to trialware is to give customers a version of the product that "times out" after a period of usage. Another popular configuration is the so-called "crippleware" approach, which provides users with incomplete features or other limitations. In addition, many developers still rely on classic shareware Software on the "honor system." The concept is that users try a product, and if they like it, they voluntarily pay a set registration fee or make a donation to the program's creator. There are tens of thousands of shareware programs; some fantastic, some awful.  marketing, simulations, moneyback guarantees, remote demos, and free downloads of obsolete OBSOLETE. This term is applied to those laws which have lost their efficacy, without being repealed,
     2. A positive statute, unrepealed, can never be repealed by non-user alone. 4 Yeates, Rep. 181; Id. 215; 1 Browne's Rep. Appx. 28; 13 Serg. & Rawle, 447.
 versions.

[CHART OMITTED]

*The time-out time-out Forensic psychiatry A strategy for managing violent Pts in psychiatric units, consisting of temporary separation from a rewarding environment, as part of a planned and recorded therapeutic program to modify behavior  approach: If a single trialware standard emerges, it's likely to be a full-featured configuration that expires after a user has spent time learning and testing the product. More of our survey respondents--122 companies--use this method than any other, and anecdotal anecdotal /an·ec·do·tal/ (an?ek-do´t'l) based on case histories rather than on controlled clinical trials.
anecdotal adjective Unsubstantiated; occurring as single or isolated event.
 reports from software marketers suggest that the conversion rate from time-out versions is usually higher than from other trialware methods.

Our data also points to a clear preference among developers for trialware versions that expire expire /ex·pire/ (ek-spi´er)
1. to exhale.

2. to die.


ex·pire
v.
1. To breathe one's last breath; die.

2. To exhale.
 after a period of time rather than after a certain number of uses. Only 14 respondents say they limit the number of uses for a trial version; of these, six limit uses in conjunction with a time-out period.

It also appears that a 30-day trial period is the prevailing standard for most time-out trials. Products with longer expiration EXPIRATION. Cessation; end. As, the expiration of, a lease, of a contract, or statute.
     2. In general, the expiration of a contract puts an end to all the engagements of the parties, except to those which arise from the non- fulfillment of obligations created
 periods tend to be complex, high-priced titles that naturally require a longer evaluation cycle:
20 days or less (8 respondents)    8%
30 days (69)                       68%
45-60 days (13)                    13%
90+ days (11)                      11%




* The limited-feature approach: A fairly popular alternative to time-out configurations, limited-feature versions are used by 98 of our respondents. Some of these versions won't save or print; others create special file formats or add a message (such as "trial version") to documents. Among game companies, it's common to find trial versions that allow the user to explore only a few levels of play.

* The shareware approach: Classic shareware marketing (which many shareware developers have abandoned in favor of upon the side of; favorable to; for the advantage of.

See also: favor
 time-out trials) lets users download To receive a file transmitted over a network. In any communications session, "download" means receive, and "upload" means send. The download/upload often implies a big/little scenario, in which data is being downloaded from the "big" server into the "little" user's computer.  a full-featured, unrestricted version for evaluation. Customers who continue to use a product are asked to make a voluntary registration payment, and in return may gain access to tech support and other benefits. Shareware registration rates are notoriously low, but many advertising-supported Web sites now distribute literally millions of shareware downloads as a way to attract traffic--so it remains a reasonably popular ESD model, with 37 of respondents using some variation on shareware as their primary trial method.

* Other trial approaches: Seventeen respondents let users download a "non-functional simulation" of the product. Ten provide a full-featured version for an up-front payment, supported by a moneyback guarantee. Eight respondents let users download a non-current release, often with a built-in upgrade offer. And three rely on remote, Web-based demos.

