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DigiPen Hosts Annual Career Day for Its Students and Game, Animation Industries.

REDMOND, Wash., Feb. 2 /PRNewswire/ -- DigiPen Institute of Technology (DIT) is hosting an annual career day, providing an opportunity for the game, video, film and animation industry professionals to meet DigiPen students and recent graduates of its Video Game Programming and 3-D Computer Animation degree programs.

"The career day is an opportunity for local and out-of state companies to get together with our graduating class and to witness first-hand the incredible amount of knowledge and training these graduates have received over the last 2-4 years that they have been with us. Their work is excellent," states Claude Comair, founder and president of DigiPen.

The event will take place on Friday, February 6, 2004, from 10 a.m. to

4 p.m., at the DigiPen Campus, 5001-150th Avenue N.E., in Redmond, Washington. Professionals from the game, film, and animation industries, as well as upcoming and recent graduates from DIT will take part in the event. Various local and out-of state companies have arranged to make presentations to the graduates. Scheduled industry speakers include founders, creative and development group leaders, and personnel from their human resources department. In turn, the graduates will have the opportunity to present their portfolios to the prospective employers. There will also be private rooms available for job interviews. For those interested, several campus tours will also be held throughout the day.

"Over the years, our graduates have consistently proven that they are able to make a quick and smooth transition into the industry; and as a result, every year, DigiPen receives an increasing number of inquiries from companies about how and when they can meet the upcoming graduating class. Our graduates are exemplary, and we are proud to host an event to showcase their abilities, and to assist the industry in their ongoing search for great talent," states Comair.

The graduating class of May 2004 will consist of approximately 50 game programmers and 30 3-D computer animators. Previous graduates from the 15-year old school have been hired by companies such as Nintendo, Microsoft, Sony, Electronic Arts, Dreamworks Interactive, LucasArts, Valve, Monolith, Surreal, among many others.

Companies interested in participating in this job fair are asked to contact Mr. Gordon Dutrisac at 425-895-4431 or by email at

About DigiPen Institute of Technology

DigiPen Institute of Technology, founded in 1988, has the distinction of being the first school in the world to grant degrees in Video Game Programming. Students of DigiPen's Computer Animation and Video Game Programming programs receive an education that balances theory with practical experience in a team-based production environment. They gain the skills and knowledge to create animations and games, learn how to perform in teams, design complete projects, and produce on a schedule. Currently, DigiPen offers the following degree programs: Associate and Bachelor of Science in Real Time Interactive Simulation, Master's of Science in Computer Science, Bachelor of Science in Computer Engineering, Associate of Applied Arts in 3D Computer Animation and Bachelor of Fine Arts in Production Animation.

DigiPen also offers Summer Workshops in Game Programming, 3D Computer Animation, and Robotics across the country for middle school and high school students. Now in its ninth year, the DigiPen Summer Workshops give students hands-on experience in the various exciting career fields in digital entertainment and computer simulation.

In addition to the workshops, DigiPen also teaches the DigiPen Computer Science Program at various Washington State Skills Centers, offering Math, Art, and Computer Science courses for junior and senior high school students. More information can be found on DigiPen's website at

CONTACT: Mr. Gordon Dutrisac, Director of Student Services, +1-425-558-0299, ext. 4431, or, or Meighan Shoesmith, V.P. of Administration, +1-425-558-0299, ext. 4409, or, both of DigiPen Institute of Technology

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Publication:PR Newswire
Date:Feb 3, 2004
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