Cybernet's OpenSkies Massive Multi-Player Networking Architecture Enhances Taldren's Starfleet Command II: Empires at War.Business Editors, Hi-Tech Writers ANN ARBOR Ann Arbor, city (1990 pop. 109,592), seat of Washtenaw co., S Mich., on the Huron River; inc. 1851. It is a research and educational center, with a large number of government and industrial research and development firms, many in high-technology fields such as , Mich.--(BUSINESS WIRE)--Feb. 12, 2002 Game Developer Integrates New API New API (also referred to as NAPI) is an interface to use interrupt mitigation techniques for networking devices in the Linux kernel. Such an approach is intended to reduce the overhead of packet receiving. to Provide a More Challenging Gaming Environment Cybernet Systems, a technology research and development firm, has joined forces with game developer Taldren to raise the bar for players of Taldren's popular Starfleet Command II: Empires at War computer game. Cybernet's OpenSkies massive multi-player gaming technology (MMPG MMPG massively multiplayer online game MMPG Mid-Michigan Physicians Group ), which enables tens of thousands of online gamers to simultaneously interact in the same environment, provides the underlying networking architecture for Taldren's recently released 2.0.1.3 Empires at War patch. With this patch, players dramatically increase the number of opponents with whom they can face off at any one time in the Empires at War environment. The result is a more challenging experience requiring a higher level of strategic thinking. "Integrating Cybernet's MMPG technology into our latest Empires at War patch provided a relatively easy way to significantly enhance the gamer's experience from a programming perspective," said Taldren CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. Erik Bethke. "It's a very clean API (Application Programming Interface) A language and message format used by an application program to communicate with the operating system or some other control program such as a database management system (DBMS) or communications protocol. , which enabled us to integrate the MMPG technology into our game code and demonstrate massive multi-player capabilities post-release. Other game developers that are currently starting a massive multi-player game project or who are already under way, should stop and take a look at the wide variety of problems the Cybernet API solves." Cybernet's OpenSkies massive multi-player gaming network architecture is adapted from a distributed network software system the company originally developed for use in U.S. military flight training exercises. The MMPG architecture delivers real-time intelligent routing across a distributed network server system. Game clients connect to distributed servers that direct real-time data Real-time data denotes information that is delivered immediately after collection. There is no delay in the timeliness of the information provided. Some uses of this term confuse it with the term dynamic data. requests across the Internet backbone (communications, networking) Internet backbone - High-speed networks that carry Internet traffic. These communications networks are provided by companies such as AT&T, GTE, IBM, MCI, Netcom, Sprint, UUNET and consist of high-speed links in the T1, T3, OC1 and OC3 ranges. , minimizing redundancy. Sophisticated culling culling removal of inferior animals from a group of breeding stock. The removal is premature, i.e. before completion of its life span, disposal of an animal from a herd or other group. rules further lower the bandwidth load by 25 to 90 percent. Cybernet's technology offers developers a high-performance, low cost solution for easily implementing the MMPG architecture into online games and simulations. "Partnering on the Empires at War patch was a win-win proposition for both Cybernet and Taldren," said Charles Cohen Based in the Philadelphia, Pennsylvania area, Charles Cohen has been creating music since 1971. Taking inspiration from free jazz pianist Cecil Taylor[1], his music is entirely improvisational and produced solely on a vintage Buchla Music Easel synthesizer, an extremely , Cybernet's vice president of research and development. "It presented Cybernet with the opportunity to prove our technology could enable Taldren to dramatically expand the number of people playing Empires at War in the same virtual environment. Our OpenSkies MMPG technology reduces the average time it takes a developer to create a massive multi-player game from 3+ years to as short as 18 months, and drastically cuts development costs. But the icing on the cake is the fact that the technology is here now. Cybernet has got the goods - and we're helping developers get games published and released, generating faster revenue." Taldren's 2.0.1.3 Empires at War patch can be downloaded free of charge at www.khoromag.com. For further information about Cybernet's OpenSkies massive multi-player networking technology or about licensing requirements, contact Cybernet directly at (734) 668-2567, or visit www.openskies.net/pr.html. Cybernet's corporate web site is located at www.cybernet.com. About Taldren Taldren Incorporated is a privately-held game developer best known as creator of the hit franchise Star Trek About Cybernet Systems Cybernet Systems Corp. is a profitable, technology-based company focused on developing products that combine software and Internet intelligence with human-machine interaction. Cybernet has successfully leveraged its wealth of intellectual property to bring force feedback technology to market in the form of game controllers and joysticks, introduced a line of Linux-based Internet appliance Also called "information appliance," "smart appliance," and "Web appliance," it is a device specialized for accessing the Web and/or e-mail. Designed for ease of use, it plugs into a telephone jack or LAN connection for Internet hookup. software, and launched a PC game enhancement software product. The company continues to innovate in the areas of Internet medical systems, large-scale distributed network training and gaming and gesture control interface technology. Additional information on Cybernet Systems is available on the web at www.cybernet.com. |
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