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Computer attitude and achievement: is time an intermediate variable?


Studies have suggested that students' computer attitudes are related to their success in learning computer technology. The current study investigates how positive attitudes are "transferred" into higher learning higher learning
n.
Education or academic accomplishment at the college or university level.
 achievement by determining an intermediate variable between computer attitudes and computer learning and achievement--Time spent on learning technology. Participants of the study are 609 teacher education students. Data analyses results demonstrate that (a) four computer attitude variables (enjoyment, motivation, importance, and freedom from anxiety) have linear relationships with Time, and (b) Time has a linear relationship with computer achievement, suggesting that computer attitudes influence computer learning mediated me·di·ate  
v. me·di·at·ed, me·di·at·ing, me·di·ates

v.tr.
1. To resolve or settle (differences) by working with all the conflicting parties:
 by Time. The design method of this study demonstrates research strategies to detect intermediate variables as well as direct and indirect relationships in the field of education.

**********

A review of studies on attitudes toward learning and using information technology in education has revealed that most studies have shown that students' attitudes toward technology are critical (Francis Francis, French prince, duke of Alençon and Anjou
Francis, 1554–84, French prince, duke of Alençon and Anjou; youngest son of King Henry II of France and Catherine de' Medici.
 & Evans Ev·ans , Herbert McLean 1882-1971.

American anatomist who isolated four pituitary hormones and discovered vitamin E (1922).
, 1995; Freedman freed·man  
n.
A man who has been freed from slavery.


freedman
Noun

pl -men History a man freed from slavery

Noun 1.
 & Liu, 1996; Liu & Johnson, 1998; Mitra Mitra

In Vedic Hinduism, one of the gods in the category of Adityas, or sovereign principles of the universe. He represents friendship, integrity, harmony, and all other qualities necessary to maintain order in human existence.
, 1998; Mitra & Steffensmeier, 2000; Houtz & Gupta Gupta (gp`tə), Indian dynasty, A.D. c.320–c.550, whose empire at its height encompassed much of N India. Ancient Indian culture reached a high point during this period. , 2001).

In the past, attitude studies have focused on investigating computer users' attitudes measured by one or more variables such as: Enjoyment--the degree to which students enjoy learning and using technology (Temple & Lips, 1989; Cooper & Stone, 1996; Liu & Johnson, 1998; Christensen Christensen may refer to:
  • Christensen (constructor), a former racing car constructor
  • 164P/Christensen, a periodic comet
  • 170P/Christensen, a periodic comet
  • Several other periodic comets discovered by Christensen
 & Knezek, 2001); Motivation--the degree to which students are willing to learn and use technology (Clariana, 1993; Kellenberger, 1996; Liu & Johnson, 1998, 2001; Christensen & Knezek, 2001); Importance--the extent to which students see learning and using technology as important (Pelton Pelton may refer to:

A Village:
  • Pelton, Durham
A person:
  • Lester Allan Pelton, inventor of the
  • Pelton wheel
  • Robert Young Pelton, An adventure journalist
  • Joe Pelton, An American poker player
 & Pelton, 1996; Corston Corston may refer to:
  • Corston, Somerset, a village in the county of Somerset in the United Kingdom
  • Corston, Wiltshire, a village in the county of Wiltshire in the United Kingdom
 & Colman Colman may refer to:
  • Colman, South Dakota, United States
  • Colman's, a British mustard manufacturer
  • Eddie Colman, British footballer
  • Gene Colman, Lawyer, Toronto
  • George Colman the Elder, English dramatist
  • George Colman the Younger, English dramatist
, 1996; Liu & Johnson, 1998, 2001); and Computer Anxiety--the degree of fear that students feel while learning and using technology (Schumacher Schumacher is an occupational surname (German, "shoemaker"), and may refer to: People
Sport
  • Anton Schumacher (born 1938), German football (soccer) goalkeeper
  • Günther Schumacher (born 1949), German track and road cyclist
, Morahan-Martin, & Olinsky, 1993; Ayersman, 1996; Liu, 1997; Christensen & Knezek, 2001). Findings from these studies have suggested that such attitude variables are related to students' success in learning to use computer technologies.

