Dynamic decisions in a laboratory setting.I. Introduction Many economic models involve a trade-off between current and future rewards. For example, in neoclassical ne·o·clas·si·cism also Ne·o·clas·si·cism n. A revival of classical aesthetics and forms, especially: a. A revival in literature in the late 17th and 18th centuries, characterized by a regard for the classical ideals of reason, form, one-sector growth models there is a trade-off between immediate consumption and investment for future consumption. In sequential job search models of labor economics, workers must decide between continuing their job search at a cost or accepting the best wage offered so far. In oligopoly oligopoly: see monopoly. oligopoly Market situation in which producers are so few that the actions of each of them have an impact on price and on competitors. Each producer must consider the effect of a price change on the others. models of tacit collusion Tacit collusion occurs when cartels are illegal or overt collusion is absent. Put another way, two firms agree to play a certain strategy without explicitly saying so. This is also known as price leadership, as firms may stay within the law but still tacitly collude by monitoring , firms decide whether or not to defect from collusive col·lu·sive adj. Acting in secret to achieve a fraudulent, illegal, or deceitful goal. col·lu sive·ly adv. behavior, and the
defection leads to short-term benefit but future punishment. These
models are all dynamic in the sense that an action at one stage
influences the available actions or rewards at a future stage.
Many such examples fall into the class of dynamic programming problems and for large classes of such problems, techniques for finding optima op·ti·ma n. A plural of optimum. are well understood. Less well understood, however, are the decisions which individuals actually make in such dynamic settings. This is an empirical issue which lends itself to the methodology of laboratory investigation. There have already been a number of experiments in which subjects face a sequence of related decisions. Examples include the asset market studies of Camerer and Weigelt [3] and Smith, Suchanek, and Williams [13]. The predictions of dynamic game theory have been tested extensively, for example, in the contexts of the centipede game For the video game, see . In game theory, the centipede game, first introduced by Rosenthal (1981), is an extensive form game in which two players take turns choosing either to take a slightly larger share of a slowly increasing pot, or to pass the pot to the other player. by McKelvey and Palfrey pal·frey n. pl. pal·freys Archaic A saddle horse, especially one for a woman to ride. [Middle English, from Old French palefrei, from Medieval Latin [9], of the repeated prisoner's dilemma prisoner's dilemma Imaginary situation employed in game theory. One version is as follows. Two prisoners are accused of a crime. If one confesses and the other does not, the one who confesses will be released immediately and the other will spend 20 years in prison. by Selten and Stoecker [11] and Andreoni and Miller [1] and of bargaining by Ochs and Roth [10]. Dynamic job search has been studied by Cox and Oaxaca [4] and two armed bandits have been studied by Banks, Olson, and Porter [2]. In the market and game theory studies the decisions made by subjects are complicated by the strategic aspects of the games; subjects' decisions must take into account the strategies they expect the other players to use. In asset markets, subjects seem to have difficulty making decisions and speculative bubbles Speculative Bubble A temporary market condition created through excessive buying, and an unfounded run-up in prices occurs. Notes: Speculative bubbles are generally a result of the "bandwagon effect. frequently result. As noted by McCabe, Rassenti, and Smith [8], "The robust tendency of laboratory stock markets to produce bubbles is attributable to the myopic my·o·pi·a n. 1. A visual defect in which distant objects appear blurred because their images are focused in front of the retina rather than on it; nearsightedness. Also called short sight. 2. trading behavior of subjects. In effect, subjects fail to act according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. the backward induction This article is about game theory. For dynamic programming, see Bellman equation#Solutions. In game theory, backward induction is an algorithm used to compute subgame perfect equilibria in sequential games. principle." The game-theoretic equilibrium refinement of subgame perfection Perfection Giotto’s O perfect circle drawn effortlessly by Giotto. [Ital. Hist.: Brewer Dictionary, 463] golden mean or section , which depends on backward induction, fails to describe the observed outcomes in the game experiments cited above. The experiments in job search, in which the wage offers are stochastic By guesswork; by chance; using or containing random values. stochastic - probabilistic , find that early termination of the search is observed (compared to a rational risk-neutral agent) though the data is consistent with the ability to solve complex optimization problems In computer science, an optimization problem is the problem of finding the best solution from all feasible solutions. More formally, an optimization problem is a quadruple , if
