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Crave & Papaya Team Up to Develop a Genre Blending Title.


Entertainment Editors

LOS ANGELES--(ENTERTAINMENT WIRE)--March 7, 2002

Crave Entertainment Crave Entertainment is an American video game company. It was founded in 1997 by Nima Taghavi. Its headquarters is in Newport Beach, California. It is a division of Handleman Corporation, which acquired the company in 2005. , a leading publisher of videogame entertainment products, today announced a strategic partnership with Papaya Studio __NOEDITSECTION__ Papaya Studio is an independent American video game developer founded by Lin Shen in 1999, and based in Irvine, California. The team consists of highly experienced industry veterans from Squaresoft, Electronic Arts, and Looking Glass Studios who have worked on  Corp., one of the industry's most innovative and talented development companies.

The two companies are currently developing a title for the Nintendo GameCube The Nintendo GameCube (GCN) is Nintendo's fourth home video game console, belonging to the sixth generation era. The system itself is the most compact and least expensive, next to the Dreamcast, of the sixth generation era consoles. (TM) and PlayStation(R)2 computer entertainment system that is a unique blend of action, extreme sports extreme sports

Sports events characterized by high speed or high risk. Such sports include aggressive inline skating, wakeboarding, street luge, skateboarding, and freestyle bicycle events (wherein tricks such as back flips are performed on a bicycle).
, and adventure.

"Crave is very excited about working with Papaya Studios. They are an ideal developer, with a relatively new team made up of seasoned industry professionals," explained Mark Burke, Senior Vice President, Development, at Crave Entertainment. "Their upcoming title offers a unique blend of action-platformer and extreme sports, set in a beautifully animated, interactive world."

Papaya Studio uses a state-of-the-art proprietary 3D game engine, Utopia, to produce the highest-quality product for today's sophisticated console hardware. Its veteran programming and art teams have more than 12 years of experience in all aspects of development. The teams have contributed to more than 20 high-profile, top-selling titles, including Top Gear Dare Devil, Command and Conquer 64, Earthworm Jim 1 & 2, Need for Speed 2 & 3, Samurai Showdown, Pitfall pit·fall  
n.
1. An unapparent source of trouble or danger; a hidden hazard: "potential pitfalls stemming from their optimistic inflation assumptions" New York Times.
, and Aladdin on multiple platforms.

About Crave Entertainment

Based in Los Angeles, Crave Entertainment is a privately held publisher of videogame entertainment products. The company's best-selling line-up features top brands and franchises such as Ultimate Fighting Championship This article covers the organization itself. For the inaugural event which went by the same name, see UFC 1.

Ultimate Fighting Championship (UFC) is a U.S.-based mixed martial arts (MMA) organization, currently recognized as the largest MMA promotion in the world.
 and Tokyo Xtreme Racer Tokyo Xtreme Racer, known as Shutokou Battle (首都高バトル) in Japan and Tokyo Highway Challenge in Europe, is one of the first launch games released for Sega Dreamcast in 1999. .

Crave produces games for the major console platforms including GameBoy(R) Advance, Nintendo GameCube(TM), the PlayStation(R) game console, PlayStation(R)2 computer entertainment system, the Xbox(TM) video game system from Microsoft, and for the PC. For more information about Crave Entertainment, visit http://www.cravegames.com.

Note to Editors: Xbox and Microsoft are trademarks of Microsoft Corp. in the United States and/or other countries.
COPYRIGHT 2002 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:1USA
Date:Mar 7, 2002
Words:301
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