A previous study (Liu & Johnson, 1998) found that the four computer attitude variables--Enjoyment, Motivation, Importance, and Freedom from Anxiety--had a linear relationship with computer achievement, and could be used to predict students' success in learning to use computer technologies. One question following that study was whether or not the relationship between attitudes and success is causal causal /cau·sal/ (kaw´z'l) pertaining to, involving, or indicating a cause.

causal

relating to or emanating from cause.
, and if so, how positive attitudes are "transferred" into higher learning achievements. While there might be numerous explanations for this, the current study focused on time spent learning and using computer technologies.

Time has been found to be related to learning and achievement in subject areas (Carroll Car·roll , James 1854-1907.

British-born American physician noted for his research on yellow fever. In 1900 he deliberately infected himself with the disease for experimental purposes.
, 1963; Parkerson, Lomax Lo·max   , John Avery 1867-1948.

American folklorist and musicologist. With his son Alan Lomax (1915-2002) he toured the country recording blues and folk musicians for the Library of Congress and various record companies.
, Schiller, & Walberg, 1984; Reynolds & Walberg, 1992; DeBlois, 1997; Wilson Wilson, city (1990 pop. 36,930), seat of Wilson co., E N.C., in a rich agricultural region; inc. 1849. It is a commercial and industrial center with a large tobacco market. Manufactures include textile goods (especially clothing), metal products, and processed foods. , 2001; Hofferth & Sandberg
For the Hall of Fame Chicago Cubs 2nd baseman, see Ryne Sandberg.
For the Sandberg hill in the district of Hollabrunn in Lower Austria, see Sandberg Celtic city and Platt, Austria.
, 2001). Previous research also suggests a causal relationship between time and learning (Carroll, 1963; Fredrick & Walberg, 1980; Parkerson, Lomax, Schiller, & Walberg, 1984; Slavin, 1995). Time has been studied as an internal variable when it referred to the time an individual spends on learning (DeBlois, 1997; Hofferth & Sandberg, 2001), or as an external variable when it referred to the instruction time or learning time provided by schools (Brosnan, 2001; Quilter quilt  
n.
1. A coverlet or blanket made of two layers of fabric with a layer of cotton, wool, feathers, or down in between, all stitched firmly together, usually in a decorative crisscross design.

2.
 & Chester Chester, city and district, England
Chester, city (1991 pop. 80,154) and district, Cheshire, W central England, on a sandstone height above the Dee River. It is a railroad junction. Manufactures include electrical equipment, paint, and window panes.
, 2001). However, nothing was found concerning the relationships among time and computer attitude, computer learning and achievement.

The purpose of the current study was to determine whether computer attitude influences computer learning mediated by Time. Specifically, Time was treated as an internal variable (time that students spent on learning and using computer technologies) and examined in relation to both computer attitudes and computer achievement.

Underlying Logic of the Research Design

Computer-attitude studies in the past have often been based on the assumption that attitude is an internal factor that stimulates learning from within, and therefore contributes to learning outcomes (Carroll, 1963; Tarpy, 1997; Liu & Johnson, 1998). However, it is possible that attitude is a many-faceted variable, and therefore should not be measured or treated as a single variable. Accordingly, we wanted to use a set of internal attitude measures.

A core concept in the research design of the current study is that of an "intermediate variable." We define an intermediate variable (variable B) in a context that contains two other relevant variables (variables A and C). It can be illustrated as follows: if A is related to B, and B is related to C; then B is an intermediate variable between A and C. In another words, if A has an impact on B, and B has an impact on C; then we can say that A has an impact on C through B, and B is the intermediate variable between A and C.

Figure 1 illustrates the deductive de·duc·tive  
adj.
1. Of or based on deduction.

2. Involving or using deduction in reasoning.



de·duc
 procedure employed in this study to determine whether Time is an intermediate variable between computer attitude and computer achievement. It is known (Liu & Johnson, 1998) that four computer attitude variables--Enjoyment, Motivation, Importance, and Freedom from Anxiety--have a linear relationship with computer achievement (A relates to C). Therefore,

if--It can be demonstrated that:

* four attitude variables are related to Time (A relates to B), and

* Time is related to computer achievement (B relates to C),

then--It follows that:

* Time (B) is an intermediate variable between A and B.

