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Data structures and algorithms for game developers. (CD-ROM included).


9781584504955

Data structures and algorithms for game developers. (CD-ROM CD-ROM: see compact disc.
CD-ROM
 in full compact disc read-only memory

Type of computer storage medium that is read optically (e.g., by a laser).
 included)

Sherrod, Allen.

Charles River Charles River

River, eastern Massachusetts, U.S. The longest river wholly in the state, it flows into Boston Bay after a course of about 80 mi (130 km). Navigable for about 7 mi (11 km), its estuary separates the cities of Boston and Cambridge.
 Media

2007

560 pages

$54.99

Paperback

QA76.76

This book for beginner, student, and hobbyist game programmers illustrates how to create data structures and write algorithms that will promote the best performance. In addition to game and simulation-related data structures, it covers common data structures and algorithms for general computer programming. It focuses on C++, but the information can be applied to any object-oriented language object-oriented language - object-oriented programming . Each chapter covers the manual creation of a set of data structures and where applicable, the C++ Standard Template Library The Standard Template Library (STL) is a software library partially included in the C++ Standard Library. It provides containers, iterators, algorithms, and functors.  counterpart. Topics range from arrays, recursion In programming, the ability of a subroutine or program module to call itself. It is helpful for writing routines that solve problems by repeatedly processing the output of the same process. See recurse subdirectories. , and sorting, to trees, heaps, and graphs. The CD-ROM contains all the project files. Sherrod is the author of Ultimate Game Programming with DirectX and host of the website UltimateGameProgramming.com.

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Publication:SciTech Book News
Article Type:Book Review
Date:Sep 1, 2007
Words:144
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