Printer Friendly
The Free Library
14,694,313 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Competing for share and shelf space, developers put millions into marketing.


BACK when the video game industry was young, a marketing campaign for a new title might have cost $50,000, and would have consisted of full-page ads in gaming magazines. No more.

Million-dollar ad buys are routine, driven by the games' growing ties to Hollywood and to huge retailers like Wal-Mart Stores Inc. and Best Buy Co.

Sony Corp. has spent $10 million--about what it would use for marketing an independent film--to promote the first installment of its "Ratchet ratchet

Mechanical device that transmits intermittent motion or permits a shaft to rotate in one direction but not in the opposite one. Reversible ratchets are used on socket wrench handles and are convenient for tightening or loosening bolts in positions where a complete
 & Clank" franchise, while Vivendi Universal S.A.'s game division spent $7 million to launch "The Simpsons: Hit & Run," a video game extension of the cartoon series A cartoon series is a set of regularly presented animated television programs created or adapted for television broadcast with a common series title, usually related to one another. .

Retailers, too, have played a role in the evolution of the video game market into a hit-driven business, similar to the movie and music industries. They count on games to generate revenues and to bring in customers who will buy other products.

"Retailers look at the early sales and so do reporters. So you're spending a lot of money to get critical mass early and crossing your fingers," said VU Games executive vice president Philip O'Neil.

To understand how elaborate video game marketing has become, consider Ubi Soft Entertainment's promotional effort for its cloak-and-dagger title, "XIII."

The French game maker spent $10,000 to orchestrate or·ches·trate  
tr.v. or·ches·trat·ed, or·ches·trat·ing, or·ches·trates
1. To compose or arrange (music) for performance by an orchestra.

2.
 a three-day weekend in March in which stuntmen disguised as CIA CIA: see Central Intelligence Agency.


(1) (Confidentiality Integrity Authentication) The three important concerns with regards to information security. Encryption is used to provide confidentiality (privacy, secrecy).
 agents "kidnapped" several influential critics and whisked them away to San Francisco's grimy grim·y  
adj. grim·i·er, grim·i·est
Covered or smudged with grime. See Synonyms at dirty.



grimi·ly adv.
 Tenderloin district Tenderloin District may refer to:
  • Tenderloin, Manhattan
  • Tenderloin, San Francisco, California
. There, they tried out copies of the game in a converted Tae Kwan Do studio.

A month later, thousands of additional dollars went for a party where 250 gaming magazine editors and reviewers checked out a prototype of "XIII," while actors imitating CIA functionaries walked around in menacing black eyeglasses eyeglasses or spectacles, instrument or device for aiding and correcting defective sight. Eyeglasses usually consist of a pair of lenses mounted in a frame to hold them in position before the eyes.  and ear pieces.

Million-dollar marketing budgets were rare in 1988, when Sega announced a $3 million campaign to launch its "Double Dragon" franchise.

Nowadays, a game maker will spend as much as 15 percent of anticipated sales on marketing, versus 10 percent a decade ago.

A campaign can include full-page ads in consumer magazines, such as Entertainment Weekly and Maxim, and millions of dollars spent on television ads. A series of 30-second spots during Cartoon Network's "Adult Swim Adult Swim is the name for an adult-oriented television programming network. It shares channel space with Cartoon Network in the United States, featuring absurdist and often ribald comedy, in contrast to the much tamer child and pre-teen oriented daytime Cartoon Network. "--a favored launch pad for game makers can cost more than $200,000.

Then there is the cross marketing, aimed at the mass audience. Video game giant Electronic Arts Inc. gave away demos of its "Tiger Woods Editing of this page by unregistered or newly registered users is currently disabled. " video game in boxes of Wheaties, which had hired the golf superstar as a pitchman.

But in the end, video game companies must still court hardcore enthusiasts and game reviewers who can make or break a title before it even hits the shelves.

There are armies of publicists courting the gaming press; VU Games has a staff" of 15 for that purpose. To garner more buzz, they send out their designers to write "diaries" in gaming magazines detailing the progress of their games.
COPYRIGHT 2003 CBJ, L.P.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2003, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Title Annotation:Entertainment Quarterly--Let's Make A Video Game!
Comment:Competing for share and shelf space, developers put millions into marketing.(Entertainment Quarterly--Let's Make A Video Game!)
Author:Biddle, RiShawn
Publication:Los Angeles Business Journal
Geographic Code:1USA
Date:Oct 6, 2003
Words:485
Previous Article:Hollywood talent pool luring firms eager for creative skills.(Entertainment Quarterly--Let's Make A Video Game!)
Next Article:Film: as usual, unpredictable.(Entertainment Quarterly--Industry In Review)(Brief Article)
Topics:



Related Articles
Shelf space on demand.
Why Nintendo keeps winning.
THQ BRINGING NICKELODEON FAVORITES TO THE WORLD OF INTERACTIVE TOYS CARTOONS GETTING INTO THE GAME.(Business)
NINTENDO 64 PROMISES GAME PLAYERS BEEFED-UP GRAPHICS.(BUSINESS)
MAJOR PLAYERS IN 3-D : NEW COMPANY'S GAMES DRAW RAVES.(BUSINESS)
DINNER AND A MOVIE GROCERS AIM FOR SIZZLING DVD MARKET.(Business)
Sony seeks gaming edge for new film.(Media & Technology)(movie promotions and video games)
Desperate dolls: Barbie, Bratz face weak demand.(Up Front)
Debatable point: why should video game companies play nice?
Acquisition of Jamdat ups the ante in Electronic Arts' play for mobile games.(JAMDAT Mobile)

Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles