Cooperative game theoretic models for decision-making in contexts of library cooperation (1). (Library Cooperations).ABSTRACT THIS ARTICLE STARTS, IN SECTION 1, WITH A BRIEF SUMMARY of Cooperative Economic Game Theory. It covers the following issues: (1) the nature of utility functions, (2) the representation of a decision problem in terms of utility functions, (3) the max-min solution of a decision problem, (4) the extension to multiple participants in the decision, (5) the context of nonzero-sum games, (6) cooperative decision-making decision-making, n the process of coming to a conclusion or making a judgment. decision-making, evidence-based, n a type of informal decision-making that combines clinical expertise, patient concerns, and evidence gathered from , and (7) the role of transferable utilities Transferable utility is a term used in cooperative game theory and in economics. Utility is transferable if one player can losslessly transfer part of its utility to another player. . There then is a more detailed summary of the specific measures identified by John F. Nash, Lloyd S. Shapley, and John C. Harsanyi. It includes a brief discussion of their significance in general economic and social decision-making in which negotiation and cooperation have important roles. There is then a brief review, in Section 2, of contexts in which negotiation and cooperation among libraries is of special economic importance. They include: (1) sharing of resources, (2) cooperative acquisitions, (3) cooperative automation, (4) shared cataloging, (5) shared storage, and (6) preservation and access. For two of those contexts--cooperative acquisitions and cooperative automation--detailed applications of cooperative game
EQUITABLE. allocation of resources allocation of resources Apportionment of productive assets among different uses. The issue of resource allocation arises as societies seek to balance limited resources (capital, labour, land) against the various and often unlimited wants of their members. . Numerical numerical expressed in numbers, i.e. Arabic numerals of 0 to 9 inclusive. numerical nomenclature a numerical code is used to indicate the words, or other alphabetical signals, intended. examples are used to make the illustrations as concrete as possible. The article concludes, in Section 3, with a brief description of the implementation of the calculations for the two contexts within the LPM--Library Planning Model. SECTION 1. GAME THEORETIC MODELS FOR DECISION-MAKING The crucial reference for game theory is the classic book by John von Neumann (person) John von Neumann - /jon von noy'mahn/ Born 1903-12-28, died 1957-02-08. A Hungarian-born mathematician who did pioneering work in quantum physics, game theory, and computer science. He contributed to the USA's Manhattan Project that built the first atomic bomb. and Oscar Morgenstern Morgenstern is a Germanic surname meaning morning star. The surname does not have Jewish origin but comes from a line of German aristocracy later losing title and or money due to squander or marriage. , Theory of Games theory of games n. See game theory. Noun 1. theory of games - (economics) a theory of competition stated in terms of gains and losses among opposing players game theory and Economic Behavior (1944). Understanding a Decision Problem The starting point Noun 1. starting point - earliest limiting point terminus a quo commencement, get-go, offset, outset, showtime, starting time, beginning, start, kickoff, first - the time at which something is supposed to begin; "they got an early start"; "she knew from the for modeling any decision problem must be an understanding of the problem as it is seen by the decision-maker, a definition of the objectives of the decision-maker, the identification of alternative solutions to the problem, and the formulation formulation /for·mu·la·tion/ (for?mu-la´shun) the act or product of formulating. American Law Institute Formulation of means for representing the objectives in a way that can be used to select among the alternative answers. All of that may sound self-evident self-ev·i·dent adj. Requiring no proof or explanation. self -ev and
trite, but each of those steps is fraught fraught adj. 1. Filled with a specified element or elements; charged: an incident fraught with danger; an evening fraught with high drama. 2. with difficulty. Most fundamentally, there are likely to be decision-making problems for the library manager that are not well understood, for which the objectives are by no means evident, and for which the alternative potential answers may not be known. The task in modeling in such cases clearly is complicated and requires an exploration by the library manager with whatever professional assistance, such as systems analysis, can be brought to bear. Fortunately, though, many of the problems faced by the library manager are, in principle, well understood, as are the potential solutions of them. Even in such cases, though, there still are difficulties in properly representing the objectives. To resolve those difficulties requires definition of an appropriate "utility function." Utility Functions A utility function is a means for representing the objectives in a way that can be used to select among the alternative answers. To represent the objectives, two aspects must be recognized. One is the relative importance of the objectives and the second is the scale for assessment individually for each of them. In this respect, it is important to note that an unweighted mix of criteria, such as "the greatest good for the greatest number," is irrational ir·ra·tion·al adj. Not rational; marked by a lack of accord with reason or sound judgment. irrational adjective Unreasonable, illogical ; one cannot in general optimize optimize - optimisation two objectives simultaneously. To do so, there must be a single criterion, and if there are two or more objectives, that criterion must suitably represent their relative importance. It is that requirement that makes the utility function necessary. (2) To illustrate, the library manager may have two objectives in mind: (1) to decrease the net cost for providing access to materials and (2) to improve the effectiveness of service in providing that access. On the surface, the two objectives are likely to be in opposition, since decreases in costs are likely to result in decreases in services, but the potential solutions may in fact include some that can to some extent meet both objectives. The utility function is the means for bringing those two objectives into a single criterion for assessing the alternatives. This example, simple though it is, highlights the difficulties in creating a utility function. First, note that while the first objective is, in principle, quantitative, with net cost measurable in dollars, the second may be essentially qualitative and not adequately assessable in numerical form. Second, note that identifying the relative importance of the two objectives, however they may be assessed, is a near impossibility Impossibility See also Unattainability. belling the cat mouse’s proposal for warning of cat’s approach; application fatal. [Gk. Lit. . Indeed, in any real situation it may shift as the alternative answers represent different combinations of costs and effectiveness. Despite those difficulties, the process of modeling a decision-making problem requires that there be a utility function, and there are means for resolving the difficulties. First is to translate the problem of comparison among objectives into "quantitative/qualitative" ratios. In the example, that would become a "cost/effectiveness" ratio, a measure of "dollars per service provided." (3) Second is to translate, to the extent possible, the qualitative objectives into quantitative ones. In the example, this might be accomplished by translating "effectiveness" into a combination of measurable characteristics, such as "response time" and "frequency of satisfaction." Third, and most fundamental, is to translate the process of assessment into relative comparisons of alternative options, which might be represented by U(A) > U(B), with U(X) being the utility function, and U(A) and U(B) being the respective "values" for options A and B respectively. The third means for resolution reflects the fact that the only requirement for the utility function is that it be "order preserving." Specifically, U(A) > U(B) means that option A is preferable to option B (in the order of preferences of the decision-maker). Of course, it may be that two options are of equal preference, and that is represented by U(A) = U(B). The crucial requirement for a utility function is that, for any two options A and B, either U(A) > U(B), U(A) = U(B), or U(B) > U(A). In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke" put differently , there must be a means for making the choice and it is not possible for both U(A) > U(B) and U(B) > U(A), so the utility function must preserve the order of preference. Later, when we discuss the application of game theory to cooperative decision-making among libraries, the specific mixes of quantitative and qualitative objectives appropriate to decisions concerning interlibrary in·ter·li·brar·y adj. Existing or occurring between or involving two or more libraries: an interlibrary loan; an interlibrary network. cooperation will be discussed. Representation of the Decision Problem Given the existence of a utility function, it is then possible to represent the decision problem simply by the assessment of the value of the utility function for each of the alternatives available for solution of the problem. Expressed in that way, the decision problem appears to be almost trivial TRIVIAL. Of small importance. It is a rule in equity that a demurrer will lie to a bill on the ground of the triviality of the matter in dispute, as being below the dignity of the court. 