CONVERSION TACTICS: HOW TO CLOSE THE SALE

Putting a trialware copy in the hands of sales prospects is only the beginning of the sales process A sales process is a systematic approach for performing product or service sales. The reasons for having a sales process include seller and buyer risk management, achieving standardized customer interaction in sales and scalable revenue generation. . (Some of our respondents believe otherwise, including one who insists, "If the user likes it, he will buy it.") In fact, ESD is now widely regarded as an especially productive lead generation technique. ESD marketers use a variety of approaches to convert these leads to sales:

[CHART OMITTED]

* Upgrade offers: The most popular sales conversion technique is to incorporate an upgrade offer directly into the trial version. This approach, which 86 respondents say they currently use, doesn't require the developer to collect registration information during the download process. Like any traditional upgrade offer, however, the conversion rate depends on how compelling the additional features or services are to the user. If users feel the trial version is adequate, they probably won't spend money on the upgrade.

* Direct response methods: A large number of developers--79 survey respondents--now require users to provide basic registration information in return for "free" downloadable software. This contact information is sometimes used to generate direct mail (11 respondents), but usually the follow-up follow-up,
n the process of monitoring the progress of a patient after a period of active treatment.


follow-up

subsequent.


follow-up plan
 is a more immediate telesales call or other personal contact (68 respondents).

* E-mail campaigns: Trial users are often unwilling to supply much personal information, but most seem willing to provide at least an e-mail address See Internet address.

e-mail address - electronic mail address
. Forty-eight of our respondents use this e-mail address to make follow-on offers for upgrades, premiums, and special price deals.

* Voluntary payment: A substantial number of respondents--another 48 developers--say their only conversion method is to ask for voluntary payments by users. (Most of these respondents are traditional shareware developers.)

* Unlocking calls: Occasionally, ESD marketers require users to call for a special unlocking code to decrypt To convert secretly coded data (encrypted data) back into its original form. Contrast with encrypt. See plaintext and cryptography.  a trialware version, which may provide a chance to qualify the user as a sales prospect.

WEB STORES: WHERE ARE THE SALES?

Most online stores sell a mix of downloadable and physical product (CD-ROMs and full retail boxes). Although purists may not count physical product sales as ESD transactions, the reality is that both formats are an important source of revenue for Internet-based virtual stores.

Moreover, there are now two major business models for such stores: Some are direct response sites that publishers have built for their own titles, while others are true resellers that carry products from many different publishers.

In many ways, Web stores are the crucial link between ESD developers and publishers. Like real-world stores and catalogs, they have to attract customers and provide a selling environment for products, and then provide an infrastructure for processing orders, collecting payments, and delivering products. A successful Web store has to do all of these things "These Things" is an EP by She Wants Revenge, released in 2005 by Perfect Kiss, a subsidiary of Geffen Records. Music Video
The music video stars Shirley Manson, lead singer of the band Garbage. Track Listing
1. "These Things [Radio Edit]" - 3:17
2.
 reasonably well, and the glitches are conspicuous con·spic·u·ous  
adj.
1. Easy to notice; obvious.

2. Attracting attention, as by being unusual or remarkable; noticeable. See Synonyms at noticeable.
.

It's also not obvious how to measure the success of a Web store. What are reasonable benchmarks for traffic, sales, responsiveness, profitability, and the like? One fairly basic approach is to compare sales for downloadable and physical versions, and to see how the sales contribution of online resellers compares to that of publisher-owned Web stores. This may not provide a real measure of performance, but it does suggest where to expect the greatest sales contribution.

To develop these ratios, we asked our respondents to break out their unit sales unit sales

Sales measured in terms of physical units rather than dollars. Unit sales data are often used by financial analysts when evaluating the health of a company.
 (not trialware downloads) for the past three-month period from their own Web stores and from online resellers, and further to identify the number of downloadable copies and physical copies from each.

When we look at median numbers of units, it turns out that the typical publisher's Web store sells 200 downloadable copies every three months, compared to 120 sales of physical product. The specific sales numbers vary, of course, depending on company size, product category, and the sophistication so·phis·ti·cate  
v. so·phis·ti·cat·ed, so·phis·ti·cat·ing, so·phis·ti·cates

v.tr.
1. To cause to become less natural, especially to make less naive and more worldly.