Research Questions

There are two research questions in this study:

1. Can time spent on learning and using computer technologies be predicted from the computer attitude measures (Enjoyment, Motivation, Importance, and Freedom from Anxiety)?

2. Can computer achievement be predicted from the time spent on learning and using computer technologies?

[FIGURE 1 OMITTED]

METHOD

Sample

For the purpose of making predictions, the larger the size of the sample, the better the data from that sample will represent the population, and the more powerful the data will be in producing a useful predictive model.

The population from which the sample for this study was selected was the 1,061 undergraduate teacher education students enrolled in the college of education at a state university in the Western US. Participants in this study were 609 teacher education students who had been enrolled in an introductory computer technology course over three semesters. The course was required for all teacher education students in the college of education. The participants' ages ranged from 18 to 51 (the mean age was 23.26, and the median was 22), including 381 females and 228 males. Approximately 90% of the participants only had computer experiences of using a word processor, e-mail, or web search.

Measurements, Instruments, and Scoring

The data was analyzed an·a·lyze  
tr.v. an·a·lyzed, an·a·lyz·ing, an·a·lyz·es
1. To examine methodically by separating into parts and studying their interrelations.

2. Chemistry To make a chemical analysis of.

3.
 using multiple regressions Multiple regression

The estimated relationship between a dependent variable and more than one explanatory variable.
. The measurement of computer achievement was the students' final scores earned in the computer technology course. The final scores were the sum of 10 test scores and 10 module assignment scores. The 10 tests examined concepts and applications of current technologies, and theories and designs of technology integration. The 10 modules were projects focusing on the integration of the following basic technologies into the classroom: Windows basics See Win abc's. , word processing word processing, use of a computer program or a dedicated hardware and software package to write, edit, format, and print a document. Text is most commonly entered using a keyboard similar to a typewriter's, although handwritten input (see pen-based computer) and , graphic designs, multimedia and hypermedia hypermedia: see hypertext.


The use of hyperlinks, regular text, graphics, audio and video to provide an interactive, multimedia presentation. All the various elements are linked, enabling the user to move from one to another.
, web applications, web page designs, spreadsheets The following is a list of spreadsheets. Freeware/open source software
Online spreadsheets

Main article: List of online spreadsheets
  • EditGrid [1]
  • Simple Spreadsheet [2]
  • wikiCalc
, databases, educational software, and comprehensive technology-based instructional design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of . The highest possible score for this course was 100. The term "computer achievement" has a broad scope; and for people in different fields it is measured with different standards or criteria. In the current study, it reflects college students' learning achievement in basic knowledge and skills of educational computing computing - computer  and technology integration.

The measurement for the "Time spent on computer" variable was the self-reported weekly average time in minutes an individual spends on learning or working with a computer. We 'used students' self-reported time as the measure of this variable for two reasons. First, in the current study, Time was treated as an internal variable--that is, time that students spent on learning and using computer technologies, which did not include any instruction time. Second, in this course, students controlled their own learning pace, and determined how much time they needed to complete the course-work course-work

said of a postgraduate degree based on lectures and practical work in courses rather than research.
 at a given quality level; they could spend as much or as little time as they deemed necessary.

The four computer attitude variables are qualitative variables. In this study, the four qualitative attitude variables were measured quantitatively with a computer attitude instrument based on Aiken's (1979) attitude instrument. The instrument was a Likert-style questionnaire consisting of 24 statements (Liu & Johnson, 1998) sorted into four categories with three positive statements and three negative statements in each category. The six statements in each category measured one attitude variable (Table 1). The Likert scaling implied that each of the items had the same "level of difficulty"; that is, respondents In the context of marketing research, a representative sample drawn from a larger population of people from whom information is collected and used to develop or confirm marketing strategy.  found them equally easy or difficult to endorse To sign a paper or document, thereby making it possible for the rights represented therein to pass to another individual. Also spelled indorse.


endorse (indorse) v.
. Also, this instrument had been found to reliably measure each of the variables independently (Aiken Aiken, city (1990 pop. 19,872), seat of Aiken co., W S.C.; inc. 1835. A resort and polo center and a training area for Thoroughbreds, Aiken has apparel, printing and publishing, drug, and chemical industries. ). Coefficient coefficient /co·ef·fi·cient/ (ko?ah-fish´int)
1. an expression of the change or effect produced by variation in certain factors, or of the ratio between two different quantities.

