Creative Technology to Hold Q3 FY2007 Earnings Conference Call Tuesday, May 1st at 5:00 PM US PDT / Wednesday, May 2nd at 8:00 AM Singapore Time.SINGAPORE -- Creative Technology Ltd. (NASDAQ NASDAQ in full National Association of Securities Dealers Automated Quotations U.S. market for over-the-counter securities. Established in 1971 by the National Association of Securities Dealers (NASD), NASDAQ is an automated quotation system that reports on : CREAF CREAF Creative Technology Ltd (stock symbol) CREAF Centre de Recerca Ecològica i Aplicacions Forestals ), a worldwide leader in digital entertainment products, plans to hold an analyst conference call to discuss third quarter FY 2007 results on Tuesday, May 1st / Wednesday, May 2nd at the following local times: Singapore 8:00 AM (Sing Time) Wednesday, 2 May United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. 5:00 PM (PDT PDT abbr. Pacific Daylight Time PDT Pacific Daylight Time PDT n abbr (US) (= Pacific Daylight Time) → hora de verano del PacĂfico PDT ) Tuesday, May 1 This call is being webcast by CCBN CCBN Central Coast Bancorp CCBN Charles County Business Network and is open to the public in listen-only mode. The webcast can be accessed via Creative's web site at http://us.creative.com/corporate/investor/. The call is also available by phone to those without Internet access at 1-800-374-2493. About Creative Technology Ltd. Creative Technology Ltd. (Nasdaq: CREAF) is a worldwide leader in digital entertainment products. Famous for its Sound Blaster[R] family of audio cards and for launching the multimedia revolution, Creative is now driving digital entertainment on the PC platform with products like its highly acclaimed Zen and MuVo MP3 players. Creative's innovative hardware, proprietary technology, applications and services leverage the Internet, enabling consumers to experience high-quality digital entertainment -- anytime, anywhere. |
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