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EURO BYTES.


New Media Culture in Europe edited by Frank Boyd, Cathy Brickwood, Andreas Broeckmann, Lisa Haskel, Eric Kluitenberg and Marleen Stikker

Amsterdam: Uitgeverij De Balie De Balie is a well-known and internationally respected theatre and a center for politics, culture and media. With a café-restaurant at Kleine-Gartmanplantsoen 10, at Leidseplein in Amsterdam, The Netherlands.

De Balie was founded in 1982.
 and The Virtual Platform, 1999 (distributed by Idea Books) 144 pp./$27.00 (sb)

New Media Culture in Europe presents detailed case studies and makes a convincing argument for locating the artist at the center of economic development in the digital age. It brings together diverse strands of cultural, political, economic and digital theories and practices through the documentation of groups and projects located across Europe. In the book's introduction, the authors state that "[g]rowing cultural activity testifies to the eagerness of artists, designers, musicians, performers and other cultural workers to engage and get their hands dirty in the emerging domain of digital and networked media.... Cultural workers of all sorts are influenced by--and in turn have an influence on--the process of technological transformation. This process redefines not only the 'materials' and 'tools' they work with, but also profoundly affects the economic and social structure of the societies they are part of."

New Media Culture in Europe focuses on the innovative work being done on the "fringes" of European culture and politics rather than from within mainstream research sites in academia and the computer industry. It points to new artist-initiated ways of thinking and working within the digital world that are now being heeded by enlightened government leaders in Europe. For instance, Maarten Asscher, Director for the Arts at The Netherlands Ministry of Education, Culture and Science The Ministry of Education, Culture and Science (Ministerie van Onderwijs, Cultuur en Wetenschappen; OCW) is the Dutch ministry of education: the position is occupied with the Dutch education policy, science policy, culture policy and the public broadcasters. , has encouraged the development of The Virtual Platform (an artist-based research and development group) with the conviction that it is important for the government to establish a non-traditional counterpart for the future development of innovation policy at national and local levels. He sees these groups as the "conscience" of the new media industry.

New Media Culture in Europe is divided into five sections. The first section, "The Culture of the Network Society," is an edited version of a lecture given by social scientist Manuel Castells Manuel Castells (full Spanish name: Manuel Castells Oliván[1]; born 1942 in Hellín, Albacete, Spain) is a sociologist, particularly associated with research into the information society and communications. , one of the gurus of the Information Age and author of a three-volume work called The Information Age: Economy, Society and Culture (1996-98) in which he explains how the "Network Society" emphasizes the artist's vital role as communicator and translator of meaning in an increasingly meaningless electronic maze of signs and symbols. As art and technology become more connected, the role of artmaking as a form of research that explores new, humane uses for technology becomes central to the discussion of government and private support for the arts in the twenty-first century.

In the second section, "Art Innovation Research," Michael Century, an independent media consultant based in Montreal, introduces the themes and issues surrounding a wide range of innovative European activities and initiatives that link the creative process in art, technology development and scientific research. He draws on the history of ground-breaking groups and artist centers in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. , Canada and Europe in the 1960s and '70s such as Experiments in Art and Technology Experiments in Art and Technology (E.A.T.) was a non-profit organization established to promote collaborations between artists and engineers. It was officially launched in 1967 by the engineers Billy Klüver and Fred Waldhauer and artists Robert Rauschenberg and Robert Whitman who  founded by Robert Rauschenberg
"Rauschenberg" redirects here. For other uses, see Rauschenberg (disambiguation)


Robert Milton Ernest Rauschenberg (b. October 22 1925 in Port Arthur, Texas) is an American artist who came to prominence in the 1950s transition from Abstract
 and Billy Kluver in New York City New York City: see New York, city.
New York City