2.
 of the Web store itself. But the ratio is the important number: It suggests that developers of Web stores should focus on delivery of downloadable versions, while not neglecting the contribution of physical formats.

We see almost exactly the same ratios among the online resellers: Downloadable versions typically contribute 100 sales every three months, compared to 50 units of physical product. Moreover, reseller An organization that sells hardware and software to the general public. Resellers purchase products from software publishers and hardware manufacturers.  sites are beginning to contribute a significant share of total sales volume--a dramatic change from our survey data just a year ago.

THE PIRACY ISSUE: COPY-PROTECTION ALTERNATIVES

The Internet has a well-deserved reputation as a haven for software pirates software pirate - software theft , and "unprotected" software seems especially vulnerable to copying and re-distribution. A group of ESD technology vendors have addressed this issue by creating tools for encrypting and locking downloadable products. With the help of these "digital wrappers In data mining and treatment learning, wrappers were used by Ron Kohavi and George John. Their idea was to wrap their treatments learners in a preprocessor that would search to make subsets from the current set of attributes. ," developers should be able to minimize the risk of piracy in online channels.

At least that's the theory. When we look at how publishers actually implement piracy protection, however, it appears that most companies rely on the same methods that prevail in other channels--in essence, trust and serial numbers:

* Voluntary compliance: By far the largest number of respondents, 250 companies, say they use "no protection" on their downloadable versions and rely on "voluntary compliance by customers."

* Serial numbers: A large number of respondents, 59 companies, say they "track serial numbers of downloaded version" as a way to identify pirates This is a list of known pirates, buccaneers, corsairs, privateers, and others involved in piracy. This list includes both captains and prominent crew members.

See also: pirates, wokou, buccaneers, corsairs, and privateers Ancient World
.

* "Digital wrappers": Fifty-six respondents say they rely on encryption The reversible transformation of data from the original (the plaintext) to a difficult-to-interpret format (the ciphertext) as a mechanism for protecting its confidentiality, integrity and sometimes its authenticity. Encryption uses an encryption algorithm and one or more encryption keys.  and unlocking technology to protect their ESD titles. However, the leading technology vendors in this area are clearly not familiar brand names: Few respondents could supply the name of the wrapper A data structure or software that contains ("wraps around") other data or software, so that the contained elements can exist in the newer system. The term is often used with component software, where a wrapper is placed around a legacy routine to make it behave like an object.  company they used, and several mentioned compression tools (like PKZIP) that don't actually provide copy-protection.

THE LONG-TERM PAYOFF

What are the compelling benefits of ESD? We thought it might be useful to see how developers and publishers view this question, which in turn has an obvious impact on implementation and investment decisions. So we gave our respondents a checklist of ways that ESD might "change their business and product strategy."

A remarkably large number, 150 respondents, picked "more direct interaction with customers" as a major strategic benefit for ESD--well ahead of such benefits as "easier to compete with market leaders" competition (109 respondents) and "more revenue from add-ons, data, services, etc." (78 responses). In a market that relies more than ever on installed-base customers, the Internet has tremendous potential to improve communication--and it's reassuring re·as·sure  
tr.v. re·as·sured, re·as·sur·ing, re·as·sures
1. To restore confidence to.

2. To assure again.

3. To reinsure.
 to see that so many publishers already see this potential.

Our respondents also pointed to a good many other benefits that we hadn't included in our checklist. Various types of cost savings--from COGS These are all the Cogs found in Disney's Toontown Online. Names that are moved forward are leaders of the HQ of that specific Cog type. Bossbots
  • Flunky, Level 1-5
  • Pencil Pusher, Level 2-6
  • Yesman, Level 3-7
  • Micromanager, Level 4-8
  • Downsizer, Level 5-9
, marketing, and support--were mentioned especially often, along with faster release cycles and access to international markets.

THE END OF THE RAINBOW end of the rainbow

the unreachable end of the earth. [Western Folklore: Misc.]

