Electronic Arts Announces Acquisition of PlayNation; Online Entertainment Developer Adds to EA's Internet Content.REDWOOD CITY Redwood City, city (1990 pop. 66,072), seat of San Mateo co., W Calif., on San Francisco Bay; inc. 1868. Manufactures include commmunications, electrical, electronic, and medical equipment. , Calif.--(BUSINESS WIRE)--Sept. 8, 1999--Electronic Arts (Nasdaq:ERTS ERTS Electronic Arts, Inc. (stock symbol) ERTS Earth Resources Technology Satellite (US NASA) ERTS Embedded Real Time Systems ERTS Enhanced Remote Transit Shed ), the world's largest interactive entertainment software company, today announced the acquisition of PlayNation, a developer of online entertainment, headquartered in Carlsbad, Calif. Under the agreement, PlayNation becomes a wholly owned subsidiary Wholly Owned Subsidiary A subsidiary whose parent company owns 100% of its common stock. Notes: In other words, the parent company owns the company outright and there are no minority owners. of Electronic Arts. Financial terms of the agreement were not disclosed. The acquisition is part of Electronic Arts' strategy to create new online entertainment experiences and extend its brands and franchise properties to the Internet. PlayNation specializes in the design and development of online entertainment delivered directly to consumers over the Internet. Most recently, PlayNation designed the EA SPORTS(TM) Tiger Woods "PlayNation is a cutting-edge online entertainment studio with experienced industry management and a highly talented team of developers, programmers and artists," said John Riccitiello John Riccitiello is the CEO of Electronic Arts[1]. He received his B.S. degree from the Haas School of Business at the University of California, Berkeley. [2] , president and chief operating officer Chief Operating Officer (COO) The officer of a firm responsible for day-to-day management, usually the president or an executive vice-president. of Electronic Arts. "PlayNation will play an important role in Electronic Arts' strategy to continue to be a leading player in the online entertainment market." "We are delighted to become part of the Electronic Arts family," said Tom Casey, president and chief executive officer of PlayNation. "We are confident that our development strengths will greatly contribute to EA's continuing worldwide leadership in the online entertainment market." PlayNation was founded in 1997 by Tom Casey and Phil Sorger, veterans in the consumer software and electronic games Electronic Games was the first video game magazine published in the United States and ran from 1981 to 1985. Co-founded by Arnie Katz, Joyce Worley and Bill Kunkel, it is unrelated to the subsequent Electronic Gaming Monthly. industries. The nine-person company, which plans to aggressively seek new talent over the next 12-18 months, has developed a strong foundation of network game technology that can be leveraged to create compelling online experiences in such diverse categories as sports, action and simulation. In addition to the EA SPORTS Tiger Woods 99 Internet Viewer, PlayNation developed other online products such as SportsCorps, an online trading Online Trading Making trades via the Internet. Notes: The use of online trading increased dramatically in the mid to late 1990's with the advent of high-speed computers and Internet connections. Stocks, bonds, options, futures, and currencies can all be traded online. card system that brings together the fun of collectible card trading with the competition of multiplayer games for the sports enthusiast. Collectors buy packs of trading cards online, build dream teams with their favorite players and challenge other collectors from around the world in a game of baseball, football, basketball or hockey. PlayNation leveraged the same core technology to develop BattleCorps, a system that is similar to SportsCorps but targets users who have an interest in futuristic, gadget-intensive combat. Instead of collecting sports trading cards, BattleCorp users collect and trade vehicles and weapons. The company also developed the Classic Arcade Network (C.A.N.), an entertainment system centered on a library of classic arcade games that delivers downloadable online games, information and commerce into consumer's homes via the Internet. Electronic Arts pioneered the massively multiplayer online game “MMO” redirects here. For other uses, see MMO (disambiguation). Massively multiplayer online game (also called MMOG or simply MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously. market with its groundbreaking Ultima(TM) Online. Originally released in 1997, Ultima Online is the world's best-selling Internet-only game and has an international subscriber base of more than 130,000. Other EA(TM)online properties include simcity.com, home of the huge online community associated with the game SimCity 3000(TM), with more than 130,000 North American North American named after North America. North American blastomycosis see North American blastomycosis. North American cattle tick see boophilusannulatus. visitors each month, and EASPORTS.com(TM), currently under development as the ultimate online sports interactive entertainment destination. Electronic Arts, headquartered in Redwood City, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.2 billion for fiscal 1999. The company develops, publishes and distributes software worldwide for personal computers and video game systems. Electronic Arts markets its products under seven brand names: Electronic Arts, EA SPORTS(TM), Maxis(TM), ORIGIN(TM), Bullfrog bullfrog, common name of the largest North American frog, Rana catesbeiana. Native to the E United States, this species has been successfully introduced in the West and in other parts of the world. The body length is 4 to 8 in. (TM) Productions, Westwood Studios(TM) and Jane's(R) Combat Simulations. More information about EA's products and full text of press releases can be found on the Internet at http://www.ea.com. Note to Editors: Electronic Arts, EA, ORIGIN, Bullfrog, Maxis, EA SPORTS, EASPORTS.com, SimCity 3000, and Westwood Studios are trademarks or registered trademarks of Electronic Arts. Jane's is a registered trademark of Jane's Information Group Ltd. The name of Tiger Woods is the exclusive property of Tiger Woods and/or ETW ETW Event Tracing for Windows (Microsoft) ETW European Test Workshop (conference) ETW European Telework Week ETW European Transonic Wind Tunnel ETW Experimental Theatre Wing Corp. and may not be used, in whole or in part, without their written consents. All other trademarks are the property of their respective owners. |
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