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Crave's Battle Realms Receives AIAS Achievement Award Nomination.


Business/Entertainment Editors & Video Game Writers

LOS ANGELES--(BUSINESS WIRE)--Feb. 21, 2002

Battle Realms Battle Realms, released by Ubisoft in 2001, is a martial arts themed real-time strategy computer game and is the first game created by relatively new Liquid Entertainment. Ubisoft released the stand alone expansion pack in 2002. , the critically acclaimed real-time strategy A real-time strategy (RTS) video game is one that is distinctly not turn-based. The phrase real-time is used to distinguish such games within the broader genre of strategic wargames, which has a longer history both inside and outside of video gaming.  computer software game, co-published by Ubi Soft Entertainment and Crave Entertainment Crave Entertainment is an American video game company. It was founded in 1997 by Nima Taghavi. Its headquarters is in Newport Beach, California. It is a division of Handleman Corporation, which acquired the company in 2005. , a leading publisher of video game entertainment products, has been selected as a finalist for The Academy of Interactive Arts and Sciences (AIAS AIAS American Institute of Architecture Students
AIAS Associazione Italiana Assistenza Spastici
AIAS Academy of Interactive Arts and Sciences
AIAS American International Assistance Service
AIAS American Institute of Applied Science
) 5th Annual Interactive Achievement Awards in the Computer Strategy Game of the Year category.

"We feel privileged to have been chosen by the Academy as a finalist for this year's awards," said Martin Spiess, senior vice president, Global Marketing at Crave Entertainment.

"Our primary goal is to produce products that meet the needs of today's demanding gamers. This nomination demonstrates that we are doing just that, providing the highest quality entertainment through intriguing gameplay, advanced technology and innovative audio/visual effects."

"The Academy's nomination is an amazing vote of confidence. We never would have dreamed that Liquid Entertainment's first game would be so recognized," said Ed Del Castillo, partner at Liquid Entertainment, the developer of Battle Realms. "To be among such distinguished company just three years after our inception is an amazing honor."

The Interactive Achievement Awards will be presented on Feb. 28, 2002 in conjunction with the D.I.C.E. Summit in Las Vegas Las Vegas (läs vā`gəs), city (1990 pop. 258,295), seat of Clark co., S Nev.; inc. 1911. It is the largest city in Nevada and the center of one of the fastest-growing urban areas in the United States. . The D.I.C.E. Summit serves as a forum of discussion for leaders in the interactive entertainment industry.

About Crave Entertainment:

Based in Los Angeles Los Angeles (lôs ăn`jələs, lŏs, ăn`jəlēz'), city (1990 pop. 3,485,398), seat of Los Angeles co., S Calif.; inc. 1850. , Crave Entertainment is a privately held publisher of video game entertainment products. The company's best-selling lineup features top brands and franchises such as Ultimate Fighting Championship This article covers the organization itself. For the inaugural event which went by the same name, see UFC 1.

Ultimate Fighting Championship (UFC) is a U.S.-based mixed martial arts (MMA) organization, currently recognized as the largest MMA promotion in the world.
 and Tokyo Extreme Racer.

Crave produces games for the major console platforms including GameBoy(R) Advance, Nintendo GameCube, the PlayStation(R) game console, PlayStation(R)2 computer entertainment system, the Xbox(TM) video game system from Microsoft, and for the PC.

For more information about Crave Entertainment, visit http://www.cravegames.com.

Note to Editors: Xbox and Microsoft are trademarks of Microsoft Corp. in the United States and/or other countries.
COPYRIGHT 2002 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Feb 21, 2002
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