the presence of risk-aversion is postulated pos·tu·late tr.v. pos·tu·lat·ed, pos·tu·lat·ing, pos·tu·lates 1. To make claim for; demand. 2. To assume or assert the truth, reality, or necessity of, especially as a basis of an argument. 3. . In the two-armed bandit bandit: see brigandage. study, in which exogenous Exogenous Describes facts outside the control of the firm. Converse of endogenous. uncertainty is present, consistent deviations from the "maximizing" strategy, described by the authors as experimentation and hedging, are observed. In this paper we report data from an experimental study in which subjects are given a monetary incentive to solve a simple, non-stochastic, non-strategic, multi-stage, dynamic decision problem. The structure of the problem is motivated mo·ti·vate tr.v. mo·ti·vat·ed, mo·ti·vat·ing, mo·ti·vates To provide with an incentive; move to action; impel. mo by the consumption vs. investment tradeoff of the one-sector growth problem. We structure the problem in very simple terms; subjects are asked to make ten decisions at discrete time Discrete time is non-continuous time. Sampling at non-continuous times results in discrete-time samples. For example, a newspaper may report the price of crude oil once every 24 hours. intervals. There is no strategic uncertainty, no risk, no exogenous uncertainty, and no complex computation Computation is a general term for any type of information processing that can be represented mathematically. This includes phenomena ranging from simple calculations to human thinking. . These complicating com·pli·cate tr. & intr.v. com·pli·cat·ed, com·pli·cat·ing, com·pli·cates 1. To make or become complex or perplexing. 2. To twist or become twisted together. adj. 1. features are removed from the decision problem. Decisions do not have to take into account beliefs about other players, there is no incentive for risk averse Risk Averse Describes an investor who, when faced with two investments with a similar expected return (but different risks), will prefer the one with the lower risk. Notes: A risk averse person dislikes risk. subjects to smooth out their payoffs, and no probability calculations need to be made. The optimum can be found using a simple rule. Under investigation is the empirical validity of a basic assumption of a variety of models such as those mentioned in the first paragraph. If subjects can successfully find the optimum for our decision problem, we need to consider the complicating elements as the source of the difficulty subjects have in the experiments cited above. If they cannot find the optimum, then one source of the difficulty may be purely in the sequential structure of the decision problems. The remainder of the paper is divided into sections as follows. In section II we discuss the structure of the decision problem and describe the experimental design. In section III we analyze the data. In section IV we give our concluding thoughts. II. The Experiment In this section we describe the dynamic decision problem presented to the subjects.(1) For purposes of exposition we will describe the problem in the traditional terms of consumption and capital stock.(2) Subjects were faced with a discrete integer-valued approximation approximation /ap·prox·i·ma·tion/ (ah-prok?si-ma´shun) 1. the act or process of bringing into proximity or apposition. 2. a numerical value of limited accuracy. to the following dynamic decision problem: [Mathematical Expression A group of characters or symbols representing a quantity or an operation. See arithmetic expression. Omitted] (1) subject to: [C.sub.t + 1] + [K.sub.t + 1] = f([K.sub.t]) + 0.5[K.sub.t] (2) [K.sub.t + 1], [C.sub.t + 1] [greater than or equal to] 0 (3) and [Mathematical Expression Omitted] (4) with t = 1, ..., 10 and [K.sub.1] given. [U.sub.t] is utility in each "round" t derived from consumption [C.sub.t], [K.sub.t] is the capital stock at time t, Q([K.sub.11]) is the utility from the remaining capital stock after time 10, f([K.sub.t]) is the production function and the existing capital stock depreciates by 50% each round. Consuming too much at any time drives the future capital stock down too much, and hence decreases future production and consumption. Investing too much at any time decreases utility from current consumption by too much. The optimal decision consists of a constant level of investment each round (except for the last round in some treatments). The optimal level of investment is independent of the utility function but does depend on the initial endowment A transfer, generally as a gift, of money or property to an institution for a particular purpose. The bestowal of money as a permanent fund, the income of which is to be used for the benefit of a charity, college, or other institution. . The experiments, which were computerized computerized adapted for analysis, storage and retrieval on a computer. computerized axial tomography see computed tomography. , took place at the CREED creed [Lat. credo=I believe], summary of basic doctrines of faith. The following are historically important Christian creeds. 1 The Nicene Creed, beginning, "I believe in one God the Father Almighty, maker of heaven and earth, and of all things laboratory of the University of Amsterdam. The 48 participants were undergraduates at the university. Participants were not allowed to communicate with each other during the experiment. Each participant played 4 periods, numbered 0-3, each consisting of 10 rounds, for a total of 40 decisions. Each subject faced the same decision problem for all four periods. A participant's possibilities for investment in a given round depended on decisions he/she made in earlier rounds of the same period. The data from period 0 were discarded dis·card v. dis·card·ed, dis·card·ing, dis·cards v.tr. 1. To throw away; reject. 2. a. To throw out (a playing card) from one's hand. b. as they were for practice only and did not affect participants' final earnings. Participants took between 60 and 90 minutes to complete the experiment. Final earnings of subjects varied from 20 to 40 Dfl. (12-20 $U.S.). 8 Dfl. is a good hourly net wage for a college student in Amsterdam. Participants were given a table of production possibilities, Table XI in the appendix, that was a discrete approximation off ([K.sub.t]) + 0.5[K.sub.t]. The table lists, for any integer integer: see number; number theory level of the capital stock in round t, all feasible combinations of consumption in round t and capital stock in round t + 1. Each participant was also given an initial endowment of capital stock (either 4 or 7) and a table (see tables XII and XIV in the appendix) of total utility associated with consumption in round t and corresponding marginal utilities marginal utility In economics, the additional satisfaction or benefit (utility) that a consumer derives from buying an additional unit of a commodity or service. The law of diminishing utility implies that utility or benefit is inversely related to the number of units , M[U.sub.t], in terms of "tokens," an experimental currency. The production function and the utility from consumption remained the same each