City (pop., 2000: 8,008,278), southeastern New York, at the mouth of the Hudson River. The largest city in the U.S.
, Gyorgy Kepes's Center for Advanced Visual Studies The Center for Advanced Visual Studies at MIT was founded in 1967 by artist and teacher Gyorgy Kepes. Kepes, who taught at the new Bauhaus in Chicago, originally founded the Center as a way to encourage artistic collaboration on a large civic scale.  at the Massachusetts Institute of Technology Massachusetts Institute of Technology, at Cambridge; coeducational; chartered 1861, opened 1865 in Boston, moved 1916. It has long been recognized as an outstanding technological institute and its Sloan School of Management has notable programs in business,  in Cambridge and Pierre Boulez's I.R.C.A.M. (Institut de Recherche re·cher·ché  
adj.
1. Uncommon; rare.

2. Exquisite; choice.

3. Overrefined; forced.

4. Pretentious; overblown.
 et Coordination en Acoustique et Musique) in Paris.

Articles describing specific places, projects and practices follow, led by John Thackara's "The Edge Effect" which declares that "Europe's edge-based media culture can be interesting to business--as a source of wayward thinking, strange work practices and all-round interesting stuff." This section focuses on discovering the essence of how cultural R&D mixed with technology can affect everything from the economic growth of a region to the creative mutations of graphic design, communication technologies and performance art.

In section three, "Participation and the Public Domain," the big issues surrounding public space in cyberspace as well as access to technology by artists and the public sector are tackled. In "Frequently Asked Questions about the Public Domain" by Eric Kluitenberg, public domain is defined not in the American legal sense, but as "the future public space in a digital media environment. A space which is neither dominated by commercial interests (market-driven) nor monopolised by the State." Kluitenberg focuses on the crucial need for claiming and defining the public space in cyberspace as this era of global information and privately-owned communication systems unfolds. Using a question and answer format, he responds to such queries as "Why is the right to communication necessary?" and "Who is going to pay for the public domain?"

Marleen Stikker, co-founder of the Digital City community computer network in Amsterdam and of the Society for Old and New Media of which she is now director, writes about the "European cultural backbone." Over the last few years, a series of meetings and events that she briefly summarizes have resulted in numerous key policy documents on the emerging new media culture. These efforts have culminated in, among other things, the publication that is reviewed here. The Virtual Platform, a group of 10 Dutch tactical media Tactical media can be defined as the appropriation of mass media in order to oppose and criticize a target which often occupies a certain position of power. This modern form of activism can be recognized by its use of current technology and its ‘hit-and-run tactics’  centers that includes The Society for Old and New Media, is advocating for the construction of a system in Europe that will "not only consist of technical infrastructure, but which will also be a social and cultural infrastructure. ... A technical infrastructure for cultural activity needs to be implemented along the same lines as the well-established frame-works of the scientific and academic networks. This requires public access to bandwidth and tools, and server capacity."

In section four, "Learning and Education," articles like "Art and Design Education in the Era of Techno Culture," "Internet in the Classroom" and "The Impact of Computing and Emergent Digital Media on Higher Education higher education

Study beyond the level of secondary education. Institutions of higher education include not only colleges and universities but also professional schools in such fields as law, theology, medicine, business, music, and art.
 in the Visual Arts visual arts nplartes fpl plásticas

visual arts nplarts mpl plastiques

visual arts npl
 and Designing in the Netherlands" address questions, issues and discussions about arts education and technology. In "Art and Design Education in the Era of Techno Culture," David Garcia David Garcia (b. ? - died August 28, 2007) was a broadcast journalist for ABC News. Gracia had the distinction of becoming one of the first Hispanic news correspondents for a major American television network in the early 1970s.  states that European educators are being pushed to teach only technical competence technical competence,
n the ability of the practitioner, during the treatment phase of dental care and with respect to those procedures combining psychomotor and cognitive skills, consistently to provide services at a professionally acceptable level.
 and ignore the tools of reflective thinking, fundamental research and development of critical discourse needed to help art students cope with long-term changes in the field. Garcia also compares European "digital artisans" to their medieval counterparts who anonymously built massive cathedrals that were the dominant locus of power. This comparison can also apply to U.S. Web designers and digital producers who are now erecting the corporate Web sites and portals of cyberspace.

