DFC Intelligence Announces New Study Forecasts Strong Sales for Video Game Industry.Business Editors/High-Tech Writers SAN DIEGO--(BUSINESS WIRE)--Aug. 6, 2001 A new report from DFC DFC - A dataflow language. ["Data Flow Language DFC: Design and Implementation", S. Toshio et al, Systems and Computers in Japan, 20(6):1- 10 (Jun 1989)]. Intelligence forecasts that the new generation of 128-bit video game systems will have combined U.S. sales of over 60 million by the year 2005. According to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. David Cole David Cole may refer to:
The report forecasts individual sales for each major hardware platform under three separate scenarios. "We believe that over the next few years consumers will be spending a great deal of money on video and computer games. However, there is still a great deal of uncertainty about exactly which game systems will do well," said Cole. Under most scenarios, the Sony PlayStation Sony Playstation - Playstation 2 is forecasted to be the leading system. According to Cole, "the PlayStation 2 has the potential to be the best-selling game system ever." However, the report also contains scenarios where the PlayStation 2 faces significant competition from the Nintendo GameCube The Nintendo GameCube (GCN) is Nintendo's fourth home video game console, belonging to the sixth generation era. The system itself is the most compact and least expensive, next to the Dreamcast, of the sixth generation era consoles. and Microsoft Xbox. "The GameCube has a major price advantage and Nintendo's strong software brands. Nintendo has a solid chance to once again be the market leader." The DFC report does not forecast the Microsoft Xbox to be the market leader. However, according to Cole, Microsoft has a solid chance to become a major player in the video game market. The new forecasts are part of an update to the 700+ page report The U.S. Market for Video Games See video game console. and Interactive Electronic Entertainment. The full report contains complete forecasts to the year 2005 for video game hardware and software, PC games, and portable game systems including the Nintendo Game Boy Advance. The report also provides a historical perspective, a discussion of industry business models, an overview of distribution and marketing and a look at consumer tastes and software genres. DFC Intelligence is a research firm focused on interactive and digital entertainment. DFC also publishes The Online Game Market 2001, The State of Game Technology, Interactive Broadcast Video: Streaming Video A one-way video transmission over a data network. It is widely used on the Web as well as company networks to play video clips and video broadcasts. Computers in home networks stream video to digital media hubs connected to a home theater. Market 1998-2004, Streaming Ad Insertion and Commerce Report and the DB&P/WebcastTrack research service. For more information contact DFC at 858/780-9680 or go to the DFC web site at www.dfcint.com. |
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