round. Each subject's marginal utility was a discrete approximation of either [Mathematical Expression Omitted], (5) or [Mathematical Expression Omitted]. (6) Participants received "tokens" based on their consumption level. For example, if in a particular round, a subject with marginal utility [Mathematical Expression Omitted] consumed two units of C, the subject received 400/4 = 100 tokens for the first unit and 400/5 = 80 tokens for the second unit, or a total of 180 tokens for the round. These tokens were converted to Dutch guilders at the end of the experiment at a conversion rate known in advance to the subjects. Participants were asked at each round t to give their desired level of consumption and capital stock for round t + 1 and then to verify their choices. They then observed their amount consumed, their remaining capital stock, and their payoff from consumption before the program moved on to the next round. Subjects never observed the terms consumption (C) and capital stock (K), but saw the neutral terms X and A instead. Subjects did not observe any of the decisions made by any other subjects. [TABULAR tab·u·lar adj. 1. Having a plane surface; flat. 2. Organized as a table or list. 3. Calculated by means of a table. tabular resembling a table. DATA FOR TABLE I OMITTED] Subjects consumed all of the capital stock in their inventory after round 10 of each period. The marginal utility of consumption of the capital stock corresponding to the two utility functions was 90 - 5[K.sub.11] and 400/[K.sub.11] for M[U.sup.1] and M[U.sup.2] respectively (see Tables XIII and XV in the appendix). Thus, in round 10, equating e·quate v. e·quat·ed, e·quat·ing, e·quates v.tr. 1. To make equal or equivalent. 2. To reduce to a standard or an average; equalize. 3. marginal utilities of investment and consumption implied choosing a level of capital stock 3 units greater than round 10 consumption. Table I contains the optimal decisions in the four treatment cells of the experiment. The total sample was divided into 4 groups, each corresponding to one treatment, with 12 subjects in each group. Throughout the remainder of the paper initial endowments of 4 and 7 are labelled as Low and High respectively. The marginal utilities in equations (5) and (6) are labelled as Lin and Con respectively, due to the linearity or convexity Convexity A measure of the curvature in the relationship between bond prices and bond yields. Notes: Positive convexity corresponds to curvature that opens upward. Negative convexity corresponds to curvature that opens downward. of the marginal utility. Thus, treatment Lin/High, refers to the condition in which the linear utility function and the high endowment of 7 are in effect. In Table I, in the column labeled Optimum, the optimal solution to the dynamic optimization problem faced by the subjects is given. The optimum is independent of the utility function of the agent but does depend on the initial level of capital stock. If the initial endowment is 4 units of K, the optimal strategy is to maintain 4 units of K and consume 3 units of C in rounds 1-9 and then to maintain 5 units of K and consume 2 units of C in the last round (10). If the initial level of K is 7 units, the optimal strategy is to maintain 6 units of K and consume 3 units of C in each round. The optimal decision is straightforward, in that it always involves a constant level of capital stock and consumption in all rounds for endowment level 7, and in the first nine rounds for endowment level 4. It should be kept in mind, however, that while the decisions given in table I are optimal, different choices of K can yield close-to-optimal payments. For example, in Lin/High, a constant investment level of 8, consumption of 1 in round 1 and consumption of 3 in each of the remaining rounds, provides the subject with 99.7% of the total possible payment. Therefore, in our analysis of the data we emphasize the percentage of the maximum possible payment actually obtained by the subjects. The formal analysis in the next section concentrates on the effect of different utility functions, of different endowments, and of repetition REPETITION, construction of wills. A repetition takes place when the same testator, by the same testamentary instrument, gives to the same legatee legacies of equal amount and of the same kind; in such case the latter is considered a repetition of the former, and the legatee is entitled on the decisions of subjects. It can be seen that the optimal solution is independent of the utility function, but does depend on the initial endowment. The optimal solution does not depend on experience or repetition in solving the problem, but previous experiments lead us to believe that experience may be an important explanatory ex·plan·a·to·ry adj. Serving or intended to explain: an explanatory paragraph. ex·plan variable. [TABULAR DATA FOR TABLE II OMITTED] III. Results The three variables we analyse an·a·lyse v. Chiefly British Variant of analyze. analyse or US -lyze Verb [-lysing, -lysed] or -lyzing, are the two choice variables of the subjects, consumption and investment, as well as the efficiency of the outcome of their decisions. The term efficiency(3) denotes the percentage of the maximum possible money income obtainable that was actually obtained by the subject and is a way of measuring subjects' performance on a decision problem. In our analysis of efficiency we focus on: 1) whether subjects make money payoff maximizing (optimal) choices; 2) the amount of variation within treatments; 3) whether and how much outcomes differ by treatment; and 4) whether subjects improve their performance with experience. We begin the analysis by giving some simple statistics on the decisions made by subjects. The mean, median, and standard deviation In statistics, the average amount a number varies from the average number in a series of numbers. (statistics) standard deviation - (SD) A measure of the range of values in a set of numbers. of the decisions (for rounds 1 to 9), made by subjects and the resulting efficiencies attained are given in Table II.