Consumer Electronics Devices Like Portable Digital Music Players and Mobile Phones Play Increasingly Important Roles in Children's Lives.PORT WASHINGTON Port Washington, uninc. town (1990 pop. 15,387), Nassau co., SE N.Y., a suburb of New York City, on the north shore of Long Island and Manhasset Bay. There is extensive manufacturing, much of it reflecting the region's past association with the aircraft and aerospace , N.Y. -- Since 2005, portable digital music players See digital music player and Portable Media Center. (PDMP PDMP Project Data Management Plan PDMP Prescription Drug Monitoring Program PDMP Program Data Management Plan ), digital cameras and cell phones experienced double-digit growth in kids' personal ownership, while devices such as portable CD players saw double-digit declines over the same time period, according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. Kids and Consumer Electronics IV, the most recent report from leading market research company, The NPD Group The NPD Group, Inc. is a leading global market research company[1] founded in 1967 and provides consumer and retail information to manufacturers and retailers. Using actual sales data from retailers and distributors as well as consumer-reported purchasing behavior, NPD , that looks at the role of consumer electronics (CE) products in kids' lives and how their usage has changed over time, the ages at which kids begin using specific CE products, how they use them, and the frequency of using these devices. According to the report, a higher percentage of kids ages 4-14 are using computers (desktops and laptops) than they are televisions, with 75% of children claiming they use a computer and only 70% saying they use a television. Fourteen-percent of kids in this age group own their own desktop or laptop computer A portable computer that has a flat LCD screen and usually weighs less than eight pounds. Often called just a "laptop," it uses batteries for mobile use and AC power for charging the batteries and desktop use. Today's high-end laptops provide all the capabilities of most desktop computers. . "In the three years we've been monitoring kids' interaction with consumer electronics, computers have always played a central role in kids 'digi-lives,' serving as a hub for many of their connected activities," said Anita Frazier, industry analyst, The NPD Group. "This most recent study revealed an increase in the use of social networking sites A Web site that provides a virtual community for people interested in a particular subject or just to "hang out" together. Members create their own online "profile" with biographical data, pictures, likes, dislikes and any other information they choose to post. , which points to the growing attraction kids have for this type of online experience." Of all CE devices tracked in the report, personal ownership has increased most for PDMP players over the past three years, moving from 4% to 28%. PDMP usage has doubled two years in a row, increasing 10 percentage points over the past year, making PDMP's the strongest growth product in both year-over-year and over time trends. In terms of usage, 88% of kids who use a PDMP are using them primarily as music playing devices, but kids are becoming more open to using the device for other functions such as watching movies or music videos, with 3-in-10 kids now using the PDMP to watch video content. With 20% of kids ages 4-14 owning their own cell phone and 13% of kids ages 4-5 using them, devices such as mobile phones are gaining momentum in this increasingly important demographic. While communications remains the most important driver for cell phone usage among kids, they are using them for a wide variety of reasons, from talking, to text messaging Sending short messages to a smartphone, pager, PDA or other handheld device. Text messaging implies sending short messages generally no more than a couple of hundred characters in length. , to taking and sending pictures and playing games. Methodology A survey was fielded to a representative sample of NPD's online panel ages 23 and over with children ages 4 to 14 in the household. In order to qualify, respondents' children had to use at least one consumer electronic device measured in the study. Respondents with more than one child in the specified age range were instructed to answer for a randomly selected child. The study is based on 3,179 completed surveys. Fieldwork field·work n. 1. A temporary military fortification erected in the field. 2. Work done or firsthand observations made in the field as opposed to that done or observed in a controlled environment. 3. was conducted from April 7-14, 2008. About The NPD Group, Inc. The NPD Group is the leading provider of reliable and comprehensive consumer and retail information for a wide range of industries. Today, more than 1,600 manufacturers, retailers, and service companies rely on NPD NPD New Product Development NPD Nouveau Parti Démocratique (Canada) NPD Narcissistic Personality Disorder NPD Norwegian Petroleum Directorate NPD Nationaldemokratische Partei Deutschlands to help them drive critical business decisions at the global, national, and local market levels. NPD helps our clients to identify new business opportunities and guide product development, marketing, sales, merchandising, and other functions. For more information, contact us or visit http://www.npd.com/. |
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