Controlling the tempo: long ball vs ball-possession.On soccer, as in sports such as basketball and hockey A team that can impose its will upon the opponents, force them to either speed up its game or slow it down - is likely to be the winner. Tempo touches upon many aspects of soccer: player fatigue fatigue, in engineering fatigue, in engineering, microscopic cracking of materials, especially metals, after repeated applications of stress. Fissures may be formed within pieces of metal during their manufacture when, while cooling from the molten state, (fast-paced Adj. 1. fast-paced - of communication that proceeds rapidly; "a fast-paced talker"; "fast-paced fiction" fast - acting or moving or capable of acting or moving quickly; "fast film"; "on the fast track in school"; "set a fast pace"; "a fast car" or slow-paced), playing style (short ball vs long ball), and the areas of focus (wings vs central channel, front-to-back thirds vs through-the-middle third). The point of most importance to the coach is that the control of game tempo can enable a less-talented team to force a stronger opponent out of its normal style of game. Let us consider two opposite-styled teams: one that controls possession through a short passing game and another that attempts to compensate for its weaknesses through a long passing game. The possession team will develop its game from out of the back and through the midfield mid·field n. Sports 1. The section of a playing field midway between goals. 2. Players whose usual positions are in the midfield. mid by continually con·tin·u·al adj. 1. Recurring regularly or frequently: the continual need to pay the mortgage. 2. providing the ball-handler with both short and intermediate passing options. The long-ball team will immediately look to go deep into space behind the defense, often bypassing the middle third of the field. Upon losing possession, they will immediately pressure the ball. They are, typically, athletic, well-conditioned, and as long as the score stays close they will play harder as the game progresses. HAVING A BALL Whenever the possession team gets caught up in the other's long-ball game, which can happen when the ball is constantly bypassing the middle third of the field, mostly bad things will begin to happen. Fitness will become more of an issue because the game is being played faster and the ball is flying over the midfielders' heads. The players will begin suffering fatigue and leaving gaps as they extend themselves. Ball-possession teams, especially when protecting a lead late in the game, must try to impose their tempo by controlling: (1) the time and quality of their possessions, (2) the areas of the field in which the ball is being played, (3) the areas in which their possessions are being lost, and (4) the quality of the passing options available to the opponents on possession losses. They can relieve re·lieve v. 1. To cause a lessening or alleviation of something, such as pain, tension, or a symptom. 2. To free an individual from pain, anxiety, or distress. defensive pressure with one or two touch passes that will quickly change the point of attack. They may also maintain possession through short passes down the wing flanks, by limiting risk in their attacking third, and by never forcing their play, particularly against pressure. They will, instead, change the point of attack to more favorable fa·vor·a·ble adj. 1. Advantageous; helpful: favorable winds. 2. Encouraging; propitious: a favorable diagnosis. 3. areas by exploiting "negative" space. And whenever they do lose possession, they will apply immediate pressure to blunt blunt (blunt) having a thick or dull edge or point; not sharp. the quality of the opponents' long ball. Pressure is also imperative after a lost pass late in the game when protecting a lead. It is absolutely critical never to lose possession in the central channel below their center circle. That's where a team can suddenly find too many of their players on the wrong side of the ball - making the team vulnerable to quick counters. Another good reason for deliberately holding the ball longer is to relieve pressure on their own defenders. This kind of game calls for excellent conditioning and the avoidance of huge gaps between the front and back players, caused by midfielders attempting to force the attack. When long ball after long ball begins raining on the defense, it's it's 1. Contraction of it is. 2. Contraction of it has. See Usage Note at its. it's it is or it has it's be ~have only a matter of time until a breakdown will occur, particularly late in the game. The ball-control team can put in some damage control by working harder at playing to its strengths and controlling the game tempo. The question then becomes: How does a team improve its ball-possession skills, and, hence, its ability to control the game tempo? The answer lies in lots of the right kind of practice, employing