(4) The complete data for period 3, when subjects had the most experience, are given in Tables VII-X. Figure 1 shows the distribution of observed efficiency and illustrates the level of heterogeneity het·er·o·ge·ne·i·ty n. The quality or state of being heterogeneous. heterogeneity the state of being heterogeneous. of subject performance. The overall mean values of [K.sub.t+1] and [C.sub.t] show a small but consistent difference from the optimal levels. There is some tendency to overinvest and underconsume, especially in treatment [TABULAR DATA FOR TABLE III OMITTED] Con/Low, reducing efficiency below the optimal level of 1. There is substantial variation in the decisions made by different subjects within each treatment. None of the subjects used the optimal decision in all three periods, though 25 of the 48 subjects made over 94% of the total possible payment. Six subjects employed the optimal decision in at least one of the three periods. The effect of treatment and experience on efficiency are explored by estimation BY ESTIMATION, contracts. In sales of land it not unfrequently occurs that the property is said to contain a certain number of acres, by estimation, or so many acres, more or less. of the following GLS GLS - Guy Lewis Steele, Jr. error components model: ln ((1 - [eff.sub.ip])/[eff.sub.ip] + 0.01) = const + [a.sub.2] x P2 + [a.sub.3] x P3 + [b.sub.1] x U1 + [b.sub.2] x E7 + [b.sub.3] x UE + [[Alpha].sub.i] + [[Epsilon 1. (language) EPSILON - A macro language with high level features including strings and lists, developed by A.P. Ershov at Novosibirsk in 1967. EPSILON was used to implement ALGOL 68 on the M-220. ].sub.ip]. (7) P2 and P3 are dummy variables This article is not about "dummy variables" as that term is usually understood in mathematics. See free variables and bound variables. In regression analysis, a dummy variable which equal 1 in periods 2 and 3 respectively (and 0 otherwise). U1 is a dummy variable which equals 1 if utility function 1 is in effect, E7 is a dummy variable which equals 1 if an endowment of 7 is in effect, and UE is an interaction term for utility and endowment. [[Alpha].sub.i] is the random effect of subject i. [eff.sub.ip] is the efficiency attained by subject i in period p. [[Epsilon].sub.ip], is the error term, which is assumed to be normally distributed with mean 0 and variance [Mathematical Expression Omitted]. Since all subjects are drawn from the same population, we assume [[Alpha].sub.i] to be normally distributed with mean 0 and variance [Mathematical Expression Omitted]. The transformation of efficiency was used because of the non-normality of the distribution of efficiency. Table III gives the results of the error components model. The column labelled "Effect" gives the estimates of the effect of the variable on efficiency. The Lagrange Multiplier multiplier In economics, a numerical coefficient showing the effect of a change in one economic variable on another. One macroeconomic multiplier, the autonomous expenditures multiplier, relates the impact of a change in total national investment on the nation's total Test rejects the null hypothesis null hypothesis, n theoretical assumption that a given therapy will have results not statistically different from another treatment. null hypothesis, n that individual error components do not exist; the Chi-squared statistic statistic, n a value or number that describes a series of quantitative observations or measures; a value calculated from a sample. statistic a numerical value calculated from a number of observations in order to summarize them. with 1 degree of freedom is 75.6108 with a P-value of less than 0.0001, strong evidence of heterogeneity among subjects. The constant coefficient coefficient /co·ef·fi·cient/ (ko?ah-fish´int) 1. an expression of the change or effect produced by variation in certain factors, or of the ratio between two different quantities. 2. , which equals the estimated efficiency attained by group 1 in period 1, is significantly less than 1 (the maximum possible). None of the treatments show a significant effect, indicating that the different decision problems were of roughly equal difficulty. The coefficients of the dummy variables P2 and P3 are both significant at the p [less than] 0.01 level, and the effect of P3 is slightly greater than that of P2; indicating that efficiency is increasing with experience but at a decreasing rate. Our results on efficiency can be summarized as follows. Subjects exhibit heterogeneous Not the same. Contrast with homogeneous. heterogeneous - Composed of unrelated parts, different in kind. Often used in the context of distributed systems that may be running different operating systems or network protocols (a heterogeneous network). behavior. [TABULAR DATA FOR TABLE IV OMITTED] [TABULAR DATA FOR TABLE V OMITTED] They are generally able to get higher payoffs as they gain experience with the decision process. The observed levels of efficiency are less than the optimum. The performance of subjects does not vary significantly across treatments. We now turn to the actual choices made by subjects. Since the efficiencies are less than 1, it may be the case that consumption behavior differs across treatments. To test whether the choices differ by treatment, we construct the following MANOVA MANOVA Multivariate Analysis of the Variance model: [Mathematical Expression Omitted]. (8) Each observation of [C.sub.ip] is a 10 by 1 vector indicating the observed level of consumption in each round t(t = 1, ..., 10) by subject i in period p. [Mathematical Expression Omitted] is a 10 by 1 vector denoting the optimal level of consumption by subject i in each round of period p. The analysis treats the data from each period as one observation on ten dependent variables, one for each round. The results of the estimation estimation In mathematics, use of a function or formula to derive a solution or make a prediction. Unlike approximation, it has precise connotations. In statistics, for example, it connotes the careful selection and testing of a function called an estimator. are given in Tables IV and V. The last column in table IV gives the results of the decision on whether to accept or reject the null hypothesis (at the 5% level) that the independent variable has no effect on the vector of dependent variables. The F-ratios in Table IV indicate that the utility function and the period dummy variables have no significant [TABULAR DATA FOR TABLE VI OMITTED] effect on the deviation DEVIATION, insurance, contracts. A voluntary departure, without necessity, or any reasonable cause, from the regular and usual course of the voyage insured. 