DFC Intelligence Forecasts Video Game Industry to Rival Size of Global Music Business.SAN DIEGO San Diego (săn dēā`gō), city (1990 pop. 1,110,549), seat of San Diego co., S Calif., on San Diego Bay; inc. 1850. San Diego includes the unincorporated communities of La Jolla and Spring Valley. Coronado is across the bay. -- According to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. the latest forecasts from DFC DFC - A dataflow language. ["Data Flow Language DFC: Design and Implementation", S. Toshio et al, Systems and Computers in Japan, 20(6):1- 10 (Jun 1989)]. Intelligence, the worldwide interactive entertainment market is expected to grow from about $28.5 billion in 2005 to around $42 billion in 2010. The interactive entertainment market consists of console video games See video game console. , PC games, online games and dedicated portable systems. "The upcoming launch of the Microsoft Xbox 360 heralds a new generation of console systems that together should push the worldwide game industry toward the size of the global recorded music recorded music n → música grabada industry by 2008," said David Cole president of DFC Intelligence. However, DFC Intelligence also stresses that the growth for the interactive entertainment industry is about much more than video game console A specialized desktop computer used to play video games. The three most popular game consoles are Sony's PlayStation 3 (PS3), Nintendo's GameCube and Microsoft's Xbox. Game software is available on CDs or DVDs, although earlier game machines used cartridges containing read only memory systems. "There is a growing portable business, and, contrary to some reports, the top PC games are making more than ever with the growth of online games and digital distribution," says Cole. According to Cole, the key for success in the game business is recognizing the growing diversity among markets, platforms and business models. Furthermore, as console systems increasingly connect online, the game industry will become more like a network service business and less like a packaged goods industry. "The skill set of today's major players does not necessarily translate into success going forward and that could open up some opportunities for new market entrants," says Cole. DFC Intelligence (www.dfcint.com) is a market research firm focused on video games, PC games, online games and interactive entertainment. They offer free monthly research briefs to anyone signing up at http://www.dfcint.com/mailing_signup.html. DFC Intelligence reports include Worldwide Market Forecasts for the Video Game & Interactive Entertainment Industry, The Business of Computer and Video Games This article is about the British magazine covering computer and video games. For the American magazine, see Computer Games Magazine. Computer And Video Games (CVG , The Online Game Market, The Game Market in China, Overview of the Video Game and Interactive Entertainment Industry and Market Leaders in the Video Game and Interactive Entertainment Industry. |
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