Demo design: think first about the audience.DEMO DESIGN: THINK FIRST ABOUT THE AUDIENCE Over the past five years, Tom McLaren has produced some of the industry's most compelling demonstration software. His roster of clients includes Borland (Borland Software Corporation, Austin, TX, www.borland.com) A software company founded as Borland International in 1983 by Philippe Kahn. The company is noted for its language and development products. It also popularized the desktop accessory for DOS PCs with its Sidekick program. , Symantec (Symantec Corporation, Cupertino, CA, www.symantec.com) A software company founded in 1982 by Dr. Gary Hendrix. It was acquired by Gordon Eubanks in 1984 and released its Q&A file manager the following year. In 1990, it merged with Peter Norton Computing, Inc. , Metier, Ashton-Tate, and Ingres; even Dan Bricklin Daniel S. Bricklin (born 16 July 1951) is the co-creator, with Bob Frankston, of the VisiCalc spreadsheet program. He also founded Software Garden, Inc., of which he is currently president, and Trellix Corporation, which is currently owned by Web.com. used to hand out McLaren demos to showcase his own Demo II An earlier demonstration, authoring and prototyping program for DOS from the Lifeboat Software division of Programmer's Paradise, Shrewsbury, NJ (www.pparadise.com). It was developed by Dan Bricklin, who designed the original VisiCalc spreadsheet. The Windows version is demo-It! program. Since we see a lot of bad demos (far too many, in fact), we decided to ask McLaren what it takes to do the job right. "The reason there are so many bad demos out there," McLaren explained, "is that people don't start by thinking about their auidence. They get caught up in the technology they're showing off and forget to explain the benefits of the product." By ignoring the audience, McLaren adds, developers naturally fall into a second trap: They try to use the same demo to reach too many different audiences. "Of course, that kind of demo turns everyone off." McLaren suggests that they are four distinct kinds of demos, each defined by what it tries to communicate to a pre-sale or post-sale audience: * The graphics loop. Used primarily for trade shows and self-running retail demonstrations, "graphics loop" demos are short (no more than ten minutes) and splashy splash·y adj. splash·i·er, splash·i·est 1. Making or likely to make splashes. 2. Covered with splashes of color. 3. Showy; ostentatious. See Synonyms at showy. . Animation and high-resolution art are critical elements; in fact, McLaren points out that graphics loop demos are generally written for delivery systems that are "more advanced than the equipment that most customers own." A two-minute graphics loop demo can cost as little as $4,000 to produce, he says, but it's not unusual for the budget to exceed $100,000 for a Comdex-style demo. * The software simulation. Unlike graphics loops, a simulation is a quieter and more interactive experience. "Two great things should happen," McLaren says: "You should feel confident that you can use the product, and should feel confident that the benefits it promises are true." A simulation demo can last anywhere from 30 to 60 minutes, but it shouldn't try to cram too many benefits into this time period. "It takes a long, long time to trim the list of benefits down to a manageable length," McLaren says. Typical cost of a good simulation demo: $10,000 and up. * The on-disk tutorial An instructional book or program that takes the user through a prescribed sequence of steps in order to learn a product. Contrast with documentation, which, although instructional, tends to group features and functions by category. See tutorials in this publication. . Tutorials are designed for post-sale customers, McLaren points out; they're extensions of the documentation, not a marketing tool. "Ideally, the on-disk tutorial increases user understanding, reduces technical support calls, and ultimately helps your product gain full acceptance." Good tutorials "should be an inch deep and a mile wide," McLaren says--that is, the demo should provide a quick walk-through of the product without overwhelming the user with too much detail. Typical cost: $15,000 to $30,000. * The CBT (Computer-Based Training) Using the computer for training and instruction. CBT programs are called "courseware" and provide interactive training sessions for all disciplines. course. The high end of the demo disk world is the computer-based training See CBT. (application) Computer-Based Training - (CBT) Training (of humans) done by interaction with a computer. The programs and data used in CBT are known as "courseware." (CBT) program which usually becomes part of a formal training course. CBT programs do more than provide an overview, McLaren explains. "The demo has to provide individualized instruction Individualized instruction is a method of instruction in which content, instructional materials, instructional media, and pace of learning are based upon the abilities and interests of each individual learner. and a way to measure performance." Great CBT programs are "a wonderful mix of entertainment and high bandwidth interactivity," he says. Greatness has a price, however: good CBT programs cost anywhere from $30,000 to $100,000 per course to develop. |
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