2. from the optimum, but that the level of the initial endowment does have an effect. Table V gives the results of F-tests from the MANOVA which isolate isolate /iso·late/ (i´sah-lat) 1. to separate from others. 2. a group of individuals prevented by geographic, genetic, ecologic, social, or artificial barriers from interbreeding with others of their kind. the effect of each of the individual rounds on the level of deviation from optimal consumption. Of the ten rounds in a period, the level of initial endowment has a significant effect on the deviation from optimal consumption only in rounds 9 and 10. The pattern of observed consumption and investment relative to the optimum over rounds is given in Table VI for each of the four treatments. Several observations can be made from the table. The consumption of C is generally below the optimal level for rounds 1-8. In rounds 9 and 10 the pattern of consumption differs depending on the initial endowment, as mentioned previously. In Lin/Low and Con/Low, there is a sharp increase in consumption in round 10 relative to the optimum? For Lin/High and Con/High, there is a sharp decrease in consumption in round 10. The deviations of investment from the optimum vary across treatments more than those of consumption. In Lin/High and Con/Low, the treatments in which earnings were the lowest, subjects accumulate Accumulate Broker/analyst recommendation that could mean slightly different things depending on the broker/analyst. In general, it means to increase the number of shares of a particular security over the near term, but not to liquidate other parts of the portfolio to buy a security too much K early in the period and then deplete de·plete v. 1. To use up something, such as a nutrient. 2. To empty something out, as the body of electrolytes. it late in the period. In Lin/Low and Con/High the investment level is closer to the optimum, suggesting an interaction between utility function and initial endowment. In all four treatments the level of capital stock was greater in round 5 than in round 10, revealing a tendency to reduce capital stock at the end of the period in all treatments. Though subjects may not choose the optimal consumption/investment path it is possible that they tend to choose the optimal path beginning in round t + 1, conditional on their choice in round t. If this is the case, the extent of deviations from the unconditional HEIR, UNCONDITIONAL. A term used in the civil law, adopted by the Civil Code of Louisiana. Unconditional heirs are those who inherit without any reservation, or without making an inventory, whether their acceptance be express or tacit. Civ. Code of Lo. art. 878. UNCONDITIONAL. optimum may provide a misleading picture of the ability of subjects to successfully solve the decision problem. Figure 2 displays the percentage of choices that were conditionally optimal, as well as the percentage of the time that choices reflected overconsumption or underconsumption Un`der`con`sump´tion n. 1. (Polit. Econ.) Consumption of less than is produced; consumption of less than the usual amount. , in each round of period 3. At least 40% of the subjects' choices differed from the conditional optima in every round. Deviations are more likely to be in the direction of lower than of higher consumption for the first seven rounds. The incidence of optimal choices decreases toward the end of the period, despite the fact that the required backward induction becomes shorter. The decision problem is simplest in round 10. No backward induction need take place; there is only one decision, after which the period ends. As can be deduced from Tables VII-X. of [TABULAR DATA FOR TABLE VII OMITTED] the 48 participants who participated in the study, only 14 made the optimal decision in round 10 of period 3 given their inventory of capital at the end of round 9. Most subjects do not equate e·quate v. e·quat·ed, e·quat·ing, e·quates v.tr. 1. To make equal or equivalent. 2. To reduce to a standard or an average; equalize. 3. marginal utilities of consumption and investment. In none of the four treatments did more than 4 subjects make the optimal choice given their level of capital stock in round 10. Roughly one-half of those subjects who did not optimize optimize - optimisation chose too much consumption, the other half too little consumption. In addition, 5 subjects actually consumed 0 units in round 10, even though a positive consumption level was optimal.(6) The next paragraphs summarize sum·ma·rize intr. & tr.v. sum·ma·rized, sum·ma·riz·ing, sum·ma·riz·es To make a summary or make a summary of. sum the individual level data within each treatment. Lin/Low. The data for period 3 are given in Table VII. In this treatment there was a tendency to make choices close to the optimum. Subjects 3, 4, and 7 made the optimal decision and subjects [TABULAR DATA FOR TABLE VIII OMITTED] [TABULAR DATA FOR TABLE IX OMITTED] 1 and 37 held a constant level of capital stock of 4, with a payoff very slightly below the optimum. Three of the subjects ran down their capital stock completely and two subjects, 27 and 41, built up a very high level of K. Lin/High. The data are in Table VIII. Although there was a larger variation in choices in Lin/High than in Lin/Low, there was less variance in the earnings of subjects with the higher endowment. The higher endowment appears to prevent subjects from completely running down their capital stock before round 10, which is very costly. However, no subject made the optimal decision in Lin/High. Unlike Lin/Low, in which five of the subjects maintained a constant level of capital stock, only one subject in Lin/High chose the same level of capital or consumption for at least nine rounds. There seemed to be little recognition that the problem was identical in each round. Con/Low. The data from Con/Low are much different from the data from Lin/Low, though the optima are the same. A higher level of capital stock was held under Con/Low. Three subjects, numbers 