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Circuit training in the wrestling room.


Working out all the major muscles while having fun and getting into shape

Is your wrestling wrestling, sport in which two unarmed opponents grapple with one another. The object is to secure a fall, i.e., cause the opponent to lose balance and fall to the floor, and ultimately to pin the supine opponent's shoulders to the floor, through the use of body  team going anywhere this season or is it just going around in circles?

Believe it or not, it's sometimes possible to go around in circles and still go someplace some·place  
adv. & n.
Somewhere: "I didn't care where I was from so long as it was someplace else" Garrison Keillor. See Usage Note at everyplace.
. Circuit training is the answer.

The development of wrestling skill requires a lot of repetition REPETITION, construction of wills. A repetition takes place when the same testator, by the same testamentary instrument, gives to the same legatee legacies of equal amount and of the same kind; in such case the latter is considered a repetition of the former, and the legatee is entitled . By midseason, the athletes may have most of their routines down pat, which will enable the coach to get a lot done.

There is a danger, however. The constant drilling of predictable routines may bore the athletes and diminish the intensity level. That is why we introduce variations in our activities. They prevent staleness and stimulate the effort.

For example, if we are competing on Tuesday and Friday nights, we may introduce different activities on Mondays, Wednesdays, and Thursdays. These activities will not only provide a break from the routine, but help the conditioning and skill teaching.

We include both wrestling games (see the March 1998 issue of Scholastic Coach), simple contests (most pushups in a minute), and circuit training.

Why circuit training? Because, like wrestling itself, circuit training works out all the major muscle groups and offers a fun way to maintain a target heart rate to improve conditioning.

Circuit training is also flexible. The variety of stations is limited only by the imagination of the coach. To avoid any standing around, the number of stations should at least match the number of participants.

Coaches may repeat some of these stations or add others, such as live wrestling, shadow wrestling, shooting drills, up-downs, isometrics isometrics
n.
Isometric exercise.
, and others.

The organization of circuit training in practice or in a physical education class should begin with an explanation of the activities for each station. Most stations such as jumping jacks or sit-ups, will be familiar to everyone; others may require demonstrations.

Your coaching style will determine the procedures you use. You may prefer blowing a whistle A simple whistle is a woodwind instrument which produces sound from a stream of forced air.

Many types exist, from small police and sports whistles (also called pea whistles), to much larger train whistles, which are steam whistles specifically designed for use on
 or relying on your drill-sergeant voice.

Basically, the athletes have to understand that they are going to be expected to go at it hard until they are commanded to rotate to the next station.

I prefer to start them on a whistle, stop them on a whistle, and remind them to rotate on a whistle, then whistle to let them get set and resume the activity.

We typically go 12 to 15 seconds per station. We constantly reinforce the athletes during the exercise. Example: "Way to run, Joey Joey

after Joseph Grimaldi, famous 19th-century clown. [Am. Hist.: Espy, 45]

See : Clowns
!" We also make sure the captains motivate the troops by talking it up.

Yes, your athletes will be going around in circles while circuit training, but they will also have fun and improve their conditioning.

This will keep your team going places during the season.

CIRCUIT TRAINING STATIONS

Stations 1.3: Headstand, jumping jacks, and stretching.

Stations 4-6: bridging, vertical jumps, and neck harness.

Stations 7.9: squeezing hand grips, pull-ups, and chin-over-bar hang.

Stations 10-12: pegboard, moving in stance, and jump rope jump rope
 or skip rope

Children's game in which players hold a rope (jump rope) at each end and twirl it in a circle, while one or more players jump over it each time it reaches its lowest point.
.

Stations 13-15: body twists, reverse-grip pull-ups, and wrist roller The wrist roller (earliest referred to as York Wrist Developer) is a device designed for strengthening the wrists together in a rolling-pulling motion. It consists of a bar of varying lengths, with a cord or rope attached, which the user rolls and unrolls. .

Stations 16-18: another pegboard, sit and turn drill, and shooting takedowns at the post.

Stations 19-20: more jumprope and throw dummy Sham; make-believe; pretended; imitation. Person who serves in place of another, or who serves until the proper person is named or available to take his place (e.g., dummy corporate directors; dummy owners of real estate). .

Stations 21-23: shoot takedowns on the "Adam" machine, close-grip pull-ups, and handstand push-ups.

Stations 24-26: sit-ups, pushups, and shuttle shuttle: see loom.
shuttle

In the weaving of cloth, a spindle-shaped device used to carry the crosswise threads (weft) through the lengthwise threads (warp). Not all modern looms use a shuttle; shuttleless looms draw the weft from a nonmoving supply.
 run.
COPYRIGHT 1999 Scholastic, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1999, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:mid-season training; Wrestling
Author:Sherman, Milt
Publication:Coach and Athletic Director
Date:Sep 1, 1999
Words:544
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