2.
 alpha for this instrument was 0.835 as reported in a previous study (Liu & Johnson, 1998).

As shown in Table 1, for example, the Motivation variable was measured by items 2, 10, 18, 6, 14, and 22. Items 2, 10, and 18 were positive statements and 6, 14, and 22 were negative statements. The answer for each statement must be chosen from: strongly disagree (SD), disagree (D), undecided (U), agree (A), or strongly agree (SA). For the positive statements, the score for answer SA was the highest (5 points); for negative statements, the score for answer SD was the highest (5 points). The score for each attitude variable was the sum of the six statements, and the highest possible score was 30. Higher scores represented a more positive attitude.

Data Collection

The data was collected during a period of three semesters. The questionnaire was sent to all students enrolled in the computer technology course--approximately 250 students each semester se·mes·ter  
n.
One of two divisions of 15 to 18 weeks each of an academic year.



[German, from Latin (cursus) s
. A total of 609 of 740 students (82.3%) returned their questionnaires.

DATA ANALYSIS AND RESULTS

There were six variables included in the multiple regressions:

1. Computer Achievement

2. Time spent on computer

3. Enjoyment

4. Motivation

5. Importance

6. Freedom from Anxiety

The data analyses were performed in two steps (Table 2). In the first step, time was treated as the response variable regressed by the four computer attitude variables; and in the second step, time was treated as a predictor variable Noun 1. predictor variable - a variable that can be used to predict the value of another variable (as in statistical regression)
variable quantity, variable - a quantity that can assume any of a set of values
 of computer achievement. From each step, a regression regression, in psychology: see defense mechanism.
regression

In statistics, a process for determining a line or curve that best represents the general trend of a data set.
 model was developed.

The plots obtained from the data exploration showed that there were no significant outliers, and the equal variance The discrepancy between what a party to a lawsuit alleges will be proved in pleadings and what the party actually proves at trial.

In Zoning law, an official permit to use property in a manner that departs from the way in which other property in the same locality
 assumption and the normality normality, in chemistry: see concentration.  assumption were not violated vi·o·late  
tr.v. vi·o·lat·ed, vi·o·lat·ing, vi·o·lates
1. To break or disregard (a law or promise, for example).

2. To assault (a person) sexually.

3.
.

Results from First Regression Analysis In statistics, a mathematical method of modeling the relationships among three or more variables. It is used to predict the value of one variable given the values of the others. For example, a model might estimate sales based on age and gender.  

In the first regression analysis, the predictor variables were the four attitude variables--Enjoyment (X1), Motivation (X2), Importance (X3), and Freedom from Anxiety (X4); and the response variable was Time (Y)--time spent on learning or using technologies. This analysis showed the following:

The F ratio for the model was significant (F = 370.849, p<0.0001). This indicated that at least one of the coefficients in the regression equation Regression equation

An equation that describes the average relationship between a dependent variable and a set of explanatory variables.
 was not zero, and indicates that a linear relationship exists between the response variable (time) and the set of predictor variables (enjoyment, motivation, importance, and freedom from anxiety). The linear regression Linear regression

A statistical technique for fitting a straight line to a set of data points.
 trend was also significant (F = 553.1, p<0.0001). This F ratio indicated that the linear model was the desired model that represented the data better than other regression models. According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 this, the model should include only linear terms (of the predictor variables) that significantly contribute to the response variable (Time).