8, 23, and 24, held a roughly constant level of capital stock until the end of the period [TABULAR DATA FOR TABLE X OMITTED] and increased it sharply in rounds 9 or 10. Subjects 2, 25, 31, 39 and 47 built up very high levels of capital stock. All but one of the subjects had at least as much K at the end of the period as at the beginning. The high level of capital stock in Con/Low may indicate that subjects focus largely on the total values of capital and consumption, rather on the marginal values Marginal value is a term widely used in economics, to refer to the change in economic value associated with a unit change in output, consumption or some other economic choice variable. , since in Con/Low, the first units of K held in round 11 have a very high value. Con/High. The data, given in Table X below, indicate a strong contrast between Lin/High and Con/High. Under Con/High subjects had a tendency to maintain constant levels of consumption and investment and no subject depleted de·plete tr.v. de·plet·ed, de·plet·ing, de·pletes To decrease the fullness of; use up or empty out. [Latin d her capital stock completely. Subject 36 used the optimal decision rule and 5 of the 12 subjects maintained a constant capital stock for at least 8 rounds. IV. Conclusion We find that subjects' decisions differ from the optimal decision for the four particular decision problems we studied. The removal of all strategic uncertainty, risk, exogenous uncertainty, and complex computations is not sufficient to ensure that subjects choose an optimal decision. The problem we studied had a solution which was obvious if backward reasoning Backward reasoning (or goal-oriented inference) is an inference method used in artificial intelligence. Given an implication "if A then B", it reasons "backwards" from the goal of establishing B to the sub-goal of establishing A. was used to determine the answer: equate marginal utilities of consumption and investment in round 10, and then use a constant level of investment to reach it. However, it seems that many subjects analyse each round separately and myopically, changing their choices from round to round. It appears that dynamic decision problems are difficult to solve. Even after repetition of the same simple problem, it continued to pose a challenge for many of the subjects.(7) About half of the subjects seem to have developed a reasonably successful strategy by period 3, in that they achieve at least 94% of the maximum possible earnings in period 3. This proportion is quite stable across the four different treatments; 6/12 in Lin/Low, 5/12 in Lin/High and 7/12 in Con/Low and Con/High. The four decision problems seemed comparable in terms of the level of difficulty. The earnings of subjects were not affected by the treatment variables, the utility function or the endowment treatment in effect. The level of consumption was also not different across treatments, although we detected differences in behavior in the last two rounds of the period depending on the initial endowment. The levels of capital stock chosen were affected by the treatment. The differences in the level of investment between treatments appear to reflect an interaction between the utility function and the initial endowment. In each of the treatments, however, subjects tended to reduce their capital stock toward the end of the period, whereas the optimum specifies a constant level of capital. Over time subjects' earnings increased. As has been widely observed in other experimental studies, the feedback received in early periods improves the ability of subjects to make decisions in later periods. It might be argued that the monetary amounts we offer are too small to induce in·duce v. 1. To bring about or stimulate the occurrence of something, such as labor. 2. To initiate or increase the production of an enzyme or other protein at the level of genetic transcription. 3. the optimizing behavior that would occur under stronger incentives. This argument fails to explain the fact that in one of our treatments, Lin/Low, a substantial fraction of the subjects made the optimal choices in period 3 while subjects did not optimize in Con/Low, in which the problem was exactly the same except for a monotonic monotonic - In domain theory, a function f : D -> C is monotonic (or monotone) if for all x,y in D, x <= y => f(x) <= f(y). ("<=" is written in LaTeX as \sqsubseteq). transformation of the utility function. Appendix: Instructions and Tables The following pages contain the instructions which subjects read at the beginning of the experimental sessions and the tables which they had available to them. Table XI is the Production Schedule, Tables XII and XIII display the token values for [C.sub.t] and [K.sub.11] for utility function LIN, and Tables XIV and XV indicate the token values for [C.sub.t] and [K.sub.11] under utility function CON. Instructions This experiment is part of a study of decision making. Various research foundations have provided funds for this research. The instructions are simple and, if you follow the instructions carefully you can generally expect to make a substantial amount of money, which will be paid to you IN CASH at the end of the experiment. One important rule of this experiment is that once we begin, no one is allowed to talk or communicate in any way to anyone else. Anyone that does talk or communicate to someone else will lose their right to payment. I. What determines how much you will be paid? A. The amount of your payment depends partly on your decisions and partly on chance. B. The payoffs in the experiment are not necessarily fair, and we cannot guarantee that you will earn any specified amount. C. However, if you are careful you can generally expect to make a substantial amount of money. D. During the experiment payoffs will be given in "tokens" or "game points". The tokens will be exchanged for guilders at the end of the experiment. Each ......... tokens are worth 1 guilder. II. How does the experiment work? A. The experiment consists of a series of games (or periods). B. Each period will consist of rounds. In each round you will make decisions about how much of two goods, A and X, to produce. C. At the start of each period you will be given ......... units of