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Dragon slayers for hire: young people in China will play your favorite computer game for you, hour after hour--for a fee. In fact, it's becoming a booming business.


Wealthy countries like the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  have exported an increasing amount of work in recent years to China, with its vast pool of cheap labor. Now, however, in the latest wrinkle on "outsourcing," young Chinese are being hired to do our playing for us.

From Seoul to San Francisco San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden  and beyond, affluent online garners who lack the time and patience to work their way up to the higher levels of popular computer games, like World of Warcraft “WoW” redirects here. For other uses, see Wow.

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 or Magic Land, are willing to pay people in China to play the early rounds for them.

GAMING FACTORIES

In Fuzhou, on the southeastern coast, in the basement of an old warehouse, a corps of young people were recently glued to their computer screens, pounding away at their keyboards hour after hour. They were working at a gaming factory. Every day, in 12-hour shifts, they fight battles and kill on-screen on·screen or on-screen  
adj. & adv.
1. As shown on a movie, television, or display screen.

2. Within public view; in public.
 monsters for hire. The factory not only sells its workers' time at the keyboard, but as the players move through the levels, they wrack wrack 1 also rack  
n.
1. Destruction or ruin.

2. A remnant or vestige of something destroyed.



[Middle English, from Old English wræc, punishment
 up virtual gold coins Gold coins

Coin minted in gold, such as the American Eagle or the Canadian Maple Leaf.
 and other make-believe rewards. These electronic spoils can be sold for real cash, making these games big business.

"For 12 hours a day, 7 days a week, my colleagues and I are killing monsters," says a 23-year-old garner who works in the Fuzhou factory. "I make about $250 a month, which is pretty good compared with the other jobs I've had."

There are now perhaps thousands of gaming factories in China, employing, by some estimates, 100,000 young Chinese full-time. The factories are tapping into the world of "massively multiplayer online games," which involve role-playing and often revolve around fantasy or warfare in medieval kingdoms or distant galaxies. More than 100 million people log on monthly to play these games, battling players around the world.

VIRTUAL ECONOMIES

The games allow players to trade currency to other players, who can then use it to buy better armor, magic spells, and other weapons to climb to higher levels or create more powerful characters. Internet sites such as eBay are filled with ads from companies and individuals auctioning for real money their virtual gold or their powerful characters, called avatars.

"What we're seeing here is the emergence of virtual currencies and virtual economies," says Peter Ludlow, a professor at the University of Michigan (body, education) University of Michigan - A large cosmopolitan university in the Midwest USA. Over 50000 students are enrolled at the University of Michigan's three campuses. The students come from 50 states and over 100 foreign countries. , Ann Arbor.

For the Chinese garners, though, it is not all fun. They have strict quotas and are supervised by bosses. In fact, the gaming factories resemble the thousands of textile mills and toy factories that have moved to China from other parts of the world to take advantage of China's low wages.

David Barboza covers China for The New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
 Times.
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No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Article Details
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Title Annotation:TECHNOLOGY
Author:Barboza, David
Publication:New York Times Upfront
Geographic Code:1USA
Date:Feb 20, 2006
Words:447
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