4 Bouv. Inst. n. 4237. See Hopk. R. 112; 4 John. Ch. 183; 4 Paige, 364. (even recognizing the possible difficulties in assessing the alternatives). But, of course, real decision problems are not trivial for the very real reason that there are usually uncertainties that must be recognized. To represent those uncertainties, game theoretic models place the decision problem in the framework of potential contexts over which the decision-maker has no direct control. Thus, while the decision-maker may face and be able to evaluate a set of alternative solutions to a problem, each solution must be assessed for its utility in each context and, more to the point, the likelihood of each context must also be assessed. The game theoretic model is simply a matrix, the rows of which are the options for alternative solutions, the columns are the contexts, and the elements are the utility function assessments: The usual frame of reference for a game theoretic model is a competitive game, in which the contexts represent the opponent's strategies for play, and the utilities (if positive) are payments to the decision-maker from the opponent (or, if negative, from the decision-maker to the opponent). Note, that in this case, the player and the opponent each have a utility and that they are negatives of each other: (Uij, Vii), with Vij = -Uij. With utilities as shown above, the decision-maker might prefer option 1 because its utility is 5 in context 3, but there is the risk of a loss of -4 if the opponent plays context 2. How is the best choice to be made? Max-Min Solution of the Decision Problem The classical answer to the choice is "maximize the minimum utility"--the "max-min" solution. That is, for each option across the set of contexts, there is a least utility for the decision-maker and the choice should be that option for which the least utility is the largest. In the numerical example above, the answer is option 3, if the three contexts are equally likely. Note that the set of minimum utilities for the four options is (-4, -5, 1, -2) and the maximum of that set occurs at option 3 in context 1. If the set of contexts are treated as the potential moves of a competitor, that person is similarly trying to maximize the minimum utility for him (which would be the negatives of the values shown), and the minimum utilities would be (-1, -2, -5), the maximum of which again occurs in context 1, option 3. In either case the result, G, from the game is payment of 1 from the competitor to the decision-maker. In the example, as a game, the best strategies for the two competitors produce the same solution, option 3 and context 1. Such a game is one with a "saddle-point." Mixed Strategies. There are games without saddle-points and determining how best to decide for them requires introduction of what are called "mixed strategies" which entail entail, in law, restriction of inheritance to a limited class of descendants for at least several generations. The object of entail is to preserve large estates in land from the disintegration that is caused by equal inheritance by all the heirs and by the ordinary basing the decisions on relative frequencies rather than fixed choices. For example, in the children's game "paper, scissors scissors Cutting instrument or tool consisting of a pair of opposed metal blades that meet and cut when the handles at their ends are brought together. Modern scissors are of two types: the more usual pivoted blades have a rivet or screw connection between the cutting ends , rock," the best strategy is to make the choice among the three options as randomly as possible (unless the opponent reveals an evident bias). Using such mixed strategies, the decision process always will have a solution in the form of relative frequencies for each option that will produce at least the minimum expected return Expected Return The average of a probability distribution of possible returns, calculated by using the following formula: (as a counterpart counterpart n. in the law of contracts, a written paper which is one of several documents which constitute a contract, such as a written offer and a written acceptance. of the max-min solution). Determination of the best mixed strategy (i.e., best set of relative frequencies for selection of each option by the decision-maker and of the contexts by the opponent) entails solution of a set of linear equalities and inequalities This page lists Wikipedia articles about named mathematical inequalities. Pure mathematics
[A.sub.1] + [A.sub.2] + ... + [A.sub.n] = 1, and [B.sub.1] + [B.sub.2] ... + [B.sub.m] = 1. Second, each player wants the results, G, from the game to be the best possible for himself: [summation summation n. the final argument of an attorney at the close of a trial in which he/she attempts to convince the judge and/or jury of the virtues of the client's case. (See: closing argument) of][A.sub.i][U.sub.ij] [greater than or equal to] G, j = 1, 2, ... , n and [summation of][B.sub.i][U.sub.ij] [less than or equal to] G, j = 1, 2, ... , m. The need is to determine the values for the set of frequencies, [A.sub.i] and [B.sub.i], and the value, G, of the game. In general, the solution of a set of linear inequalities (called "linear programming") is an iterative it·er·a·tive adj. 1. Characterized by or involving repetition, recurrence, reiteration, or repetitiousness. 2. Grammar Frequentative. Noun 1. process of searching for values that are potential solutions and then finding the best among them. It is beyond the scope of this article to go into details about that process, and the reader will need to go to a standard text for operations research operations research Application of scientific methods to management and administration of military, government, commercial, and industrial systems. It began during World War II in Britain when teams of scientists worked with the Royal Air Force to improve radar detection of or linear programming to find them. (4) However, to illustrate the results, consider the following game which does not have a saddle point In the most general terms, a saddle point for a smooth function (curve, surface or hypersurface) is a point such that the curve/surface/etc. in the neighborhood of this point lies on different sides of the tangent at this point. In certain contexts the definition may vary. (i.e., max-min for the options is at option 1, context 2 but min-max for the contexts is at context 1, option 1): The inequalities for the decision-maker are: 2A1 - 3A2 [greater than or equal to] G, - 2A1 + 5A2 [greater than or equal to] G, 3A1 - A2 [greater than or equal to] G, Those for the opponent are: 2B1 - 2B2 + 3B3 [less than or equal to] G, -3B1 + 5B2 + B3 [less than or equal to] G, The solution is: A1 = 2/3, A2 = 1/3, B1 = 7/12, B2 = 5/12, B3 = 0, and G = 1/3. The result from each of the inequalities except the third one for the decision-maker is equal to G, but for that one it is greater than G. That means that the opponent does not want to select option 3 under any conditions, which is why B3 should be zero. Multiple Players So far, the number of players has been just two--the decision-maker and the opponent. What happens if there are more than two players, say N of them? The crucial point in such games is that players may form coalitions with the objective of gaining advantages by doing so. Of course there is the implication that there will be mutual agreement among the players forming a coalition with respect to the division of utilities among them and that the utilities can be transferred among the participants in a coalition in accordance Accordance is Bible Study Software for Macintosh developed by OakTree Software, Inc.[] As well as a standalone program, it is the base software packaged by Zondervan in their Bible Study suites for Macintosh. with that agreement (what are called "transferable utilities"). The representation of an N-player game In game theory, an n-player game is a game which is well defined for any number of players. This is usually used in contrast to standard 2-player games that are only specified for two players. is essentially parallel to that for the two-player game, except that there will be N components to the payoff vectors instead of two. That is, instead of simply ([U.sub.ij], [V.sub.ij]) as a pair of utilities there will be [U.sup.1.sub.ij], [U.sup.2.sub.ij], ... , [U.sup.N.sub.ij] as an N-fold set of utilities with, for the moment, the sum of the utilities being equal to zero. Again, each player has a set of options among which to choose, with a coalition entailing agreed-upon choices among the options for the players forming that coalition. The question at hand is then, what the value of such a game is as represented by the expected returns for each player, given the possibilities for forming the entire range of coalitions among the players. The answer is a beautiful formula, developed by Lloyd S. Shapley (1953). Consider S as one among the possible coalitions, with s players joining in it, and let v(S) be the sum of the payoffs to the members of the coalition if they cooperate (and do not cooperate with any other player). Then, the payoff that each player can expect from the game is given by: [U.sub.i] = [[summation of].sub.i] [v(S) * (s - 1)! * (N - s)!