good A. D. You will then be asked to make A and X by choosing quantities from the Production Schedule given to you. E. You will then be awarded a fixed number of tokens based on how much X that you choose. You can see how many tokens you get for each unit of X on the sheet entitled en·ti·tle tr.v. en·ti·tled, en·ti·tling, en·ti·tles 1. To give a name or title to. 2. To furnish with a right or claim to something: "Token Value for X." You can receive tokens in every round. In each round the tokens that you receive are added to your total. F. You will then be asked to make new A and X from the A you created in the last round. You will be awarded new tokens based on your new X. The new tokens will be added to your previous total. G. Notice that if you make too much X and too little A in the early rounds, you may not have enough A remaining to make as much X as you would like in the later rounds. H. There will be ......... periods played for money, each of which will consist of ......... rounds. I. There will be ......... practice periods; after which there will be ......... periods played for money. The practice period will also consist of ......... rounds. J. After the last period you will be paid in guilders at the rate of ......... tokens to 1 Dfl. Before we begin some practice games the INPUT SCREEN will be explained. The INPUT SCREEN allows you to input your choice. It also * Shows you the current period. * Shows you the choices of A and X you have made. * Allows you to see outcomes of all past games. It is divided into 2 parts: The HISTORY Window: * Shows the outcome of the last game and all past games by pressing the PageUp and PageDown keys. The INPUT Window: To input your choice move the cursor (1) The symbol used to point to some element on screen. On Windows, Mac and other graphics-based screens, it is also called a "pointer," and it changes shape as it is moved with the mouse into different areas of the application. to the Input A or Input X position by using the left and right arrow keys Arrow keys are buttons on a computer keyboard that move the cursor in a specified direction. They are typically located at the bottom of the keyboard to the side of the numeric keypad, usually arranged in an inverted-T layout but also found in diamond shapes. . Then type in your choice and press [Enter]. After you enter your choices for both A and X you can complete your choice by pressing the [F10] key; you will be asked to confirm it by pressing the Y (for YES that is the right choice) or by pressing the N (for NO that is not the right choice). Pressing the N key will allow you to change your choice. The Page Up and Page Down keys will allow you to see the outcomes of the past periods. You have three sheets in front of you: the Production Schedule and 2 Redemption Value Redemption Value refers to the value that is placed on a party's head after they wrong you in some way. It is seen as the payment you are willing to make to get justice. sheets. The Production Schedule: This sheet indicates the amount of X and A which you can make from a given amount of A. This sheet is to be used in all of the periods and rounds. The first column indicates the amount of A you currently have. Columns 1-8 show the possible combinations of X and A which you can make. For example, if you have 3 units of A, you can make either: 4 units of X and 1 unit of A, or 3 units of X and 2 units of A, or 2 units of X and 3 units of A, or 1 unit of X and 4 units of A, or 0 units of X and 5 units of A. The Redemption Value Sheets One sheet is for X and the other sheet is for A. [TABULAR DATA FOR TABLE XI OMITTED] Table XII. Redemption Value Sheet for X: Linear Marginal Utility Unit X Unit Value X Total Value (1) 70 70 (2) 65 135 (3) 60 195 (4) 55 250 (5) 50 300 (6) 45 345 (7) 40 385 (8) 35 420 (9) 30 450 (10) 25 475 (11) 20 495 (12) 15 510 (13) 10 520 (14) 5 525 Table XIII. Redemption Value Sheet for A: Linear Marginal Utility Unit A Unit Value A Total Value (1) 85 85 (2) 80 165 (3) 75 240 (4) 70 310 (5) 65 375 (6) 60 435 (7) 55 490 (8) 50 540 (9) 45 585 (10) 40 625 (11) 35 660 (12) 30 690 (13) 25 715 (14) 20 735 The sheet for X is to be used in every round and the sheet for A is to be used only in the last round of each period. The first column contains the number of units that you made in the round. The last column, entitled Total Value, contains the TOTAL number of tokens you receive from those units. The second column, entitled Unit Value, contains the additional number of tokens that you receive from the last unit you made. For example, in row 5, the number in the Unit Value column gives the additional number of tokens you receive from making 5 units instead of making 4 units. The redemption value sheet for A contains the number of tokens you will receive for the number of units of A you have in the last round. It is used just like the redemption value sheet for X. Table XIV. Redemption Value Sheet for X: Convex Marginal Utility Unit X Unit Value X Total Value (1) 100 100 (2) 80 180 (3) 67 247 (4) 57 304 (5) 50 354 (6) 44 398 (7) 40 438 (8) 36 474 (9) 33 507 (10) 31 538 (11) 29 567 (12) 26 593 (13) 25 618 (14) 24 642 Table XV. Redemption Value Sheet for A: Convex Marginal Utility Unit A Unit Value A Total Value (1) 400 400 (2) 200 600 (3) 133 733 (4) 100 833 (5) 80 913 (6) 67 980 (7) 57 1037 (8) 50 1087 (9) 44 1131 (10) 40 1171 (11) 36 1207 (12) 33 1240 (13) 31 1271 (14) 29 1300 1. For more detail on the design of the experiment see Van Marrewijk, Noussair, and Olson. [7]. 2. In the experiment itself, the unbiased variable names A and X were used. Unbiasedness refers to the property that the variable names themselves do not suggest any particular behavior to subjects. For a discussion of the concept of unbiasedness see Davis and Holt holt n. Archaic A wood or grove; a copse. [Middle English, from Old English.] holt Noun the lair of an otter [from [5]. 3. This is a widely used measure in experimental research [5]. 4. The data reported here for [K.sub.t+1] are from rounds t = 1, ..., 9. The 10th round choice must be considered separately from the first 9 rounds because under the endowment of 4, round 10 has a different optimal level of consumption and investment than the other rounds. The efficiency data are reported with each period as the unit of observation. 