Convergence: not `tomorrow land' anymore. (Networks)."Digital Convergence In the days of the first computers, transaction and company data were the first types of information digitized. Then came text, opening the world to word processing, followed by audio CDs and finally video. :" The idea of seamlessly merging consumer electronics devices such as DVD players A stand-alone device that plays DVDs. It contains a DVD drive and the electronics to decode the digital video. The device may play only manufactured DVDs, or it may be able to play DVD-R, DVD-RW and DVD+RW discs. DVD players are cabled to a TV or home theater system for display. and set-top boxes with features like digital photo viewing, streaming audio A one-way audio transmission over a data network. It is widely used on the Web as well as company networks to play audio clips and Internet radio. Computers in home networks stream audio (mostly music) to digital media hubs connected to home theaters. , and even the Internet. Sounds impressive to those enthusiasts who can envision its possibilities. The reality is that "convergence" still exists in many consumers' minds as a "Tomorrow Land" improbability im·prob·a·bil·i·ty n. pl. im·prob·a·bil·i·ties 1. The quality or condition of being improbable. 2. Something improbable. Noun 1. - a concept that is associated with content that is too bulky in its delivery delays, flickering text and cumbersome navigation. Yet, with all the applications of convergence we've read about - from microwaves that talk to handheld devices, do laundry, lock doors and turn on sprinklers - you'd think we've already reached convergence nirvanana. However, is this what consumers really want - yet another appliance? Making the case for digital convergence is similar to communicating the need for high speed Internet access See how to access the Internet. in the late 1990s when consumers' limited understanding of the benefits of high-speed technology hampered its wide-scale adoption. In the 1990s, consumers who did decide to give it a shot bought only the bandwidth they needed to support their Internet usage at the time. The same phenomenon is happening today with digital convergence. We're finding that convergence for convergence's sake isn't enough to prompt consumers to buy. Perhaps the console video game industry understands this best. Gaming companies realize that widespread consumer adoption depends on the ability to deliver an enhanced, easier, and more exciting user experience. In short, convergence should bring to mind not a device that lets you do new and different things, but one that lets you do whatever it is you've been used to doing only better. Before considering the gaming market, consider how consumers are using the devices already available. Currently, nearly 30 percent of U.S. homes have computers with modems, and almost all U.S. homes have one (at least) television set. Yet based on market resear and failed products like WebTV, consumers have little desire to send an e-mail or surf the Web from their TV (and are even less enthusiastic about having to look to their PC to take advantage of the Internet's offerings). Consumers really want high-quality home entertainment that's simple and easy to use. Companies such as Planetweb implement embedded software Instructions that permanently reside in a ROM or flash memory chip. Embedded software may be immediately available to the CPU or, for faster execution, may be transferred to RAM first and then executed. into popular consumer electronics devices, such as DVD players, game consoles, set- top boxes and interactive televisions, to improve facilities that are still relevant to the device. It's a different kind of "convergence" that brings entertainment features together with an existing device to create an enhanced experience. It's not about introducing new devices that can surf the Web, play games and send email, etc it's about building natural extensions to familiar devices to help a device continue to do what it does, much better and smarter. The gaming market is ripe for innovation. According to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. IDC, more than 25-million game consoles will ship in 2003; the majority of these will contain modems or broadband connections. The evolution of game consoles into more interactive and dynamic devices is a significant milestone for garners, manufacturers and the industry as a whole. For gamers, the advantage of connecting game consoles to the Internet lies in the ability to extend the gaming community A gaming community is usually a group of like minded individuals working towards a goal (such as promoting fair play and team work) or supporting each other within games (usually online video games such as MMORPG's or FPS's) RTS(real time strategy) games are developing larger indefinitely. Garners can compete against other users across the world. Through instant messaging Exchanging text messages in real time between two or more people logged into a particular instant messaging (IM) service. Instant messaging is more interactive than e-mail because messages are sent immediately, whereas e-mail messages can be queued up in a mail server for seconds or they can share game secrets, learn to access levels they couldn't get to on their own, and ridicule opponents around the world. Now, with broadband capabilities being added to Internet-enabled game devices, users can experience gaming with the speed and intensity a high-speed connection offers. These, developments make gaming - something that consumers already are fanatically fa·nat·i·cal adj. Possessed with or motivated by excessive, irrational zeal. fa·nat i·cal·ly adv. devoted
to - more entertaining and worthwhile.
For entertainment buffs convergence is transforming common devices like DVD players and TVs into home entertainment centres with interactive technology. DVD players, the fastest growing consumer electronics product in history, will soon be as ubiquitous as TVs. Cahners In-Stat Group notes that while twice as many DVD players were sold in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. than Europe in the year 2000, by 2004, European sales will be equivalent to roughly 80 percent of U.S. sales. There is a myriad of entertainment-related features to bring to the DVD player. For example, the evolution of features like digital photo viewing capabilities allows users to view their family photos, create personal slide shows, edit images, and print photo quality images by one click of a remote control using the DVD player and television. Moreover, audio enhancements let consumers connect their W3 player to a DVD player or copy and playback songs from CDs. We're seeing digital convergence redefined in the consumer electronics market today - just like we've seen with the automobile, now coming equipped with navigational tools and televisions for passengers. Similarly cell phones are now available with features that "make sense," like text messaging Sending short messages to a smartphone, pager, PDA or other handheld device. Text messaging implies sending short messages generally no more than a couple of hundred characters in length. and personal calendars. All of these examples serve the simple purpose of adding sensible features to family, mainstream devices. In order to make life easier and more fulfilling. At the same time, adding internet connectivity can make these added features even richer. Consider the power of digital photo viewing on your TV screen, and then add the interactivity of the Internet to the equation. In addition to viewing and editing digital images on a TV, consumers can take it a step further by accessing online photo processing destinations to process the pictures and instantly deliver to family and friends. With Internet-enhanced DVD players, consumers also have the ability to access extra Web embedded Inserted into. See embedded system. content on DVDS DVDS Digital Video Distribution System DVDS Digital Video Double Sided . Movie buffs with interactive TVs and DVDs will he able to watch coming attractions, be among the first to see new traitors and be invited to sneak previews in their area. They will spend time in virtual theatres watching films with movie fans all over the world and join online events or chats. It will even be possible to chat with actors, directors and special effects special effects, in motion pictures, cinematographic techniques that create illusions in the audience's minds as well as the illusions created using these techniques. artists during the movie. With the use of a remote control consumers can download screenplays, buy opening-day tickets to a new movie, and purchase advanced copies of DVD DVD: see digital versatile disc. DVD in full digital video disc or digital versatile disc Type of optical disc. The DVD represents the second generation of compact-disc (CD) technology. movies. Companies that understand that the concept of digital convergence is more than an "all-in-one" device will reach consumers and quickly draw them into this exciting new world. But widespread adoption of digital convergence is contingent upon Adj. 1. contingent upon - determined by conditions or circumstances that follow; "arms sales contingent on the approval of congress" contingent on, dependant on, dependant upon, dependent on, dependent upon, depending on, contingent keeping technology simple from the consumer perspective. It's about turning the big ideas and innovative technologies into easy applications for consumers to use, while making the experience more entertaining and intrinsically valuable. As these components - simplicity, creativity and innovative technology - come together, digital convergence will migrate from a notion to a consumer-driven necessity. www.planetweb.com |
|
||||||||||||||||

i·cal·ly adv.
Printer friendly
Cite/link
Email
Feedback
Reader Opinion