/N!] - [[summation of]'.sub.i] [v(S) * s! * (N - s - 1)!/N!] where the first sum, [[summation of].sub.i], is taken over all possible coalitions that include player i and the second sum, [[summation of]'.sub.i] is taken over all coalitions that do not include player i. The sums together include all possible coalitions. Nonzero-Sum Games Note that, in the matrix representation of the game theoretic model for the N-person game as shown above, the sum of the utilities equals zero. In particular, for the two-person game, only one utility function has been included and, in the numerical illustration, there are only single numbers in each element of the matrix. Further, in the discussion above, the utility function for the competitor was taken simply as the negative of that for the decision-maker, with the view that the results of the game were simply the transfer from one person to the other. Clearly, it is possible, even likely, that competitors can have fundamentally different utility functions which cannot be expressed simply as the negatives of each other. If so, the matrix representation must consist of two values in each cell. To illustrate with a two-person game, let [U.sub.ij] be the utility function for the decision-maker and [V.sub.ij] the utility function for the competitor: The sum of the two utility functions, [U.sub.ij] + [V.sub.ij], would then represent the total value of that combination of options and contexts for both players together. If [V.sub.ij] = -[U.sub.ij], as the prior illustration represented, the game is called a "zero-sum ze·ro-sum adj. Of or relating to a situation in which a gain is offset by an equal loss: ". . .under the zero-sum budgeting system that governs federal spending, the money for spinal research is likely to be deducted from " game. If the two utility functions are not simply the negatives of each other, the determination of strategy by a given player would still be based on maximizing the minimum utility for that player. As a principle, game theory assumes that the players in a game are "rational," in the sense that they will each make decisions that are best for their individual interests, as expressed by their respective utility functions. That implies, in particular, that the relative frequencies of the options and contexts (as defined above) will be determined by the optimal strategy of the player whose plays they represent. It is further assumed that both players have complete knowledge of the utility functions for each. There are good reasons to question either of those assumptions in any context more complex than a game. Furthermore, the facts are that while the choice of a play in a game may well be made randomly so that the opponent in making the opposing play is not sure of what it will be, the choice in virtually any real situation is likely not to be based on any element of randomness but instead will be made as directly as possible. Cooperative Decision-Making In particular, there are applications of game theory for which the assumption of maximizing individual interests, with max-min as the resulting criterion for choice and with the use of randomization randomization (ranˈ·d Basically, bargaining is a process of making offers and demands with the objective of achieving total, joint results that are better than can be obtained from simply the competitive game. In such bargaining, of course, the competitive game sits in the background as the fall-back position in the event that bargaining fails and there is no cooperation in arriving at the solution. Cooperative games are of special importance for libraries for which cooperation in joint solution of operational problems is part of the underlying ethic eth·ic n. 1. a. A set of principles of right conduct. b. A theory or a system of moral values: "An ethic of service is at war with a craving for gain" as well as an economic and operational necessity. These kinds of applications therefore will be considered in the context of national information policy decisions and of library cooperation within them. As the background for that discussion, the following is a brief review of the theory underlying cooperative games. The basis for the theory of cooperative games was developed by two quite remarkable individuals, each a combination of mathematician and economist--John F. Nash and John C. Harsanyi--who (together with Reinhard Selten Reinhard Selten (October 5, 1930) is a German economist. Selten was born in Breslau (Wrocław) in Lower Silesia, now in Poland. For his work in game theory, Selten won the 1994 Nobel Memorial Prize in Economics (shared with John Harsanyi and John Nash). ) jointly received the Nobel Prize in economics The Sveriges Riksbank Prize in Economic Sciences in Memory of Alfred Nobel, commonly called the Nobel Prize in Economics, is a prize awarded each year for outstanding intellectual contributions in the field of economics. in 1994 for their work. The seminal seminal /sem·i·nal/ (sem´i-n'l) pertaining to semen or to a seed. sem·i·nal adj. Of, relating to, containing, or conveying semen or seed. articles, though, were by Nash, and the following description draws primarily from them, supplemented by material from Harsanyi (Nash, 1950, 1953; Harsanyi, 1977). Utility Functions in Cooperative Games. As was discussed above, to develop any game-theoretic model, one first needs a measure of utility, a means by which one can express the decision-maker's preferences. While such a utility function normally need only represent and preserve the order of preferences, there are two further requirements for application to cooperative games. The first added requirement is "transitivity tran·si·tive adj. 1. Abbr. trans. or tr. or t. Grammar Expressing an action carried from the subject to the object; requiring a direct object to complete meaning. Used of a verb or verb construction. ": If A is preferred to B and B is preferred to C, then A is preferred to C. Expressed in terms of the utility function, if U(A) > U(B) and U(B) > U(C), then U(A) > U(C). The second added requirement is "linearity": Given a value p, 0 [less than or equal to] p [less than or equal to] 1, with a possible option represented by C = p*A + (1 - p)*B, then the utility of C is the same linear combination of the respective utilities of A and B. Expressed in terms of the utility function, U(C) = p*U(A) + (1 - p)*U(B). Note that the linearity requirement necessitates that the utility function be quantitative. The Mechanism of a Cooperative Game. The theory developed by Nash treats situations involving individuals whose interests are neither completely opposed nor completely coincident co·in·ci·dent adj. 1. Occupying the same area in space or happening at the same time: a series of coincident events. See Synonyms at contemporary. 2. . Decision-making in such situations is expected to require mutual discussion and agreement on a rational plan of joint action. It is assumed that each participant has a set of possible mixed strategies (i.e., weighted combinations of simple strategies) that represent the actions that can be taken independent of the other participant. Typically the weights for the mixed strategies may be determined by a random process with specified averages. For each combination of strategies, say ([S.sub.1], [S.sub.2]), there will be resulting utilities U ([S.sub.1], [S.sub.2]) and V([S.sub.1], [S.sub.2]) for the two players. Each utility is a linear function of [S.sub.1] and [S.sub.2] (because of the assumed property of linearity for the utility function). Now, the issue in cooperation is to make a joint decision concerning the choice of [S.sub.1] and [S.sub.2] that would maximize the joint utility. Nash identifies a process of negotiation by which that joint decision is made and then identifies the properties that any "reasonable" solution must have. Specifically, (1) there should be a unique solution, (2) any other potential solution cannot be better, (3) order preserving transformations of the utility functions will not change the solution, (4) the solution is symmetrical symmetrical equally on both sides. symmetrical multifocal encephalopathy inherited disease in two forms: Limousin form appears at about a month old with blindness, forelimb hypermetria, hyperesthesia, nystagmus, aggression, weight with respect to the two players, (5) if, for some reason, the set of pairs of strategies should be reduced but still contain the solution, it will continue to be the solution, (6) restricting the strategies for one player cannot increase the value of the solution for that player, (7) there is some way to restrict the strategies for both players without increasing the value of the solution for a given player. Based on those axioms This is a list of axioms as that term is understood in mathematics, by Wikipedia page. In epistemology, the word axiom is understood differently; see axiom and self-evidence. Individual axioms are almost always part of a larger axiomatic system. , Nash proves that there is a solution to the game that will maximize the total utility. The bottom line is that the solution to the game is that pair of strategies that maximizes the product of the possible gains over the fallback positions fallback position n → posición f de repliegue : Maximize [U([S.sub.1], [S.sub.2]) - [X.sub.1]]*[ V([S.sub.1], [S.sub.2]) - [X.sub.2]] where [X.sub.1] and [X.sub.2] are the expected pay-offs for the respective "fallback fall·back n. 1. a. Something to which one can resort or retreat. b. A retreat. 