Printer Friendly
The Free Library
19,607,059 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

DFC Intelligence Forecasts China Online Games to Reach $1.7 Billion by 2010.


SAN DIEGO San Diego (săn dēā`gō), city (1990 pop. 1,110,549), seat of San Diego co., S Calif., on San Diego Bay; inc. 1850. San Diego includes the unincorporated communities of La Jolla and Spring Valley. Coronado is across the bay.  -- A new report from DFC DFC - A dataflow language.

["Data Flow Language DFC: Design and Implementation", S. Toshio et al, Systems and Computers in Japan, 20(6):1- 10 (Jun 1989)].
 Intelligence forecasts that the online game market in China will grow from $580 million in 2005 to $1.7 billion in 2010. This does not include any potential revenue from traditional video game console A specialized desktop computer used to play video games. The three most popular game consoles are Sony's PlayStation 3 (PS3), Nintendo's GameCube and Microsoft's Xbox. Game software is available on CDs or DVDs, although earlier game machines used cartridges containing read only memory  or handheld systems. According to Alexis Madrigal madrigal, name for two different forms of Italian music, one related to the poetic madrigal in the 14th cent., the other the most common form of secular vocal music in the 16th cent. , lead author of the report, "because of piracy concerns China has been forced to pioneer new business models for video games. The game market in China is all about online play and charging by usage. There is even a growing market for the items used in games like weapons and characters."

With the recent introduction of Vivendi Universal Games/Blizzard Entertainment's World of Warcraft “WoW” redirects here. For other uses, see Wow.

Editing of this page by unregistered or newly registered users is currently disabled due to vandalism.
, it has been shown that western content can have strong appeal in China. Nevertheless, the Chinese market remains extremely difficult for foreign companies. A company entering the Chinese market must compete with the increasingly sophisticated domestic Chinese game companies. On top of that, there is the rampant piracy problem, extensive government regulation and a market that is already overcrowded o·ver·crowd  
v. o·ver·crowd·ed, o·ver·crowd·ing, o·ver·crowds

v.tr.
To cause to be excessively crowded: a system of consolidation that only overcrowded the classrooms.
 with products. "Because the top games in China can generate as much as $100 million a year for several years, at first glance the market looks very attractive," says Madrigal. "However, it is clear that margins are headed down as the business matures."

The new report, The Game Market in China, is over 350 pages and contains forecasts for China online games through 2010, complete business model analysis, extensive company profiles, a discussion of popular and emerging game genres, a look at government regulations, piracy and the telecommunications infrastructure and case studies of product launches. More information is available at http://www.dfcint.com/game_report/China_GameMKT.html.

DFC Intelligence is a market research firm focused on video games, PC games, online games and interactive entertainment. They offer free monthly research briefs to anyone signing up at http://www.dfcint.com/mailing_signup.html. Other DFC Intelligence reports include Worldwide Market Forecasts for the Video Game & Interactive Entertainment Industry, The Business of Computer and Video Games This article is about the British magazine covering computer and video games. For the American magazine, see Computer Games Magazine.

Computer And Video Games (CVG
, The Online Game Market, and Market Leaders in the Video Game and Interactive Entertainment Industry.
COPYRIGHT 2005 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2005, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Publication:Business Wire
Date:Sep 14, 2005
Words:353
Previous Article:Panorama Software Announces OEM Agreement with Retalix.
Next Article:Aperto Networks Raises $17 Million in First Tranche of Mezzanine Round; Funds to Be Used for Market Expansion and Further WiMAX Product Development.



Related Articles
New Study Claims Video Game Systems Will be a Key Driver of Broadband Services.
DFC Intelligence Announces New Study Forecasts Strong Sales for Video Game Industry.
According to New DFC Intelligence Report Online Game Market is Growing But Making Money is Difficult.
DFC Intelligence Releases New Market Forecasts For Video Game Industry.
CYOP Announces New Licensee; eWoss to Offer CrediPlay Skill Games on Its Network.
DFC Intelligence Releases New Market Forecasts for the Video Game Industry.
DFC Intelligence Forecasts Video Game Industry to Rival Size of Global Music Business.
China EMS 'snapshot' released.
DFC Intelligence Forecasts Online Game Market to Reach $13 Billion by 2011.
DFC Intelligence Forecasts Video Game Market to Reach $44 Billion by 2011.

Terms of use | Copyright © 2012 Farlex, Inc. | Feedback | For webmasters | Submit articles