a warmup followed by either small-sided play or larger game scrimmage, all based on ball-control. The warm-ups warm-ups, n.pl movements preced-ing an exercise regimen. Performed to increase blood circulation, release muscle tension, and increase awareness. might consist of a half-field scrimmage predicated upon maintaining possession and completing a number of consecutive passes. PRACTICE PLAN We particularly like to divide the team into the three six-player groups, each clad CLAD canine leukocyte adhesion disease. in distinctive-colored vests. We then combine two of the groups and ask them to complete 10 consecutive passes against the third group (12 v 6). If possession is lost before 10 possessions, play is stopped and the two offensive (passing) teams are "rewarded" for their lapse (language) LAPSE - A single assignment language for the Manchester dataflow machine. ["A Single Assignment Language for Data Flow Computing", J.R.W. Glauert, M.Sc Diss, Victoria U Manchester, 1978]. by having to do 20 push-ups or sit-ups. The team causing the lost possession becomes the defenders. A variety of restrictions can be added to emphasize individual ball-handling skills and pressure defense. For example: (1) requiring every third pass to be held for 5 to 10 touches; (2) requiring every third pass to cross the boundary that divides the area vertically from center circle to center goal (to emphasize changing the point of attack); and (3) requiring every fifth pass to be kicked over a 20-yard central zone (to emphasize accurate long-ball kicking). We also use a variation of the above in which we use a possession chart to rank the three teams in an overloaded-underloaded game (12 v 6) or in an even-numbers game (8 v 8). We pick one player from each of the three teams or two players from each of the two teams, without letting them know about it. We then have them play a five minute game (holding the ball for 10 successive passes) and record the play of the selected few: awarding a plus every time the player makes a pass that retains possession and a minus every time a player causes a possession loss. The scores are tallied, with the minuses cancelling the pluses and the teams with the lower scores again having to do pushups or situps. The game is continued with new players being selected for the scoring. "QUADRANTS" "Quadrants" is a small-sided game between two groups of eight players who travel around the 20-by-20-yard square quadrants [ILLUSTRATION FOR DIAG DIAG Diagnostics DIAG Diagonal DIAG Diagnosis DIAG Diagram DIAG Disbandment of Illegal Armed Groups (Afghanistan) DIAG Digital Image Applications Group . 1 OMITTED], with one team trying to maintain possession of the ball, and the other team defending. Two of the defenders (indicated by the circles in each quadrant quadrant, in analytic geometry quadrant. 1 In analytic geometry, one of the four regions of the plane determined by two lines, the x-axis and the y-axis. ) are restricted from moving to the other quadrants, while the four other players (indicated by the squares) try to keep the ball in play. The 4-vs-2 play begins in quadrants A and C as both teams try to string five or more passes together before moving into quadrants B and D, respectively, and then back into quadrants C and A. If the quadrant to be entered is still occupied by attackers, the possession team must continue to maintain possession until the quadrant empties. If the defense wins possession or the ball is knocked out of bounds, the offense immediately restarts a new ball (from one of several placed outside each quadrant) and the game continues. The coach scores the possession team - adding their number of lost possessions to their number of balls forced out of play. When both teams reenter re·en·ter also re-en·ter v. re·en·tered, re·en·ter·ing, re·en·ters v.tr. 1. To enter or come in to again. 2. To record again on a list or ledger. v.intr. their original quadrant, they switch assignments and play continues. The team with the lower number of lost possessions win. CONTROLLED SCRIMMAGE A 20-minute controlled scrimmage expands the theme, as shown in Diag. 2. It is played on a three-quarter-sized field with one team (indicated by the circle) emphasizing possession and the other team (indicated by the square) emphasizing direct play. The field is divided into four zones (with flat cones Cones Receptor cells that allow the perception of colors. Mentioned in: Color Blindness ): wing-channel boundaries from penalty box to penalty box and midfield boundaries extending from the wing channels to the center circle. The Circles try to maintain possession (not attack the goal) and can only cross the midline mid·line n. A medial line, especially the medial line or plane of the body. midline, n the line equidistant from bilateral features of the head. through the wing channels. Violation is penalized pe·nal·ize tr.v. pe·nal·ized, pe·nal·iz·ing, pe·nal·iz·es 1. To subject to a penalty, especially for infringement of a law or official regulation. See Synonyms at punish. 