2. Computer Science " positions of the two players (i.e., the results from the strategies which would be used without cooperation). The following table (the example used by Nash in his article) illustrates a set of choices and the two utility values for each. The crucial point is that by cooperation, the players can do much better, both individually and together, than their respective fallback positions would yield. As Nash identifies, the optimum combination of choices is (1, 2, 3, 4, 6, 7, 8). For that combination, the payoffs are 12 for A and 5 for B, with the criterion product (12 - 0)*(5 - 0) = 60. (The values of zero representing the fallback position of noncooperation non·co·op·er·a·tion n. Failure or refusal to cooperate, especially nonviolent civil disobedience against a government or an occupying power. non .) One might ask why not include all of the choices except number 5 (in which it is evident that there would be a net loss)? Well, note that the values of the combination (1, 2, 3, 4, 6, 7, 8, 9) are 14 for A and 3 for B. Although the total, at 17, indeed is equal to the total for the optimum choice, it is clear that B is subsidizing A and is not getting all that should come from the collaboration Working together on a project. See collaborative software. . The criterion product is (14 - 0)*(3 - 0) = 42 and reveals the inequity by being much less than the 60 for the optimum answer. Risk Factors. In the bargaining process, a crucial element is the relative degree of risk faced by each player at any given point. It is measured by the "risk factors" for each player: [R.sub.1] = (U([S.sub.1]',[S.sub.2]') - U([S.sub.1],[S.sub.2]))/(U([S.sub.1]',[S.sub.2]') - [X.sub.1]), [R.sub.2] = (V([S.sub.1]',[S.sub.2]') - V([S.sub.1],[S.sub.2]))/(V([S.sub.1]',[S.sub.2]') - [X.sub.2]) If [R.sub.i] > [R.sub.j], then player i should prevail over player j in the choice between ([S.sub.1]', [S.sub.2]') and ([S.sub.1], [S.sub.2]), since player i has relatively more to gain and player j has relatively more at risk. Transferable Utilities However, this does raise the possibility that one might do better. To illustrate the possibilities, in the example given above, let's change the values for choice 9 from (2, -2) to (3, -1). It turns out that there are then two combinations of options that have equal values for the Nash criterion: (1, 2, 3, 4, 6, 7, 8) and (1, 2, 3, 4, 6, 7, 8, 9). The criterion product for the first is still 12*5 = 60, but that for the second is 15*4 = 60. In other words, the Nash criterion for each is 60, but the total utility of the second is 19 versus 17 for the first. There are two reasons for looking at this new set of values. First, it serves to highlight one of the crucial features of the axioms that underlie the Nash solution. Specifically, the remarkable contribution that Nash made was not only to provide a simple criterion but to prove that it would provide the optimum answer and that it would be unique. How then can we have two options with the same Nash criterion value? The answer is that given two values there are linear combinations of them, lying between them, that are also potential answers. Thus, let ([X.sub.1],[Y.sub.1]) and ([X.sub.2],[Y.sub.2]) be two options. Then [a*[X.sub.1] + (1-a)*[X.sub.2], a*[Y.sub.1] + (1-a)*[Y.sub.2]], a [less than or equal to] 1 is also an option. The linearity of the utility function then allows us to calculate the Nash criterion function: N= [a*U([X.sub.1]) + (1-a)*U([X.sub.2]]*[a*V([Y.sub.1]) + (1-a)*V([Y.sub.2])]. To maximize N, set to zero the derivative derivative: see calculus. derivative In mathematics, a fundamental concept of differential calculus representing the instantaneous rate of change of a function. of it with respect to a: 2*a[U([X.sub.1]) - U([X.sub.2])] * [V([Y.sub.1]) - V([Y.sub.2])] + V([Y.sub.2]) * [U([X.sub.1]) - U([X.sub.2])] + U([X.sub.2]) * [V([Y.sub.1]) - V([Y.sub.2])] = 0 Then, a = (1/2)*(V([Y.sub.2])/[V([Y.sub.1]) - V([Y.sub.2])] + U([X.sub.2])/[U([X.sub.1]) - U([X.sub.2])]). In the example given above, U([X.sub.1]) = 12, U([X.sub.2]) = 15, V([Y.sub.1]) = 5, and V([Y.sub.2]) = 4. In that case, A = (1/2)*[4/(5 -4) + 15/(15- 12)] = 1/2. The Nash criterion value is then: F = (.5*12 + .5*15)*(.5*5 + .5*4) = 13.5*4.5 = 60.75, and that is the unique maximum value. The second reason for looking at this example, though, is that it highlights the potential for bargaining between the players with respect to the distribution of the total maximum utility. For them to bargain, the utilities must be transferable, so that player A would be able to give units of utility to player B as an incentive to cooperate in such a way as to increase the total utility. In the example, player A might agree to give player B one and a half units if they can cooperate on the option that gives 15 units to A and 4 units to B. The result would be that A winds up with 13.5 units and B with 5.5 units. Each is ahead of the option that gave only 12 units to A and 5 units to B. Later, we will use this example to illustrate the application of cooperative games in the context of decisions concerning library cooperation. Optimization optimization Field of applied mathematics whose principles and methods are used to solve quantitative problems in disciplines including physics, biology, engineering, and economics. over Total Utility So far, the optimization has focused totally on criteria that relate to the individuals separately. But as the discussion just above should demonstrate, there is great potential value if the optimization can consider the total utility, combining those for each of the two players. Here is where Harsanyi provides another beautiful answer (1977, p. 192). Without going into the details (as given in the reference), the bottom line is to maximize the Harsanyi criterion function: H = [U([S.sub.1], [S.sub.2]) -[X.sub.1]]*[V([S.sub.1], [S.sub.2]) - [X.sub.2] * [U([S.sub.1], [S.sub.2]) + V([S.sub.1], [S.sub.2]) - ([X.sub.1] + [X.sub.2])]. But beyond the Harsanyi criterion is that of Shapley, as described earlier, which provides the basis for maximum collaboration among all of the participants. SECTION 2. LIBRARIES WITHIN COOPERATIVE STRUCTURES We turn now to the potential for use of cooperative game theory in support of cooperation among libraries. Of course, libraries have a long history of cooperation, perhaps best exemplified by the system for interlibrary borrowing and lending. It has been a continuing theme for library management for decades. Today, though, there is an expansion of that tradition into a variety of contexts and purposes and into formalized for·mal·ize tr.v. for·mal·ized, for·mal·iz·ing, for·mal·iz·es 1. To give a definite form or shape to. 2. a. To make formal. b. structures. Reasons for Library Cooperation There are several specific reasons for cooperation among libraries: Sharing of Resources. This is certainly the starting point for library cooperation. It is explicitly represented by the process for interlibrary borrowing and lending that has been formalized for decades. But it has generated a number of supporting tools in the form of union catalogs union catalog n. A library catalog combining in alphabetical sequence the contents of more than one catalog or library. , union lists of serials, and other cooperative means for determining where desired materials may be available. Cooperative Acquisitions. This is a means for cooperation that obviously depends upon the sharing of resources, but it goes further by formalizing agreements in which specific institutions take responsibility for identified areas of acquisition. This implies some degree of sharing of funding as well as responsibility, and some formal arrangements include provision for pooling some portions of the acquisitions budgets of the participants. Automation. The development of automated au·to·mate v. au·to·mat·ed, au·to·mat·ing, au·to·mates v.tr. 1. To convert to automatic operation: automate a factory. 2. systems has frequently been a focus of cooperation among libraries. The joint contracting for acquisition of a system, the sharing of costs in implementation and in operation, the sharing of experience and staff expertise--these have been typical ways in which cooperation with respect to automated systems has occurred. Shared Cataloging. The largest concentrated effort at cooperation among libraries certainly was the development of systems for shared cataloging. That effort is now represented by the international bibliographic databases For computer programs to manage an individual's bibliographic references, see Reference management software A bibliographic or library database is a database of bibliographic information. of OCLC OCLC - Online Computer Library Center and RLIN RLIN Research Libraries Information Network . It grew out of the need for cooperation among libraries in the conversion of bibliographic bib·li·og·ra·phy n. pl. bib·li·og·ra·phies 1. A list of the works of a specific author or publisher. 2. a. records--catalogs especially--to machine processible forms. The result, of course, is that now virtually every major library has the catalog catalog, descriptive list, on cards or in a book, of the contents of a library. Assurbanipal's library at Nineveh was cataloged on shelves of slate. The first known subject catalog was compiled by Callimachus at the Alexandrian Library in the 3d cent. B.C. for its entire collection in an on-line public access catalog (OPAC OPAC - Online Public Access Catalog ). Shared Storage. The growth of library collections, whether exponential 1. (mathematics) exponential - A function which raises some given constant (the "base") to the power of its argument. I.e. f x = b^x If no base is specified, e, the base of natural logarthims, is assumed. 