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DFC Intelligence Forecasts Strong Growth For Video Game Industry.


Entertainment Editors/Business Editors

SAN DIEGO--(BUSINESS WIRE)--April 17, 2003

A new report from research firm DFC DFC - A dataflow language.

["Data Flow Language DFC: Design and Implementation", S. Toshio et al, Systems and Computers in Japan, 20(6):1- 10 (Jun 1989)].
 Intelligence forecasts that the worldwide market for video games See video game console. , computer games and interactive entertainment hardware and software should grow from $20.7 billion in 2002 to as much as $30 billion by 2007.

Furthermore, the report states that by 2007 consumers will by and large be playing on a new breed of game systems that have yet to be released.

"We think that the successors to the Sony PlayStation Sony Playstation - Playstation  2, the Microsoft (Microsoft Corporation, Redmond, WA, www.microsoft.com) The most successful and influential software company. Microsoft's software and Intel's hardware pioneered the PC and revolutionized the computer industry.  Xbox and the Nintendo GameCube The Nintendo GameCube (GCN) is Nintendo's fourth home video game console, belonging to the sixth generation era. The system itself is the most compact and least expensive, next to the Dreamcast, of the sixth generation era consoles.  are likely to be the fastest selling video game systems ever," said David Cole David Cole may refer to:
  • David Cole Elmendorf (born 1949), football player for the Los Angeles Rams
  • David Cole (producer) (1962-1995), music producer for C+C Music Factory
  • David D.
, president of DFC Intelligence.

Leading the market is Sony and its PlayStation brand. According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 Cole, "the PlayStation 2 could eventually have sales of over 100 million hardware units, thus the PlayStation 3 has to be a favorite to continue Sony's market leadership position."

However, the report claims that it is inevitable that Microsoft and Nintendo will take market share away from Sony. "The PlayStation 2 has been completely dominant, but we expect as much as 50% of PlayStation 2 owners to eventually buy an Xbox or GameCube," said Cole.

The report contains three separate scenarios for future growth. Under all scenarios, the PlayStation 2 and PlayStation 3 are the market share leaders, however Microsoft and Nintendo are significantly more competitive then they are in today's marketplace. "Nintendo is being very aggressive with hardware pricing, software bundling and is doing a better job with third-party relationships. This should really benefit them in the long-term Long-term

Three or more years. In the context of accounting, more than 1 year.


long-term

1. Of or relating to a gain or loss in the value of a security that has been held over a specific length of time. Compare short-term.
," said Cole.

Meanwhile, Microsoft is expected to be extremely competitive on all fronts and has now become a battle-tested veteran. Cole noted that the Xbox was the first system from Microsoft, and it got off to a late start, nevertheless, the Xbox still has been quite competitive. The solid market performance of the Xbox significantly increases the market outlook for future game systems from Microsoft. According to Cole, "we think Microsoft and the Xbox could be potentially strong in Europe, a region that has been somewhat neglected by video game hardware manufacturers."

The new report titled Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry is 500 pages and contains complete forecasts to 2007 for video game systems, portable game systems and computer games. Forecasts are broken down by individual platform for three major regions: Japan, Europe and the U.S. For more information go to www.dfcint.com.
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Copyright 2003, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:9JAPA
Date:Apr 17, 2003
Words:414
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