The next step was to determine which linear term(s), or predictor variable(s), should be included in the model. The t statistics t statistic, t distribution

the statistical distribution of the ratio of the sample mean to its sample standard deviation for a normal random variable with zero mean.
 for each variable were examined and were: Enjoyment (t = 6.493, p< 0.0001), Motivation (t = 7.248, p< 0.001), Importance (t = 4.724, p<0.0001), and Freedom from Anxiety (t = 18.889, p< 0.0001). The t statistics are used to test hypotheses about the individual parameters ([H.sub.0]: [B.sub.n] = 0). This could be explained in terms of comparing the fit of full and reduced models. In this case, the full model contained all four variables, and the reduced model contained all except the one being tested. For example, the t statistic of 7.248 for testing the null hypothesis null hypothesis,
n theoretical assumption that a given therapy will have results not statistically different from another treatment.

null hypothesis,
n
 that [B.sub.2] = 0 (there is no effect due to the variable Motivation) was actually testing whether the full, four-variable model fits the data better than the reduced three-variable model, without the variable Motivation, containing only the other three variables--Enjoyment, Importance, and Freedom from Anxiety. In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke"
put differently
, the test indicated whether there was variation in Time due to Motivation that is not due to the other three. The p value of 0.0001 for this test indicated that there was an effect due to Motivation. Therefore, Motivation should be included in the model. The t statistics for all four variables were significant. Therefore, the linear terms of all four variables should be included in the model.

The correlation coefficients Correlation Coefficient

A measure that determines the degree to which two variable's movements are associated.

The correlation coefficient is calculated as:
 showed consistent relationships: r = 0.7902 (Enjoyment and Time), r = 0.6405 (Motivation and Time), r = 0.5535 (Importance and Time), and r = 0.7568 (Freedom from Anxiety and Time). The four attitude variables all related to Time.

The regression analysis generated a set of coefficients that were used to formulate formulate /for·mu·late/ (for´mu-lat)
1. to state in the form of a formula.

2. to prepare in accordance with a prescribed or specified method.
 the regression equation:

Y = -428.15 + 15.22 (X1) + 3.34(X2) + 16.02(X3) + 5.57 (X4)

According to this equation, a one-unit increase in X2 (computer attitude Motivation score), for example, would increase 3.34 units (minutes) on Y (Time spent on learning and using computer technologies). The equation also displays the interesting fact that coefficients for X1 (Enjoyment) and X3 (Importance) are substantially larger than the other two. These two variables appear to be much better predictors of the Time score than are the other two variables. As can be seen from inspection of the equation, a one-unit increase in X1 (computer attitude Enjoyment score) would be accompanied by an increase of 15.22 units (minutes) on Y, and a one-unit increase in X3 (computer attitude Importance score) would be accompanied by an increase of 16.02 units (minutes) on Y. The increases for X2 (Motivation) and X4 (Freedom from Anxiety) are only 3.34 and 5.57 units respectively.

The equation indicates a positive linear trend of the data. Notice that the intercept intercept

in mathematical terms the points at which a curve cuts the two axes of a graph.
 of the equation has a negative value. This does not influence the overall trend of the data--when attitude scores increase/decrease, time spent on learning and using technology increases/decreases; and the value of the response variable will not be negative unless all the attitude variables are scored zero--which is beyond the range of the data.

Last, the R-Square of the model ([R.sup.2] = 0.7871) shows that a major portion (around 78%) of the variation of the response variable Time was explained by this model, or by the variation in the four attitude variables in the model.

In summary, from the first set of regression analyses, the relationship "A relates to B" (Figure 1) was approved: Time (spent on learning and using computer) was a function of computer attitudes.

Results from the Second Regression Analysis

In the second regression analysis, the predictor variable was Time (X)--time spent on learning or using technologies; and the response variable was Computer Achievement (Y). The following results were obtained:

The F ratio for the model was significant (F = 9339.85, p<0.0001). This F ratio was used to test the null hypothesis ([H.sub.0]:[B.sub.1] = 0; since Time was the only predictor variable, only one coefficient was tested). The associated p value of 0.0001 led to the rejection of this hypothesis and indicated that the coefficient for Time was not zero, that is, a linear relationship exists.

