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Corporate Networks Become Employee Playgrounds as Growth, Complexity of Online Games Skyrockets, Cautions Websense Inc.


Business Editors & High-Tech Writers

SAN DIEGO--(BUSINESS WIRE)--May 29, 2002

Game Web Sites Spike 85 Percent in Last Year, Include Engaging,

Bandwidth-Intensive Features

It's all fun and games "Fun and Games" is an episode of the original The Outer Limits television show. It first aired on 30 March, 1964, during the first season. Opening narration
 -- until the bandwidth is gone.

Websense Inc. (Nasdaq:WBSN WBSN Websense, Inc. (stock abbreviation, AMEX)
WBSN Work Breakdown Structure Number
), the world's leading employee Internet management (EIM EIM Enterprise Incentive Management
EIM Enterprise Information Management
EIM Enterprise Identity Mapping (IBM)
EIM Enterprise Instant Messaging
EIM Employee Internet Management
EIM European Institute for the Media
) software company, reports that the number of Web sites devoted to video and interactive games jumped nearly 85 percent in the last year, to more than 46,000 Web sites, representing more than 8.3 million Web pages. According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 WordSpot, numerous online game terms consistently appear in the top 100 most commonly typed phrases in search engines.

But for corporate America, the popularity of online games is overshadowed by the industry's reliance on broadband Internet access Broadband Internet access, often shortened to just "broadband", is high speed Internet access—typically contrasted with dial-up access over modem.

Dial-up modems are generally only capable of a maximum bitrate of 56 kbit/s (kilobits per second) and require the full use of a
. Online gaming See gaming.  and high-speed Web access are tightly linked, according to both IDC and Gartner G2. And with only 6.5 percent of videogame households maintaining broadband connections, according to IDC, gaming employees often take advantage of the high-speed access found in most corporate environments.

"Most managers simply don't think about employees playing online games during office hours office hours,
n.pl See business hours.
," said Andy Meyer, vice president of marketing for Websense Inc. "But when you consider the explosive growth of the online gaming industry -- expected to grow 59 percent to 101.3 million individuals by 2006 -- combined with its reliance on broadband connections, work-related Web activity may be losing out to bandwidth-intensive gaming."

The gaming diversion isn't going away. According to Jupiter, total online games' revenue will increase sevenfold sevenfold
Adjective

1. having seven times as many or as much

2. composed of seven parts

Adverb

by seven times as many or as much

Adj. 1.
 to $2.6 billion by 2006. Additionally, enhanced features, such as Web surfing, e-mail and Web-based competition, will be critical to the videogame market's future growth, according to the Yankee Group. For example, EA.com's popular interactive Majestic game requires software downloads and utilizes instant messaging, e-mail and Webcam conversations to provide users with a lifelike suspense thriller experience.

American users visit game sites for an average of 37.9 minutes, according to CyberAtlas. And according to PC Data, 35 percent of gamers play games more than five hours per week. For IT managers, this could mean valuable network bandwidth is being consumed by interactive online games, slowing -- or worse, halting -- work-related Web activity.

"The best way for corporations to prevent online game playing is to establish and communicate written e-policies regarding employee use of business Web and e-mail access," said Nancy Flynn, executive director of the ePolicy Institute and author of "The ePolicy Handbook." "Another effective measure is to install a flexible employee Internet management (EIM) software product that permits a reasonable amount of diversion, while eliminating abuses of the Internet at work."

Websense Enterprise EIM software helps corporations enforce existing Internet access policies, while enabling flexible and adaptive employee Web use. For example, the product's "time of day" feature allows employers to prevent online game playing during work hours -- when bandwidth is most needed -- but permit games at lunch, before or after work, when work-related Web activity is at a minimum.

About Websense Inc.

Websense Inc. (Nasdaq:WBSN) is the worldwide leader of employee Internet management (EIM) solutions. Websense Enterprise software enables businesses to manage how their employees use the Internet, improving productivity, conserving network bandwidth and storage costs, and mitigating legal liability. Recently named the top-ranked database among leading EIM vendors by eTesting Labs (http://www.etestinglabs.com/main/reports/websense.asp), Websense delivers the most effective and comprehensive solution in the industry to help companies avoid legal and productivity exposures.

Founded in 1994, Websense serves more than 17,000 worldwide customers, ranging in size from 100-person firms to global corporations. These include more than half of the Fortune 500, approximately one-third of Japan's Nikkei 225 and half of the U.K.'s FTSE FTSE

A company that specializes in index calculation. Although not part of a stock exchange, co-owners include the London Stock Exchange and the Financial Times.

Notes:
The FTSE is similar to Standard & Poor's in the United States.
 100, encompassing more than 12 million customer seats, pre-paid on a subscription basis. Websense has strategic technology relationships with CacheFlow (Nasdaq:CFLO CFLO Central Florida Lyric Opera ), Check Point (Nasdaq:CHKP CHKP Check Point Software Technologies Ltd. (stock abbreviation, AMEX) ), Cisco (Nasdaq:CSCO CSCO Cisco Systems Incorporated (stock symbol)
CSCO Chief Supply Chain Officer
), Inktomi, Microsoft (Nasdaq:MSFT MSFT Microsoft (stock symbol)
MSFT Movimento Sociale Fiamma Tricolore (Italy)
MSFT Multi-Stage Fitness Test
MSFT Master of Science in Family Therapy
MSFT Macalester Students for Fair Trade
), NetScreen (Nasdaq:NSCN NSCN National Socialist Council of Nagalim
NSCN Norwegian Society for the Conservation of Nature
NSCN Navy Satellite Control Network
), Network Appliance (Nasdaq:NTAP NTAP Network Appliance, Inc. (stock symbol)
NTAP Never Take Another Puff
NTAP National Track Analysis Program
NTAP Notices to Airmen Publication
NTAP Windows NT Application Processors
NTAP Naval Training Acquisition Process
), SonicWALL (Nasdaq:SNWL) and others. For more information, visit www.websense.com.

Except for the historical information contained herein, this press release contains forward-looking statements, including statements containing the words "planned," "expects," "believes," "strategy," "opportunity," "anticipates" and similar words. Such forward-looking statements are subject to known and unknown risks, uncertainties or other factors that may cause the company's actual results to be materially different from historical results or any results expressed or implied by such forward-looking statements. We assume no obligation to update any forward-looking statements to reflect events or circumstances arising after the date hereof. The potential risks and uncertainties which could cause actual growth and results to differ materially include but are not limited to, customer acceptance of the company's services, products and fee structures, the success of the company's brand development efforts, the volatile and competitive nature of the Internet industry, and changes in domestic and international market conditions, and foreign exchange rates. Further information on the factors and risks that could affect Websense's business, financial condition and results of operations are included under the headings "Risk Factors," "Risks and Uncertainties" or "Factors Affecting our Operating Results" contained in Websense's public filings with the Securities and Exchange Commission, available at (http://www.sec.gov).
COPYRIGHT 2002 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Comment:Corporate Networks Become Employee Playgrounds as Growth, Complexity of Online Games Skyrockets, Cautions Websense Inc.
Publication:Business Wire
Geographic Code:1USA
Date:May 29, 2002
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