2. or linear, leads to the problem of allocating materials to alternative places for storage. The costs of storage facilities, though, is great enough that efficiency requires that they be shared by groups of cooperating libraries. Shared storage has therefore been another of the success stories in library cooperation. Preservation and Access. Perhaps the most dramatic context for library cooperation has been that of preservation and access. The underlying problem is the literal In programming, any data typed in by the programmer that remains unchanged when translated into machine language. Examples are a constant value used for calculation purposes as well as text messages displayed on screen. In the following lines of code, the literals are 1 and VALUE IS ONE. disintegration disintegration /dis·in·te·gra·tion/ (-in?ti-gra´shun) 1. the process of breaking up or decomposing. 2. of the paper in books, especially those produced in the years since the introduction of acidic acidic /acid·ic/ (ah-sid´ik) of or pertaining to an acid; acid-forming. acidic, adj having the properties of an acid; acid-forming properties. paper that self-destructs. It has been estimated that as much as 25 percent to 30 percent of the holdings of major research libraries are at risk (Hayes, 1987). To deal with this problem, the Council on Library Resources established the Commission on Preservation and Access as the focus for management of a major cooperative effort. The objectives were identified in testimony at a March 17, 1988 hearing of a Congressional committee: "Commission President Pat Battin proposed a model for a national cooperative microfilming program. A goal of filming 150,000 volumes a year would require 20 institutions to commit to filming 7,500 volumes each. At the 150,000 annual rate, it would take about 20 years to film 3 million volumes--the estimated number of volumes it would be important to save in order to preserve a representative portion of the 10 million or more volumes that will turn to dust by that time" (Commission on Preservation and Access, 1988). Utility Functions for Library Cooperation We turn now to the potential for application of cooperative game theories to library cooperation. As was discussed above, to represent a decision-making problem as a game requires that there be a measure of utility for each participant in the game. What are the elements of such a utility model for library cooperation? Capital Investments and Operating Costs operating costs npl → gastos mpl operacionales . We start with the most measurable elements, the capital investments and the operating costs associated with alternative options for solution of the decision-making problem. Normally, they will be measured in dollars, or equivalent, and can be readily accumulated ac·cu·mu·late v. ac·cu·mu·lat·ed, ac·cu·mu·lat·ing, ac·cu·mu·lates v.tr. To gather or pile up; amass. See Synonyms at gather. v.intr. To mount up; increase. . Sometimes the context for possible cooperation may affect existing capital investments. For example, an effort to cooperate in the development of a joint automated system may need to recognize that a participant already has a system in place and that cooperation might entail changing that system, losing the existing capital investment, and incurring in·cur tr.v. in·curred, in·cur·ring, in·curs 1. To acquire or come into (something usually undesirable); sustain: incurred substantial losses during the stock market crash. 2. additional capital costs. Sometimes the context may affect current or future capital investments. An effort to share acquisitions will usually entail a decision by one of the participants to eliminate the capital investment in acquisition and technical processing of materials in a specific subject area, under the assumption that needs for materials in that subject will be met by another participant. This concept underlaid un·der·laid v. Past tense and past participle of underlay1. adj. 1. Placed or laid underneath. 2. Supported or raised by something from beneath; having an underlay. the Farmington Plan, as a national effort in which responsibility for collection development in specific subject areas was to be assigned as·sign tr.v. as·signed, as·sign·ing, as·signs 1. To set apart for a particular purpose; designate: assigned a day for the inspection. 2. to specific institutions. The other institutions could then, in principle, count on coverage of the subject fields and concentrate their own budgets on their more specific needs. Sometimes the context may affect operating costs. As an example, any system for interlibrary borrowing and lending or for document delivery entails substantial costs in both the borrowing and lending institutions Noun 1. lending institution - a financial institution that makes loans financial institution, financial organisation, financial organization - an institution (public or private) that collects funds (from the public or other institutions) and invests them in . Those operating costs need to be included in any decision concerning shared acquisitions. A major operating cost in library cooperation is the commitment of the time and energy of the library management and professional staff in negotiation and in governance Governance makes decisions that define expectations, grant power, or verify performance. It consists either of a separate process or of a specific part of management or leadership processes. Sometimes people set up a government to administer these processes and systems. . Probably the most successful example of library cooperation in the past several decades has been the development of the international bibliographic utilities (as represented by OCLC and RLIN). The impact on both library costs and library effectiveness has been immense. But these efforts have necessitated intense involvement of directors of libraries, catalogers, and reference staff. The expenditures of time by exceptionally valuable persons have been immense. At some time in the process of evaluating options for library cooperation, those costs need to be considered. Library Effectiveness. Any utility function for assessing options in library cooperation must consider the effect on users and on the overall productivity of the library. Unfortunately, these effects are not easily quantifiable Quantifiable Can be expressed as a number. The results of quantifiable psychological tests can be translated into numerical values, or scores. Mentioned in: Psychological Tests . Of course, some may be, such as "response time" or "frequency of satisfaction." But others, such as "browseability" are not. Governance. The utility function will need to recognize issues involved in governance. They relate to centralization cen·tral·ize v. cen·tral·ized, cen·tral·iz·ing, cen·tral·iz·es v.tr. 1. To draw into or toward a center; consolidate. 2. versus decentralization de·cen·tral·ize v. de·cen·tral·ized, de·cen·tral·iz·ing, de·cen·tral·iz·es v.tr. 1. To distribute the administrative functions or powers of (a central authority) among several local authorities. of decision-making in operation of cooperative enterprises, to the structure for control of policies, and to the relationships of the library to its parent institution. These issues are even less amenable AMENABLE. Responsible; subject to answer in a court of justice liable to punishment. to quantification quan·ti·fy tr.v. quan·ti·fied, quan·ti·fy·ing, quan·ti·fies 1. To determine or express the quantity of. 2. than those for effectiveness. Professional Ethics professional ethics, n the rules governing the conduct, transactions, and relationships within a profession and among its publics. professional ethics liability, n 1. . Underlying all of the contexts of library cooperation is an ethical commitment of librarianship li·brar·i·an n. 1. A person who is a specialist in library work. 2. A person who is responsible for a collection of specialized or technical information or materials, such as musical scores or computer documentation. to the very concept itself. It is embedded Inserted into. See embedded system. in the profession and is evidenced in the long-standing commitment to interlibrary borrowing and lending despite the costs and inequities it entails. The major net lenders periodically will complain about the costs they incur To become subject to and liable for; to have liabilities imposed by act or operation of law. Expenses are incurred, for example, when the legal obligation to pay them arises. An individual incurs a liability when a money judgment is rendered against him or her by a court. and the adverse impact on services to their primary constituencies, but when the decision finally must be made, invariably in·var·i·a·ble adj. Not changing or subject to change; constant. in·var i·a·bil it is in favor of upon the side of; favorable to; for the advantage of.See also: favor cooperation. In a sense, there is an underlying rationale rationale (rash´ n the fundamental reasons used as the basis for a decision or action. for that professional commitment in the recognition that no library can be all-encompassing and that sharing is the only way to ensure preserving the record of the past and providing access to