The linear regression trend was significant (F = 18596, p<0.0001). This F ratio indicated that the linear model was the desired model that represented the data better than other regression models. Since there was only one predictor variable in a simple regression Noun 1. simple regression - the relation between selected values of x and observed values of y (from which the most probable value of y can be predicted for any value of x)
regression toward the mean, statistical regression, regression
 analysis, the model selection was not to determine which predictor variables or what combination of them to include as in multiple regression analysis, but to compare with higher level models such as a quadratic quadratic, mathematical expression of the second degree in one or more unknowns (see polynomial). The general quadratic in one unknown has the form ax2+bx+c, where a, b, and c are constants and x is the variable.  model. Interestingly, the quadratic trend was also significant (F = 83.6, p<0.0001). However, the parameter (1) Any value passed to a program by the user or by another program in order to customize the program for a particular purpose. A parameter may be anything; for example, a file name, a coordinate, a range of values, a money amount or a code of some kind.  estimate (the coefficient) for the quadratic term (Time*Time) was "-0.0001" which indicates very little contribution to the variance in the response variable. Therefore, to avoid confusion and simplify the model, the quadratic term was not included. Only the linear term was included. Since the linear trend was significant, we know the predictor variable Time must be a significant contributor to the variance in the response variable (Computer Achievement).

The t statistic for the Time variable provided consistent results (t = 31.165, p<0.0001). As discussed in the first regression analysis, a significant t statistics indicates that there is variation in Computer Achievement due to Time. The correlation coefficient showed that Time and Computer Achievement were highly related (r = 0.88). The regression analysis generated the coefficients that were used to formulate the regression equation:

Y = 42.35 + 0.24 (X)

According to this equation, for example, a one-unit increase in Time (minutes spent on learning and using computer technologies) would result in an increase of 0.24 units (achievement scores) on Y (Computer Achievement). The R-Square of the model ([R.sup.2] = 0.7705) shows that a major portion (around 77%) of the variation of the response variable Computer Achievement was explained by this model, or by the variation in the predictor variable Time.

In summary, from the second set of regression analyses, the relationship "B relates to C" (see Figure 1) was verified ver·i·fy  
tr.v. ver·i·fied, ver·i·fy·ing, ver·i·fies
1. To prove the truth of by presentation of evidence or testimony; substantiate.

2.
. Computer Achievement varies as a function of Time.

Model Functions

The analyses produced two sets of relationships shown in the two regression equations. The results and relationships can be summarized in the two model functions:

T = f[E, M, I, F] ______ (1)

CA = f[T] ______ (2)

Where:

T = Time spent on computer

E = Enjoyment

I = Importance

CA = Computer Achievement

M = Motivation

F = Freedom from Anxiety

f[] indicates a significant linear relationship ("a linear function of ...")

Function (1) reads "Time spent on learning and using computer technologies is a linear function of the four computer attittude variables--Enjoyment, Motivation, Importance, and Freedom from Anxiety;" and function (2) reads "Computer achievement is a linear function of the time spent on learning and using computer technologies."

CONCLUSIONS AND DISCUSSIONS

In conclusion, the two hypothesized conditions discussed in the underlying logic section have been supported, and the results from data analyses lead to the following conlusions:

1. Time spent on learning and using computer technologies can be predicted by a linear combination of the four computer attitude variables--Enjoyment, Motivation, Importance, and Freedom from Anxiety. Students who have more positive attitudes tend to spend more time on learning and using technologies.

2. Time spent on learning and using technology has a positive linear relationship with computer achievement. Students who spend more time learning about, or using, technology tend to have higher computer achievement scores.

3. Therefore, Time (spent on learning and using computer computer technologies) is an intermediate variable between computer attitdutes and computer achievements (as shown in Figure 2).