The final section, "Practice to Policy," describes and documents the culmination of much of the recent scholarship done in Europe on the new media culture. Andreas Broeckmann, in his introductory article, "Policies for the New Media Culture in Europe," recognizes that "an exemplary media cultural practice is already in place which can serve as a model and guideline for the development of policy decisions in this field. Educational issues, public/private partnerships, networked organisational models, new aesthetic languages and forms of artistic production-these are only some of the fields where experiences have been accumulated over the past decades that can now play a vital role in the development of the Information Society." Broeckmann calls for the creation of spaces of "freedom" or "play" that enable culture to perform its unique role of creative educator that supports the evolution of societies. He sees the need for decentralized de·cen·tral·ize  
v. de·cen·tral·ized, de·cen·tral·iz·ing, de·cen·tral·iz·es

v.tr.
1. To distribute the administrative functions or powers of (a central authority) among several local authorities.
 networks of small cultural organizations that have the freedom to self-org anize and enter into an ongoing dialogue about future media policy with government leaders.

His article chronicles the development of discussions organized by the Council of Europe Council of Europe, international organization founded in 1949 to promote greater unity within Europe and to safeguard its political and cultural heritage by promoting human rights and democracy. The council is headquartered in Strasbourg, France.  that began in Prague in 1996 and led to a series of cultural policy documents. Those documents are all reprinted in the article, along with introductory commentary. Other articles delineate additional resources such as a listing of European Commission European Commission, branch of the governing body of the European Union (EU) invested with executive and some legislative powers. Located in Brussels, Belgium, it was founded in 1967 when the three treaty organizations comprising what was then the European Community  programs relating to relating to relate prepconcernant

relating to relate prepbezüglich +gen, mit Bezug auf +acc 
 new technologies and culture, and a who's who Who’s Who

biographical dictionary of notable living people. [Am. Hist.: Hart, 922]

See : Fame
 of digital culture in Europe.

The graphic layout of New Media Culture in Europe with its heavy-handed use of all-cap sans serif Short horizontal lines added to the tops and bottoms of traditional typefaces, such as Times Roman. Contrast with sans-serif.

 text, hard-to-follow narrative flow and lack of any illustrations to break up the dense design might be an initial barrier to some readers. The back of the book contains a CD-ROM CD-ROM: see compact disc.
CD-ROM
 in full compact disc read-only memory

Type of computer storage medium that is read optically (e.g., by a laser).
, The Hybrid Media Lounge, developed by The Society for Old and New Media, that, while also over-designed, is an informative database of European network culture (www.medialounge.net). Web links to European media culture from The Virtual Platform groups who collaborated on the book's contents and CD-ROM development are also provided.

New Media Culture in Europe exemplifies how effective use of networked media can bring together diverse ideas and actions by arts workers from across the globe to shape culturally-focused economic policy. Its case studies and other documentations of applications of new media for learning and communicating demonstrate how converging technologies are breaking down the barriers between the arts and sciences, commercial and not-for-profit and producer and consumer. It is a timely blueprint to help develop increased economic support that may in turn encourage faster adaptation of digital media on the part of the arts community.

ROBIN OPPENHEIMER is currently Project Director of Open Studio at the Seattle Art Museum The Seattle Art Museum (commonly known as "SAM") is an art museum located in downtown Seattle, Washington USA. Admission is free on the first Thursday of each month.  and is a 20-year veteran of the international media arts community.
COPYRIGHT 2000 Visual Studies Workshop
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2000, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:Review
Author:OPPENHEIMER, ROBIN
Publication:Afterimage
Article Type:Book Review
Date:Jan 1, 2000
Words:1522
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