See : Remoteness
 

When will electronic distribution become a major factor in software marketing? For many developers, the future is already here: 15% of our sample base say their primary sales channel is the Web (see page 2). Similarly, 17% report that ESD already generates more than a third of their revenues. Moreover, some of these ESD pioneers are substantial companies--not just garage-shop entrepreneurs.

Still, the majority of software companies haven't yet seen a cascade of dollars from their ESD investments. For these companies (and for newcomers who are still exploring electronic channels), the issue of timing is critical. It's pointless to build a sales channel before most customers have accepted ESD; it's even riskier to miss the first wave.

To help answer this question, we asked our survey respondents when they expected ESD to produce at least 33% of their company's revenues. The answer suggests that hockey-stick growth for ESD isn't far off. For the sample as a whole, the median prediction is 1999. Smaller companies tend to pick an earlier date, while larger firms have more modest expectations. (The median for companies with under $1 million in sales is 1998; for those over $10 million, the median is the end of the year 2000.)

We asked exactly the same question in last year's ESD survey, so it's possible to compare the two sets of predictions. One conspicuous difference is that expectations for ESD seem to have slipped by a year (these are projections from software companies, after all): In 1996, the median year for reaching 33% of sales was 1998. We suspect the schedule slippage Slippage

The difference between estimated transaction costs and the amount actually paid.

Notes:
Slippage is usually attributed to a change in the spread.
See also: Spread, Transaction Costs



Slippage
 is simply further evidence of the industry's experience with electronic channels: Radical change is still on the horizon, but getting there will take a little longer than most developers expected.

THE DEMOGRAPHICS OF ELECTRONIC DISTRIBUTION

The 1997 Softletter ESD Survey is based on data supplied by 332 software developers and publishers, who primarily serve personal computer market segments. (As a point of comparison, last year's ESD survey attracted 310 respondents, with roughly similar demographics.) This sample is characteristic of the overall makeup makeup

In the performing arts, material used by actors for cosmetic purposes and to help create the characters they play. Not needed in Greek and Roman theatre because of the use of masks, makeup was used in the religious plays of medieval Europe, in which the angels' faces
 of the software industry:

COMPANY SIZE: Although most of the industry's largest PC software publishers supplied survey data, more than three-fourths of our respondents report annual sales of $10 million or less:
Under $1 million (138 respondents)    45%
$1-$5 million (71)                    23%
$5-$10 million (28)                   9%
$10+ million (69)                     23%




PRICE CATEGORY: Increasingly, pricing levels have become an important indicator of market segmentation Market Segmentation

A marketing term referring to the aggregating of prospective buyers into groups (segments) that have common needs and will respond similarly to a marketing action.
. Our questionnaire asked for the list price of each company's "most popular title," and the answers suggest that ESD companies currently sell products across a wide range of price points, especially in low-end consumer segments:
Under $50 (109 respondents)    36%
$51-$150 (65)                  21%
$151-$600 (66)                 21%
$600+ (67)                     22%




MARKET SEGMENT: We asked respondents to identify the market segment that "contributes the largest percentage of your sales":
Consumer/home office (115 respondents)    36%
Small & mid-sized business (81)           25%
Large corporations/Fortune 1000 (76)      24%
Industry-specific/vertical market (47)    15%




SALES CHANNEL: Since ESD is itself a distribution channel, a company's traditional approach to channels is bound to have an impact on how it implements electronic sales. We asked respondents to identify their "primary sales channel," and we also calculated the median list price for products in each segment. It's significant that 15% of our respondents already use ESD as their primary sales channel; it's also an interesting sign that 14% rely on shareware distribution:
Direct sales force/telesales (102 respondents)    31%    $495
Reseller/VAR/third-party catalog (96)             29%    $99
Electronic/Web site (50)                          15%    $59
Shareware (45)                                    14%    $30
Direct mail/direct response advertising (34)      10%    $199




Note: Not all respondents provided data for all survey questions. Percentages may not add up to 100% due to rounding.
COPYRIGHT 1997 Soft-letter
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1997, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:Industry Trend or Event; software
Publication:Soft-Letter
Date:Oct 24, 1997
Words:2720
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