[FIGURE 2 OMITTED]

This may explain, at least from one perspective, how positive attitudes are "transferred" into higher learning achievement. As is known, computer attitude variables have a linear relationship with computer achievement (Liu & Johnson, 1998). However, computer attitudes are internal variables reflecting how people think or feel about computer technologies, and they will not produce computer achievement until some actions are taken. The current study, following up on the Liu and Johnson study, found that Time spent on the computer is one action that produces computer learning achievement. The major distinction between the findings of this and earlier studies is that previous studies describe what the relationship is, while the current study explores how and why the relationship exists. Accordingly, two more extended conclusions were drawn from the findings:

4. Time spent on computer influences computer achievement directly.

5. Computer attitudes influence computer achievement indirectly, through intermediate variable(s).

Because motivation and anxiety have had solid theoretical foundation in the literature and have for years been studied as important factors related to learning, we expected that they would predict the Time score more efficiently than would the other two. However, Enjoyment and Importance appear to contribute more substantially to the variance in Time scores than do Motivation and Freedom from Anxiety. This is interesting, since in the past, Enjoyment and Importance have not received as much attention in the literature as Motivation and Freedom from Anxiety. The current study indicates that these variables may be more important than previously suspected.

When we plan computer education for students, we should take into consideration not only factors related to establishing positive attitudes toward computer technologies, but also those related to increasing quality computer-learning time. To improve students' computer learning achievement, for example, we should provide students convenient access to computers so they can have sufficient time working on the computers. We should offer quality help to students so they can use their computer time efficiently; and we should plan the course work in different formats (e.g., electronic version, or online version) so students can work on computers at convenient times or locations.

This study suggests there are complex relationships, known or unknown, among the related factors that influence computer learning. Notice that conclusion five implies another question: what other intermediate variable(s) might exist that influence computer achievement? In further studies, we might continue to explore:

1. how factors such as computer access, computer help, or course delivery format relate to students' computer attitudes, time spent on computers, or computer achievements;

2. whether these factors can be considered intermediate variables, and

3. whether the relationships are direct or indirect.

Furthermore, this study could be a contribution to the literature from three perspectives. First, it provides new evidence concerning relationships between computer attitudes and achievement. Second, it suggests there may be practical strategies to improve students' learning of information technology. Third, it demonstrates a way to detect intermediate variables. In educational research, we often find that some factors or relationships are more complex than we expected, and cannot be explained with simple relationships. The design method we introduced here enables us to explore direct and indirect relationships, or relationships at different layers.

Limitations of the Study

The study has several limitations. First, participants were from one university and were all students in a teacher education program. Second, computer achievement was measured only at the level of basic computing skills. And third, Time was only measured as an internal variable without the inclusion of instruction time and time that the school provides for learning. These limitations may limit the generalization gen·er·al·i·za·tion
n.
1. The act or an instance of generalizing.

2. A principle, a statement, or an idea having general application.
 of the findings. It is hoped that other researchers will continue exploring the potential of improving learning achievement, and use the present findings to further refine research on this important topic.
Table 1 Computer Attitude Scoring

                         Positive Statement  Negative Statement Items
                         Items

Computer   Enjoyment     5, 13, 21           1, 9, 17
Attitude   Motivation    2, 10, 18           6, 14, 22
Variables  Importance    3, 11, 19           7, 15, 23
           Freedom from  8, 16, 24           4, 12, 20
             Anxiety
Answer                      SD  D  U  A  SA     SD  D  U  A  SA
Scores                      1   2  3  4  5      5   4  3  2  1

Table 2 Procedures of the Data Analysis

        Achievement  Time  Enjoyment  Motivation  Importance  Freedom
                                                              from
                                                              Anxiety

Step 1               Y     X1         X2          X3          X4
Step 2  Y            X


References

Aiken, L.R. (1979). Attitudes toward mathematics and science in Iranian middle schools. School Science and Mathematics, 79(3), 229-234.

Ayersman, D.J. (1996). Effects of computer instruction, learning style, gender, and experience on computer anxiety. Computers in the Schools, 12(4), 15-30.

Brosnan, M. (2001). On happiness and high achievement. Independent School, 60(3), 38-45.

Carroll, J.B. (1963). A model of school learning. Teachers College Record, 64(8), 723-733.

Christensen, R., & Knezek, G. (2001). Instruments for assessing the impact of technology in education. Computers in the Schools, 18(2/3), 5-25.

Clariana, T.B. (1993). The motivational effect of advisement Deliberation; consultation.

A court takes a case under advisement after it has heard the arguments made by the counsel of opposing sides in the lawsuit but before it renders its decision.


