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Defining the Various Types of Home-Based Hardware Platform That Will Be Used to Access and Consume Digital Entertainment.


DUBLIN Dublin, city, Republic of Ireland
Dublin, Irish Baile Átha Cliath, county borough (1991 pop. 915,516), Leinster, capital of the Republic of Ireland, on Dublin Bay at the mouth of the Liffey River.
, Ireland Ireland, Irish Eire (âr`ə) [to it are related the poetic Erin and perhaps the Latin Hibernia], island, 32,598 sq mi (84,429 sq km), second largest of the British Isles.  -- Research and Markets (http://www.researchandmarkets.com/reports/c33841) has announced the addition of Optimising Home Software for Digital Entertainment to their offering.
Clear Problem + Global Market = Massive Opportunity

    --  Value Chain: Old & New
    --  Market Developments
    --  Two-year Review
    --  Consumer Behaviour
    --  Business Rationale
    --  Future Opportunities


This report assesses the opportunity for a completely new software platform that is optimised for accessing and consuming digital entertainment in the home. While the PC software platform has been developed for general-purpose computing computing - computer  applications, a new type of software will be needed to unlock the door to the digital living room.

We all know the basics: digital entertainment means movies, music and TV programming being delivered directly to the TV sets of hundreds of millions of consumers across the globe. More content and easier access should mean that consumers will spend more on entertainment than currently.

And because everyone's home entertainment set-up will need replacing, consumer electronics brands will enjoy a once-in-a-generation hardware change-out cycle. Again, consumers should spend more.

So what about the software needed to make this happen? What type of software is needed? Is this an open source opportunity? Or perhaps this is something to be exploited by a new Internet See Web 2.0 and Internet2.  company such as Google (Google, Mountain View, CA, www.google.com) The largest search engine on the Web, founded by Larry Page and Sergey Brin, two Stanford University students. In 1996, they developed their "BackRub" search engine, named after its unique page ranking method (explained below). ? How about a start-up Start-up

The earliest stage of a new business venture.
 -- perhaps tomorrow's Google? On the other hand, maybe all roads All Roads is a 2001 interactive fiction game by Jon Ingold that placed first at the 2001 Interactive Fiction Competition. It also won the XYZZY Awards for Best Game, Best Setting and Best Story and was nominated for Best Individual Puzzle and Best Writing.  lead to Microsoft?

The report begins by defining the different types of digital entertainment content and service and also the various types of home-based hardware platform that will be used to access and consume digital entertainment.

We then describe the main user requirements which are based on deep-seated trends arising from the user's current experience with digital entertainment on the Internet Internet

Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the
.

Next, we map out a top-level software architecture that would be best suited to enable an ecosystem consisting of content owners, service providers, third-party application developers, electronics companies and, of course, consumers themselves.

The software architecture described would allow consumer electronics brands to focus on developing their equipment independent of content providers, should they wish. Meanwhile, designers would have the freedom to develop a range of user interfaces as they see fit.

Enabled by the new architecture, consumers would be able to use their TV sets to visit 'TV sites' that would be optimised for displaying new types of content on a TV.

For more information visit http://www.researchandmarkets.com/reports/c33841
COPYRIGHT 2006 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Mar 2, 2006
Words:392
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