2. by a free kick. The Squares attack the goal via long air balls over the top to their strikers, who are confined con·fine v. con·fined, con·fin·ing, con·fines v.tr. 1. To keep within bounds; restrict: Please confine your remarks to the issues at hand. See Synonyms at limit. to the attacking half of the field. Air balls must be played over the center circle into the Squares' attacking half. Violations are penalized with a free kick. The Circles are awarded one point for each two minutes of possession in Zones A, C, or D, with the Coach doing the timing on a stopwatch. Scoring may also be based on the number of completed passes in the selected areas. Possession in Zone B counts for nothing because a lost possession in that zone can be devastating dev·as·tate tr.v. dev·as·tat·ed, dev·as·tat·ing, dev·as·tates 1. To lay waste; destroy. 2. To overwhelm; confound; stun: was devastated by the rude remark. to the ball-possession team. The object is to (1) dictate TO DICTATE. To pronounce word for word what is destined to be at the same time written by another. Merlin Rep. mot Suggestion, p. 5 00; Toull. Dr. Civ. Fr. liv. 3, t. 2, c. 5, n. 410. tempo against a team playing long ball, (2) control the area in which possession is being lost, and (3) improve a team's ability to hold a lead with ball possession. SPECIAL SCRIMMAGE A scrimmage with a slightly different twist is shown in Diag. 3. It is played 7 v 7 (plus 2Ks) with foreshortened goals in the middle of the top boundary of the penalty boxes. The scrimmage matches a possession-oriented team against a long-ball team, with the former beginning with a 2-0 lead and 20 minutes left to play. One team tries to maintain possession while the other concentrates on the direct long ball. To lessen less·en v. less·ened, less·en·ing, less·ens v.tr. 1. To make less; reduce. 2. Archaic To make little of; belittle. v.intr. To become less; decrease. the pressure on the possession team, we will frequently add the following restrictions: Whenever the possession team has control of the ball, two designated players on the other team must kneel on the field and hold still until their team regains possession. As illustrated in Diag. 3, the middle-third boundaries (indicated by flat cones) run from touchline Touchline The highest bid and lowest ask at market for a particular security during a given time in the trading day. Notes: The touchline just specifies the best bid or ask available for a particular stock. See also: Ask, Ask Size, Best Ask, Bid, Bid-Ask Spread, Spread to touchline. The direct-play team attacks the goals conventionally, but is required to go over the middle-third zone with an air ball. If it fails to do so, a free kick will be awarded to the other team. Note: They can first-play the ball into the middle third, but their subsequent kicks will be required to go over the middle-third boundary. The coach, observing from the sideline sideline See on the sidelines. , charts the possession team: where their possessions are lost and the number of passes they string together. The direct-play team is given two points for every conventional goal, while the possession team is awarded just one point, that ends with a turnover in their attacking third, and loses one point for every two lost possessions in their defensive third. TEAM DISCUSSION A team discussion is held after the scrimmage or possibly just before the beginning of the next practice. Since the possession team's objective is to hold its lead by dictating tempo, we expect most of its possessions to last longer than three passes and most of its possession losses to occur in its own attacking half. If the reverse happens, we have to assume that the team is concentrating too much on scoring (rather than on protecting its lead), possibly because its skilled players are finding it easy to attack. Whenever this happens, we will add extra constraints CONSTRAINTS - A language for solving constraints using value inference. ["CONSTRAINTS: A Language for Expressing Almost-Hierarchical Descriptions", G.J. Sussman et al, Artif Intell 14(1):1-39 (Aug 1980)]. : (1) force the team to make five passes before attacking the goal, or (2) move the ball from one wing zone to the other before attacking goal, or (3) have the players pass the ball back (into "negative" space) on any won possession in their middle or attacking third. We might also use the kneeling player option to benefit the long-ball team. Our major objective is to improve our ability to protect a lead by controlling the game tempo. With practice, our improvement will be reflected in our session-to-session statistics: our relative number of possessions, our percentages in the attacking and defensive halves of the field, and our game scores. |
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