that record. But there appears to be something more than simply that pragmatic rationale in the view of librarianship that information indeed is a public good. The Consequent con·se·quent adj. 1. a. Following as a natural effect, result, or conclusion: tried to prevent an oil spill and the consequent damage to wildlife. b. Utility Function. Would that one could readily identify the utility function that will properly weight and combine this combination of quantitative and qualitative factors. In lieu of Instead of; in place of; in substitution of. It does not mean in addition to. that, the utility function for application to library cooperation must be an individual assessment of the relative utility of options and, perhaps, a jointly agreed-upon combination of those individual assessments into a mutually acceptable criterion for the group of libraries participating in library cooperation. Illustrative il·lus·tra·tive adj. Acting or serving as an illustration. il·lus tra·tive·ly adv.Adj. 1. Applications of Cooperative Games Two examples will serve to illustrate the potential for use of cooperative games in decision-making concerning library cooperation. One considers cooperative acquisitions and the other considers library automation. Cooperative Acquisitions. As a start, for simplicity, let's suppose that there are just two institutions considering an agreement to share acquisitions. If one of them will assume responsibility for acquisition in a subject field, the second will save the costs of acquisition and technical processing for that subject. However, each will incur operating costs in meeting the needs of users in the institution served by the second library who need materials in that subject field from the first. The utility measure to be used will be quantitative and based simply on the total costs represented by any given choice. In Section 1, above, a numerical example was presented to illustrate the choice of optimal mixtures of choices, and the following repeats the table of values but now interprets them as reflecting the net costs or benefits if the options are interpreted as acceptance of subject responsibility. The interpretation of this table is that there are nine subject areas being considered for cooperative acquisitions. Library A is renowned in the first five fields, and library B, in the last four. If library A were to accept responsibility for one of the first five fields, there would be estimated costs in fulfilling that obligation. Those costs might consist of increased levels of acquisition to meet the joint needs; it definitely would include costs in providing materials to borrowers from library B. On the other hand, library B would save substantial costs in acquisition and technical processing, though there would be counterbalancing costs in borrowing from library A. The values shown are interpreted as the estimates of those respective costs and benefits. As was described above, this cooperative game has a solution: Library A accepts responsibility for subject fields 1 through 4 and library B for fields 6 through 8. The remaining fields are left out of the agreement. The net gain both to the individual libraries and in total would be substantially greater than if there were no agreement to cooperate Now let's complicate com·pli·cate tr. & intr.v. com·pli·cat·ed, com·pli·cat·ing, com·pli·cates 1. To make or become complex or perplexing. 2. To twist or become twisted together. adj. 1. the example by including three institutions and ten fields. This numerical example will be interpreted as follows: There are three libraries (A, B, and C) that are considering a program of cooperative acquisitions. They have identified ten subject fields (choices 1 through 10) as potential candidates. For each choice, if the value for a given library is negative (such as for library A in choice 1), it will be responsible for that subject field. The value is negative for that library because they will now incur, perhaps, additional costs in added acquisitions and, surely, additional costs in providing lending services to users from the other libraries. The values for the other libraries (library B and C in the case of choice 1, for example) are positive because they will now save costs in acquisition in that subject field because they can depend upon the host library (library A for choice 1). Parenthetically par·en·thet·i·cal adj. also par·en·thet·ic 1. Set off within or as if within parentheses; qualifying or explanatory: a parenthetical remark. 2. Using or containing parentheses. , it should be noted that underlying the choices shown above might be more basic choices reflecting the potential for two-party agreements. For example, choice 1 might be the sum of two more basic choices: (-2,2,2) = (-1,2,0) + (-1,0,2). In this way, if additional libraries were to participate, perhaps without even serving as hosts for subject fields, their impact on costs would be directly represented in a parallel fashion. But, returning to the example as shown, the options available are essentially the several combinations of the choices, of which there are 1,024 (i.e., [2.sup.10]). The task is to determine the best among those combinations and the resulting distribution of benefits (or costs) among the participants. In general, it would appear that every choice for which the total of values was positive ought to be included, since the group of libraries as a whole would experience a net gain. Whether or not a choice for which there was a total of zero should be included is clearly debatable de·bat·a·ble adj. 1. Being such that formal argument or discussion is possible. 2. Open to dispute; questionable. 3. In dispute, as land or territory claimed by more than one country. , but let's see Let's See was a Canadian television series broadcast on CBC Television between September 6, 1952 to July 4, 1953. The segment, which had a running time of 15 minutes, was a puppet show with a character named Uncle Chichimus (voice of John Conway), which presented each what happens. For this example, it turns out that the maximum Nash Value occurs if all of the choices are included, including that for which the total of values is negative as well as those for which it is zero. The total individual values are then (11,4,8) with a total for the group of 23 and a Nash Value of 352. However, the option that excludes choice number 3 has total individual values (13,3,8), with a total for the group of 24 and a Nash Value of 312. It is therefore the option that should be selected if the goal is to maximize the total for the group as a whole. The Shapley Values In game theory, a Shapley value, named in honour of Lloyd Shapley, who introduced it in 1953, describes one approach to the fair allocation of gains obtained by cooperation among several actors. are (11.33, 4.33, 8.33), so there would need to be transfers from library A to libraries B and C to provide equity, otherwise, there would be no reason for library B to agree to that option since it would lose in comparison with the Nash Value maximum option (i.e., getting only 3 instead of 4). The Shapley values are calculated as follows: U(A) = (1/3)*11 + (1/6)*15 + (1/6)*19 + (1/3)*24(1/3)*4- (1/3)*8- (1/6)*12 = 11.33 U(B) = (1/3)*4 + (1/6)*15 + (1/6)*12 +(1/3)*24(1/3)*11 - (1/3)*8- (1/6)*19 = 4.33 U(C) = (1/3)*8 + (1/6)*19 + (1/6)*12 +(1/3)*24 - (1/3)*11 - (1/3)*4- (1/6)*15 = 8.33. Cooperation in Automation. Let's suppose that there are several institutions considering an agreement to cooperate in the installation of a common system for automation in their libraries. If they can agree upon a common system, there should be significant benefits in cooperation. For example, as pointed out earlier, there may be savings from joint contracting in acquisition of the common system, savings in costs in implementation and in operation (such as in shared maintenance and replacement parts), efficiencies in sharing of experience and staff expertise, greater effectiveness in adding later improvements, and easier sharing of common data files. Of course, balancing such benefits from cooperation may be the fact that each institution has a substantial investment in its current system. Part of that investment may be the residual value Residual value Usually refers to the value of a lessor's property at the time the lease expires. residual value The price at which a fixed asset is expected to be sold at the end of its useful life. in amortization of the initial investment in the system. Another part, one likely to weigh even more heavily, is the fact that the existing system is well-entrenched in the operating procedures of the library and the usage by its patrons. All in all, the potential is that the benefits from cooperation will be sufficient enough to warrant at least careful evaluation of alternative systems. There are thus at least four factors to be considered in the utility function for this application of cooperative game theory: (1) existing capital investments at each institution, (2) the costs for installation of each potential candidate for a replacement system, (3) the net benefits (i.e., difference between benefits and operating costs) to be anticipated from each potential candidate for a replacement system, and (4) the benefits to be anticipated from cooperation (which may vary from systems to system) by selection of a common system. To apply cooperative game theory, it is assumed that those four factors are commensurate com·men·su·rate adj. 1. Of the same size, extent, or duration as another. 