Computer graphics, imaging and visualization; techniques and applications; proceedings.9780769533599 Computer graphics, imaging and visualization; techniques and applications; proceedings. Conference on Computer Graphics, Imaging and Visualisation (2008: Penang, Malaysia) Ed. by Muhammad Sarfraz et al. Computer Society Press 2008 406 pages $213.00 Paperback T385 Papers from an August 2008 conference reflect the state of the art in the area of computer graphics, imaging, and visualization. Most of the collected papers fall within the themes of computer graphics, computer- aided design, computer-aided geometric design, geometric modeling, rendering, digital art, animation, multimedia, augmented and virtual reality, computer vision, image processing image processing Set of computational techniques for analyzing, enhancing, compressing, and reconstructing images. Its main components are importing, in which an image is captured through scanning or digital photography; analysis and manipulation of the image, accomplished , and pattern recognition. A section on visualization presents papers on data and information visualization Representing data in 3D images in order to navigate through it more quickly and access it in a more natural manner. Although the term was coined at Xerox's Palo Alto Research Center, which has developed very advanced techniques, multidimensional cubes, or pivot tables, are a simpler form , bio-medical visualization, and spatial/geographic data visualization See information visualization. . Robot simulation software Simulation software is based on the process of imitating a real phenomenon with a set of mathematical formulas. It is, essentially, a program that allows the user to observe an operation through simulation without actually running the program. , design and development of a virtual reality learning environment, and simulation of human motion for multimedia applications are some subjects explored. Other topics include tampered image detection using image matching, a new framework for plot-based interactive storytelling
Interactive storytelling is a developing kind of computer entertainment. The term was coined by Chris Crawford, a main proponent and developer. generation, object-based clustering using hybrid algorithms, and neural network neural network or neural computing, computer architecture modeled upon the human brain's interconnected system of neurons. Neural networks imitate the brain's ability to sort out patterns and learn from trial and error, discerning and extracting implementation of image edge detectors. The book will be of interest to researchers, computer scientists, and engineers. There is no subject index. ([c]20082005 Book News, Inc., Portland, OR) |
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