ADVISEMENT.
 on attendance and achievement in computer-based instruction. Journal of Research on Computing in Education, 20(2), 47-51.

Cooper, J., & Stone, J. (1996). Gender, computer-assisted learning See CBT.

Computer-Assisted Learning - Computer-Aided Instruction
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Corston, R., & Colman, A.M. (1996). Gender and /social facilitation Facilitation

The process of providing a market for a security. Normally, this refers to bids and offers made for large blocks of securities, such as those traded by institutions.
 effects on computer competence and attitudes toward computers. Journal of Educational Computing Research, 14(2), 171-183.

DeBlois, R. (1997). Using summer programs to explore the relationship between time and learning. Phi Delta Kappan, 78(9), 714-718.

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Fredrick, W.C., & Walberg, H.J. (1980). Learning as a function of time. The Journal of Educational Research, 73(4), 183-194.

Freedman, K., & Liu, M. (1996). The importance of computer experience, learning processes, and communication patterns in multicultural mul·ti·cul·tur·al  
adj.
1. Of, relating to, or including several cultures.

2. Of or relating to a social or educational theory that encourages interest in many cultures within a society rather than in only a mainstream culture.
 networking. Educational Technology Research and Development, 44(1), 43-59.

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Liu, L., & Johnson, D.L. (1998). A computer achievement model: Computer attitude and computer achievement. Computers in the Schools, 14(3/4), 33-54.

Liu, L., & Johnson, D.L. (2001). Assessing student learning in instructional technology There are two types of instructional technology: those with a systems approach, and those focusing on sensory technologies.

The definition of instructional technology prepared by the Association for Educational Communications and Technology (AECT) Definitions and Terminology
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Liu, M. (1997). The effects of HyperCard programming on teacher education students' problem-solving ability and computer anxiety. Journal of Research on Computing in Education, 29(3), 248-262.

Mitra, A. (1998). Categories of computer use and their relationships with attitudes toward computers. Journal of Research on Computing in Education, 30(3), 281-296.

Mitra, A., & Steffernsmeier, T. (2000). Changes in student attitudes and student computer use in a computer-enriched environment. Journal of Research on Computing in Education, 32(3), 417-428.

Parkerson, J.A., Lomax, R.G., Schiller, D.P., & Walberg, H.J. (1984). Exploring causal models A causal model is an abstract model that uses cause and effect logic to describe the behaviour of a system. See also
[IMG][1]]
  • Bayesian network
  • Causal loop diagram
  • Systems biology
  • Econometrics
  • Forecasting
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Pelton, L., & Pelton, T.W. (1996). Building attitudes: How a technology courses affects preservice teachers' attitudes about technology. In B. Robin, J. D. Price J. Willis Wil·lis , Thomas 1621-1675.

English anatomist and physician known for his studies of the nervous system and the brain. He discovered the circle of Willis at the base of the brain.
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Schumacher, P., Morahan-Martin, J., & Olinsky, A. (1993). Computer experiences, attitudes, computer and mathematical anxiety Mathematical anxiety is the fear of mathematics. Performance anxiety
People's fear of math can be related to test taking and performance anxiety. Some scholars have suggested a strong relation between math anxiety and math performance.[1].
, and grades of MBA MBA
abbr.
Master of Business Administration

Noun 1. MBA - a master's degree in business
Master in Business, Master in Business Administration
 students. College Microcomputer microcomputer

Small digital computers whose CPU is contained on a single integrated semiconductor chip. As large-scale and then very large-scale integration (VLSI) have progressively increased the number of transistors that can be placed on one chip, the processing capacity
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New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
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LEPING LIU, CLEBORNE MADDUX, AND LAMONT JOHNSON LaMont Johnson (born in 1941) is an American jazz pianist who has played in the hard bop and post-bop genres. He recorded extensively with Jackie McLean in the 1960s, and has also recorded with Ornette Coleman, Kenny Burrell, Bud Shank, Paul Beaver, and Bernie Krause, among others.  

University of Nevada-Reno

Reno, NV

USA

liu@unr.edu
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Author:Johnson, Lamont
Publication:Journal of Technology and Teacher Education
Date:Dec 22, 2004
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