5. However, since the optimal level of consumption is 3 in round 9 and 2 in round 10, the increase in consumption relative to the optimum in Lin/Low is actually a decrease in an absolute sense. 6. Subject 26 chose [C.sub.10] = 0 and [K.sub.11] = 4, which was one of two optimal decisions given that [K.sub.10] = 2. For two subjects [K.sub.10] equalled 0, so they had only one feasible choice of consumption and investment in round 10, which was 0 for both variables. In the numbers reported in this paragraph, they are not considered to have made an optimal decision in round 10, and are not counted among the 5 subjects who consumed 0 in round 10 when a positive consumption level was optimal given their capital stock at the beginning of round 10. 7. Recent work by Fehr and Zyck [6] on addiction addiction: see drug addiction and drug abuse. also indicates that dynamic decision problems are very challenging for subjects. In their experiment, subjects face a decision problem in which they have an incentive to maximize the utility of consumption of an "addictive ad·dic·tive adj. 1. Causing or tending to cause addiction. 2. Characterized by or susceptible to addiction. addictive ( " commodity over 30 rounds. They have a fixed income each period but can save and borrow against income in future rounds in perfect capital markets. Consuming more at any point in time lowers future consumption by reducing future income but it also lowers the marginal utility of consumption in future rounds, in the same way as the building up of a tolerance to an addictive substance. The optimal level of consumption is increasing in each round. Theirs is a somewhat more complicated problem than ours because ours involves a constant optimal level of consumption (except in the last round of some treatments) and ours consists of only 10 rounds. Fehr and Zych find that over-consumption relative to the optimum occurs consistently. Relative to the conditional optimum, overconsumption occurs until the final two rounds of the 30 round decision problem. The fact that we did not observe a strong tendency toward excess consumption may be due to the fact that their optimal consumption is increasing from round to round whereas ours is constant. References 1. Andreoni, James and John Miller, "Rational Cooperation in the Finitely fi·nite adj. 1. a. Having bounds; limited: a finite list of choices; our finite fossil fuel reserves. b. Existing, persisting, or enduring for a limited time only; impermanent. Repeated Prisoner's Dilemma: Experimental Evidence," Economic Journal, May 1993, 570-85. 2. Banks, Jeffrey, Mark Olson Mark Olson may refer to:
3. Camerer, Colin and Keith Weigelt. "Convergence in Experimental Double Auctions for Stochastically-lived Assets," in The Double Auction Market: Institutions, Theories, and Evidence, edited by Daniel Friedman Daniel Friedman may refer to:
4. Cox, James and Ronald Oaxaca Ronald L. Oaxaca is the McClelland Professor of Economics at the University of Arizona, Tucson. His areas of research include labor economics, applied econometrics and applied microeconomics. , "Direct Tests of the Reservation Wage Reservation Wage is a concept in Labor economics which suggests that each worker has a specific wage rate whereby they are induced to perform paid market work. Wages offered below a worker's reservation wage would keep said worker from participating in the labor force. Property." The Economic Journal, November 1992, 1423-32. 5. Davis, Douglas and Charles Holt. Experimental Economics. Princeton, Princeton University Princeton University, at Princeton, N.J.; coeducational; chartered 1746, opened 1747, rechartered 1748, called the College of New Jersey until 1896. Schools and Research Facilities Press, 1993. 6. Fehr, Ernst and Peter Zych. "The Power of Temptation: Irrationally ir·ra·tion·al adj. 1. a. Not endowed with reason. b. Affected by loss of usual or normal mental clarity; incoherent, as from shock. c. Myopic Excess Consumption in an Addiction Experiment." Mimeo, University of Zurich History The University of Zurich was founded in 1833 with existing colleges of theology (founded by Huldrych Zwingli in 1525), law and medicine merged together with a new faculty of Philosophy. , 1995. 7. van Marrewijk, Charles, Charles Noussair, and Mark Olson. "Experiments in Economic Dynamics." Mimeo, Erasmus University Erasmus University Rotterdam is a university in the Netherlands, located in Rotterdam. The university is named after Desiderius Erasmus Roterodamus, a 15th century humanist and theologian. Rotterdam, 1993. 8. McCabe, Kevin, Steven Rassenti and Vernon Smith. "Lakatos and Experimental Economics." Mimeo, Economic Science Laboratory, University of Arizona (body, education) University of Arizona - The University was founded in 1885 as a Land Grant institution with a three-fold mission of teaching, research and public service. , 1989. 9. McKelvey, Richard, and Thomas Palfrey, "An Experimental Study of the Centipede Game." Econometrica, July 1992, 803-36. 10. Ochs, Jack, and Alvin Roth Alvin L. "Al" Roth (November 6 1914 - April 18 2007) was an American contract bridge player who won 29 national championships with 11 different partners.[] He wrote several books on the game, and invented various bidding conventions that have become commonplace, , "An Experimental Study of Sequential Bargaining." American Economic Review, June 1989, 355-84. 11. Selten, Reinhard, and Rolf Stoecker, "End Behavior in Sequences of Finite finite - compact Prisoner's Dilemma Supergames: A Learning Theory Approach." Journal of Economic Behavior and Organization, March 1986, 47-70. 12. Smith, Vernon, "Theory, Experiment and Economics." Journal of Economic Perspectives, Winter 1989, 151-69. 13. -----, Gerry Suchanek, and Arlington Williams, "Bubbles, Crashes, and Endogenous endogenous /en·dog·e·nous/ (en-doj´e-nus) produced within or caused by factors within the organism. en·dog·e·nous adj. 1. Originating or produced within an organism, tissue, or cell. Expectations in Experimental Spot Asset Markets." Econometrica, September 1988, 1119-52. |
|
||||||||||||||||||

sive·ly adv.
is a quadruple
Printer friendly
Cite/link
Email
Feedback
Reader Opinion