Printer Friendly
The Free Library
19,607,059 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Computer animation: a new way to move.


Bob frowns and Frisket Fris´ket

n. 1. (Print.) The light frame which holds the sheet of paper to the tympan in printing.
 wags his tail as a new game descends into Mainframe. Meanwhile, Megabyte One million bytes, or more precisely 1,048,576 bytes. Also MB, Mbyte and M-byte. See mega and space/time.

(unit) megabyte - (MB, colloquially "meg") 2^20 = 1,048,576 bytes = 1024 kilobytes. 1024 megabytes are one gigabyte.
 roars with laughter as he hatches a new plot and Enzo jumps on his cyberboard and soars off in search of his sister, Dot.

It all looks normal to the viewer, but creating the characters who come alive on the Vancouver-produced hit television series ReBoot (seen on YTV YTV Pääkaupunkiseudun Yhteistyövaltuuskunta (Finnish: Helsinki Metropolitan Area Council)
YTV Yorkshire Television
YTV Youth Television
) is a lot harder than you might think. The process is called computer animation, and it's a high-tech, virtual reality exercise that uses some of the world's most powerful computers to convince you that the computer generated imagery (CGI CGI
 in full Common Gateway Interface.

Specification by which a Web server passes data between itself and an application program. Typically, a Web user will make a request of the Web server, which in turn passes the request to a CGI application program.
) you are watching is the real thing.

According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 ReBoot producer Chris Brough, computer animation involves developing three-dimensional characters inside a computer and then moving them around in cyberspace Coined by William Gibson in his 1984 novel "Neuromancer," it is a futuristic computer network that people use by plugging their minds into it! The term now refers to the Internet or to the online or digital world in general. See Internet and virtual reality. Contrast with meatspace. . Creating them is the hard part. You start out by building a 3-D model of the character. Then you paint it, texture it and use it to develop an understanding of how the character is going to move.

Once you know how it works, you begin to enter the information into the computer, move by move, frame by frame. At the same time, you have to create a database of settings in which the figures will move around. In this case, the database would include the backgrounds and sets of Mainframe.

After all the data has been gathered, they are "output" from the computer and converted into images that are then transferred to videotape. The process is so complicated and time-consuming that as many as 20 animators Famous animators no longer living

  • Alexandre Alexeieff
  • Tex Avery
  • Arthur Babbit
  • Joseph Barbera
  • Berthold Bartosch
  • Joy Batchelor
  • Amadee J.
 are needed to produce each episode.

But it does get easier over time. The computer has the ability to remember what characters look like and how they move after they've been created. It also has a stockpile stock·pile  
n.
A supply stored for future use, usually carefully accrued and maintained.

tr.v. stock·piled, stock·pil·ing, stock·piles
To accumulate and maintain a supply of for future use.
 of backgrounds and sets in its memory. What that means is that after you have all the information logged in, you can use this huge database to set the players in motion.

"To give you an idea," says Brough, "the first episode of ReBoot took almost 17 weeks to animate. The last episode took 18 days. You have to have all the VARIABLES at first - how Enzo walks and talks, lifts his hands and so on - but after that, there's a lot of memory to the character as to how they move."

And contrary to what you might think, the process starts with the people who provide the voices.

COMPUTER animation

HOW ABOUT YOUR?

So, you want to be a computer animator? The good news is that being young doesn't mean you won't be able to get a good job in the computer animation business. "We have several employees just out of high school who, within as little time as four to six weeks, were producing as much as 30 seconds of animation a week for ReBoot," says producer Chris Brough.

Provided you have the power - Brough recommends a Pentium-based computer with an Intel chip inside - there are several software packages you can use to familiarize yourself with computer animation. "Play with the technology and concentrate on character animation Character animation is a specialized process of the animation process, concerning the animation of one or more characters featured in an animated work. It is usually as one aspect of a larger production, and often to complement voice acting. . Anyone can make a flying logo. . .but how do you create characters? What do they look like? How do they move? Think along these terms because that's exactly what we're looking for Looking for

In the context of general equities, this describing a buy interest in which a dealer is asked to offer stock, often involving a capital commitment. Antithesis of in touch with.
."

"We sort of do a radio play first," explains Brough. "We try to get a lot of action inside the voices - a lot of emotion - and then we (edit) it to fit the 22-minute segment. After that, we assign the individual elements and scenes to the animators."

As for the computing power required, ReBoot is put together using a total of 73 "boxes" worth anywhere from $70,000 to $100,000 each! And that doesn't include the RAM needed to turn it into animation. In fact, says Brough, more computing power is used to make ReBoot than was needed to make Toy Story, the popular full-length feature film.

So, what's next? Where does computer animation go from ReBoot and Toy Story? Well, says Brough, it's already on its way, and the possibilities are limited only by the imaginations of the users.

"I don't think there's a limit to computer animation," he says. "The animation will become more SOPHISTICATED because the technology is improving all the time." What's more, the same data used to make the TV series are now being used to make interactive games, comic books comic book

Bound collection of comic strips, usually in chronological sequence, typically telling a single story or a series of different stories. The first true comic books were marketed in 1933 as giveaway advertising premiums.
, trading cards and lasercarved toy models In physics, a toy model is a simplified set of objects and equations relating them that can nevertheless be used to understand a mechanism that is also useful in the full, non-simplified theory. .

Brough says he's currently working on a new series called Beast Masters, due for world-wide release some time this fall. "It will have all types of animals, insects, robots and prehistoric pre·his·tor·ic   also pre·his·tor·i·cal
adj.
1. Of, relating to, or belonging to the era before recorded history.

2. Of or relating to a language before it is first recorded in writing.
 creatures," he says.

As for the gang at ReBoot, Brough promises that the third season will be even more spectacular than the first two. "We're going to be travelling into The Web. Bob's there now, drifting in cyberspace." As well, for the first time ever, the characters will be leaving Mainframe and exploring other parts of the computer.
COPYRIGHT 1996 MIR Communications
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1996 Gale, Cengage Learning. All rights reserved.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Author:Ian MacNeill
Publication:Kidsworld Magazine
Date:Mar 22, 1996
Words:829
Previous Article:World beyond the waves: an environmental adventure.
Next Article:Brotherly love of music (The Moffats).
Topics:



Related Articles
Ringling school's most excellent adventure.
The wacky world of Web animation.
The art of computer animation.
Computer animations.
Computer Animation.
Computer generated animation: identifying new and subtle prejudicial special effects.
Calculating cartoons: physics simulations create convincing illusions in films and games.

Terms of use | Copyright © 2012 Farlex, Inc. | Feedback | For webmasters | Submit articles