2. Corresponding in size or degree; proportionate: a salary commensurate with my performance. 3. , both across factors and across institutions, so that they can be combined by simple arithmetic operations. It is also assumed that each factor is measured by a linear function of the size of the institution so it is expressible in the form V(i,j) = A(i,j) + B(i,j)*Size(k), with the parameters A and B varying by factor (i) and system (j) and the size varying by institution (k). Finally, it is assumed that the parameters for benefits from cooperation are a linear function of the number of institutions selecting a common system so they are expressible in the form A([4.sub.j]) = N (j)*A' (j) and B(4,j) = N(j)*B' (j), where N(j) is the number of institutions selecting system Sj and the parameters A' (j) and B' (j) are given for each system Sj. The following numerical example will illustrate the model for just two institutions (see Table 8). In this example, the existing investments are, respectively, 6 (for institution J1 in system S1) and 3 (for institution J2 in system S2). The potential third system, S3, does not provide sufficient benefits to overcome the loss of the existing capital investment at J1, but the values in cooperation are sufficient to warrant installation of S1 at J2. However, there needs to be compensation for the loss of investment at J2, and the Shapley values, as shown, provide the basis for such compensation. If the net operating benefits for S3, are increased from 8 to 10, the results are as follows (see Table 9). Note that both institutions lose their existing capital investments, but the benefits from both S3 and from cooperation more than compensate. The Shapley values in this case recognize the greater investment loss of institution J1. SECTION 3. IMPLEMENTATION IN LPM (Lines Per Minute) The number of lines a printer can print or a scanner can scan in a minute. lpm - lines per minute Processes for solution of cooperative games have been implemented in a program, called LPM--The Library Planning Model. This program is in the form of a Microsoft Excel (tool) Microsoft Excel - A spreadsheet program from Microsoft, part of their Microsoft Office suite of productivity tools for Microsoft Windows and Macintosh. Excel is probably the most widely used spreadsheet in the world. Latest version: Excel 97, as of 1997-01-14. spreadsheet spreadsheet Computer software that allows the user to enter columns and rows of numbers in a ledgerlike format. Any cell of the ledger may contain either data or a formula that describes the value that should be inserted therein based on the values in other cells. with extensive Visual Basic macros. It provides a structure within which several models related to library operations and services, management, and planning can be interrelated in·ter·re·late tr. & intr.v. in·ter·re·lat·ed, in·ter·re·lat·ing, in·ter·re·lates To place in or come into mutual relationship. in and easily brought together for application to operations in specific libraries and to several policy contexts. In particular, LPM provides means for entry of data about the populations served, materials acquired, services provided to the populations served, processes involved in acquiring, cataloging, and preserving materials, and facilities related to both users and materials. From those input data, LPM then derives an estimation estimation In mathematics, use of a function or formula to derive a solution or make a prediction. Unlike approximation, it has precise connotations. In statistics, for example, it connotes the careful selection and testing of a function called an estimator. of the staff required, both for each category of service or process and in total. Staff estimates are in two categories: direct FTE FTE Full-Time Equivalent FTE Full-Time Employee FTE Full-Time Equivalency FTE Full Time Employment FTE Foundation for Teaching Economics FTE Full Time Enrollment FTE For the Enterprise (SQL) FTE Fund for Theological Education and indirect FTE and for three levels of personnel (professional, nonprofessional non·pro·fes·sion·al n. One who is not a professional. non pro·fes ,
and hourly). To calibrate To adjust or bring into balance. Scanners, CRTs and similar peripherals may require periodic adjustment. Unlike digital devices, the electronic components within these analog devices may change from their original specification. See color calibration and tweak. the staffing estimates from the LPM, means are
included to compare them with actual staffing, distributed both by
administrative units Noun 1. administrative unit - a unit with administrative responsibilitiesadministrative body Inland Revenue, IR - a board of the British government that administers and collects major direct taxes and functional areas (using the categories of the model). LPM also provides means for assessing the needs for facilities to serve users, to store the materials acquired, and for comparing them with the input data for facilities already available. It includes means for applying models for allocation The apportionment or designation of an item for a specific purpose or to a particular place. In the law of trusts, the allocation of cash dividends earned by a stock that makes up the principal of a trust for a beneficiary usually means that the dividends will be treated as of materials to alternative means for storage and for decisions about the choice between acquisition and access elsewhere. And LPM includes means for using the cooperative game theoretic models presented in this article. Implementation of Cooperative Games for Shared Acquisitions One process is in support of the model for shared acquisitions, representing options (i.e., strategies) that are either independent or are based on combinations of possible choices, such as in the example for shared acquisitions as given above. Note that in the first example there were [2.sup.9] = 512 possible combinations for two institutions; in the second example, [2.sup.10] = 1,024 for three institutions. A given option then is one of those combinations of the nine or ten possible choices. The implementation within LPM will allow up to nineteen choices and up to five institutions. The Nash, Shapley, and Harsanyi criteria have been included in the implementation in LPM. Implementation of Cooperative Games for Shared Automation The second process is in support of shared automation or similar contexts. Provision has been made to include up to five institutions and up to six systems. For each institution and each system, the parameters shown in the above illustration need to be entered. That being done, LPM will then determine the optimum selections. In principle, different systems might best be selected by different coalitions, so LPM then determines the Shapley values for that optimum by assessing the optimum choice for all possible coalitions of institutions and combining them as has been discussed in the definition of the Shapley measure. CONCLUSION Game theory has become a powerful tool in decision-making for business and government contexts in which competitive motivations are paramount. Even when "cooperative games" are involved, they are typically seen in the framework of bargaining for best individual advantage. The value of looking at the potential use of this tool in library contexts is that cooperation is a part of the ethos e·thos n. The disposition, character, or fundamental values peculiar to a specific person, people, culture, or movement: "They cultivated a subversive alternative ethos" Anthony Burgess. of the profession. In that respect, it is representative of many kinds of non-profit, non-governmental organizations “NGO” redirects here. For other uses, see NGO (disambiguation). A non-governmental organization (NGO) is a legally constituted organization created by private persons or organizations with no participation or representation of any government. for which what is good for the group of participants and even for society at large has great weight in decision-making. The intent of this paper has been to identify some potential applications of cooperative game theory that would illustrate those kinds of values. In doing so, it raises questions about the nature of the utility functions and clearly those questions need to be explored; this is especially the case for those elements of the utility functions that are essentially qualitative. But the framework of game theory provides a context in which such questions can be properly posed. Beyond that basic intent, the paper has also presented two specific examples of those applications with the objective of showing how some of the questions might be answered in specific situations. The extension to other applications would require developing utility functions appropriate to each. Once that is done, the measures (such as those of Nash, Shapley, and Harsanyi that are discussed in this paper) provide the means for making effective decisions.
Table 1.
Contexts
Options 1 2 3
1 U11 U12 U13
2 U21 U22 U23
3 U31 U32 U33
4 U41 U42 U43
Table 2.
Contexts
Options 1 2 3
1 -3 -4 5
2 -5 2 4
3 1 2 2
4 0 -2 3
Table 3.
Contexts
Options 1 2 3
1 2 -2 3
2 -3 5 -1
Table 4.
Contexts
Options 1 2
1 [U.sub.11], [V.sub.11] [U.sub.12], [V.sub.12]
2 [U.sub.21], [V.sub.21] [U.sub.22], [V.sub.22]
3 [U.sub.31], [V.sub.31] [U.sub.32], [V.sub.32]
4 [U.sub.41], [V.sub.41] [U.sub.42], [V.sub.42]
Contexts
Options 3
1 [U.sub.13], [V.sub.13]
2 [U.sub.23], [V.sub.23]
3 [U.sub.33], [V.sub.33]
4 [U.sub.43], [V.sub.43]
Table 5.
Choice Cost to A Value to B
1 -2 4
2 -2 2
3 -2 1
4 -2 2
5 -4 1
Choice Value to A Cost to B
6 10 -1
7 4 -1
8 6 -2
9 2 -2
Table 6.
Choice Cost to A Value to B
Subject 1 -2 4
Subject 2 -2 2
Subject 3 -2 1
Subject 4 -2 2
Subject 5 -4 1
Choice Value to A Cost to B
Subject 6 10 -1
Subject 7 4 -1
Subject 8 6 -2
Subject 9 6 -4
Table 7.
Choice
Number A B C
1 -2 2 2
2 1 1 -2
3 -2 1 0
4 2 1 -2
5 -4 1 3
6 6 -1 4
7 1 3 -1
8 3 -2 3
9 2 -1 1
10 4 -1 0
Table 8.
Existing Current Best
Institution Size Investment System Choices
J1 3 6 1 1
J2 2 3 2 1
Net for Shapley Needed
Institution Best Values Transfers
J1 27 24.00 -3.00
J2 10 13.00 3.00
Installation Net Operating
Cost Benefit
System Fixed Linear Fixed Linear
S1 2 2 2 5
S2 2 1 2 2
S3 2 4 2 8
Cooperation
Benefit
System Fixed Linear
S1 1 3
S2 1 3
S3 1 3
Table 9.
Existing Current Best
Institution Size Investment System Choices
J1 3 6 1 3
J2 2 3 2 3
Installation Net Operating
Cost Benefit
System Fixed Linear Fixed Linear
S1 2 2 2 5
S2 2 1 2 2
S3 2 4 2 10
Net for Shapley Needed
Institution Best Values Transfers
J1 22 23.00 1.00
J2 16 15.00 -1.00
Cooperation
Benefit
System Fixed Linear
S1 1 3
S2 1 3
S3 1 3
NOTES (1.) This article is based on material from Robert M. Hayes
(2.) It is important to note that game theory fundamentally represents a means to reconcile or combine simultaneous objectives, as represented, for example, by those of the players in a game. The solution of the game is that mix of meeting the simultaneous objectives that is called "Pareto-optimum," meaning "the best that could be achieved without disadvantage for at least one objective." In other words, no objective can be bettered without reducing another objective. There is extensive research on the implications of the criterion of Pareto-optimum and alternatives for it. (See, for example, Schmid, 1987. Reviewed by Boulding, 1979.) (3.) It is important to recognize that optimization of a cost/effectiveness measure usually is in the context of boundary conditions boundary condition n. Mathematics The set of conditions specified for behavior of the solution to a set of differential equations at the boundary of its domain. (such as "the cost must be less than some maximum" or "the effectiveness must be at least some minimum" or both). (4.) Churchman, Ackoff, g: Arrow, 1957. (The numerical examples presented in the text above are taken from this textbook textbook Informatics A treatise on a particular subject. See Bible. . REFERENCES Boulding, K. (1979, September). Book review. Journal of Economic Issues, 13(3), 781-785. Churchman, C. W., Ackoff, R. L., & Arrow, F. L. (1957). Introduction to operations research. New York New York, state, United States New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of : Wiley. Commission on Preservation and Access. (1988,June). Newsletter, No. 1. Harsanyi,J. C. (1977). Rational behavior and bargaining equilibrium equilibrium, state of balance. When a body or a system is in equilibrium, there is no net tendency to change. In mechanics, equilibrium has to do with the forces acting on a body. in games and social situations. New York: Cambridge University Press Cambridge University Press (known colloquially as CUP) is a publisher given a Royal Charter by Henry VIII in 1534, and one of the two privileged presses (the other being Oxford University Press). . Nash, J. (1950, April). The bargaining problem. Econometrica, 18(2), 155-162. Nash, J. (1953, January). Two-person cooperative games. Econometrica, 21(1), 128-140. Hayes, R. (1987). The Magnitude, costs and benefits of the preservation of brittle (jargon) brittle - Said of software that is functional but easily broken by changes in operating environment or configuration, or by any minor tweak to the software itself. Also, any system that responds inappropriately and disastrously to abnormal but expected external stimuli; e. books. Los Angeles Los Angeles (lôs ăn`jələs, lŏs, ăn`jəlēz'), city (1990 pop. 3,485,398), seat of Los Angeles co., S Calif.; inc. 1850. : Council on Library Resources. Hayes, R. M. (2001). Models for library management, decision-making, and planning. San Diego, CA: Academic Press. Schmid, A. A. (1987). Property, power and public choice: An inquiry into law and economics. 2nd ed. New York: Praeger. Shapley, L. S. (1953). A value for n-person games. In Kuhn Kuhn , Richard 1900-1967. Austrian chemist. He won a 1938 Nobel Prize for research on carotenoids and vitamins but declined the award by order of the Nazi government. , H.W. & Tucker, A. W., Contributions to the Theory of Games, II. Annals of Mathematics The Annals of Mathematics (ISSN 0003-486X), abbreviated as Ann. of Math. and often just called Annals, is a bimonthly mathematics research journal published by Princeton University and the Institute for Advanced Study. Studies 28 (pp. 307-317). Princeton: Princeton University Princeton University, at Princeton, N.J.; coeducational; chartered 1746, opened 1747, rechartered 1748, called the College of New Jersey until 1896. Schools and Research Facilities Press. Von Neumann Noun 1. von Neumann - United States mathematician who contributed to the development of atom bombs and of stored-program digital computers (1903-1957) John von Neumann, Neumann , J., & Morgenstern, O. (1944). Theory of games and economic behavior Princeton: Princeton University Press. ROBERT M. HAYES is Professor Emeritus e·mer·i·tus adj. Retired but retaining an honorary title corresponding to that held immediately before retirement: a professor emeritus. n. pl. in the Department of Information Studies, Graduate School of Education and Information Studies, University of California The University of California has a combined student body of more than 191,000 students, over 1,340,000 living alumni, and a combined systemwide and campus endowment of just over $7.3 billion (8th largest in the United States). at Los Angeles. He served as Dean of the Graduate School of Library and Information Science A School of Library and Information Science (SLIS) is a university-based institution that provides a Master's degree or other advanced degrees associated with Library science, Information Science, or a combination of the two. at UCLA UCLA University of California at Los Angeles UCLA University Center for Learning Assistance (Illinois State University) UCLA University of Carrollton, TX and Lower Addison, TX from 1974 through 1989. Hayes is the author of several books and numerous articles dealing with library management, systems analysis, information retrieval information retrieval Recovery of information, especially in a database stored in a computer. Two main approaches are matching words in the query against the database index (keyword searching) and traversing the database using hypertext or hypermedia links. , and library automation. He has served as advisor to government agencies and libraries, both in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. and abroad. Robert M. Hayes, Professor Emeritus, Department of Information Studies, Graduate School of Education & Information Studies, University of California, Los Angeles UCLA comprises the College of Letters and Science (the primary undergraduate college), seven professional schools, and five professional Health Science schools. Since 2001, UCLA has enrolled over 33,000 total students, and that number is steadily rising. , 405 Hilgard Avenue, Los Angeles, California California (kăl'ĭfôr`nyə), most populous state in the United States, located in the Far West; bordered by Oregon (N), Nevada and, across the Colorado River, Arizona (E), Mexico (S), and the Pacific Ocean (W). 90024 |
|
||||||||||||||||||

-ev
i·a·bil
Printer friendly
Cite/link
Email
Feedback
Reader Opinion